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Macjimm

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Everything posted by Macjimm

  1. It would appreciate if the text would disappear with Ctrl H. Or at least the second Ctrl H. Thanks for rewarding local knowledge and navigation skill. Seems fine currently. Reasonable balance. Players do not need to dock in a port to discover it's name and the name is not magically available from an incredible distance.
  2. Having a lobby for players who want to fight seems like a no brainer. Easy access to fights. Perhaps with a start button so the fight can wait till enough players in loaded in. There seems to be strong feelings from players seeking PVP that there are difficulties easily engaging in a battle with other people. OW should NOT be modified to make it more difficult to avoid the loss of a ship (but that is a separate topic.) It seems obvious from so many of the comments in the forums that a total OW is not suitable for many of the players to engage in fights enough. But OW is good for other players who are not primarily focused on fighting. These players should be allowed to flee and have a good chance of success. Some people flee because they wish to avoid the battle (not just the loss of a ship or a durability). That should be okay. It seems that there a huge group that wish everyone in game would square off and punch it out. They are not here to quietly explore or peacefully trade. Their goal is not to evade the enemy and escape. OW may not be the best forum for single players to enjoy continuous fighting. It doesn’t seem like a ideal place to get into large battles easily. It’s unreasonable to expect everyone to show up in a such a large theatre and seek each other out just to fight. Scheduling Trafalgar’s is a great way to increase the size of a battle. The wait time seems excessive for players who intend to have several Trafalgar’s back to back. There is a delay because all of the players seem to spawn together, teams intermixed and have to separate and form battle lines prior to starting. Also while organizing/setting up the AI often engage some the players, draw them into an instance, delaying the start of the Trafalgar. Operating in a group is almost a necessity to ensure lots of success for finding battles. But operating in a group does not ensure that human opponents will be found easily. Please open up a skirmish room or conversely designate an AI free area of OW for combat. Perhaps use a special port in the Battle Area as a launching area for battles. Why not have the skirmish room or Battle Area available everyday? Or at least several days a week.
  3. I love bagpipes. Hope to hear some this weekend. I love a wide variety of music. Hearing any type of music in game is a very personal matter and can enhance or ruin the experience. If you like music during the game please help yourself and crank up your tunes. I hope the developers don't subject all of us to ANY in game music that cannot be toggled off ... Completely.
  4. Telescope in OP (open world) would help. It would be very disappointing if we are unable to access basic navigational items until attaining specific rank. Especially for players who are mainly interested in exploring and trading. They would be forced to grind in a high number of battles just for the XP for the rank, only to revert back to trading and exploring after obtaining the rank for the telescope. I would be happy to pay for a telescope ... and for a compass, and a watch ... a sextant. They are very valuable items in OP. The telescope most of all due to a lack of work around with Ctrl H. We should have basic items for free and access to higher quality ones at a cost. But with the telescope it is important to have flags on ships in OP so we are able to identify them. Pendants and unique paint would be excellent. Signal flags would be extremely awesome. (Pinch me I'm dreaming) I would love to be able to toggle off the port names. It is more interesting to learn to recognize the locality from appearance (terrain, island shape, etc) and the national flag at the port. Hopefully it can't be that difficult to turn off the port names with Ctrl H.
  5. Macjimm

    Sailing Movies

    Watched Black Sails for the "sailing". Was very disappointed to find almost none.
  6. This is very encouraging. After reading so much of the discussions about combat it is easy to think that NA is only about fighting and how fast we can travel to the next fight. It is this type of detail to game play that makes the open world interesting. Thanks.
  7. Finally a truly passionate reason for war. Having the Rainbow Warror present in game would provide a highly emotional reason to start sinking some ships.
  8. No circle. Range should not apply to AI. I appreciate that our hunters may feel a little cheated if players can quickly disappear in the situation described. But I would hate to be trapped inside a shrinking circle just to satisfy other player's desire to see me fight. It eliminates the option to flee. The ring could be invisible and it is still gamey. It imposes an artificial fight pen that completely changes the game. The range and timer seems like a reasonable compromise against players only. There should be no range imposed from AI. I can imagine it would be frustrating if I was slowly sailing along and a couple of AI pirates come racing up upon me in a few seconds from miles away. Then when I am forced into the instance and if the range limitation is imposed I have to wait even longer to achieve an escape. This may have serious implications later. This is just a little extra time now but if the game progresses so that diminishing food and water will impact crew fatique/morale/health the additional delay could be significant. Especially considering how the OW time progression keep ticking even when waiting for the battle instance to load and unload. I've notice that battles can eat up days of OW time.
  9. Looks sorta silly. Seems to be targeted at the kindergarten and elementary school crews.
  10. Wow, gotta love these ideas. Looks like there are lots of people who enjoy the realism of the game. Immersion appreciation. Although it's heavy handed to impose immersion on everyone but perhaps a little extra cash and/or experience could be allotted for those that play at higher difficulty settings. I'm pretty happy right now with the immersion at the deck level. I get excited thinking about added features that may be added once we get the combat mechanics figured out. But NA is still an infant and she is just learning to walk. Asking too much is sort of like loading our baby up with a rucksack before she is able to run. None the less it is good for the devs to know what we want so they can plan for it if they see the need, work it into the big picture. I'd' like if we could move; forward and back on deck, and up the mast, for different views from the first person on our ship. Having the telescope in the Open World will be helpful. And flags, (banners and pennants) on all the ships in open world. Would be great to be able to identify a ship from a distance by her colors. I would NOT want to flatten the sea. I'm eagerly awaiting bigger waves (swells) and storms that can damage the ship ... but that's off topic. Here is a little raw unedited footage of combat from the deck.
  11. I would like to have a compass also. That is toggled with a keybind. For use with and without with the rest of the interface hidden. But it would be helpful if it required a sighting, so that the user could determine a bearing to an object as well as the ships heading. I would prefer if it was NOT digital, to enhance the authenticity of the era. With respect to our thoughtful Senior IonAguiire, I'm not sure that an ECDIS or Plotter would be fitting on a vessel of the time.
  12. Many of us agree. But perhaps this should wait till the game is complete. Currently the primary focus is to test combat in OW. That's probably what was meant with the suggestion.
  13. This is a very confusing post. What is the complaint here? I thought that once you attacked someone from your own nation you were considered a pirate and EVERYONE was permitted to attack you. Seems reasonable that pirates can attack other pirates. Everyone else can attack pirates. Who cares if anyone starts a battle as a collaborative friendly force to pirates then changes his intent and attempts to damage or destroy them. Pirates are dishonest honourless thieving criminals that should never be trusted. Seems very gamey to suggest that pirates MUST consider other pirates as friendlies. Seems reasonable that if if a pirate turns hostile and fires on another pirate in the middle of a battle it's all fair game. Pirates should be able to use any form of trickery and ruse to attack anyone. They are friggin' pirates. Soulless scum of the sea. Anyone should be permitted to attack a pirate at anytime without reason or provocation. ... although if a pirate swears (in text chat) at another pirate then THAT could be referred to a tribunal for resolution. I'm confused. What is the complaint here?
  14. Perhaps wind speed could be variable with a lower limit to avoid the extreme annoyance of stopping to a halt. Not sure how we could assimilate the high storm winds that require lessening sail. I imagine that it would be far too complex considering the current limitations already with the increased speed when not within an instance. Unless ....would it be possible for a storm to trigger an instance. Afterall a storm seems to be as great (or greater) a threat as an enemy fleet. Regardless, NA is a marvelous game. No insult intended. Just dreaming.
  15. Thanks Prater, how is the visibility at night? Was there a moon?
  16. This is one of those preferences that really separates the players who want immersion from those who prefer the balance of a fast competitive combat. I’ve played another game where the teamwork renders down to clear communication. We have played with 60 of us on one team and the uniforms and vehicles are dangerously similar when lighting fast reactions are required to stay alive. Factor in the limits of situational awareness in a computer world and cooperative action with mutual support is a huge challenge. Other players use many different hints and cues in an effort to improve awareness but the long term result is that those who pay attention in game and rely on their own sense of awareness (not the enhancements) are better at teamwork. If I were to express my desire for the removal of nametags and the use of identifying all ships by flags, pendants, sails, paintworks and names painted on the stern some would claim I was fanatically focused on realism at the expense of a playable game. They might say that the restricted views (lack of peripheral vision) and limits to the sense of direction and speed with which some one can look around within game are too great to expect players to keep track of identifying who is who and be effective at fighting. I think those of us who are serious (not fanatical) could develop our in game senses to be pretty effective at keeping track of the friendlies from enemies. This would take effort but would soon prove to be a more satisfying experience. I only have a few hours per week but I still think this type of teamwork can be developed. Using unrestricted TS, Mumble, Ventrillo seems very gamey to me as wireless communication would never have been available in the age of sail. It would be possible to limit communication within shouting distance using a mod to TS3. Using some simple flags doesn’t seem that complicated and it would add a fascinating dimension to the game. We could have a few predetermined signals. Yellow flag = hard port, Blue flag = hard starboard, Blue = form line on me, Red = disperse. I hesitate to express these views because the response from some will be that I should join the navy … afterall it’s only a game. I think that we can have the competitive combat and the realism that enhances it. Proficiency won’t require people to play for 8 hrs per day. I like Poosd idea:
  17. I agree. So many amazing well crafted articles in these forums. This has to be one of the best. Here is wishing and hoping that fishing will be available in the open world.
  18. This could mean that that an announcement is imminent?
  19. I think the opposite is true. If navigation is too easy the element of exploration would be tiresome and uninteresting. Perhaps there are many players who wish to do battle (or trade etc) and are not much interested in the fascination of pursuing the quest of uncovering unknown areas. They may not be attracted by the thrill of discovery. But some players may enjoy detailed exploration much more than combat or trade. If the developers allow for at least two methods of orientating they may be able to satisfy most of the player base. It just may be possible to toggle an option for the blackout map with a magic ship icon for players who get sick of calculations fairly quickly.
  20. Accidents happen. And when it comes to mistakes/accidents, I suppose that is what a court marshal (tribunal) is for. Chance to throw yourself at the mercy of the community. I think the point made in this thread is it's NOT usually an accident if you deliberately get stoned or drink too much. So normally, you should consider drunken behavior deliberate and not an excuse to break the rules ... even if you are sorry afterwards.
  21. Wow liberal thinking here. I know other communities that it is a ban if you play while intoxicated. But I suppose pirates and sailors are different. Seeet. Break out the scotch and beer. Yeeeeeehaaa. But as Mr Hardy stated, we should be responsible for our actions. Getting stoned and screwing up is not a valid excuse.
  22. The gameplay will be enhanced if skill is required to navigate. Triangulation, dead rekoning and celestial orientation would help create a challenge. If the game is too easy it quickly becomes boring. Perhaps this could be optional so that those who prefer a magical position icon on an expanding map have an alternative. Give me a compass, clock, sextant and calendar in my ship and the sun to steer by. Could draw our own maps. Exploration.
  23. http://en.m.wikipedia.org/wiki/Coalbrookdale Didn't the industrial revolution start in Coalbrookdale? Fueled by the world class iron?
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