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Everything posted by Potemkin

  1. All i ever see certain players do is just pull up, tank broadsides and dismast using pen mods. Once the second mast falls thats gg. Honestly i dont blame people for saying hello kitty that and trying to find an actual fun engagement. "you should try your best at the start" basically just means get close enough to me so i can demast you and then its too late, free kill/ship for you. The other fun one is to wait for the other player to pop hull rep then do what i just described, and its 100% possible because you can just mindlessly eat dmg while pressing spacebar and the person thats better at pressing spacebar brings home the bacon. Duelist gameplay is lame as hello kitty. In larger battles you dont need to mind names because people usually dont have time to pull gamey shit like that.
  2. This happens every time changes are announced. Im surprised its only 9 pages so far.
  3. I only log on for pz, everything else is roleplay nowadays
  4. The game favors dedicated organizers. Most of them have burnt out and left over the years. Apparently all thats left opposing russia are the impotent whine asses who are either ok with squabbling amonst each other, whining on the forum, collaborating, or all 3.
  5. Do yourself a favor and take a break from video games you hello kittyin wierdo
  6. Remember when sweden allied the whole server against russia way before release, took over half the map, caused most russian players to take a break or quit, then quit themselves knowing they had hugboxed everyone but russia and ushered in a year long rvr dark age? Paybacks a bitch huh
  7. Peace deals are one of the most toxic elements of naval action ironically.
  8. Free port campers that tag, run, then report deserve no less. Ill take whatever punitive action is deemed necessary, it was worth it.
  9. With what ive seen 3 nations would mean 2 of them hugbox, destroy the third, go inactive, then bitch on the forums.
  10. Good point. The player community really let me down on that one, i didnt think it would get to that point. Besides, Sekiro only got one fire so those probably weren't ai capped.
  11. This is why i tell people not to sail ai capped. This is why i made fun of the hysterical idiots who said being able to cap AI 1st rates would break the game.
  12. The biggest question i have is whether they were ai capped, impressive feat either way well done.
  13. You just need a decent shot caller to start a new populist movement in a semi interesting underpopulated nation and people will flock to it. Not the pirate nation though, pirates are lame
  14. Lmfao, you've been effectively counter-memed
  15. Make it so you get xp from crafting cannons again. It obviously doesn't have to be alot. Crafting is tedious enough (especially with limited outposts) and the real time consumer is gathering materials TO craft. Make it just a bit easier to progress in crafting level, this game is about sailing ship combat. This makes it a little easier to get there.
  16. best joke ive heard in at least 4 days. all WO sails is fir fir so they can run away from whatever they cant gank 5v1
  17. Patrol Zone changes/tweaks Currently there are 2 identical patrol zones in the rotation at different locations that allow 4th rate max. Shroud cay PZ occurs twice a rotation and is exactly the same as deadmans cay pz, so thats 3 mechanically identical shallow pzs in a single rotation. Creating a patrol zone that maxes out at deepwater 5th rate makes patrol zones and the rewards therein (both in combat medals and fun) become more accessible to newer players that can't afford to buy or craft top of the line 4th rates. 5th rates are cheap to produce or buy, easy to cap, easy to learn, and above all fun. It could be looked at as another rung on the player progression ladder and its a ladder that needs a shitload more rungs imho. Also imho the lower the tier, the less higher end mods help you, therefore having more pzs capped at lower rates also helps new players that dont yet have elite mods or the knowledge to properly utilize them. With the imminent price change i would hope we would get alot of new players joining the community. Im interested, like most others, in seeing them stick around. Create or convert an existing patrol zone to be capped at (deep water) 5th rate. Create or convert an existing patrol zone to be capped at 6th rate (if you have to pick one do the 5th rate, if anything at all)
  18. You know what would be awesome? If we had the old trafalgar 25v25 lobby with auto team balancing in port again open once per day and to have it alter tiers like the patrol zones day by day with special rewards and leaderboards that would partially serve as endgame content.
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