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Found 22 results

  1. I had the chance to play the game several times today and I will say that it is very nice and satisfies me , I have a few suggestions about the game and these are the things that other players probably want First of all, the ships we know from the world of warships should come to the French tree, I think they are quite aesthetic and beautiful bkz jean bart or alsace.... During the few games I played, I realized that there was only stagnant air, maybe atlantic fleet was playing there are all kinds of weather and we could choose it UAD may be nice to arrive also talking about the ships can be v
  2. Hello devs! I guess it was already debated, but it would be lovely if you can implement this new feature in the game. Once a battle start, like a Prince hunting down a Indiaman, there should be the option for the hunter or the hunted to propose the end of the fight in change of a compensation (reals). If the agreement takes place, the hunter is prevented, by game mechanic, to hunt down the same player for a certain amount of time (half hour?).
  3. Hello, would be good to have a start up layout to well place your ships before the battle has begun for example like how total war has done it before a battle what do you think? It can add strategy, and planning.
  4. when I am in a battle,the internet disconnect ed,when I go back . all is over , my ships all sank into water. So devs ,could u make it possible for us when AFK or connection to server suddenly stop ,the battle will automatically quit to prevent this unnecessary loss? PS:that battle happened in SN harbour. My fleet 3 ships. ,2 lost 1 left. I don't know why.
  5. What do you thinck about put a Captains Profile while going to TAB then Right Click on the players name ? More less like in CSGO , this way you can give an evaluation to a friendly or ennemy captain, hopefully some captains will stop trashtalk to win some Reputation/Evaluation/Succes or what ever you want to put there.
  6. Since a couple of days the "1" key apparently does not work anymore in battle. Outside battle mode the "1" key works just fine. Also different keyboards do not fix the issue. This means: I cannot switch load for the "1" broadside. For the rest of the guns I cannot switch back to balls (key "1") once I used other ammunition. In repair mode I cannot use hull repairs (key "1"). Obviously, this creates a massive handicap in battle. Has anybody experienced similar problems?
  7. Can we please have the option to turn off battle chat. It's a bit embarrassing when people start whining when they get caught
  8. Hi everyone! Since everyone here has presumably some interest in the Late Unpleasantness, I thought it might be fun to try and make a thread for fun, interesting, or thought provoking questions about the Civil War! So I'm thinking this thread could be that! If you've got a question about the war or its aftermath, post away! If you've got an answer to a question, give a post! All I ask is that any responses are respectful in two ways. 1) Respectful of the person who posted the answer and/or question. 2) Respectful of academia. This one is a bit tricky, but basically I think any answer posted
  9. Currently, the random fire mode has no apparent practical purpose besides frustrating captains who accidentally use it - it offers no advantage over the rolling broadsides in any situation. However, I feel it could be made useful with a very minor change: Random fire mode now fires the guns twice as fast as the other fire modes. Rename Random Fire Mode to Simultaneous Fire Mode. By "fire twice as fast," I mean that the time it takes between the first gun and last gun to fire is half as long as the rolling broadside modes. It will have no effect on reload time, accuracy, etc. This will turn Ra
  10. The NA rulebook as per the present day states that: - Rum can be used to revive crew lost during battle All good and despite the name involved the mechanic does away with logistics necessary to conduct naval operations. Now my suggestion comes towards a multinational approach, as in game multi nations. Items that could be included as crew revival should be: - Tea - Bourbon - Wine - Cider Pros: - local access in any nation to specific item even when rum is not available - nation fluff if player decides - a yank privateer might pack s
  11. I have a very simple request: The ability to turn chat off. FYI: I am aware that chat can be turned off currently, but I feel the ability to turn them off individually is needed. I have frequently found myself in situations where I wish I had my chat turned off in battle. The chat can at times be damaging to the enjoyment of Naval Action - I'll include a few examples of common "chat scenarios" in Naval action - I'm sure most will agree: 1 vs 1: "If I had a better ship, I would have beaten you!" 2 vs 1: "Are you too scared to fight me 1v1 you pussy???" 1 vs 10: "Why
  12. This is a comprehensive list of game scenarios, with linked info, aimed to help unfamiliar players make an image of the whole conflict. Work in Progress. List of American Civil War Battles Eastern Theater Historical Battles: 1st Battle of Bull Run (1st Manassas) July 21, 1861 Battle of Gaines's Mill (1st Cold Harbor) June 27, 1862 Battle of Malvern Hill (Poindexter's Farm) July 1, 1862 2nd Battle of Bull Run (2nd Manassas) August 28–30, 1862 Battle of Antietam (Sharpsburg) September 17, 1862 Battle of Fredericksburg December 11–15, 1862
  13. The following is battle on tuesday between the RSC and Rubli Clan The RSC comprised of a Buc,Victory,Snow engaged a lone Rubli Victory,leading to a 1 hour slugfest. Sadly better seamanship prevailed.
  14. How about fog in battle? and flags in the open world? and give ships their own name?
  15. Increased join timers — due to OW travel speeds — gives a chance for everyone to receive reinforcements. It allows battles to grow bigger. Obviously, depending on how that particular battle plays out, that can be a good thing or suck. You’re holding your own right when 6 enemy ships join and turn the tide against you. That sucks. You’re barely hanging on and the cavalry arrives. Hooray! Numerous good and complex suggestions have been made on how to deal with the whole revenge fleet, gank, or other problems associated with unrealistic OW speeds and battle join times, most of them dealing w
  16. First of all 'Battle Instance' repairs should be limited, there are a lot comments on this issue, mostly because ships can repair all the time (every 10 minutes). I would propose a mechanic that would instantly remove the issue and add 'realistic' touch during battles: 1. Ship can repair all the time, either Rig or Hull (can't do both at a time) - Crew picks toolboxes instead of loading guns or tackling sails 2. Rig / Hull repairs are consumed every minute - As much crew repairs they consumes materials 3. Repair process requires crew (like now), but crew has higher chance of being h
  17. Now that some of our clan and I have had a chance at a few Epic challenges I realize that it's not just difficult but almost impossible to beat. I love a challenge as most do but I think the present difficulty level for Epic missions is a little too high. Facing off against 9 hardened, seemingly faster ships that not only load quicker but also have laser guided cannon balls is beyond anyone I know.. so far. I'm not a new player and certainly not the best. But 4 of 6 First rate ships (and players) lost their ships last night. The last 2 barely escaped with more then 60-70% damage. I suggest t
  18. From the album: Naval

    The Battle of the Chesapeake, also known as the Battle of the Virginia Capes or simply the Battle of the Capes, was a crucial naval battle in the American War of Independence that took place near the mouth of Chesapeake Bay on 5 September 1781, between a Britishfleet led by Rear Admiral Sir Thomas Graves and a French fleet led by Rear Admiral Francois Joseph Paul, the Comte de Grasse. The battle was tactically inconclusive but strategically a major defeat for the British, since it prevented the Royal Navy from reinforcing or evacuating the blockaded forces of Lieutenant General Lord Cornwallis
  19. Hello all. Welcome to the forum of Ultimate General: Gettysburg. I will personally monitor the forum and follow your feedback and suggestions as frequently as I can (at least once a week). Because I am fully focused on the game production, I will not have time to reply to all of you on time. Our small but extremely experienced development team works very hard to code the first playable alpha. We will post more information on potential alpha as soon as possible. At this first stage of this forum's life, we will have only a few threads and you are free to create your posts, polls, a
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