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About Harsh_Winter

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    Країна де розробляється гра.

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  1. A minute ago I asked in a clan chat and got a reply: "white oak white oak". Hm. Are you sure?
  2. Hi! I am sorry for off top(Lol) But what is the best type of wood for PVP Hercules? Teak/White oak planking? What is the best type of wood for PVE Hercules then? Live oak/White oak planking? I think we both need speed and endurance in PVE but not as much speed as in PVP, so Maybe Oak/White oak planking is the best option for PVE Hercules? What do u think?
  3. So far I made a conclusion: AI's weak spot is musket fire. I should rework ship mods with muskets. I dont know how but ai is always short on muskets and he suffers big losses no matter what.
  4. Mr Texas attached same scheme I used making my youtube guide for Naval Action in my language(There is no guides for Naval Action in my language so I had to do some. Had.) I am always used it now i Just know that nades vs attack will mean insta attack win. I cant find a barricades mod in admiralty. Why? Are you sure? Explain me in 1 simple sentence: Why his nades attack 2 times better than my Melee charge with marines and Melee mods. Cuz this is what I do not get, so I asked you: Why "rock paper scissors" is not working anymore? Explain me like I am five. I dont think barricades su
  5. To start with, I practised boarding a lot before wipe. Now something is not working right. We all know that marines+ training+melee buffs + attack/counter attack while enemy use grenades will mean your insta win. As you will slay 1/7 up to 1/4 of enemy's crew. He will get shock and lose next 2 rounds. Hooray vicory and stuff. Tested this on brig vs brig. Working perfectly. But when I came to 5th rates everything changed. Like something went really wrong. Look at the screenshots. Attack versus nades = my heavy losses. Same for Attack versus brace. I tried to use nades vs his att
  6. Same shite again 1 agamemenon vs 4 snows. Lads arrived too late. RIP my agamemnon. (Ofc snows wont go side to side) Who even play fair fights now? If I will find out how to use MONO for CE i will redo cannons damage from 130 to 2000 or so. So I could sank them with my Rear and Forward guns. As they were always on my back and noone was covering me. Just stupid cuz in real life my Aga would crash them and it would be a lot of fun. In game however, where all the values are well... broken... I could solved this by at least 1 snow on my side.
  7. SO maybe we should just make battles always visible and always joinable again? This will balance a lot. Plus 5 seconds tag. + 30 seconds tag cooldown. It will improve a lot. Players will stop flooding 'attack' Also ratties wont keep attacking and closing battles the same time. 5 seconds invisibility only. No 'need for Speed' effect. Whats wrong? THis invisibility never helped me as I never trying to be a 'Smart nasty fox' It's ok to flee, yes. But it is not ok to rape 1 player outnumbering him/etc and than hiding from his buds. Not fair. You did this? Stay and fight. Or try to run wi
  8. It does mean nothing if some players are hiding and striking you with higher numbers. Leaks as critical is a really good idea. Cuz right now you can easily say from the beginning: will you win this battle or lose. Shouting? What? Mate I am playing here for half a year now and judging by experience I had for this time. Not yesterday, not a month ago but for a whole time. Stop your foul prejudice. I am cool. Game is not. It can be however. All of these ideas should be implemented - otherwise no online. Can anyone explain me word "Gank" cuz vocabulary shows nothing. :\ Your language is bru
  9. As this title says we have to rework PVP completely. >5 Seconds invisibility after battle >No "need for speeed" buffs after battle. >Posibility to join battle no matter when did it start. Result : No more tagging ratties hiding in the nearest bay. Damage system: Now 1 leak can literally sink you ship! Fun! (% critical hit) I dont want to play with cowards/against such players. They are boring and dumb. Not even going side-to-side like gentlemen, instead they usually dogfight like my Husky chasing his tail. Is it so hard just to be fair and straight? No wa
  10. sometimes, 85 angle not enough, you cant predict everything. Even I cannot. Cuz my intuition is a legend. As I write above - it's not about playing manner but about ultra accuracy. Bot never miss on big distance, that is weird. Always aiming like less than a second. I'm not playing low level ships, as for me - frigate is a big boat, ye? Dont nerf, just fix. In a fleet battles, actually, bots win always thanks to my allies are stupid and blind(shooting me, ramming me with no reason,blocking an enemy from my shots,etc) plus their high accuracy and smart moves. If u damage ai's l
  11. As far as i get it - We need only level to craft now. I hope lvl system wont change. Like 20 level = Renommee etc
  12. Greetings, Closer to case - we have fast and heartless AI wich need 0 seconds to aim and 0 seconds to count the angle/speed/distance/waves/penetration. Moreover ai is incredibly overpowered on 200+ m distance. Even though AI is bad at a close range - it is good at shooting on a big one. Thread is not about sailing or tactics, cuz tactics against AI is always the same atm. Get as close as you can, dodge and shoot. We should make ai less accurate. Cuz 23 hits out of 23 on 200 m. are too many. Very good aim. Add some time to aim(bot aim is 0 secs atm) at least 2 secs or more
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