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Found 75 results

  1. Hi everyone! Since everyone here has presumably some interest in the Late Unpleasantness, I thought it might be fun to try and make a thread for fun, interesting, or thought provoking questions about the Civil War! So I'm thinking this thread could be that! If you've got a question about the war or its aftermath, post away! If you've got an answer to a question, give a post! All I ask is that any responses are respectful in two ways. 1) Respectful of the person who posted the answer and/or question. 2) Respectful of academia. This one is a bit tricky, but basically I think any answer posted here should strictly rely on primary sources and reliable, peer-reviewed academic secondary sources. Basically, if you're quoting pseudo-intellectuals like Thomas D. Lorenzo, or outright anti-intellectual works such as "The Politically Incorrect Guide to the Civil War" then you're in the wrong thread, Buster ! Think carefully about where you are getting your info! If this thread is a hit, then let's keep it smart! So, fire away! How did Lincoln's Emancipation Proclamation really affect slavery? What was the difference between "anti-slavery" and "abolition?" When did the Civil War truly end? What kinds of rifles did men use in the war? Which battle was really the most important and why? Can we interpret Grand Strategy in the Civil War from the lens of Clausewitz? Was the Civil War a Modern War? Was it a Total War?Why did the "preservation of the Union" matter so much to Americans? What were the Confederates fighting for? Was Chamberlain's moustache really that sexy!? (it was) Was the Civil War really caused by the institution of slavery? (it was) So, if anyone is interested, pop a question!
  2. LaRue

    random fire

    Currently, the random fire mode has no apparent practical purpose besides frustrating captains who accidentally use it - it offers no advantage over the rolling broadsides in any situation. However, I feel it could be made useful with a very minor change: Random fire mode now fires the guns twice as fast as the other fire modes. Rename Random Fire Mode to Simultaneous Fire Mode. By "fire twice as fast," I mean that the time it takes between the first gun and last gun to fire is half as long as the rolling broadside modes. It will have no effect on reload time, accuracy, etc. This will turn Random fire mode into a "full broadside" command. The reduced broadside time will be useful in situations where your firing window is short, or when you want to start maneuvering immediately after firing, thus making Simultaneous fire mode a useful tactical option. This idea was brought up before in a previous post, but I thought it deserved its own suggestion thread for consideration by a larger audience.
  3. Hethwill the Red Duke

    on Beverages and Reviving the dead

    The NA rulebook as per the present day states that: - Rum can be used to revive crew lost during battle All good and despite the name involved the mechanic does away with logistics necessary to conduct naval operations. Now my suggestion comes towards a multinational approach, as in game multi nations. Items that could be included as crew revival should be: - Tea - Bourbon - Wine - Cider Pros: - local access in any nation to specific item even when rum is not available - nation fluff if player decides - a yank privateer might pack some bourbon, a french corsair will go with fine wine, a tea totaller like pagan must go with Tea. Cons: - ... not sure.
  4. Percival Merewether

    Turn off battle-chat & others.

    I have a very simple request: The ability to turn chat off. FYI: I am aware that chat can be turned off currently, but I feel the ability to turn them off individually is needed. I have frequently found myself in situations where I wish I had my chat turned off in battle. The chat can at times be damaging to the enjoyment of Naval Action - I'll include a few examples of common "chat scenarios" in Naval action - I'm sure most will agree: 1 vs 1: "If I had a better ship, I would have beaten you!" 2 vs 1: "Are you too scared to fight me 1v1 you pussy???" 1 vs 10: "Why are you running away you little prick, this is our waters! Come and fight - are you scared!!?" 1 vs Trader: "Friends..? " Because of the way this game works you can lose many hours of "productive" game-time in just one battle - nobody likes to lose a 5/5 Very Fast ship...This can cause people to react irrationally and become very offensive towards players that they otherwise wouldn't. Most games do not have this element of risk, therefore chat often becomes more personal than what's commonly seen in online games. Especially "1 vs Trader" has gotten me many times - how can you sink a guy sending that message? Basically allow us to turn off chats individually in options, I'd like to see a block chat for each "Chat-tab": Nation, Clan, Global, Trade, Help, Battle (Team), Battle (All), PMs. Possibly have the clerk list in battle-chat who has it turned off so people won't write for no reason - I think this will prevent many arguments with your enemy in battle.
  5. LAntorcha

    List of Battles

    This is a comprehensive list of game scenarios, with linked info, aimed to help unfamiliar players make an image of the whole conflict. Work in Progress. List of American Civil War Battles Eastern Theater Historical Battles: 1st Battle of Bull Run (1st Manassas) July 21, 1861 Battle of Gaines's Mill (1st Cold Harbor) June 27, 1862 Battle of Malvern Hill (Poindexter's Farm) July 1, 1862 2nd Battle of Bull Run (2nd Manassas) August 28–30, 1862 Battle of Antietam (Sharpsburg) September 17, 1862 Battle of Fredericksburg December 11–15, 1862 Battle of Chancellorsville April 30, 1863 Battle of Gettysburg July 1–3, 1863 Battle of Cold Harbor June 1, 1864 Custom Battles: Battle of Dunker Church September 17, 1862 Pickett's Charge July 3, 1863 Marye's Heights December 13, 1862 Battle of Philippi June 1, 1861 Potomac Fort (Aquia Creek) May 22, 1861 Mule Shoe (Spotsylvania) May 12, 1864 Devil's Den July 2,1863 Gettysburg, Day 1 July 1, 1863 Culp's Hill July 2, 1863 Stony Ridge August 29, 1862 Laurel Hill May 10, 1864 Cold Harbor, CSA right Flank (First Corps, Anderson) June 3, 1864 Western Theater Historical Battles: Battle of Shiloh (Pittsburg Landing) April 6–7, 1862 Battle of Stones River (2nd Murfreesboro) December 31, 1862 Battle of Chickamauga September 18–20, 1863 Custom Battles: Nashville Pike January 2, 1863 Hardin Pike December 15, 1864 Chickamauga, Day 1 September 18, 1863 Hornet's Nest April 6, 1862 Career Battles: 1861 1st Manassas Campaing Potomac Fort (Aquia Creek) May 22, 1861 1 Corps, 10-9 Brigades Newport News June 15, 1861 1 Corps, 0/3 Brigades 1st Battle of Bull Run (1st Manassas) July 21, 1861 1 Corps, 0/4 Brigades 1862 1st Western Campaing Ambush Convoy September 29, 1861 1 Corps, 0/10 Brigades Stay Alert February 25, 1862 1 Corps, 0/10 Brigades Battle of Shiloh (Pittsburg Landing) April 6, 1862 1 Corps, 0/20 Brigades 1st Winchester May 25,1862 Cross Keys June 8, 1862 Port Republic June 9, 1862 Cedar Mountain August 9,1862 Manassas Depot August 27, 1862 Chantilly September 1, 1862 Weapons Factory September 12, 1862 Corinth October 3, 1862 Prairie Grove December 7, 1862 Everettsville December 20, 1862 Blackwater Heights March 15, 1863 1st Franklin April 10, 1863 Rio Hill 25 April, 1863 Salems Church May 3, 1863 Brandy Station June 9, 1863 Siege of Jackson July 11, 1863 Mansfield April 8,1864 Saunders Farm May 5,1864 Hall's Ferry September 14, 1864 Hardin Pike December 15, 1864 Battle of Richmond Battle of Washington April 10, 1865 Would appreciate some feedback, completion and fixing of inconsistencies (not sure if all links refer to the proper battle)... My objective would be, separate the battles by date, and organize them by Theater.
  6. MajorGosnell

    RSC V RUBLI First Rate Fight

    The following is battle on tuesday between the RSC and Rubli Clan The RSC comprised of a Buc,Victory,Snow engaged a lone Rubli Victory,leading to a 1 hour slugfest. Sadly better seamanship prevailed.
  7. Lord Freemann

    Fog in the battle?

    How about fog in battle? and flags in the open world? and give ships their own name?
  8. Lord Freemann

    Netherlands war

  9. Increased join timers — due to OW travel speeds — gives a chance for everyone to receive reinforcements. It allows battles to grow bigger. Obviously, depending on how that particular battle plays out, that can be a good thing or suck. You’re holding your own right when 6 enemy ships join and turn the tide against you. That sucks. You’re barely hanging on and the cavalry arrives. Hooray! Numerous good and complex suggestions have been made on how to deal with the whole revenge fleet, gank, or other problems associated with unrealistic OW speeds and battle join times, most of them dealing with circle size and placement, tagging, control perks, and BR limits. I suggest that right now, with the extremely low populations on both servers, we try simply increasing the join timer just to get more players involved in PVP. It would seem like it would be an easy thing for the Devs to implement and adjust. As it is, not only do you have to find a PVP situation on a very big map, you only have 3 minutes to do it.
  10. Darayavahus

    Rig / Hull - Diminishing Repairs

    First of all 'Battle Instance' repairs should be limited, there are a lot comments on this issue, mostly because ships can repair all the time (every 10 minutes). I would propose a mechanic that would instantly remove the issue and add 'realistic' touch during battles: 1. Ship can repair all the time, either Rig or Hull (can't do both at a time) - Crew picks toolboxes instead of loading guns or tackling sails 2. Rig / Hull repairs are consumed every minute - As much crew repairs they consumes materials 3. Repair process requires crew (like now), but crew has higher chance of being hit by shots by a fixed value - Crew being outside of battle stations 4. % of Hull repair limited to 50% of current damage (plus modules/knowledge): - Ships hull can be properly repaired out of battle or in port 5. % of Rig repair limited to 75% of current damage (plus modules/knowledge) - Ships sails or rigs are easier to access and repair than parts of the ship under water For example if a ship has 5000 side Armor... goes down to 0... starts repair... it takes 10 repairs (250 each) in 10 minutes to repair to 2500 (50% - see point 4 above) - at this point ship cannot be repaired no more until getting more damage to this side of Armor... If it goes down to 0 again, it could be repaired up to 1250... After that to 625... 313... It is always 50% of current unrepaired damage (till the limit) This mechanic would: - prevent ships from repairing to full, brand new out of shipyard state all the time (in battle instance) - make ships with higher armor/sail HP more important in PvP / RvR - make ships made of Fir/Fir with stacked speed upgrades/knowledge less favourable in PvP / RvR - make armor/structure/repair upgrades/knowledge more favourable in PvP / RvR
  11. Bubba Smith

    Epic Battles

    Now that some of our clan and I have had a chance at a few Epic challenges I realize that it's not just difficult but almost impossible to beat. I love a challenge as most do but I think the present difficulty level for Epic missions is a little too high. Facing off against 9 hardened, seemingly faster ships that not only load quicker but also have laser guided cannon balls is beyond anyone I know.. so far. I'm not a new player and certainly not the best. But 4 of 6 First rate ships (and players) lost their ships last night. The last 2 barely escaped with more then 60-70% damage. I suggest the NPC/AI ships be cut back to 6 or 7 not 9 and the AI ship be slightly reduced in armour and speed. I do like the extreme challenge of the Epic battles though and feel the missions are worth while keeping, just tamed a bit. What about different level Epics like before. Epic 1,2 and hardest 3. All for first rate competitors. I really don't mind losing my ship to a worth while challenge but sunk within a few minutes wasn't fun. I will refrain from calling is AI cheating but it was mentioned by more then one of our team.
  12. Hi everyone, is there any option or tweak to avoid being forced to proceed to the next day of a battle ? Each time I'm finishing my battle the game takes me out of the battlefield and I'm forced to proceed to next day of battle, it's frustrating... I would prefer to be able to decide to continue my battle or to move on to next day, like in "Total War" games.
  13. On the UI, bottom right you can see ppl display on a server and the Battles that have occurred in that server window. Is there way I can pull the total BATTLE instances of the last server cycle from PvP EU, PvE and PvP GLOBAL via the API?
  14. On May 11, 1865 in Palmito Ranch, Texas, Colonel Theodore Barrett elected to send a detachment of United States Colored Infantry and Texas Cavalry under Lieutenant-Colonel David Branson on a raid. Their mission was to attack a Confederate outpost at White Ranch, destroy their supplies and capture their horses. This was in direct violation of a previously established gentleman's agreement between Federal forces and Rebel forces in Texas. In February, the Union and Confederate forces, recognizing the war was nearly at an end, had agreed to an informal ceasefire. Hitherto May 11, this was recognized by both parties. Why Barrett violated this order is a bit of a mystery. His detractors claimed it was because he wished to seize military glory before the war was over, his supporters claimed it was to resupply by the supplies of the enemy. Regardless of the reason, Barrett was about to join the last battle of America's Civil War. The movement of Branson's raiding party was delayed until May 12, whereupon the troops at last made their way to the Rebel outpost at White Ranch, only to find it abandoned. the movement, having taken all day and night, exhausted Branson's men. Branson allowed them to rest. At 8:30, Branson was alerted to Rebel troops, who had made camp at Palmito Ranch. The Rebels had been alerted to the Federal raid (possibly by Rebels or Imperial Mexicans over the border) and were preparing to counter-attack. Branson decided to meet the rebels directly, and so essayed an attack on Palmito Ranch. Branson's men skirmished to Palmito Ranch and then broke the Rebel lines there. Branson's success was short-lived. A larger Confederate force soon made its way to Palmito Ranch and Branson was compelled to retreat to White's Ranch, where he entreated Barrett for reinforcements. Barrett received word from his beleaguered subordinate and immediately took action. Branson gathered the 200 men of the 34th Indiana and moved quickly for Palmito Ranch. Barett and the 34th arrived on the morning of May 13, 1865. Like Branson before them, they initially saw success, pushing back the Confederate raiders and finishing the immolation of Rebel supplies begun by Branson the previous day. Having accomplished these goals, Barrett and the 34th began to bivouac. It was then that Confederate Colonel John "Rip" Ford attacked with 200 Confederate Texans. The Federals formed battle lines but, without artillery support, could not hold against Ford's horse artillery. Barrett, recognizing the futility of the Union position, conducted an orderly retreat, keeping up a strong skirmishing line in the process. As the Federals fell back, Union Private John J. Williams was struck and killed. This was his first and only battle. John J. Williams was the last of 750 000 to die in the American Civil War. 100 Union infantrymen were taken prisoner. The Union suffered 12 wounded and 4 captured in addition to their 100 captured men. The Rebels suffered 3 captured and an unsubstantiated number of wounded. No Confederates were recorded as killed. Officially, the war had been over for 4 days. The final battle of the American Civil War was an unqualified Confederate victory. It was, by any measure, a pointless and meaningless battle.
  15. KiddWilliams

    PVE&PVP event at Stormy sea

    I miss the stormy sea on this game that i used to have fun last year so, I suggest that devs reproducing the new PVE&PVP event at Stormy sea how does people think about this??
  16. Hardcase726

    Fort Sumter Battle?

    Anyone wish that Fort Sumter would be a playable battle? Let me know what you think.
  17. Can we all PLEASE agree to change after battle teleporting to PVP battles ONLY that last at least 20 minutes. Trader Tears here please. This mechanic is abused to the point of breaking the Open World concept. So much so that sailing a LGV in enemy waters is safer than in friendly....let that sink in for a second.............Now think about how many ships you chased for 10 minutes only to watch them tag a trader cutter just before u can tag them and watch them magically dissappear to a freeport 20 minutes away. Anyone posting on this thread blasting me for even mentioning this change GET OUT OF YOUR TRADE SHIP and enjoy some pvp because if you dont all the trading you do to build all those shinny ships wont be needed because no-one will need any ships as fast as they are being built atm since 95% of the time no-one is in any real danger of losing thier ship unless they try to.
  18. My main question is stated in the title. Why are battles limited to instances? Would it be so difficult to make it into a sandbox of sorts where pvp is conducted in OW?
  19. Crippen

    Open World Battle Escalation

    At the moment open world battles are locked at the start to not exceed the higher battle rating. I am proposing a change that BOTH sides of the battle can escalate the battle to 1.5 times the lower br continuously This allows the battle to escalate from 300 vs 300 to a battle of 2000 vs 2000. Allowing each side to recieve reinforcements once they have lower BR. This allows the fight to stay competitive and involve more ppl and even discourages outright ganking. Any suggestions to build on this ides pls share
  20. Wanted to discuss the strength and damage rate or town forts after last nights embarassing debacle. On Tuesday The Spanish and French (25 ships ,1st-3rd rates)came to Kingston for a late night fight.Unfortunately England was only able to muster a small defence ,of mostly 4th-5th rate ships and 1 Black Painted Santisma. Forming a line at the harbour mouth.The Spanish/French waited till the wind was due north then tagged a passing ai force.England rapidly fell back towards Kingstons Forts.... However,the forts were sadly ineffectual,providing limited damage,and coordination against the enemy fleet.It was disappointing,the forts provided irregular shots,and very low damage against the attackers.It Would also appear that the fort that lies to the left of the harbour dosent work,i didnt see it fire once even when ships were close.They need to improve the forts a.i and introduce targetted volleys.
  21. Lord

    Add Beta Gamemode

    My idea was about to add another gamemode seperately to the open world similar to what the game was like at Beta, because most of us are only interested in battle. What do I mean? Like when you enter the PVP2 server you will get to have two choises: campaign and battle. Campaign will be the open world as it is but battle will be the new system -no open world- and ranks but this won't be working by unlocking more crew space but by unlocking new SHIPS which you no more can lose! You won't can use those unlocked ships in the OW only in this seperate mode. Also you WILL(or will not) get some points which would be used in the campaign mode i.e. for money or exp but at just a little amount. I suggest to keep the same battle system without any perks or even upgrades for the raw strategy experience. Of course battles and duels will be removed from the campaign mode. The players will choose if they want a small or large battle and after that when a number of players is reached they will begin to vote quickly if they want an open sea battle or port battle(a random port will be chosen and the players will be given two minutes to plan their defence or attack). I recommend Trafalgar to remain the same(Including the time at which players can join). Moreover, players will join a lobby with criteria their ship's Battle Rating AND rank so it will be unlikely for newbies to face off a legend-troll and battles will be more interesting. I forgot to mention that levels will have a limit(the largest ship in game). I think this is a great idea for casual players to get back into the game, including me, and for battle-focused captains. Also this will solve the grind lots of guys are complaining for and it won't require the time of a full job.
  22. Sir R. Calder of Southwick

    Replacement of Officers during battle

    Hi all, Just a thought here. Obviously, it is a good function of the game to represent the decreased effectiveness of a brigade when its commanding officer is killed or wounded. However, in battles that represent multi-day affairs, there is historical precedent to allow officers to be appointed to fill those positions. I am not proposing the player get "free" officers, but I am suggesting that in the event of a multi-day battle, or if a significant phase completes, an option should be presented to assign an available commander to a division, move a brigade commander up into division command, and/or replace a brigade commander with an available officer from the barracks. There is historical precedent for this suggestion. While the decreased effectiveness might still be present for an untested officer, or one new to a level of command, there were ample cases when a brigade commander was temporarily promoted, or an unassigned officer took command of a formation mid-way through battle. The Battle of Gettysburg is the best example since it was a three-day battle that saw many changes in command of divisions and brigades. For the best example of what I am proposing, consider Pender's Division of Hill's Corps. Since Pender was wounded on the second day, his division was given to Major General Isaac Trimble on the third day, who at that time was an unassigned officer attached to Ewell's Corps. So, in a battle like Shiloh, Gettysburg, etc, after each day of fighting, a brigade commander could be reassigned (but not actually promoted) to replace a division commander, or if you have an unassigned brigadier or major general in your command, could be put into that place. It would encourage the player to have a small pool of unassigned field grade or general officers (maybe a couple colonels and a brigadier general) in case such an event was required. Again, for a single day battle no change in existing procedure in the game, and even if this were implemented, perhaps still a smaller malus to the unit to simulate a new commander unfamiliar with his command.
  23. To all captains of PVP2 server, PVP events are designed to bring people together and encourage fighting by providing rewards to top 10 captains on the list. As you all know our server is greatly suffers from loss of population. On top of that people do not show up to those events in fear to be ganged. The common believe will be that if I'm not surrounded by friends there is no way I could get a fair fight. Those few of us who come to PVP Events and wait for hours just to get one or two fights can confirm that the above is not the case. Knowing how hard it is to get a group together on PVP2 we have been arranging fair fights for a few days now. Therefore I would like to propose that all PVP events on PVP2 server will follow basic rules below: 1. Everyone shows up in the middle of the circle in their ship of choice no matter the numbers; 2. There shall be no ganging, chasing lone captains or any unprovoked attacks; 3. When people get in the middle they arrange fair fights whether 1on1 or team on team based on numbers and ships; 4. Players who break this rule and attack without arrangement shall be exposed by screenshots, shamed and hunted by others for the length of the event NOTE: Copy / Paste this post in Global during the PVP event so everyone who participates and those who wanting to give it a try will be on the same page. Thank you for your attention [BLACK] Koltes
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