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@admin Naval Action foundation is nearly complete and I would like to strongly suggest an interesting story of a young sailor who works through missions, events and adventures to fame and glory. I am a big fan of Patrick O'Brian novels and I want to point out that developers haven't lost all hands just yet. Game development is like a good old ship fight. You can't see your opponent actions through the thick smoke of cannon fire... it's simply a gamble of two Captains. Wrong move can cost you a ship. Developer would need to hire someone who can write short stories that would piece together into a long interesting novel inside NA game. These stories would need to be scripted and translated in all languages with grammar check. No animated avatars needed, just simple pictures with text and scripted missions that would support a solid story. This approach would be very welcomed on Asian market as well as US and Europe. You would start as a young sailor with low rank and ship and would be offered starting missions with rewards that later would become more adventurous and challenging. Story would include - deliver, sink, protect, escort, sell, raise contention, participate, loot and so on.. When foundation with this is set, there is a very valuable catch here - expansions. Paid content to continue the story of your character. New adventures, missions, events and most important item content and ships. I would like to hear Developer opinion on this, as this is the key to NA success. With all respect I hope you will listen to this suggestion and make the right decision in the upcoming months. It could be that you already made them, but need more ideas and here they are. I've put a lot of thought into all those requests for more content, but not a single new ship or a new fleet mission will secure NA with players. They will come and go, write bad reviews, return product and such. This suggestion is by far the best solution to NA revival. Base story would be offered as a requirement to all newly created characters and as an option to all existing ones. Every mission must provide rewards based on rank and difficulty level this includes at least 5 free ships through the story line. Expansions would be paid content for those who would like to continue their adventure and continue to grow their Characters. All passive content - treasure maps, exploration, dynamic events and so on can easily be branched to already existing story line or story missions could randomly drop such passive (side content) to make leveling and game play interesting and not flat and boring. P.S. I have pages of written mission content ready to roll out on request and I am sure you will find many talented novel writers on these forums or elsewhere as well. I propose a catchy story that will grasp every player and won't let it go ;) -Wind