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I had the chance to play the game several times today and I will say that it is very nice and satisfies me , I have a few suggestions about the game and these are the things that other players probably want First of all, the ships we know from the world of warships should come to the French tree, I think they are quite aesthetic and beautiful bkz jean bart or alsace.... During the few games I played, I realized that there was only stagnant air, maybe atlantic fleet was playing there are all kinds of weather and we could choose it UAD may be nice to arrive also talking about the ships can be very nice if it comes in odin and scharnhorst ships of russia ... naval flags of countries should change in 1939, as in actual date the sinking animations of the ships should increase, such as turning around or an explosion and the ship breaking up and there really is a topic that I have been obsessed with and been constantly talking about, maybe someone is already angry now the range finders and propellers of the ships do not have animations in my opinion should be at least the range finders I also noticed a strangeness in the intake mechanics when the nose or the stern of the ship got water, neither the nose nor the back was sinking it just lies to the right or to the left, I think this should be corrected thank you if you take the time to read it, i know the game is in early access, i just want to gain something
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Having searched the forum and watched the videos on youtube I felt obliged to open a thread about the game's sound aspects. From what I've gathered there seems to be the rather typical game-dev focus on graphics, animation and visual effects over the importance of sound. I would like to stress the importance of good sfx, voice acting and music to make the action come alive - at a much lower cost than e.g. added particle effect layers... Sound, especially voice commands and shouts, the ambiance of a wooden ship reacting to weather and wear and an adaptive soundscape will do miracles for the imagination and immersion. Players initially won't need animated crew under deck with physical dismemberment mode set to "on" if they can hear the effect of a broadside. Simple as that. Right now it seems that the majority of the on-board sound consists of walla's (muted voices coughing or talking incomprehensibly), bosun's whistles, bells and gun's going of. http://en.wikipedia.org/wiki/Walla Simply put: that's just not enough and it's not what combat would have sounded like. Where are the in-language commands being yelled? The calls for assistance, the orders, the screams of the wounded? To underline my point listen and compare these two - without watching: Naval Action Combat: https://www.youtube.com/watch?v=0hCOVm14aDQ - sounds like a handful of sounds looped endlessly, and I believe that's what it really is that I am hearing...Master And Commander Combat (from min 2:00 onward): https://www.youtube.com/watch?v=f06_CkYvIik - clearly distinguishable commands, shouts, orders, screams, yells and cheers. Of course I am not proposing to come up with an audio budget to rival Master And Commander, but just using some of the acoustic elements will make this game come a long way in player immersion. Required Sounds: Yells, Cheers, screams (indistinguishable) single and group Orders: nautical, combat, encouraging, disciplinary (in nation's language) indiv. Shouts: similar to Orders but more emotional (in nation's language) indiv. Proven source for professional multilingual recordings at a budget: http://www.voices.com/