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Fletch

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Everything posted by Fletch

  1. A lot more could be done with the AI, there could at least be notable NPCs sailing around that are aggressive to players, famous Pirates or Famous pirate hunters these NPCs could be rare spawns and remain on the open seas until killed by players they could drop decent loot and only spawn outside the capital areas.
  2. One of the most attractive things for me is the size of the map. I would love to see exploration and random encounters play a much bigger part though. There should be a bit more sense of adventure about sailing into far flung places, Perhaps native settlements, ancient ruins to explore I dunno but the map is a good size just needs padding out with some content in my opinion.
  3. The weight issue will just restrict the number of battles people can fight before docking, Im not sure that will be helpful. Whats soul destroying is people repairing ships mid battle while sailing off into the sun set at full speed. Maxim repair should occur when the ship is stationary, if the ship is sailing at full speed and fixing sails at the same time then if anything a big chance of causing more damage should arise. Slower the ship the more repair, want to repair at full speed then you gain very little for the repairs. Leave the weight as it is thats my 10 cents
  4. I would love to see the All Battle chat and Global chat removed. 99% of stuff in it is complete garbage anyway. I am in favor of a team battle chat however.
  5. My biggest gripe with repair is the fact it can be done at full speed. Fixing sails while sailing at full speed is simply incredible . Are all the crew supposed to be up in the rigging with a needle and thread? Sails should have to be dropped to fix them. Hull repairs are also way to much while the ship is still maintaining full speed and fighting battles Repairing a ship in the middle of a battle should have more negative effects. A broadside fired at a repairing ship should kill at least twice or 3 times the crew of a normal broad side making repairing risky. I agree with the poster above the current system is like some magic heal potion
  6. I have noticed one thing. If you kill all the ships in an NPCs fleet but leave the main one alone, it will re-spawn back in the open world with all the fleet ships again after the battle. Anyone else found this?
  7. We all know it reinforcements only work if you know how to use them correctly, If you know what you are doing you will stay close and always bring the reinforcement ship into play. Most people though will try and run and the reinforcement ship will be stuck upwind miles away from the action
  8. You wont have any newbies left before long witch is why I guess more PVE content is being added to get some back. For too long everyone has listened to the PVP brigade about green zones and how it should be easier to kill new players. Who you going to kill when there are no noobs left? Oh yeh it will be like the PVP patrol zones , you know the place PVPrs were meant to PVP yep empty. Instead of constantly trying to get people out the green zone why not look at getting more people into the pvp zones.
  9. Anyone can get out of any battle instantly by surrendering, otherwise its not world of warships.
  10. Looks like an arcade game. Fit for a consol perhaps like xbox but not a PC game.
  11. I would say be happy people are pumping money into the game and enjoying themselves. The only nerf I would make is to make it redeemable once a week rather than every 24 hours.
  12. It is fun. Its a lot less tedious than saving and spending pvp marks in the admiralty shop too. It will also give newer players a decent fall back ship to learn the ropes on and experiment with. If anything the amount of pvp will go up. I highly recommend getting one.
  13. The game is gorgeous, but a bit too elitist in my opinion. Its as if new players are simply needed as fodder I think pvp marks conquest marks and other currency simply excludes people who refuse to be forced down a certain play style road. It should be fine to forge a non pvp career on the pvp server, by that I mean trading exploring and of course defending yourself when needed without feeling forced to go out kill for the sake of it. Different nations could offer rewards for different play styles. Would like to see rare loot only drop from rare NPC spawns like named mobs in other games rather than sell in some pvp mark shop. So good game for me but I would like to see more content added rather than constantly messing with the existing stuff.
  14. Why do players need to own all the ports? If there was no cost in ownership some one would steam roller the entire map. Remember how it was before? Nations owning half the entire world and ports constantly swapping hands with no defence because the empires were so large and many ports became meaningless.
  15. Rare books and mods should only be found through, exploration, ship wrecks and rare NPC spawns or drops in my opinion. The shop should sell the normal mission trash drops.
  16. I would say the problem lies with the nature of the this game, it constantly stacks the advantage on a single elite player being able to wipe out an entire fleet of noobs, New players don't understand that they don't have a chance until its too late, and when a fleet of 6 or 7 of them gets wiped out by one guy who even if they do get close to sinking can suddenly repair his ship back to almost full health and kill another 6 or seven more its not surprising many throw in the towel. Any perk or ability that enables new players to have any fighting chance against more skilled players gets nerfed or removed in a very short time.
  17. OK I so reading it carefully, we mean the wreck is only visible on the map to the owner of the bottle, but the wreck is visible and can be looted by anyone in the open world if they come across it by chance? If that's the case it sounds good. It might encourage exploration something really lacking in this game at the moment.
  18. I don't mind the boarding game if im honest. Could be some animations with it but I don't think its that bad.
  19. How about when you attempt to pull a ship its a percentage chance of success witch is rolled. While the number of crew on each side are factored in. Thus less chance for a successful pull when outnumbered. If the pull fails both sides should take a few crew casualties, If the fail was a very poor roll the attacker should loose quite a few crew representing them getting beaten back. Level of prep could also be factored in. If the pull is a success then its played out as it is.
  20. Its done to stop it being abused not for realism. Its the same principle as using BR on pulling ships into open world battles. How can you make boarding turned based when the rest of the battle around the two ships is in real time? Might be 20 other ships in the battle that can sail up and sink you while your involved in a turn based game.
  21. Unless I got the wrong end of the stick. Determined defender has nothing to do with the ship size, its dependent on the number of crew, You couldn't board a cutter in a first rate if you both had the same crew. I don't see much of a problem with it if I am honest although I think it could be 20% more crew needed to board,
  22. I don't see the problem with it. You only get 5 perk slots, It used to happen in game, ships would sink from ramming or suffer very severe damage, I used to enjoy it but I have seen friendly ships sink each other in battles and stuff. I guess it got removed because they don't like the idea of a low skilled player in his chip shop frigate ramming the elite pvpr in their solo pimped up seal clubbing mobile. Would be like having unlimited chain all over again.
  23. Boarding was being abused though, A boarding action was being initiated with no chance of success, but to hold the bigger ship in place while friends graped it down. So it was used simply to lock a ship down. Determined defender simply says your crew would be beaten back by the bigger crew on the bigger ship before it made it over the side.. I would like to see it taken further, pulling a ship should incure casualties on both sides in proportion to crew size and preparation, If you try and rage aboard a ship with determined defender it should cost you a lot of crew to pull it.
  24. Your right, but how many new players have a lost a ship by being boarded after approaching a ship before it was fully sunk.
  25. The teleport system should be enough on its own. Its bad enough people can port around at will but I get the fact it might be needed with a low player base. I don't agree with ship towing though even if it is once a day.
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