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Nelson Hornblower

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Everything posted by Nelson Hornblower

  1. Part of the goal of shipbuilding (at least a few years ago) was it was easy to build ships, therefore you could PvP and not worry about losing a ship because it's easy to replace. I remember spending time on the east coast of Fl, building Connies, fighting in those Connies, losing in those Connies and rebuild them again, all without clan help. Now that it takes a clan, 2 hours of traveling to get that rare wood, and a week to gather resources, it's no surprise people aren't willing to lose ships they craft or craft themselves.
  2. Simple solution, you put an icon in the box that allows you to attack that person. If I have it switched on, I'm assuming anyone can attack me if they have their's on. If I have it turned off, you can't attack me. POTBS had this with the two swords above the ship in OW, implement something similar and now two people can duel if they wish in PvE.
  3. Causing the PvP server to lose players to PvE shouldn't stop them from doing this. If anything, this idea probably gains more players, which puts money into their pocket. By focusing on the players who can spend 8 hours a day, 7 days a week playing on PvP is not how this game can succeed long term. The idea proposed is very similar to POTBS, where you could toggle on/off if you wanted to PvP.
  4. Game slowly turns in POTBS with all the magic repairs you get, I enjoyed when you could only repair once, bring back those days!
  5. Pretty interesting idea, having more than one ship at once in the open world. It would make attacking trade ships more interesting, "is this an AI bot just running with 3 Danish Yeast or did a player send this ship out and it has ship materials." It might be too aggressive, given the PvE server is suppose to be more peaceful, but I do like the idea. I'd like to see Indianman ships with two 4th rates as escorts, if you are able to capture it, you are well rewarded, but at the same time, you have two 4th rates trying to attack and sink you.
  6. I think we are talking about the same thing, port battles against AI bots for PvE. Then allow PvP in certain zones, which I think the server already has now.
  7. If PvE adds port battles, consensual PvP (which already exists I believe), wouldn't those high % move over to the PvE server? I think they would, it's a more enjoyable experience and I was mainly a PvP player.
  8. Based on these stats - https://steamcharts.com/app/311310, and let's assume it's 150 per day and about 220 per day for PvE, those are strong numbers in support of PvE. More content and you can easily make up that gap.
  9. Didn't the @admin say that more people are starting to play on the PvE server? Given more game content, I could see the PvE server with as many if not more players than the PvP server.
  10. @admin can we transfer our players and resources over to PvE then?!
  11. Agree! This is a niche game that has been open for 3 years, I can't imagine there are thousands of people sitting on the sidelines thinking "I can't wait for this to go into final release, then I'll buy!" 18th century naval warfare is a lot smaller community than Sci-Fi, you have your audience, don't waste it.
  12. @admin are you saying XP will not be wiped or maybe in the future? It seems the narrative was "XP wipe will happen" and now looking at the edited notes, it leads me to believe XP wipe will not happen.
  13. I see your point, the issue is this game has been out for 3 years and people have put hundreds/thousands of hours into it. Speaking for myself, I had way more time to play 2 and 3 years ago and was able to grind and get where I am now. If the experience and crafting is wiped, I'm likely not coming back and I'm sure there are others who are too. This isn't a game you can play for an hour, you need to commit to it and I don't have the time to regrind my level all the way back up. Plus, if you think this game will have a massive influx of players after it goes lives, I think the developers are sorely mistaken. Aside from the hype, after 3 months, the player numbers will be back to where they are now. This is a very very niche game, you need to make sure those who love this niche series stay and continue to be involved.
  14. Where is this experience wipe mentioned? You may take my resources, you may take my ship (but please don't), you may take my money, but don't you dare take my hours and hours and hours and hours and hours of grinding to get to read admiral. I don't have the time to do it over again!
  15. It brings a larger pool of players together, which I think is something we all want, but we need to figure out how to handle those who do not want to play PvP and rather stick with PvE. My compromised solution is that in this new world, you have two options when logging on, by default, you are in PvP, but if you choose option 1) you are PvE for 60 mins, during which time, players can not attack you and you can't attack them. After the 60 min is up, you can not join any battles for 5 minutes, to avoid someone sitting out and waiting to jump into a fight. 2) You have an option of playing only PvE and can't switch back to PvP, thereby letting people play on PvE without worrying about timer. To resolve the issue of someone transporting goods without the worry of any PvP, all trade ships will always be PvP, if you want to run a trade route, fleet up or look for an escort, which may help bring some more "content" to the game.
  16. Agree, though selfishly, as someone who likes to play solo and sometimes can only jump online for a quick game; more single ships would be enjoyable, plus it livens up the empty ocean. It's like Flight Simulator, playing solo and ramping up the AI traffic, it's fun to fly from one air port to another and look around and see another plane flying by, feels more immersive.
  17. Then have more single NPC ships sailing around for those to learn against. I see more fleets or +2 NPC ships than I do of lone frigate, Surprise, Connie, etc sailing around. Provide more single NPC 4-5th rates so everyone can practice and get better.
  18. Resource wipe? when is this happening? NOOOOOOO, as someone who doesn't get to play much, having a stockpile of resources lets me quickly build ships after i lose in pvp.
  19. Ugh you mean I have to actually pay attention and just can't ask! grrr kidding, thanks for the tip!
  20. Love the map, can someone explain what the "Trade" setting is showing. Is it player trades between ports?
  21. I noticed this playing on the PvP server, I left my OP and didn't see any NPCs for about 5 minutes, finally came across a Surprise +1 and since I have the sink 9 Surprises mission, I thought I might as well go for it, plus no other ships were around. We battle, I sink both ships and when I come out, the world is alive with NPCs. Which got me thinking, do the AI bots react to the world environment; whereas if I just sail from coast to coast, there will be a minimal number of bots, but if I engage one NPCs, more AI then appear?
  22. Given some of the discussion around the lack of NPCs or lack of single NPCs to fight in the OW, maybe those of us who enjoy the solo part with engagement with NPCs can share some good hunting spots, which may lead into some PvP as well! For me, I've found ships in and around Jobe on Florida's coast to be decent, thought it's many fleets (grr) but a few traders and a few 4-6th rates. Also, out by Tumbado, you can find single 1st rates sailing around! Anyone else have good hunting spots?
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