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IronKaputt

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Everything posted by IronKaputt

  1. And be available for every ship class, just like sonars.
  2. I think no one here asking to disable randomizer - we want more options not less. I recall at least one another protector of "Surprise me" button. As if someone gonna take it away.
  3. Speaking of realism - dye bags seem to be shell's stock component
  4. Well, considering the ill-famed speed aiming penalty...
  5. St. Elmo's fire. And all kind of non-flying weather of course.
  6. Victory and loss conditions Treaty-style limiter for autodesign (caliber, displacement etc) Set time
  7. Not too separate - older ships need those juicy tech for further upgrade. How about give her a nuclear shells?
  8. Normandie-class and HMS Incomparable (ಥ ͜ʖಥ)
  9. "My Flagshipfu Is a Gal" 🤣 Color wheel for shell dye (if any) and tracers would be nice - "Cure skycancer with sacura blossom and rainbow splashes" mission 🥰
  10. Maybe they secretly gas-turbined after all. Just sayin 😋
  11. Not many hulls with superimposed secondaries option (or am I missing something?) Vertical quads for 6" and less secondaries. With proper autoloader. "Dig your own channel" bombardment mission 😎 Modders be crazy 🤣
  12. Join the club. Only 18" and no quads makes Kaputt a dull boy 👿
  13. Torpedo protection needs to be destructible (same goes to armor) and have a thickness slider (just like armor).
  14. As long as material strength allows, I'm in.
  15. Pretty much my idea of game difficulty settings, among other stuff. Mostly for campaign though. Custom battles desperately need option to manually design and save all the ships, enemy's included first.
  16. Even worse: they robbing us of superimposed secondaries. Such platforms need to be separate part with elongation option — not all inclusive tower detail. You know, like it was in original teaser, if I recall correctly.
  17. Agreed. I meant that capital ship's main turrets probably don't have traverse speed enough to follow fast moving target. Meanwhile, secondaries and their fire control must be able to counter small and fast vessels (that's why I hope at some point we'll have an opportunity to design our artillery with certain turning speed and ROF among other specs). Speaking of roll and pitch — some stabilizers wouldn't hurt too.
  18. I pray day and night it won't be hardcoded to hell, so I can put my crooked hands on all that juicy stuff (in case we won't be blessed with proper in-game designers for looks and specs). Some other things, like camo and shell dye effects might be more challenging.
  19. Hard to say — secondaries supposed to be able to track fast targets. Huh, "counter-mine (anti-DD) caliber" kinda give us a clue.
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