Jump to content
Game-Labs Forum


  • Content Count

  • Joined

  • Last visited

Everything posted by LIONOFWALES

  1. I went to build a Renome and it requires a permit. I went and crafted a Belle Poule… no permit required, interesting. I feel that the smaller frigates like... Cerberus, Renome, and surprise should not require a permit... I can see any ships that mount 24 pound medium or long guns should require a permit, but the smaller and lighter ships should not. I f a ship requires a permit to build... that permit should be readily available in the admiralty... this seems to make sense to me anyway.
  2. I just hope more paints come available for the other ship designs soon... and what is it that some of the 9 pound frigates require permits to build?
  3. perhaps consider making these as craftable instead of just reward guns. They could just be like a lighter variant of a medium that cant load "double charge", or "double shot", create a cost to run them... they could do the same damage as mediums default damage... players that want to run boarding builds or want a slight edge on speed will use them anyway for freeing up crew for other duties on their ships. Duties like... boarding prep and rigging handling… if each Pood takes one less crew to run compared to medium guns, then you would end up with those crew on other tasks on ship... making your build better at certain things than players running mediums or longs. Would be a good addition to the game to have something like this... that we as players could craft. Players that like boarding builds would probably eat this up too.
  4. This is good... reload is very very fast too. Agreed, there must be a bit more balancing on these Poods… the fact that you get fewer crew operating them to free them up for other duties is a big deal as well... makes for more efficient ship handling.
  5. Hey, I got the paint DLC... just found out Renome requires a permit to build... ? Belle Poule does not require permit!... is this a mistake? It seems to me that the light corvettes should not require permits to build... if you know what I mean. I could see any ship that mounts 24 pound guns or larger to require a permit to build , but not 18 pounders minus. Of course the guns I am talking about are medium or long guns... not the carros. And I really look forward to seeing how many more paints come available through the DLC.
  6. Now this seems logical to me... If we were to get the game to be clan driven rather than just nationally driven, and have political decision making at clan level between clans, this would be a must have in game. I believe that the Nations as they are can remain... however to have clan wars would be really neat, this could possibly even open up an opportunity for civil war within the nations... the strongest clans could run the empire and control trade, the upstart clans could challenge power and we could always have scuffles for power, even within the in game national complex. This would complicate things in game for the better... there would be like a super corporate war going on all the time... sounds like a lot of fun and frustration to me... I would love it. Good idea... wish I thought of it myself. This however will not be implemented this way if the developers want any form of historical national line. Not sure if they want historical boundaries or not... never know anymore, you know? I think they take great pleasure in surprising us players... maybe this is their form of gag content... you know... lets see what they do when we... or... lets implement this and they will... anyway... getting way off the page now. If implemented I would really like to see a diverse and creative diplomatic system worked into the game... I really liked the alliances system when it was in place... one week or month you were at peace and enjoyed peaceful trade with a nation that was not your own... the next, you were at war with them.
  7. Lets remember guys... this post is about bringing medium cannons back as a viable trade source in game... as in craftable and sellable in a trader run market. Please refer to my original post and list ideas for how to impliment medium cannons into the player driven arena of trade. This post is all about making the cannons player driven material... nothing else.
  8. Ummm… define the Elite. Elite combat players... or just elite economists. An elite fighter can escape from many foes. An elite player runs only that which he/she can replace readily. An elite player has plans for every situation and loses on their own account.
  9. I could see this I guess, so if you want real security... hire players to do the escorting?
  10. Agreed, I like the idea too.
  11. Thank you for clarifying... I get way too wordy... my bad.
  12. I see where your getting it now... must have missed that somehow... I will need to change my little slogan to... Three cheers for the Cutters and their gallant Captains.
  13. Yes, yes please for the planners, we love information @Devs.
  14. Its ok mate... players like me will rebuild infrastructure and create things to buy for you... will take some time , but hey, the development is my favorite part, I didn't reach maximum rank until relatively recently... I don't grind, no need for it. I just play to my capacity and that's it. That is it took me around 1000 hours to get to full rank. Not because I am an idiot mind you, I just don't care about ranks.
  15. I like this, this would encourage people to combat in the open world to protect their cargos by allowing a type of multi battle group in the open world, a cool idea. I will try to find a counter to this... how to capture the cargo when escorted sounds like a lot of fun to me. Would encourage team hunting too. Three cheers for the frigates and their gallant Captains.
  16. The hard core PVPers don't really care about combat marks... they live for the hunt, just in case you didn't realise this. We are like prowling wolves... looking for prey that can be easily taken, maybe this makes me a villain... I don't know, but I sure enjoy this part of the game... and I would sink shipping for a war effort if it means destroying someone else' stuff. I suppose the game can be what players want it to be aye? I love PVP and support the idea of having transported cargo in the open world via NPC 100%. So that I can sink another players things. Fact of the matter is... many hard core PVP players hate transporting goods... they just want to combat all the time. This is why I am also in favor of bringing back the arena so we can sharpen our skills against each other without losing absolutely everything. P.S. I am sorry if I come across a little combative but, I play this game for the combat after all... just saying.
  17. Ahhhhh, the old seal clubbing topic. The seal clubbed and the seal clubbers. If a new player joins a PVP based combat game and thinks he will always get a fair game he is not remembering one small point... that all these other players have been playing for years now and have big ships, or at least know what they are doing, part of learning in games like this is being forced to learn how to survive, when to run, when to fight, even repair timing comes with time and experience. It is easier to unravel an NPC engine than the super computer that exists in our own heads. PVP exercises the creative juices of our minds, we try to undo each other, countering always and trying to gain an advantage in combat. If a player comes to a combat game, and thinks all will be peace, and even fights he is wrong... this is war and the imbalance of it.
  18. I would like to see gun ports working... as in... the gun ports are closed in open world, but in instance the ports roll open... from stem to stern or vice versa. Also would like rougher seas... at least once in a while. I would also like to see wind speed changes in instance... and the possibility of becoming becalmed at sea. Also provision consumption while at sea... this will create a new consumable in game... if you run out, your crew starves to death slowly, just make the consumption realistic to in game speeds... how many meals a day could be adjusted... the crews moral could be affected by going hungry, or will to fight could be impacted. Also makes a better use in game for Provisions. Besides... if you were to sail for several in game days, you would need provisions for each day sailing in the open world. Provision consumption could stop while in instance.
  19. I think this is a good idea. Pirates would probably like this a lot. How ever, I have to argue only one point... this would make your cargo more vulnerable to PVE attack... this would be fun... but the risk should be calculated. Perhaps also consider being able to send the ships with an escort also for a fee? The higher tha rank of the escort the higher the price? I am a hard core PVP player... I think his idea is legitimate. In the end though... the developers can do as they please. I like to think that if the backbone and majority of the community is in favor of something they would respond positively to ideas that will build up the game play and make their game more interesting.
  20. You could check market for cannons before buying the ship. Or every ship can have basic guns equipped when 'empty'. I don't think AI should be crafting or selling anything at all. see there is so much to this awesome game... why limit the economy with trifles like this. After all... wouldn't you like a shot at cornering the market if you made cannons to sell. Besides the more players that play, the more cut-throat the economy game will get, I am sure the competition will be vicious. All in the name of good fun of course.
  21. This is the primary problem... I agree with you. Yeah, many players forget that this game is about economy as much as it is about combat and the wargame. After all the driver of war … is it not usually affiliated with wealth and culture? The economy is very important and will be perfected if we can gain control of it. I like this idea... may be too much to ask for right now though. The developers would need to solve these issues one step at a time. Excellent idea though, excellent indeed. It would take a very long time for the guns to age this way too. Skipped this one... didn't I... aren't you just full of good ideas. Perhaps this mechanic could be added further down the road? Not sure about this... I feel that the current layout for guns is enough... however... I like lots and lots of content and options sooooo… I am also in favor of this. I am sure there are other players that are hard core crafters that would like to have more gun types in game also. Maybe the brass guns wouldn't last as long as iron guns, and so on. I am trying to see the benefit of this... I am in favor of being able to see the guns in the open world though... and would also like to be able to close the gun ports, and open gun ports for the cool asthetics. you know... you start the fight and you see each others gun ports rolling open from stern to stem, or vice versa. This is a fun idea... perhaps it would take time to do so.... and you can see the men throwing them over board in instance. Thanks for the support and ideas... what can be added into the game is only limited by the developers, how they want their game in the end will be how it turns out... but hey if we can generate ideas that are wholesome and well grounded I am sure they will do what they can if the entire community is in support of something specific.
  22. Yep... I think they will go then... but many things are becoming craftable in game so... no sweat aye? I just hope that all that is good shall remain, and all the bad will be done away with, as vague as that is... maybe some of you know what I am saying.
  23. I am not hard core and I love the PVP server. I only play for around 1/2- 1 hour a day mate... are players really this disalusioned about how this game was intended to be?
  24. Line ships were Navy run super giants... we should try to remember this... only the most powerful will likely be able to run them and replace them readily in the future. It took me around 6 months to collect all the resources and permit for a Victory. I am happy.... I worked really hard for that ship. Then I sailed it... it was too slow and couldn't turn... its really only much good for Port Battles anyway... so I sold it. I like my frigate a lot better, I can replace it easily, I can catch other players in it, and all in all I have more fun in my frigates than ever in a line ship, win or lose, this is the game for me.
  • Create New...