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LIONOFWALES

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LIONOFWALES last won the day on August 12

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About LIONOFWALES

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    Junior Lieutenant

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    Male
  • Location
    USA
  • Interests
    Camping, Fishing, Hunting, Shooting and Wargaming

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  1. If the game were to be made easier for newer players... I would suggest making a safe zone on the PVP server only around a specific free port... would need to be shallow water and a very limited area... could supply missions that would eventually coax a player into the real world of Naval Action IE open world trade. This way a newer player could enjoy learning the game at their pace without danger of attack. Let me say again … a small starting zone... for a safe zone, and a free port for all beginners to start from.
  2. This game is not too difficult for beginners, no more difficult than similar games online such as Eve or No Mans Sky... not to mention a few others. All games in this criteria have a steep learning curve. These games have this learning curve because they are detailed, layered and deep... this game is complex and is therefore difficult for newer players... if we stray from this complexity of combat the game will become like any other inaccurate sailing game online. Remember folks... this game was not intended to be easy to play or learn, those that take the many hours to unlock the secrets of the game will do well, stick with it and level up slowly... play for an hour or so... or half an hour... focus on one... and only one specific ship design... master it before switching to a different one. Play solo if you need to... and learn the art of survival as I have. You will learn so much more from the game. There is more than upgrades and skills here, and many will be blind to the secrets of the game until they strike out on their own solo. This is advice coming from a weathered solo player... think unconventionally and you will discover unconventional secrets... and prepare yourself... you will lose your ships... always plan... always plot... always have an escape. Sail safe and sail well.
  3. Aggressive NPCs will make you sweat a little while doing deliveries aye?
  4. Hmmmm… maybe if the ship is required to stay in open world for 2 whole minutes regardless of internet connection this would change... maybe a type of lag could be introduced that forces the ship to stay in open world for 2 minutes if connection is lost... Interesting story... I feel this requires investigation, may be a loop hole that got overlooked in the initial chaos of development and game designing...
  5. yes.. this would make Capitol hunting more doable and not just a suicide attempt. Also in my simple opinion... I think that if players are to join they should appear behind and not in front of the hunted player.
  6. I have advocated this before and will again... I even play as a pirate on the PVE server once in a while... but I feel that PIRATE should be a branding... not really a nation.
  7. I agree with this entirely and most of your post... its good logic I think... Trade missions should be centered around delivering useful goods to ports that lack them... or at least have a lesser amount of said good available... the goods should be picked up by a player and delivered to the said port to gain the reward(s) affiliated with said delivery mission. A reward in reals would be enough and value of the reward would be calculated according to distance of the delivery and time on the open map. I still think that passenger missions should remain though... as they are... for newer players or just players wanting to make a little extra Reals in small ships. As you are literally just moving an individual to another location... he could be a dignitary or just a farmer... these missions don't have a big impact in game as of now... but could give newer players the reals needed to buy a slightly better ship without staying in the basic cutter too long. They will even be able to buy some repairs... or cannons after doing a couple of these passenger missions, as they are. 300/1 real for dabloon is too high though... most players buy them to resell at 80-110 reals...
  8. I am a corsair... I float from one nation to the next... so far... I have had the most fun in Poland, small but lethal Navy is commanded by some of the oldest owners of the game. Good group of guys... But I am finding that I don't care too much for RVR... I like raiding and despoiling the open world... if there ever was a rouge player... it would be me. I feel constrained by National legalities and find myself continually hunting the trade routes... never know where I may strike next... each day is different and new... I will probably float from nation to nation... eventually serving under every flag. So far I have played as US, Spain, Prussia, Pirate and Poland... I have met many good guys and gals that play the game in various nations... but my game has always remained the same... I am a Corsair through and through... I play alone most of the time... and hunt the unwary. Its what I do. I can say that I have sunk players from every faction in game... I shall continue to study the game and resources... see you on the ocean mates. Dislike? Nothing to dislike here... as I really have no said nation.
  9. Yep... that's the idea I think... glad to se another with an adventurous attitude like this...
  10. This is true... there will be a lot of new players learning this one the hard way... at the beginning when they first enter the game... they should get warning spam... ...
  11. for the worse? The PVE server needs these updates... its so boring... Now for the PVP server... I hope it is only implemented in a very limited way... lets give it a chance and see how this changes everything. Now we may have less AFK running around... this means that the game is becoming more engaging and interesting... more Naval Action.
  12. this is a great idea too... maybe a Chinese treasure fleet incursion? Then we could fight the Baochuan. Historically inaccurate I know... but very interesting.
  13. this is a really cool idea mate... wish I thought of it myself
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