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Found 12 results

  1. Hey guys. I was just wondering which are the best at the moment and is there a way to get the stats out of the game files, especially for cannister range? I think Witworth and 20pdr Parrots are the best if you only look at the stats, but are they cost effective? Some patches ago the Napoleons were considered the most cost effective cannons, but a friend of mine noticed their cannister range seems rather short now.
  2. This german dude made some pretty cool relevant vids many here would like. Here is one of them:
  3. I asked this question some years ago now and never really got an accurate answer, I'm now wondering if any of the history buffs of these dear forums could expand upon what info I was offered. The Question: What first-rate ship of line sunk, then had it's cannon recovered and melted down? I've been reading about the HMS Victory (1737) found by Odyssey in the English channel, 2009. They found 42lb bronze cannon, the only existing cannon of this type on dry land. Though they mention another ship with similar ordnance that was recovered and melted down as scrap. discovery.com - "The site Odyssey has identified is one of only two first-rates whose ordnance has ever been located underwater. However, almost all of the bronze guns from the other site were melted down as scrap in the late 18th and 19th centuries." I want to know the name of the above mentioned ship and have read-up on several first-rates with similar cannon but none mention the fate of the cannon. Was it the HMS Royal George (1756), HMS Sovereign of the Seas or some other ship.... Can anyone fill me in here? Some updates since I asked the question: Now, I don't claim to know any more than you guys (In fact it's very likely, much less) but the quote states that the guns were melted down in the 18th century. This would rule out the Cambrian (wrecked in 1828) and probably the Queen Charlotte (sank on March 17, 1800) ... It also states the other ship was, like the Victory, a First-rate, ruling out the Colossus (third rate) & Invincible (1747) (third rate). "The wreck is one of only two first-rates whose ordnance has ever been located underwater, the other having been salvaged in the late 18th century. However, unfortunately almost all of the bronze guns from the other ship were melted down as scrap in the late 18th and 19th centuries. " - http://shipwreck.net/hmsvictoryfaqs.php The link to my origonal question some 3 years ago - https://answers.yahoo.com/question/index?qid=20120302104832AAT0p0J If anyone has any additional info I would greatly appreciate it
  4. Same procedure as on the Bucentaure. Physical main gun Deck (24pd guns) is below the visual gun deck ... 18pd and 9p gun deck are fine. Please fix this.
  5. Post any cannon pictures or blueprints.
  6. Today I noticed two gunports on the Victory that have Rigging infront. Firing Cannons woul be very hard in real life if you have lots of ropes dangling infront of your cannon, I guess.
  7. Hey guys i need help with something, i am new to the game so i do not know allot. but i was looking in the harbor how things work. So i did sellect my cannons and threw them in my warehouse. now the problem. When i try to get them back in they pop in ( like they used to do) but in a split second after throwing them in they pop out again back to the warehouse. I do not have a ship now. i do not know what to do : ( can someone help me plz? i do not own any other ships
  8. I'm not sure if this has been listed, but perhaps the ship could be properly damaged from the cannon fire from an enemy? To the point where you can see inside the other ship and watch the destruction of your own ship happen. Examples: a cannon ball hits the guardrail on ship. A segment of the guardrail gets blown off. a cannon ball hits the hull in a specific spot, there is now a hole in that spot where you can see the inside of that ship. I hope you understand what I'm getting at. Personally I think physics for the ship being damaged is a instant buy from me. If you incorporated that and wood flying all over the place from the cannons, I'd buy this game in a heartbeat. Does anyone else like this idea?
  9. I recall a lecture by one of my first history professors concerning New World trade and war. More specifically he was discussing the phenomena of English Imperialism of the time. The lecture ranged from trade to warfare and from locations from the colonies to the East Indies. However it was one detail that caught my attention: the unique status of English Iron. The professor asserted that one of the elements of English success was the uniqueness of their iron. He claimed that the iron found in England contained fewer impurities and when smelted down and sequentially molded into cannon, it meant that English cannon were far superior to other Nations' as English cannon would last longer, were more durable, and could handle more stress (less exploding cannon scenarios). This meant that English cannon could also handle slightly larger powder charges, resulting in slightly farther range/velocity, among other things. The text assigned to us made no mention of this detail, nor have I seen a reference to this anywhere else. I was wondering if any of you have come across something similar. And if the above case is true, could/should some in-game mechanic/national perk be implemented? Cheers, William Drummond, the Drake.
  10. Hello I have ben playing naval action for about a week now and i love it, I have notice that you have, the battle of trafalgar in as a battle option. It is great fun. So i was hoping to see mor historical battles in the game. And since i am a dane the first battle that comes to mind, is the battle of copenhagen, The british was attack copgenhagen, the the danish fleet was defending, so it could be some some attack defend game play. Mayeb something like if the brist get to much damage to copenhagen they win or something like that. As you can see on the old battle map how the fleet is line up in a good way to start the battle with the british coming in and the danes waiting in line, and the just some scenery that look like old cophagen in the distance More Painting form the battle And a little video abourt the battle - Nelsons hardest battle https://www.youtube.com/watch?v=w6AU6gIW0q8 Sorry for bad spelling, my enlish nor danish in not so good. Hope you will consider this suggention Great work so far!
  11. Hello Devs, We all know why broadsides were fired, it was to put as many shots as possible into a target 'area' where our enemy had the miss-fortune to be. Now, at point blank range, we wouldn't expect many shots to miss if any, as the shot would be flying horizontally to the sea and the enemy would be in the way, but as range increases the broadside would be fired in a higher and higher arc and produce an ever growing area of effect where its shot fell. Caused by many things, poor aim throughout crew and officers, inconsistency in weight of charge, irregularity of cannon ball shape, roll of ship hull etc etc. I have seen so many times every single shot of a long range broadside falling just inches from a ships hull, and at the same time so many long range shots where every single shot hits. There seems to be a little more dispersion left and right than there is near and far. I understand that we need some skill in learning targetting etc, my point isn't that the targetting needs reviewing (Please don't hijack this thread along those lines !) far from it I think the ranging shots, leading and height adjustment mechanics are just fine as they are. My point is that these ships cannon just weren't that accurate, you would expect misses, and the further away, the more misses you would expect. Imagine a huge rough tear drop shape on the ocean where your target ship sits within and the narrow point of the teardrop points at your ship. Hopefully you would judge correctly where the majority of your shots would fall, but even if you judged it wrong, you may catch it with a few shot that were destined to be slightly off centre. I don't know if you plan to add accuracy enhancing features in the release version and reduce accuracy until these are achieved, but for me the shot fall area at range is far smaller than any captains expectations should be.
  12. Ahoy people, new guy here, and I bring cannons and explosions. Last month, people working for the Danish Fregatten Jylland museum ship decided to test out one of the old cannons, since It's almost never been done in modern times, and there's little historical evidence detailing the accuracy of the old ship cannons. Fregatten Jylland (The Frigate Jylland) Is one of the world's largest wooden warships, and is both a screw-propelled steam frigate and a sailship. She fought in the Second Schleswig War in 1864, where during the Battle of Heligoland, she sustained a direct hit from an Austrian screw Frigate. The hit killed 4 sailors aboard the Jylland and maimed 5 others. The people working at the ship now decided to recreate this hit, by taking off one of the original cannons, and re-constructing a piece of the hull, like the one that was hit. Then they took them to an Army testing ground, and fired off 3 shots to test the impact, and accuracy of the 150 year old Swedish built cannons. Here's what followed; Be warned, It's all in Danish and 'splosions. But here's the highlights: 0:42 - slow motion 1:17 - close up 1:47 - slow motion 2:22 - damages 2:52 - slow motion 3:12 - live shot followed by close up The shots were fired at a range of 90 meters, believed to be a realistic distance similar to the line of battle in 1864. They used 13 Kg cannon balls, fired with 4 Kg of gun powder. The cannons themselves weigh about 2.5 tons. I figured fellow history buffs, as well as the deveopers might enjoy seeing the effects of a cannonball shot, and of course the delightful explosions. And the ship itself Is pretty beautiful as well.
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