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Combine PvP and PvE Servers


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It brings a larger pool of players together, which I think is something we all want, but we need to figure out how to handle those who do not want to play PvP and rather stick with PvE. My compromised solution is that in this new world, you have two options when logging on, by default, you are in PvP, but if you choose option 1) you are PvE for 60 mins, during which time, players can not attack you and you can't attack them. After the 60 min is up, you can not join any battles for 5 minutes, to avoid someone sitting out and waiting to jump into a fight. 2) You have an option of playing only PvE and can't switch back to PvP, thereby letting people play on PvE without worrying about timer. 

To resolve the issue of someone transporting goods without the worry of any PvP, all trade ships will always be PvP, if you want to run a trade route, fleet up or look for an escort, which may help bring some more "content" to the game. 

 

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most players on the PvE server do not want to engage in PvP.

it would not be fair to force merge them and the PvE server has been guaranteed to stay alive for 12-18months by the admin.

It would actually be a lot better to encourage folks to come to the PvP server on their terms. Show them groups or nations that aren't harassed by PvP all the time, let them get their feet wet instead of being drowned immediately. if they want to PvE 90-100% of their game time then I support that, I like all types of players as more players = bigger econ = more interactions.

Helping PvE players prosper in an environment they don't want to be in is probably the first step.

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59 minutes ago, Nelson Hornblower said:

To resolve the issue of someone transporting goods without the worry of any PvP, all trade ships will always be PvP, if you want to run a trade route, fleet up or look for an escort, which may help bring some more "content" to the game. 

 

Why should PvE players be forced to PvP. Traders is needed  for crafting. Force Them to PvP Will just make Them quiet. PvP problem should not tryied to be solved by sacrificing the PvE players.

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Instead of merging PVE with PVP server, I would recommend more variety of missions and added  quests / coop / story  for pve server :) 

or as purposed many hundred times, low sec/high sec zones just like EVE and merging servers, which is unlikely.

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12 hours ago, AeRoTR said:

Instead of merging PVE with PVP server, I would recommend more variety of missions and added  quests / coop / story  for pve server :) 

or as purposed many hundred times, low sec/high sec zones just like EVE and merging servers, which is unlikely.

 This is why I brought up allowing raid like Port Battles.  Have it so they can flip a port and own it, but have the map rest every couple of months.  Than I got bitched at saying, "But we can't take missions in owned ports."  Well than own the one next to it.  It seems that some of them don't want change for the better. I'll be honest if we could flip and own ports and the map reset (not wipe of your goods, you keep those) I would maybe play over there, but right now it's just so boring, nothing to do.   

The only way a merge would work if they turned the Gulf of Mexico into a PvE zone like they mention before and than have the rest of the map a PvP zone.

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What if they made PVE easier on the PVP server... such as … not having to travel 5 minutes to get a mission, instead creating a set of missions for those in mind that just want to get into an instant fight, they could still be missions in the open world , but only in reinforcement zones. The rewards could be similar to those in missions that require a longer voyage to help with the cost to risk problem from sailing in the open world. To be in a reinforcement zone would greatly reduce the number of players attacked doing missioning. This would decrease the opportunity for gankers in said zones as well because as more enemy ships load in a friendly reinforcement loads in as well, so the gankers would always be outnumbered by at least one big line ship. This would help the player doing his missioning. Then PVE players could be more at home on an otherwise PVP server. Then once the PVE players want to they can leave the protection of the Reinforcement zone and go discovering combat on another entire level later when they want to rather than just getting crunched right away.

Also we should consider that old awesome thing called the arena, the PVP players could fight each other without losing their ships in the PVP arena, practicing against each other, sharpening their iron for PVP open world combat. The PVP arena was an invaluable resource for training newer players. It also offered a reliable opportunity for combat at the expense of nothing... so perhaps a reward system could be implemented for the winners and maybe a betting mechanic for the spectators, this would be fun and very competitive. There would be shame and glory in the crucible of the Arena. Why we could even have an entry fee, just a thought.

We then could have one Naval Action Server...

And to the issue of transporting goods and risk... well maybe you should take an escort with you... you know that any unguarded transport is fair game for pirates...

Edited by LIONOFWALES
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2 hours ago, LIONOFWALES said:

What if they made PVE easier on the PVP server... such as … not having to travel 5 minutes to get a mission, instead creating a set of missions for those in mind that just want to get into an instant fight, they could still be missions in the open world , but only in reinforcement zones. The rewards could be similar to those in missions that require a longer voyage to help with the cost to risk problem from sailing in the open world. To be in a reinforcement zone would greatly reduce the number of players attacked doing missioning. This would decrease the opportunity for gankers in said zones as well because as more enemy ships load in a friendly reinforcement loads in as well, so the gankers would always be outnumbered by at least one big line ship. This would help the player doing his missioning. Then PVE players could be more at home on an otherwise PVP server. Then once the PVE players want to they can leave the protection of the Reinforcement zone and go discovering combat on another entire level later when they want to rather than just getting crunched right away.

Also we should consider that old awesome thing called the arena, the PVP players could fight each other without losing their ships in the PVP arena, practicing against each other, sharpening their iron for PVP open world combat. The PVP arena was an invaluable resource for training newer players. It also offered a reliable opportunity for combat at the expense of nothing... so perhaps a reward system could be implemented for the winners and maybe a betting mechanic for the spectators, this would be fun and very competitive. There would be shame and glory in the crucible of the Arena. Why we could even have an entry fee, just a thought.

We then could have one Naval Action Server...

And to the issue of transporting goods and risk... well maybe you should take an escort with you... you know that any unguarded transport is fair game for pirates...

PvE players would be restrictet to a very small area of the map. 

- where do they her ressources for crafting/trading?

- travel to a seal bottle/lost fleet.

- Epic missions.

PvP will still be forced upon them ore there game would be strongly reduced. You have some good Idea, like the arena and maybe traning PB. Put that on the PvE server and I think they Will get lot more players, maybe unfortannaly on the cost of  war server

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You have destroyed 3 servers, occasioned 2 massive merges and a brutal number of players have gone. You don´t have now enough players and you are bored, so you suggest the final merge to kill the game. Why don´t you think about reasons for a the brutal number of players have left the game? Pve players know them. Leave the pve player can play quiet in their server, they have bought the game for it and have rights.

You can play a game like Elite Dangerous in pve or pvp mode, and you have the same map to play both (complete). Distributing the same NA map for pve and pvp players is a bad joke. You want more players to avoid a new pvp closed server and you could have new easy targets at open world too. But the future for this game is an improved pve server with port battles, new missions and better economy system.... The pvp mode is broken.

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12 minutes ago, Cetric de Cornusiac said:

Just no.

Devs would risk the steady (and grown) community on PvE Peace Server by merging it with the toxic one on PvP War Server. Nobody profits by this idea, no matter how often you bring it back to futile discussion.

Good part of PvE community went there for a reason.

Absolutely!

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I understand that players chose PvE for a few reasons.

1) more friendly and polite player interaction. Preferred communication.

2) no risk of being ganked or seal clubbed.

3) there are also players who think the combat mechanics are broken on the PvP server.  These players like to trade and kill NPCs until they can sail big ships without being stern camped and hugged  by small ships.

Wrecking the game for players on the Peace server is the worst of all the very bad ideas, and it will not improve the War server.  It will just alienate and drive some players away.

If you like PvP; imagine if you were forced to play on a PvE only server.  Would you continue to play?

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2 minutes ago, LeBoiteux said:

@Hethwill As a matter of fact, Admin stated (somewhere) that this piece of news was outdated as it was made with an earlier date of release in mind and that the fate of the PvE server will be assessed just after release.

Would you be so kind and link it ? Thanks for your effort on this subject.

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5 minutes ago, Hethwill said:

Would you be so kind and link it ? Thanks for your effort on this subject.

As you can imagine it; I've already tried to find the link. Failed this time 😉 

I just remember I had actually stated what was in the link you've just posted and Admin corrected me. It was a few weeks/months ago.

Edited by LeBoiteux
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I figure of more importance than this old statement about a "guaranteed existence of 18-24 months after release" is a more recent post by admin which tells us devs learned to appreciate their PvE clientele more over time and contribute to them a right of existence alongside PvP war server. I would have to search it as well, it was done somewhere in another topic and I thought I bookmarked it but seems not... :(

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2 hours ago, LeBoiteux said:

@Hethwill As a matter of fact, Admin stated (somewhere) that this piece of news was outdated as it was made with an earlier date of release in mind and that the fate of the PvE server will be assessed just after release.

I think I found at least what you are refering to:

 

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Peace server nowadays has a increased number of captains, maybe new accounts, maybe migrants from War server. No idea, but is okay to go there and see "meaty" headcount if compared to 2017 :) 

Thanks for the links, helps everyone.

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