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good work first I have a few questions and suggestions, I have been wondering for a long time, as I mentioned in the title, the Scharnhorst class is a ship that I expect to come completely and of course king george V class towers , However, the rudder, propeller and rangefindher animations I mentioned will be added, of course, not in the short term.And I would like to mention that the sinking of the ships is probably a situation that delights all of us so I guess , It would be nice if the ships had more than one animation when they sink, for example if any battery ammunition explodes while sinking, an effect like in the atlantic fleet or if the main ammunition bed explodes and split into two don't you think it's nice By the way, I'm really sorry I don't understand much about this stuff. 😔
New Animation Ideas
Skyguy1944 posted a topic in General DiscussionsI know the campaign is taking full priority right now (as it should) but I thought of some cool animations that could be added. Explosions upon destruction: When a ship suffers a death from fire or catastrophic ammo damage, they should explode! I'm thinking like a big section of the ship gets blown off, sheared in half, etc. Fireballs, shrapnel, many bits. (Possibly even damaging nearby ships). Weapon recoil animations: This one is small, but gives guns a bit more of a weighty feel. This coupled with the already-implemented loading animation would be superb. (I'm remembering Battlestations: Pacific and its animations.) Short list, but maybe this sparks ideas for other animations, if this hasn't already been brought up a ton of times.
I had the chance to play the game several times today and I will say that it is very nice and satisfies me , I have a few suggestions about the game and these are the things that other players probably want First of all, the ships we know from the world of warships should come to the French tree, I think they are quite aesthetic and beautiful bkz jean bart or alsace.... During the few games I played, I realized that there was only stagnant air, maybe atlantic fleet was playing there are all kinds of weather and we could choose it UAD may be nice to arrive also talking about the ships can be very nice if it comes in odin and scharnhorst ships of russia ... naval flags of countries should change in 1939, as in actual date the sinking animations of the ships should increase, such as turning around or an explosion and the ship breaking up and there really is a topic that I have been obsessed with and been constantly talking about, maybe someone is already angry now the range finders and propellers of the ships do not have animations in my opinion should be at least the range finders I also noticed a strangeness in the intake mechanics when the nose or the stern of the ship got water, neither the nose nor the back was sinking it just lies to the right or to the left, I think this should be corrected thank you if you take the time to read it, i know the game is in early access, i just want to gain something
Hi all, As this is my first post I wanted to say don't judge me too harshy and I am loving this game so far. I played PotBC and Age of Pirates 2 etc a ton back in the day and am so happy to see such a beautiful looking and enjoyable game. On to my suggestion then. I am a big fan of seeing crewmen on a ship, it makes it seem more "alive" and I also think can be used to represent game systems as well such as the boarding preparedness, sailing "focus", or "gunnery focus" toggles available now in the UI which are simply represented by a green/red circle filling up. I am curious if there are any plans to extend the animations and number/quality of crew and perhaps marines on the ships at all? to me it seems many of the larger ships have very little crew onboard (I know many of them are below deck) If you are focusing on sails or gunnery wouldn't it be realistic and enjoyable to see more crew "bustling" around the guns or rigging. Or if you are preparing to board (using the UI function) then you could have crew and marines forming on the deck? I think it would add to the immersion factor and depending on how it it implemented may not take that much effort in terms of rendering resources. I am not that familiar with the graphics engine used in Naval Action, but I fondly recall watching my crew run around my ship in POTBS or especially seeing the crews in Napoleon TW fire and then fight each other. Of course the suggestion becomes much more complicated once boarding itself is considered and again I am not familiar with how the devs have mentioned this will be represented in the game. (aside from the placeholder UI and system, I assume it is only a placeholder?) Basically I just wanted to put my idea or suggestion out there as I am still in amazement at the beautiful graphics of the game and can't wait to see it develop further and was hoping to see more lively and animated crews,marines, and officers on my deck Cheers all and Happy sailing!