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Iroquois Confederacy

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Iroquois Confederacy last won the day on August 8 2019

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  1. All of this. Also... I need to talk to my boss about why we don't do anything fun.
  2. I truly don't understand what people are complaining for. People have been screaming for anti-zerg mechanics. Boom. Here is one.
  3. If elite PvPers do not want to deal with getting raided, they can always shift to one of the factions that is not the top three. Assuming Russia, the United Provinces, and Great Britain are the three largest that leaves: France, Poland, Sweden, Denmark, Pirates, United States, Spain, and Prussia. That's a lot of cool flags to pick from.
  4. Are there any plans for PvP raids in the future - say if a small faction wanted to raid a large faction without so much warning?
  5. Just as a point of order - the only reason I wasn't in the PB was because I was subbed out at the last minute to be a one-man screener
  6. Yes - in the example above they were at the edge of the fort's range, shadowed behind an Indiaman, and still taking structure damage by the end of it. Try that, in say, New Orleans
  7. I can't help but to notice at night that you can hardly pass by a port without full Indiamen crashed into the shore under the protective guns of their respective forts, happily fishing away in the bay. This seems troublesome for a few reasons: 1. This is a risk-free, reward-plenty setup. In the past, you could run a mortar brig up and destroy a fort, however, due to the buffs, this is no longer a practical option. 2. This takes people who could be on the open world effectively out of the calculus of targets. 3. Logically, one cannot help but to wonder where all these fish, in highly traveled waters right outside of port, are coming from. How are they all getting caught? The solution here is a simple one - there is already a mechanism in place to prevent fishing around Capital Zones. This should be duplicated to a 10km exclusion zone around all ports, to force people who want to fish the night away to either: A. Pay attention, or B. Find an out of the way place to do so. This provides the opportunity for individuals to explore out of the way places in the hope of finding a fisherman toiling away. In a nutshell, instead of giving people things for no effort with zero risk, I propose instead giving people things for minimal effort and minimal risk.
  8. I'm confused on so many levels. I'm terrified to ask, but what are you actually proposing?
  9. Are any of these not correct? Ship stats Class - 6th rate Crew - 250 Max Speed - 13+ knots Guns - 30
  10. (I'd also like to see trade goods be worthwhile to haul, but I don't have any good suggestions for that, I'm afraid. Maybe be able to take missions to exchange them for crafting materials in foreign ports, like a barter system...?)
  11. I think the missions meet their goal. I think trade missions could get more variety - I'd like to see missions where you have to smuggle goods into and out of enemy ports (with rewards scaled on how active a port is), and mission chests offered for repeat runs.
  12. I find her to be a fantastic commerce raider, but the swivels seem to throw off the trajectory of the other guns. I just run her without swivels on account of that.
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