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Patch 15: Tutorial testing and many other things


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1 minute ago, admin said:

yes a long overdue change but it can wait? if we assume that half charge is a normal charge then a full charge is theoretically a double half charge (or double normal charge). 

It can wait for sure it was just confusing me :). Nice artwork on the tutorial btw. Compliments to your artist.

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Hotfix is being deployed to servers

  1. Fix of combat and hostility orders entry.
  2. Fix for losing ships in port if you lost a ship in the tutorial
  3. Contracts for copper ingots can be placed now
  4. Port battle timer ONLY affects attackers of the port. Defenders can enter the port battle right from the harbor. 

PvE server fix is still under way, it will be started a bit after the pvp server. 

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17 minutes ago, admin said:

We prefer players to surprise themselves and find out it in game by playing because its exciting to learn new things yourself.
sorry but it was like this for 2 years or more. we are huge dark souls fans and dark souls series does not explain half of the things happening in game.

O_o

Realy? NA is full drop pvp multiplayer game, where rules are coniously changing.
Ppls who are explain not described feautures have advantage. 

did you really quite so conceive everything?

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1 minute ago, Wraith said:

Thank you for the sanity on the port battle entry timer. But seriously, do we need to go back to RNGesus with crafting? That's been tried, universally hated and abandoned already... sigh.

It was not universally hated. 

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13 hours ago, Banished Privateer said:

@admin What happens if everyone joins the biggest RvR nation? (winning side). 

goal achieved and game over.!

just kidding ,but yeah what happens than..?

Edited by Thonys
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7 minutes ago, admin said:

Hotfix is being deployed to servers

  1. Fix of combat and hostility orders entry.
  2. Fix for losing ships in port if you lost a ship in the tutorial
  3. Contracts for copper ingots can be placed now
  4. Port battle timer ONLY affects attackers of the port. Defenders can enter the port battle right from the harbor. 

PvE server fix is still under way, it will be started a bit after the pvp server. 

good job guys! eta to finish?

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3 minutes ago, Iroquois Confederacy said:

Nothing is a "must have."  A ship is a ship.  Make the ship, see how she performs, and outfit her accordingly.

I do agree... and I do agree that all ships were slightly different.

A bit harassing is getting a "trim" contrary to the ship conceived.

If you build a teak/teak... and got more or less any bonus, you can refit her to take advantage of it.

But if you build a LO/WO ship "very fast" (granted wood speed loss of 8.5%) you are getting an almost useless trim as you cant make her fast as extra thickness (idea) on a fir fir as you cant make it tanky

 

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Just now, Licinio Chiavari said:

I do agree... and I do agree that all ships were slightly different.

A bit harassing is getting a "trim" contrary to the ship conceived.

If you build a teak/teak... and got more or less any bonus, you can refit her to take advantage of it.

But if you build a LO/WO ship "very fast" (granted wood speed loss of 8.5%) you are getting an almost useless trim as you cant make her fast as extra thickness (idea) on a fir fir as you cant make it tanky

It's a raw bonus to an otherwise fine ship.  Essentially, you're getting something extra for nothing :o

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2 minutes ago, rediii said:

There is a reason why everyone in RvR had a cartagena+navy struc refit

May be now a bit less granted the nerf to thickness. In the end a Vic has now a base of 68. Even pushing hard on Thick you'll get like 80+ish. So the pre patch 1st rate thickness... so nothing you cant pierce at mid-close range.

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Just now, Iroquois Confederacy said:

It's a raw bonus to an otherwise fine ship.  Essentially, you're getting something extra for nothing :o

Sure that. Still she could end be quite off target. Will you not get a bit angry seeing your new PB/RvR LO/WO tanky Santissima getting "very fast" and your fast light raider "sturdy"?

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