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VonBarb

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Everything posted by VonBarb

  1. So I've just learned... I F11ed it as well, so you can go ahead and disregard that as well.
  2. Oh b*gger . When did that happen ? First time I'm reaching that number of ships since wipe...
  3. Nope. I'm trying to teleport without the ship, using the 'Teleport' button in the 'Outposts' section. One ship in Morant, 4 in KPR, so docking space shouldn't be an issue. The message I'm getting is ' Cannot teleport - Need more space in docks to leave current ship' Sailed back to KPR and tried again with a Pickle this time, same message. I tried buying a Basic Cutter in Morant to sail from Morant, leaving the Pickle behind, I get a message that there are no more slots available... I have 6 ships in total. 5 Docked in KPR, one in Belize, and one I can't leave behind anywhere, no matter what type. Are docking slots now shared between all outposts ??
  4. Maybe it isn't a bug, but I havent been able to find anything about it in the Wiki : Docked with my Aggy in my Port Morant outpost, trying to TP back to KPR, I get a message saying that there isnt "enough dock space in current outpost", despite the fact I only have the one Aggy in Morant and nothing else. I've been able to travel back and forth between my KPR and Belize Outposts, leaving ships behind in both. Is it something to do with Aggy being a 4th rate ?
  5. Not a bad idea at all, only if gameplay mechanics are similar enough between titles in the franchise, which doesn't appear to be the case here.
  6. That sounds like a multiplayer game to me. Fine I guess, as long as you don't make it too much like 'World Of Whatever' or don't make it unplayable for people who can't afford to dedicate their entire lives to it. I do like the idea of being able to design your own ship, which is a feature I would have loved to see implemented in NA. I'm also excited to see turn-of-the-century ironclads and dreadnoughts get some attention from the video games/simulations industry. Good luck with the project, reall yexcited to see where this might be going, please do keep us posted !
  7. Funny how people chose Pirates and expect everyone there to be nice and friendly team players with the best interest of everyone in mind. Like that's what pirates were ever about...
  8. Devs, please read carefully and take note of this blatant example of the new TP restrictions creating LESS PvP. BTW, the cutters that ran were likely fireship fitted
  9. He does have a point though. They removed the ability to capture NPC ships to prevent people from getting too rich too quickly grinding the hopeless AI, and because they want every aspect of the game to be 100% player-driven. Unfortunately there simply isn't enough people playing to make it work. Numbers went up after wipe, but they are still only 10% of what they were a year ago. Everything is scarce and expensive, and everything feels like too much hard work for too little gain. Give us back the ability to capture at least trade ships (LGV and Indy included) and make them worth our while to pursue.
  10. I almost forgot 'The Day I Stopped Being Afraid of Renomées', when two Frogs in Rens tagged my LGV at very close range (wasn't paying attention) in OW. I managed to dodge their attacks and evade them, long enough to escape the battle, where they were greeted by fellow Brits who had come to my aid. Being able to survive two seasoned hunters in fast frigates in a battle that started with such terrible odds against me was a magical moment.
  11. Magical moments for me : - Back when we used to navigate without coordinates, everytime I guessed my position correctly and made landfall exactly where I wanted. Also, trying to and failing. I miss that sense of being lost and finding your way again. - My first battle with SoLs. I was sailing a Merc, and at some point found myself cutting across the front of the formation. Looking at all those menacing ships coming right at me... Thankfully I was ignored for mostof the fight, until I was put to use tagging a 3rd trying to escape. He demasted me and nearly sank me with a single broadside, then got away XD - Getting my first Belle Poule. Charging through a mixed fleet of Trincs and 3rds, carros ablaze, and emerging on the other side with barely a scratch and a couple of assists to my name. Fell in love with that ship there and then. - Still on the Belle Poule, stern camping a rat Trinc so hard he finished the fight with just two working guns. - Back when the Pirates (SORRY) had invaded most of Jamaica, I got to take part in one of the Liberation Armadas. Litterally hundreds of ships for several simultaneous PBs and corresponding screening fleets. Sails as far as the GPU could render. Awesome sight. - Solo hunting with my custom playlist of mixed 'Master And Commander' and 'Lord of the Rings' soundtracks. - During one of the infamous "Morant Point Raids" the Pirates and Danes would pull off on a daily basis, my Pavel got sunk by a group of Pirates in 2nds and 3rds. I sailed out again immediately after spawning back in port, just in time to join the revenge gank battle. Once inside, I managed to track down, single out AND get the kill on the guy that got the kill for me in the first battle. Instant revenge - Putting 12 leaks in an Essex with a single broadside from my Ingermanland. He never recovered from it and sank. - Getting 12 leaks in my Pavel from Pirates, and no sinking (somehow) - Trolling a Spanish Constitution in my Basic Cutter for a whole 40mn before he was finally able to demast and ram me. Managed to start two fires in him before I sank jejeje. And many more...
  12. I was afraid that would be the case. Goodbye quick hunting out of Free Towns in enemy waters. Hello Aimlessly Sailing Around Jamaica my old friend.
  13. Sounds like a completely different game from what it was when I last played. Will have to see how it plays out when it comes out. Three things I can already say I am not happy about : - Increased Forts effectiveness - At least with the current forts density. - Restrictions on transport between outposts - Can we still jump to outposts or does the restriction only apply to moving ships / items ? - Encouraging the use of NPC fleets - #Nofleets. I'm still eager to start fresh when the patch is finally released. Take all the time you need, you probably won't get a second chance.
  14. I'm no programmer, let alone AI specialist, but it seems to me adding an artificial aiming delay to the current AI system would nerf them completely. Having been developped from the start with no aiming penatlies, the system would have to be entirely re-made from the ground up, and why this would be worthwile IMO, the devs probably have a lot of other things to fix, sort, and build from scratch before that.
  15. I believe the current progression system is working fine. I started playing as a complete sailing noob, and enjoyed the Cutter because it let me explore the world and experience the combat system without requiring any manual skills to sail and fight with. The few hours I used it got me hooked to the game. Then when I knew I wanted to invest some time into learning some skills, there were the Brigs, with their two masts but forgiving handling characteristics and different profiles. New stuff to learn, personal preferences to define, but still mostly lots of fun for a noob. Then when I thought I was getting a little better (less helpless rather) I moved to 5th rates and opened a whole new can of worms. Big ones, small ones, fast ones, agile ones, tough and fragile, each requiring learning and practice to sail efficiently. I moved through all of them, changing as my rank and max crew increased, so that by the time I got to 4th rates (at the time that was just Connie) I had sailed a number of very different ships, learned tactics for each of them and had acquired a decent enough grasp on what combat in this game was about to not get entirely recked all the time by the POTBS veteran crowd. Playing with sailing ships might be second nature to many sailing games veterans, but it's a lot to take in for others, and it takes some learning to do it right. In my personal experience, long progression through different ship types of increasing handling difficulty allowed me to build up my skills so I could hope to compete with or not hinder veteran players, without the steep learning curve ever outweighing the fun. It also creates a moving goal, something for new players to work towards, other than "surviving a 1v5 trinc gank", "not get yelled at in PBs and shouted out of screening battles" or "have a meaningful contribution in an Event" that seems to have become the norm since I made RA and would be all that complete beginners starting out in 5th rates would have to look forward to these days...
  16. That's a very interesting list of ships, all with good reasons to make it in game ! I fell in love with Fama the second I laid eyes on her, so she gets my vote of course. Love the Polacca and Xebec ideas. I know next to nothing about those ship types, but I like the idea of different sailing profiles to add to the currently available 'square' and 'fore'n'aft' options. Muiron would be my last pick in the list, but her historical sigificance and the words 'blockade runner' should definitely earn her a place in the list time/ressources allowing. Besides, the more frigates the better
  17. It's been a long time since the last, but today you're owed a big one : Thank you Devs ! It is nice to read some good news once in a while, and this certainly made my day. I'm glad you could listen past the howling of the PvP-or-Nothing crowd.
  18. This decision to pretty much remove PvE from the game (if attacking smugglers is the only way from now on, PvE will pretty much be limited to 4th rates max) makes me wonder what Valve's stance would be on early access titles that completely remove features that were implemented at the time of early release and repeatedly clearly stated as being part of the game design. I supported a project that offered both complete PvE and PvP options for all nations, and now it doesn't anymore. We contriuted money to help with the development of a project and now the devs are making a conscious, deliberate effort NOT to deliver on the initial promise. No unforeseen development issues, no technical obstacles their current budget doesn't allow them to overcome, no over-the-top groundbreaking feature they probably shouldn't have promised, just plain old 'Nah, we're no doing this anymore, scr3w you we don't wanna'. Is NA being developped by Nigerian royalty ?
  19. He does have a point though. Most enjoy the thrill of fighting humans, others simply want to watch other people's world burn. I don't know if the two can ever be reconciled.
  20. So no free towns ? So let's say I have a new ship I want to take on a test run, or I want to practice my carros with on some 'floating barrels' without risk of seeing half a dozen rat Trincs invade my instance. I'll have to sail all the way to said PvE zone for that, making the possibility of said Trincs invasion a definite certainty ? I can understand wanting to close down the PvE servers to prevent people from ranking up there instead of on the PvP server (and I plead guilty as charged, I hit RA in PvE waters) but closing them down completely ? Yet again implementing restrictions for some type of players. Besides, with the waning interest and the dwindling player base, wouldn't it make more sense to close down the PvP servers and use the PvE as a testbed for an offline version of the game to try and salvage what can be and get some returns on the costs ? I troll, of course, but then again...
  21. This. Banning alt accounts simply because they are alts, regardless of what people do or don't do with them would be a big mistake, with possible legal consequences for the devs. How about removing the hard one-char-per-player limitation instead ? In the current system we only get to invest in one nation and end up being stuck with it lest we lose a lot of progress when switching. What if I rushed into the wrong nation and the others are having more fun ? I created my Alt at a time when you couldn't sail 15 seconds out of KPR without being swarmed by rats. All I wanted to do was sail around and play, not sit around in port trying to get a large enough group together with the couple of hours or so I had to try and enjoy the game.
  22. #Nofleetsfornavalwarfarecaptainsnotforthetradercareerpath
  23. This type of career where you get the perks without the restrictions would make sense if you could play as your officers. The current 'characters' would become families or dynasties in which one son joined the navy, the other became a merchant etc... That would mean an in-depth rethinking of the character system and how we envision it. We could get a last name and be able to create a given number of 'brothers' or 'sons' each with their own name and a different career path to choose.
  24. This game seems to be rather CPU-intensive, but a current series mid-range CPU (Intel i5 or i7 series 6 or 7) should do fine. GPU-wise, any current high-endish gaming GPU (Nvidia GTX 960 series or above) should do. Concerning RAM, I really couldn't say, but these days it wouldn't really make sense to have less than 8Gb on a gaming rig. To illustrate, I run it on a GTX 1070 with a 5 year old i5 2500k at max settings and get a pretty solid 40fps in all situations, never reaching 60 though. Upgrading the GPU from a GTX 660 ti allowed me to max out the options while still gaining FPS, but the improvement was marginal compared to other games, which leads me to believe my ancient, CPU is to blame for the less-than-perfect performance.
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