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Showing results for tags 'animations'.
I know the campaign is taking full priority right now (as it should) but I thought of some cool animations that could be added. Explosions upon destruction: When a ship suffers a death from fire or catastrophic ammo damage, they should explode! I'm thinking like a big section of the ship gets blown off, sheared in half, etc. Fireballs, shrapnel, many bits. (Possibly even damaging nearby ships). Weapon recoil animations: This one is small, but gives guns a bit more of a weighty feel. This coupled with the already-implemented loading animation would be superb. (I'm remembering
I had the chance to play the game several times today and I will say that it is very nice and satisfies me , I have a few suggestions about the game and these are the things that other players probably want First of all, the ships we know from the world of warships should come to the French tree, I think they are quite aesthetic and beautiful bkz jean bart or alsace.... During the few games I played, I realized that there was only stagnant air, maybe atlantic fleet was playing there are all kinds of weather and we could choose it UAD may be nice to arrive also talking about the ships can be v
Hi all, As this is my first post I wanted to say don't judge me too harshy and I am loving this game so far. I played PotBC and Age of Pirates 2 etc a ton back in the day and am so happy to see such a beautiful looking and enjoyable game. On to my suggestion then. I am a big fan of seeing crewmen on a ship, it makes it seem more "alive" and I also think can be used to represent game systems as well such as the boarding preparedness, sailing "focus", or "gunnery focus" toggles available now in the UI which are simply represented by a green/red circle filling up. I am curious if there are an