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This is a topic for work in progress shots and stories about the game we have been tinkering with for the last 3-4 months These are very very early WIP on the images that are generated for the ship recognition books from the 3d ship designer, that will give players full control over the ship design and visualize it all in 3d. Player will be able to place main turrets, secondary turrets, casemate turrets, superstructures, masts, funnels, and decide on the shape of the hull, armor, barbette placement… All having historical constraints naturally limiting the players from creating strange and impossible monsters. All affecting ship performance in combat and movement. If we are able to achieve even 50% of what we want this will be a revolution in battleship games. Hope you enjoy it. Sorry for lower quality of the recognition book drafts but we can't show the rest.
Hello, first of all I wanted to say that I've been playing the game for a couple of days now and I absolutely love it. This is already my dreams come true, I can't wait for the campaign and future updates. But as a boat fetishist I wanted to ask about two things; Quadruple turrets? I think it'd be a good addition, in the end the whole French battleship doctrine created to counter the Regia Marina was centered around the quadruple turrets in superfiring pairs on the bows of the ships, like in the Richelieu class. Advanced Fire-control systems? Iowa would be the best example of what I mean by that I believe, instead of optical rangefinders she was equipped with Mk.38 GFCS which allowed for radar rangefinding and great automatization of the whole process and greatly increased accuracy. The night-time engagement between Kirishima and Washington at the distance of nearly 17 kilometers would be a great example of that. Naturally, I understand that it's only an alpha but I wanted to ask about the general idea about the future of the game, if the developers have those two things even in mind for some kind of later updates. Cheers.
I saw a loads of vids of this game, following The History Guy channel on YT. And came to such ideas: 1. Hull form customization. In game you got bolted on casemate deck and just can't do a flush-deck ship. Which is wrong for such classes like - BB, CA/CL, DD's. Also casemate placement ad adding more casemates decks and even casemate forming would be nice to have. 2. Superstructures customization. In game you got pre-builds, where you just can't effectively use space what was crucial in real life. I hope later in Beta that would change and we got option of building superstructure by our self an chose masts on it. Atm in game "yamato-tower" is top and actually I can't change british, american, german, french or either designs. 3. Machinery/Propulsion placing. It's another "stone" that hits a ship customization due misplacement of turrets for some designs. Btw there is an machinery that's forgotten, and I talking about Steam Turbine-Electric Gear/Propulsion. That actually save weight and make more rapid acceleration like Geared Steam Turbines. 4. Turrets Customization. We all know that French have "quads" of 380mm guns, and not just these. I suggest that all turrets must be customized, and stats be calculated during turret design(spread, weight, turning speed, accuracy, loading speed/ROF) 5. Torpedo Tubes Customization, and torpedo ammunition customization. ATM we got three types of torpedo propulsion instead of four. We can't chose warhead weight, fuel amount and etc., to get best bang-per-buck of torpedo. That actually makes TB/DD performance poor in game. 6. Armor placement and design scheme customization. ATM we just level armors by types, thickness but not by where and how it's placed. Which gives not a relevant protection(overprotection) and does not save weight, and some way doesn't protect well. Literally you can't go "all or nothing" scheme. 7 Would UA-D be an MMO Strategy/Sim? It's more the question. I hope yes, and we got finally the Game where you can build your Fleet/Squadron, cooperate with players against other players.