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Tows per day


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Im geniunely curious, what are the potential drawbacks to having a 6hr cooldown on tows or even a 12hr cooldown, and why would players having the ability to better situate themselves to pvp/pve be a bad thing?

Suggestion: 6hr cooldown for tow

Edited by Potemkin
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1 per day seems more than fine to me the way we have it.

I hesitate to agree to more tows.

I'd prefer if we had the material delivery system back - but all these do is allow us not to risk anything in the OW and bypass any possible raiding. 

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Time saving mechanics are bad because they take players out of the ow. I wonder how many people quit the game due the sheer amount of time required to move shit around. Its not about risk aversion, you'll take the ship out sooner or later. Its about making it easier for players to have the right ship in the right place at the right time to be able to participate in more than just getting ganked trying to get from a to b. Id also point out that being online for 6 plus hours is actually a long time for people whos lives dont revolve around games.

Edited by Potemkin
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The theory behind this is a nation having a far from the action (especially with front lines) home base, like Bermuda for example, and using it as a utopia to farm and craft ships with minimal risk.  With the tow you are at least some some hard limits. 

Also you buy more alts to use more tows which makes admin happy.   

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10 minutes ago, Severus Snape said:

The theory behind this is a nation having a far from the action (especially with front lines) home base, like Bermuda for example, and using it as a utopia to farm and craft ships with minimal risk.  With the tow you are at least some some hard limits. 

Also you buy more alts to use more tows which makes admin happy.   

False i just wait for tows. Sailing a 2-1st rate from bermuda to anywhere is literally like 3 hours. You do have a valid point, though its not why i made the post. I figured id give it a try anyways. Doesnt matter if you have a 24hr or 2 hr cooldown players will wait to tow valuable, slow ships.

Edited by Potemkin
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For the last couple years it seems like people have been trying to maximize ow population by making the game more tedious every step of the way, and we've been getting the same results, fewer people logging in, fewer ppl in ow. I dont care how its done or who suggests what i just want to make larger pvp battles more frequent and accessible because they are the heart and soul of this game.

Edited by Potemkin
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Sail out and attack enemies with big fleets, take their ports, block their waters, etc. They surely will respond with big fleets. Hence larger PvP battles become more frequent.

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44 minutes ago, Potemkin said:

For the last couple years it seems like people have been trying to maximize ow population by making the game more tedious every step of the way, and we've been getting the same results, fewer people logging in, fewer ppl in ow. I dont care how its done or who suggests what i just want to make larger pvp battles more frequent and accessible because they are the heart and soul of this game.

Why need tows when you can redeem DLC ships in any free town 😀

If you want more tows in game... suggest a DLC for it.  It’ll get done. 

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Well. The the Devs has made alts a feature of the game. That affects the tow system. RVR would not function the way it does today without many alts to tow the ships around. For RVR the best ships are needed and those are towed.

I dont think it will or even can be changed. Since alts exist in the game (and is a game feature). The only question is what we can do to even the gap between players/clans with lots of alts and players/clans with no or few alts in for example the question of tows. Or even if we should even the gap.

My experience of the game would be diminished if i had not had three alts and one main account, as I do.

Edited by Ligatorswe
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54 minutes ago, Ligatorswe said:

Well. The the Devs has made alts a feature of the game. That affects the tow system. RVR would not function the way it does today without many alts to tow the ships around. For RVR the best ships are needed and those are towed.

I dont think it will or even can be changed. Since alts exist in the game (and is a game feature). The only question is what we can do to even the gap between players/clans with lots of alts and players/clans with no or few alts in for example the question of tows. Or even if we should even the gap.

My experience of the game would be diminished if i had not had three alts and one main account, as I do.

I have one main, its absurd trying to balance crafting, pvp, and rvr with limited time. I shudder to think of the new player experience with all that on top of the learning curve. Alts never sat right with me from the beginning. Seemed like they would warp the actual construction of a game still in alpha moving forward, but hey what are ya gonna do? Re buying the game multiple times should not be a hurdle to enjoy the game. I mean seriously isnt the collective hope of the community to see higher pop and then retain that pop? How can you tell a brand new player who read all the negative reviews and STILL bought the game to go buy an alt?

Edited by Potemkin
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Although I agree that tows should be limited, I also feel that redeeming of DLC ships should be limited as well, so they have to be redeemed in a port where the player has a shipyard otherwise they defeat the whole point of having limited tows. If DLC can be redeemed anywhere then tows should be unlimited too.

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5 hours ago, Teutonic said:

1 per day seems more than fine to me the way we have it.

I hesitate to agree to more tows.

I'd prefer if we had the material delivery system back - but all these do is allow us not to risk anything in the OW and bypass any possible raiding. 

I liked the delivery system. Just wished it actually put an AI fleet in the OW so we can disrupt trade. It should give us a time of departure and arrival so we can decide to escort it from and to ports, but not the entire way if we didn't want to. Heck, I'd like a trainable officer we could appoint to our Trader AI we set to deliver goods.

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I’d prefer no tows. Especially if they “fix” the frontline system. Require tactical and strategic decisions from players and put our ships on the water. 

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Someone at some point suggested like a tradewinds system as an alternative to sailing slow ass ships everywhere.  Certain points on the map would have +9000 to speed and it would take you along a set route.  Not a terrible idea really partnered with your daily tow.  

A delivery system operated by players would be an interesting mechanic.  Player 1 requests certain items to be towed to a port.  Player 2 picks it up in a ship and hauls it to somewhere collecting a decent reward.

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31 minutes ago, Farrago said:

I’d prefer no tows. Especially if they “fix” the frontline system. Require tactical and strategic decisions from players and put our ships on the water. 

Tactical and strategic decision == log out until 15 minutes before server restart for safe port launch/landing, then spam login button to be first player back in after restart lol. 

 

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36 minutes ago, Barbancourt said:

Tactical and strategic decision == log out until 15 minutes before server restart for safe port launch/landing, then spam login button to be first player back in after restart lol. 

 

 

wE USe STraTegIC orGANiZaTion PLaNNinG AnD lOGisTiCS

 

It was the catch all mantra in 2015 and it still is now; may it never die. 

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