Jump to content
Game-Labs Forum


  • Content Count

  • Joined

  • Last visited

Community Reputation

91 Excellent

About VonBarb

  • Rank
    Able seaman

Recent Profile Visitors

637 profile views
  1. So I've just learned... I F11ed it as well, so you can go ahead and disregard that as well.
  2. Oh b*gger . When did that happen ? First time I'm reaching that number of ships since wipe...
  3. Nope. I'm trying to teleport without the ship, using the 'Teleport' button in the 'Outposts' section. One ship in Morant, 4 in KPR, so docking space shouldn't be an issue. The message I'm getting is ' Cannot teleport - Need more space in docks to leave current ship' Sailed back to KPR and tried again with a Pickle this time, same message. I tried buying a Basic Cutter in Morant to sail from Morant, leaving the Pickle behind, I get a message that there are no more slots available... I have 6 ships in total. 5 Docked in KPR, one in Belize, and one I can't leave behind anywhere, no matter what type. Are docking slots now shared between all outposts ??
  4. Maybe it isn't a bug, but I havent been able to find anything about it in the Wiki : Docked with my Aggy in my Port Morant outpost, trying to TP back to KPR, I get a message saying that there isnt "enough dock space in current outpost", despite the fact I only have the one Aggy in Morant and nothing else. I've been able to travel back and forth between my KPR and Belize Outposts, leaving ships behind in both. Is it something to do with Aggy being a 4th rate ?
  5. Looking at the numbers on the wiki page, the Wasa looks like a super ship. Faster, more HP and thicker than most other 4th rates, with more punch than the 3rd rate and a much better turn rate. Those perfect stats seem too good to be true, so I feel like I have to ask : Where is the poop ? Does this ship have weaknesses, and what are they ? I remember when the Inger came out everybody was hyped about the awesome firepower, before finding out it was really a glass cannon. Is it the same with the Wasa ? It certainly doesn't look that way based on the numbers alone. So, Wasa captains, feedback please, what do you hate most about your brand new Swedish 4th rate ?
  6. I know t's taking a lot of flak from people who still struggle with the concept of early access (check the Steam comments section) but I for one kind of like the current UI. It is simple, sober and functional. I'd hate to see wood-and-brass frames or ink-on-parchment style fonts to make it look more POTCBS-like.
  7. Not a bad idea at all, only if gameplay mechanics are similar enough between titles in the franchise, which doesn't appear to be the case here.
  8. That sounds like a multiplayer game to me. Fine I guess, as long as you don't make it too much like 'World Of Whatever' or don't make it unplayable for people who can't afford to dedicate their entire lives to it. I do like the idea of being able to design your own ship, which is a feature I would have loved to see implemented in NA. I'm also excited to see turn-of-the-century ironclads and dreadnoughts get some attention from the video games/simulations industry. Good luck with the project, reall yexcited to see where this might be going, please do keep us posted !
  9. Basically Assassin's Creed naval phases turned into a full game. An aracadish fantasy trying to fill the void left by Disney's unwillingness to develop the POTC franchise into video games. Blah blah blah Pirates, blah blah blah pirates... Bruno and his Chanel RPG looks more fabulous than any of the rubbish tryhard Ubisoft keeps throwing at us every year.
  10. I'm all for an insurance system. I have been wanting one from day one, and even more so with the new system. The grind for money - that has become much worse with the new patch - will bore out all but the most dedicated players, The price of guns FFS ! I'm personally all out of PvP until the grind gets nerfed. I have better things to do with my time than grind for a whole week in a BCutter, only to get everything blown out of the water in minutes and go back to square one.
  11. VonBarb


    Funny how people chose Pirates and expect everyone there to be nice and friendly team players with the best interest of everyone in mind. Like that's what pirates were ever about...
  12. VonBarb


    Devs, please read carefully and take note of this blatant example of the new TP restrictions creating LESS PvP. BTW, the cutters that ran were likely fireship fitted
  13. IF there are crafted ships to buy... Currently it seems there aren't much, and there probably won't be as many as there used to. I'm a lvl 50 crafter, and I haven't even bothered with starting to craft again, simply too expensive and complex at the moment. This situation also disproportionally affects the PvE server, for the reasons stated above paire with the lower player count.
  14. Doesn't make much sense that you can earn XP from casually getting a couple of broadsides in a ship that someone else ends up sinking, but cannot when you put in the time to carefully demast and decrew it then take the risk to board it. I can understand no Gold reward for capturing ships (you get the loot, you get the ship) but XP rewards for captures should be calculated the same way as kills.
  15. He does have a point though. They removed the ability to capture NPC ships to prevent people from getting too rich too quickly grinding the hopeless AI, and because they want every aspect of the game to be 100% player-driven. Unfortunately there simply isn't enough people playing to make it work. Numbers went up after wipe, but they are still only 10% of what they were a year ago. Everything is scarce and expensive, and everything feels like too much hard work for too little gain. Give us back the ability to capture at least trade ships (LGV and Indy included) and make them worth our while to pursue.
  • Create New...