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Patch 9.7 - Land sighted


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in theory u should still cap and take warships,

 

use a team (yourself in a "old" throwaway ship like boarding npc reno)   grape the ship down, board it, take command and send ur "old" ship to admiralty,  sail the captured 3rds or bigger home.

 

not tested in praxis , but will after DT

 

That is brilliant. :lol:

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in theory u should still cap and take warships,

 

use a team (yourself in a "old" throwaway ship like boarding npc reno)   grape the ship down, board it, take command and send ur "old" ship to admiralty,  sail the captured 3rds or bigger home.

 

not tested in praxis , but will after DT

 

there is no option in the end battle screen...you automaticly see in the results above xxx gold for NPC ship. So i guess even if you use a capped ship in battle, you will get switched back into your ship after the battle ended.

 

@balls

 

Some fast hotfixes i guess.

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there is no option in the end battle screen...you automaticly see in the results above xxx gold for NPC ship. So i guess even if you use a capped ship in battle, you will get switched back into your ship after the battle ended.

 

@balls

 

Some fast hotfixes i guess.

This is my understanding but I have not tested it.

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We are all family here so we will tell it as it is.

People who oppose 1.5 change are supporting ganking :) from our opinion. 

Wolves will always find ways to find food. 

 

Have you ever heard from a ship battle in real life, where one side was not able to thow in all the ships they want because the other side was ranting it might be unfair? Honestly......

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A further point to my post yesterday, On my Trinc, when firing shots individually either front or rear 1st 75% of the shots don't go where they are aimed, its as if they come out the cannon and do a 90 degree turn. Its even worse when firing a broadside.

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Thank you!!!!  Stop restricting open PVP with mechanics.

 

 

  • Ganking is considered a main problem by a large portion of the community and needs to be lessened a bit. We are bringing back an old feature FOR TESTING that was in game before the release. Initial attack does not have any limitations as before. But entering the battle cannot change the balance in battle for more than 1.5x BR difference. In this case if you got yourself into an even fight enemies close by will not be able to unbalance the battle. Of course if you see a large fleet on the horizon its still better to run.

If possible, please remove it as soon as possible.

I'm playing on PVP 1 with the swedish flag. I chosed sweden, so that I can do a lot of open world PVP - and that's what the PVP  server is usually about right?

Now, since this patch, it is hardly possible to do open world PVP. Yes, you can fight against other players. But, if you want to fight on a open world, it makes no sense to limit the BR.

I can totally understand that it is appropriate, that if you join an ongoing battle, you are going to start a long distance away.

Yet, the BR difference is closing the "realistic" open world battle scenario. Nor is it funny to not be able to attack someone in a group.

If you want someone with the same BR - There is the battleground. But when i'm trying to fight someone in the open world, I don't expect a "fair" fight!

---------------------------------------------------------------------------------------------------------------------------------------------------------

My openworld PVP experience from yesterday are the following:

We (KSKGE) were sailing around Coquibacoa. We directly spotted a solo Santissima sailed by a Dutch player and engaged him with our fleet consisted of 4 Trincos, 1 Frig. and 2 Constis. (Yeah not as big but a good pvp fleet)

- You might say "wow not really fair" but again open PVP is not about fairness - you cant always match with the same BR.

Also I don't get why he was sailing around in a Santissima alone.

Well, we directly tried to cap it, used only grapes and chains to get it low. But he was able to ram one of our Trincos.

Our Trinco directly sank in ~ 15 Sec. Even though he was trying to survive and had no leak before.

The Santissima directly followed ~ 5 Sec. later. Regardless the fact, that he also got no leak before.

That is something that is way to fast! Even if you are not trying to survive! Please check the system and make it more realistic than it is right now.

Later, we got hunted by a few Dutch players with a bigger fleet. They were able to confront us and in the following battle we sank 4 ships and caped 1 but still survived with all ships (Battle went max. Time) while the rest of them got away.

BTW: Thank you Dutch for the nice fight!

After that battle, we didn't spot anything. Only that their fleet was hiding inside a port and just waited there to attack single players which came towards the port.

So why am I telling you the later story? I did this to make you clear, that now the open PVP is so hard limited through the BR, that you are only able to sail fast ships if you want to have the possibility to fight, cause if not, you don't have the change to even get near.

Historical seen, you always had the change to lurking in a bay for someone or to get sailing routes if you want to engage someone. (Lurking not possible through the camera movement)

This is something you are not able to do so in the game, so the only way to "balance" this is to let small ships sailing in front of you to bind enemy's into battle until the big ships arrive. Now with the BR difference this is not possible anymore.

It will just get the player to stay and wait even more in ports with the intention to try to fight single ships.

(Not something I would appreciate in this game)

- This happened to us directly after those battles. The Dutch were just staying in Coqouibacoa waiting for us to come alone, but yes that's the mechanic anyway.  (They did not engage our fleet)

Something else had caught my sight yesterday too. If you are start a battle directly in front of a port, the invulnarable players wont get sucked into it. But if those want to join the battle they have to sail to the farest edge of the battlerange to get into. If possible, make it available for those who want to join the battle, to directly join it. (You can let them spawn at the max. battle range if you want to - But to sail away and to come back seems stupid)

And the "Big" fleets just seem to be way to overpowered. Just make more "medium" fleets and just a few "overpowered" fleets like maybe treasure ships or a transporting convoi with a large amount of goods. So that it might be worth to fight these giants.

So please give the PVP the freedom it deserves and remove the BR patch. I know its for testing but it seems wrong directly after 1 day. I guess there are enough players which told you already so.

Yours faithfully,

 

 

Twig

Edited by Twig
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I can understand the ganking mechanics. But it doesn't help in ANY way the gank. And in fact repress more than doing anything else.

 

 

And seriously? "Everybody who is against that is for ganking"?

What the HECK is that answer?

 

 

Just what the heck?!

It sound definitly like something a Dictator would say "You're with me, or against me". And I am definitly NOT liking that.

 

 

 

Ganking well abused is bad yes, everybody agree on that. But it is also part of what make the PvP good because you are NOT supposed to be able to sail a 1rd rate without anykind of escort anyway. Same for a Trader, especially in know hostile area.

 

Your solution have solved absolutly NOTHING.

The REAL gankers, thoses who already used small ships like Frigate, Renommee and stuff like that are ALREADY together and are always pulled together in the game. Worst: Your system prevent Counter-Ganking fleets to get the clear advantage and push them bacK;

 

 

 

Yesterday evening, a know group of Gankers joined again in French seas and AGAIN sanks multiples ships, while the fleets couldn't even join the battle because of the BR limitation.

 

 

 

 

I am against abusive ganking, but your "solution" only made it worse and only helped the real gankers. Now they can still gank like they used to do AND they don't have to worry about suddently facing a defense fleet of 12 ships that come to help.

Edited by KuroNyra
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We are all family here so we will tell it as it is.

People who oppose 1.5 change are supporting ganking :) from our opinion. 

Wolves will always find ways to find food. 

Sorry this is just bullshit :huh: (I don't find other fitting words to describe it) 

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Is this the game that pretends to be a sandbox and totally not a matchmaking based game like world of warships but at the same time promotes twisted and artificial ways to determine if an engagement is fair or not?

Ganking is only a problem for those that lack of situational awareness and are too lazy to do anything to prevent it.

What is a ship of the line doing sailing alone? What are your clans for? Why are you not using scouts to move around with capital ships?

Stop pretending that we want a pvp server when so many people just advocates for a risk free theme park.

Give them the PVE server and stop trying to kill pvp. For those that want fair battles use the duels and small battle system.

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Well, we directly tried to cap it, used only grapes and chains to get it low. But he was able to ram one of our Trincos.

Our Trinco directly sank in ~ 15 Sec. Even though he was trying to survive and had no leak before.

The Santissima directly followed ~ 5 Sec. later. Regardless the fact, that he also got no leak before.

That is something that is way to fast! Even if you are not trying to survive! Please check the system and make it more realistic than it is right now.

 

 

 

I don't like the new ram leaks either, but if the slowest brick in the game with shredded sails manages to ram a Trinco, it's because the Trinco player allowed it. And the Santi player probably turned off survival to make sure you won't get to capture the ship. He would have sunk in this case before the patch as well.

As for the other examples, I fail to see how any of these relate to 1.5 BR. If you're sailing closely together, you can tag and make 22500 BR vs 10. Only the initial tag applies. This BR limit helps with people from all over the place rushing into a battle and piling in, especially from  ports and finished battles.

 

You defeated a larger fleet than your own with no losses, and you're surprised after that battle no one wants to fight you? I'd attribute this more to the fact that there's no more free ship PVP rather than BR limits. If they wanted to tag you with 25 players, they could have done so by sailing together. Odds are they didn't have enough to take you on, and no one felt like throwing away their ship on their own as you've shown you're sinking solo players just the same.

 

What did you expect, wave after wave of enemy players for you to sink all day long? You didn't get that before the patch either. Certainly not against the Dutch.

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Its not hard to fight a bigger group of ships if they dont know what to do or field the wrong Ships.

its like a 24 year old skin head with a baseball hat in a primary school ...

If u use a Renommees and the Wind for ganking there is nothing that can stop you, especialy after this patch. Because of your low BR they can not make a trap and if they start renommee you will jsuit sail away because ther ei no benefit in fighting renommees if you can catch Ships of the line

Edited by Mored
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As I see it, the 'ganking problem' has two sides. There's the general discussion whether uneven fights should be a thing: various arguments on both sides (where I would agree with those who say no fight was ever equal in reality). Then there's the issue of people abusing flawed mechanics to get an advantage, for which I think we'd need an entirely new tagging/reinforcement-system that ensures minimal possibility for abuse. I've posted a suggestion in this thread - and I encourage people to come up with their own and improve upon mine if they like it.

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I don't like the new ram leaks either, but if the slowest brick in the game with shredded sails manages to ram a Trinco, it's because the Trinco player allowed it. And the Santi player probably turned off survival to make sure you won't get to capture the ship. He would have sunk in this case before the patch as well.

As for the other examples, I fail to see how any of these relate to 1.5 BR. If you're sailing closely together, you can tag and make 22500 BR vs 10. Only the initial tag applies. This BR limit helps with people from all over the place rushing into a battle and piling in, especially from  ports and finished battles.

 

Yeah, you are right, it was the fail of the Trinco. I never thought it would be the opposite. It is just about how fast those both ships got down.

Especally such a big ship like the Santi needs to take a lot more water than a small ship like the Trinco. And the Trinco even tried to survive but it wasnt possible. Those are the thinks I'm marking right now.

The BR. difference was defined later on. Please read it to the end!

 

 

You defeated a larger fleet than your own with no losses, and you're surprised after that battle no one wants to fight you? I'd attribute this more to the fact that there's no more free ship PVP rather than BR limits. If they wanted to tag you with 25 players, they could have done so by sailing together. Odds are they didn't have enough to take you on, and no one felt like throwing away their ship on their own as you've shown you're sinking solo players just the same.

 

Again, you don't see the point. Yes, they lost the fight and I can totally understand they didn't tried it later again. Furthermore, camping in a port was a used tactic earlier. But with this patch, you only make it happen even more. That can not be the sense of it.

 

 

What did you expect, wave after wave of enemy players for you to sink all day long? You didn't get that before the patch either. Certainly not against the Dutch.

Seriously, it was never about what i expected to happen. It was about, how the game is running right now and how the patch directly curbs the PVP content. That was just a example given!

If I want just to fight "equally" I will move to WOW.

Edit: P.S. They got a few more players after their failed engage and switched to bigger ships (at least 1 Pavel seen), we switched over to heavier ships too, to fight them but it seems like they didn't want to anymore we got to 3rd and Constis instead of Frigates and Trincos.

Edited by Twig
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Sorry this is just bullshit :huh: (I don't find other fitting words to describe it)

+1

No more 8x 3rd rate waiting in port for gankers to catch the bait. All you need is half of the brain to stay in pull range. This patch is a godsend for any organised group since in the worst case you'll just end up in an even fight which isn't really even if ganked person wasn't prepared for it and reinforcements are just random players.

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After a bit of sailing around, I have to say I'm very pleased with the land in battles thing, except for a few AI quirks, like traders trying to run themselves aground on a leeshore. It did prevent me from doing my little stern weave to grind down the crew, but that shouldn't be the norm and hope it was a one-off or else gets fixed quickly.

 

I do not like the new more clever AI, but that's just because I am too used to the dumb bots, so even though it's making my life a little harder, I'll mark it down as a plus. No more brain-dead grinding of missions XD I like that I don't like it.

 

I also do not like how the new leaks mechanics affect ramming. It is now nearly impossible to recover from a ram shock, and I already lost a couple of cutters after accidentally ramming Lynxes, which doesn't seem right, or maybe I was spoiled by the previous system ?

 

The ability to get admiralty orders for any rank is a big plus as well, allowing players to use smaller ships for missions to get out of the grinding progression for a refreshing change. It'll also help with players switching servers who'll now be able to run missions based not on their rank but on what ships they can afford on the new servers. Smart move devs !

 

Still not pleased with the no NPC capture thing. Perhaps we can work out a compromise, allowing capture up to a certain rate or limiting number of weekly/daily captures, by ship number or by combined BR, limiting capture allowance to a Pavel or the equivalent worth in BR per player per week ?

 

Not too fond of BPs not dropping for crafters who've already learned them either. It's killing the BP trade market and also removes a helpful boost to unlucky crafters with low BP drop rates. With the new no-capture system calling for more people to get into crafting, being able to "transfer" knowledge by selling BPs you already know would be a better choice IMO.

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For crafting... it would be better if, once a ship is captured and sent to admiralty, you'd have a chance to get the BP (because your shipyard master is going to repare it before selling to the Navy), so it solves the problem of BP drop in someway, and maintains a storic accuracy

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