Jump to content
Game-Labs Forum
admin

Forthcoming Patch 23. Hercules, Tutorial and Map teaser

Recommended Posts

3 cancellations per day for missions? Surely like said before this will hurt new players mostly. You'd think with the already detrimental lost to the games population/player base they'd think to make certain changes with caution idk...

  • Like 2

Share this post


Link to post
Share on other sites
12 minutes ago, victor said:

As I said: the game - instead of giving straight solutions to players - obliges customers to dig out workarounds to make simple things in a odd/difficult/strange way.

We ar already going to test to see if we can farm the ship note and mod.

Share this post


Link to post
Share on other sites
39 minutes ago, TimeForged said:

3 cancellations per day for missions? Surely like said before this will hurt new players mostly. You'd think with the already detrimental lost to the games population/player base they'd think to make certain changes with caution idk...

All this "Think about new players" :) is in realty translates into - please think about rear admiral players.

New players don't cancel missions. Everything is cool and shiny for them. They take an order and sail. Also. new player missions spawn VERY CLOSE TO PORT. Its rear admiral missions that are far away. 

So its basically rear admirals like me (who know the tricks) want to cancel missions 30 times to find a better spot.
Orders cannot be declined. 3 declines of orders from the admiralty agents is already too much. Maybe Admiralty wants you to find a place where bots are sailing right near ports and you dont have to sail at all to sink them. 

  • Like 13

Share this post


Link to post
Share on other sites
3 minutes ago, admin said:

All this "Think about new players"

New players don't cancel missions. Everything is cool and shiny for them. They take an order and sail.
Its old grumpy experienced veterans (who know the tricks) cancel missions to find a better spot.

Orders cannot be declined. 3 declines of orders from the admiralty agents is already too much.

So, the missions spawning is fixed? Since deep water ships missions from Jamaica quite often spawned on Pedro Cay shoals or other side of the island. I would say that you need to fix them if you want to change that. But tbh best would be tottaly getting rid of them and finnaly giving players some real content. Quoting you: Missions are unrealistc. Nelson never had a spawn of enemy 1st rate out of thin air.

  • Like 1

Share this post


Link to post
Share on other sites
9 minutes ago, Borch said:

Missions are unrealistc. Nelson never had a spawn of enemy 1st rate out of thin air.

I agree and i said it multiple times. I dont like missions effect on general game and experience.. Missions might not survive by release. Perhaps we should stop cutting the mission "tail" step by step.  

Here is a true story about missions 
Thats the sad truth. You think these are just boring under-designed pve missions - but they are not. It is just a testing feature generating battle for you to quickly test changes in the combat model. They were implemented as a fast way to find bots in testing (initially the button was supposed to be in the lobby - and STILL is in the dev version). (thats why they are in all the ports). Some players loved this testing feature too much. They are like sugar. They feel good but are horrible in the long term, hiding other parts of the game. 

The real pve is - hunting in the OW, seeing the world, random enemies and taking risk. Real PVE is finding amazing hunting spots with much better loot. Killing players on the way. 

 

  • Like 12

Share this post


Link to post
Share on other sites
3 minutes ago, admin said:

All this "Think about new players"

New players don't cancel missions. Everything is cool and shiny for them. They take an order and sail.
Its old grumpy experienced veterans (who know the tricks) cancel missions to find a better spot.

Orders cannot be declined. 3 declines of orders from the admiralty agents is already too much.

On the other hand the „Admirality“ won’t send me on a search and destroy mission on my own when there could be multiple threats on the way. 

That whole admirality thingy isn‘t the way it would have worked in real life, because I as captain wouldn’t have to pay my ship. 

And not everyone would be an enemy because not every nation was at war with everyone else all the time.

Share this post


Link to post
Share on other sites
1 minute ago, admin said:

I agree and i said it multiple times. I dont like missions effect on general game and experience.. Missions might not survive by release. Perhaps we should stop cutting the mission "tail" step by step.  

Here is a true story about missions 
They were implemented as a fast way to find bots in testing. Some players loved this testing feature too much. 
 

No, you had already tried to get rid of missions (stop repeating your mistakes) when you tried ultra hardcore NA mode. I told you back then that its too ealry without providing other game content and I repeat myself now. Bring new valid content and then get rid of missions.

Also, you didnt answer my question. Are the missions spawning fixed or you want us to be stuck with another long time game bug?

  • Like 1

Share this post


Link to post
Share on other sites
12 minutes ago, Edmund Blackadder said:

On the other hand the „Admirality“ won’t send me on a search and destroy mission on my own when there could be multiple threats on the way. 

 

You are gravely mistaken. In all wars your officers send you to die for your country.
admiralties did send captains (sometimes to death). in fact all of the ship losses of the navies were because someone sent them there.

But let me ask you
Can you please explain why you are playing on the pvp server if you dont like threats on the way?

This is not a trolling question. We would like everyone who dont like threat and risk but play on the pvp server to answer.
Your answers will help us tweak marketing messages better. 
 

  • Like 6

Share this post


Link to post
Share on other sites
6 minutes ago, Borch said:

...you had already tried to get rid of missions...when you tried ultra hardcore NA mode.

Were there no missions during austerity patch?

Share this post


Link to post
Share on other sites
Just now, admin said:

Actually they did. in fact all of the ship losses of the navies were because someone sent them there.

I highly doubt they would send a ship like the Victory somewhere on its own without assistance if the know there are quite some threats around.

 

And by the way it would help very much in a discussion not to change the posts afterwards. No offense intended.

Share this post


Link to post
Share on other sites
Just now, Edmund Blackadder said:

I highly doubt they would send a ship like the Victory somewhere on its own without assistance if the know there are quite some threats around.

 

And by the way it would help very much in a discussion not to change the posts afterwards. No offense intended.

Correct so don't sail your Vic alone. They did sail 5th rates alone, so sail them alone.

Share this post


Link to post
Share on other sites
1 minute ago, Edmund Blackadder said:

I highly doubt they would send a ship like the Victory somewhere on its own

You think you should be able to grind in safety or convenience with your vic?!

  • Like 1

Share this post


Link to post
Share on other sites
13 minutes ago, Borch said:

No, you had already tried to get rid of missions (stop repeating your mistakes)

Mistake was caving in to pressure too fast. Its hard to get off nicotine/sugar if you get used to it, but there is better pve content in the OW, it just takes a bit more time to research and investigate for a player.

Dont get attached to missions too much. We do not have a firm position on them. There is a decent chance they will get reworked or changed drastically, or maybe even removed. Please dont be upset about it. We have to run experiments to find a better mix of fun. Its all on the steam page - Gaben and Steam warns you about it. Early access games might change drastically and some might never get released.

  • Like 3

Share this post


Link to post
Share on other sites

I like to play on the PVP Server, because there is simply not enough PVE content on the PVE Server to do for several hundreds of hours.

I play on the PvP server because I want to do PvP and Port battles and so on but I also want quick action when I don’t have much time at the moment.

I also don’t have a problem with replacing the Missions with other content, but I find it a bit unrealistic to sail around aimlessly just to find an player to fight against considering not all countries are at war with each other the whole time.

Share this post


Link to post
Share on other sites
1 minute ago, Edmund Blackadder said:

I like to play on the PVP Server, because there is simply not enough PVE content on the PVE Server to do for several hundreds of hours.

I play on the PvP server because I want to do PvP and Port battles and so on but I also want quick action when I don’t have much time at the moment.

I also don’t have a problem with replacing the Missions with other content, but I find it a bit unrealistic to sail around aimlessly just to find an player to fight against considering not all countries are at war with each other the whole time.

Ai fleets, il just keep saying it until it sinks in.

  • Like 3

Share this post


Link to post
Share on other sites
21 minutes ago, admin said:

The real pve is - hunting in the OW, seeing the world, random enemies and taking risk. Real PVE is finding amazing hunting spots with much better loot. Killing players on the way. 

Very well said. Players who want to kill bots, should look for them in the OW. 

  • Like 3

Share this post


Link to post
Share on other sites

Personally i don't mind missions for the new players, get them into the game and into battles quickly. I'm guessing the new tutorial does that though now. 

Otherwise OW fleets are alot better and encourage people to different areas rather than outside the capital.

The only time i would like see see missions if they're limited and this is an example... Once a day and from that you get good rewards and loot. 

Granted this is technically a daily quest then but the idea of admiralty coming to you every now and then and telling you to go her and sink this etc etc would be better than the mindless missions we have at the moment. 

The Reward, Loot etc would make it worth it. 

 

High Ranks need to suck it up and go sailing further than the capital. 

Edited by Bloody Hound
  • Like 1

Share this post


Link to post
Share on other sites
5 minutes ago, Edmund Blackadder said:

I like to play on the PVP Server, because there is simply not enough PVE content on the PVE Server to do for several hundreds of hours.

I play on the PvP server because I want to do PvP and Port battles and so on but I also want quick action when I don’t have much time at the moment.

I also don’t have a problem with replacing the Missions with other content, but I find it a bit unrealistic to sail around aimlessly just to find an player to fight against considering not all countries are at war with each other the whole time.

There are danish raiders all the time around qillemstad atm so we return the favor and raid around christenstad.

Its not allways war with everyone but there is allways tension atm.

  • Like 1

Share this post


Link to post
Share on other sites
3 minutes ago, admin said:

I agree and i said it multiple times. I dont like missions effect on general game and experience.. Missions might not survive by release. Perhaps we should stop cutting the mission "tail" step by step.  

Hopefully we can replace missions with better content. Task a player with the transport of a member of the governors staff that needs to inspect a port or deliver despatches to outlying forts to check on suspected ships that might have been sighted. In short missions that dont always require battle. Or intercept a suspected smuggler that might surrender when fired upon or might try to fight you.

But I agree that there is plenty of targets for high level players.

 

  • Like 1

Share this post


Link to post
Share on other sites
9 minutes ago, admin said:

Mistake was caving in to pressure too fast. Its hard to get off nicotine/sugar if you get used to it, but there is better pve content in the OW, it just takes a bit more time to research and investigate for a player.

Dont get attached to missions too much. We do not have a firm position on them. There is a decent chance they will get reworked or changed drastically.

what of delivery mechanics? what's happened to that side of the game?

  • Like 1

Share this post


Link to post
Share on other sites
5 minutes ago, jodgi said:

Were there no missions during austerity patch?

Survived on test server only if I remember right.

9 minutes ago, admin said:

You are gravely mistaken. In all wars your officers send you to die for your country.
admiralties did send captains (sometimes to death). in fact all of the ship losses of the navies were because someone sent them there.

But let me ask you
Can you please explain why you are playing on the pvp server if you dont like threats on the way?

This is not a trolling question. We would like everyone who dont like threat and risk but play on the pvp server to answer.
Your answers will help us tweak marketing messages better. 
 

Its not about risk. Its about fake safe zone. Either make it safe zone or get rid of it completely. The proper way is to reward more people for risking outside of safe zone instead of creating seal clubbing zone.

2 minutes ago, admin said:

Mistake was caving in to pressure too fast. Its hard to get off nicotine/sugar. Dont get attached to missions too much. We do not have a firm position on them. There is a decent chance they will get reworked or changed drastically.

I do hope they will be. Better sooner than later.

When youre starving and you only have nicotine or sugar its not a mistake to eat it in order to survive.

Answer to my question?

Share this post


Link to post
Share on other sites
34 minutes ago, admin said:

All this "Think about new players" :) is in realty translates into - please think about rear admiral players.

New players don't cancel missions. Everything is cool and shiny for them. They take an order and sail. Also. new player missions spawn VERY CLOSE TO PORT. Its rear admiral missions that are far away. 

So its basically rear admirals like me (who know the tricks) want to cancel missions 30 times to find a better spot.
Orders cannot be declined. 3 declines of orders from the admiralty agents is already too much. Maybe Admiralty wants you to find a place where bots are sailing right near ports and you dont have to sail at all to sink them. 

People do not mind that a mission spawns on the other side of the world, they mind when they get jumped in the mission.

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, admin said:

You are gravely mistaken. In all wars your officers send you to die for your country.
admiralties did send captains (sometimes to death). in fact all of the ship losses of the navies were because someone sent them there.

But let me ask you
Can you please explain why you are playing on the pvp server if you dont like threats on the way?

This is not a trolling question. We would like everyone who dont like threat and risk but play on the pvp server to answer.
Your answers will help us tweak marketing messages better. 
 

 

  From reading most posts against seem to be concern for game to grow and new players being allowed to get to a point where they can fight back (which i do not see as a bad thing that they want game pop growth).

 As for why people are on PvP server yet want to PvE sometimes, I think main reasons of concern are not having "safety"  to recover and refit ships etc.  Lets face it mission loot now is extremely poor compared to how it was when we would get books and ok upgrades, now is mainly for gold and unlocking ship slots. If you want books now you already have to take risk and hit AI fleets, which i think makes sense (risk vs reward) and is next step towards PvP involvement which i saw as a smart move.

 For myself game breaker is chain limit, where personally i see crazy amounts of in battle repairs and overpowered repair buffs as being more of an issue.  I would think allowing players choice on ammo loadouts to be a better way to limit use; ie make chain weigh more to a limit that people have to decide how that weight is made up (chain,ball,double, pen,grape). This way teams hunting would have to decide load outs and each others roles in battle, maybe also limiting usable (battle ready) repairs/rum could be done same way.

 

 Just a thought, have you considered escort missions perhaps where a trade ship is placed in fleet with the player/group and they are tasked to take ship from A to B?  This would get people out of safezone and create more interesting mission type.

Edited by Dibbler
  • Like 1

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×