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Showing results for tags 'battleships'.
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This is a topic for work in progress shots and stories about the game we have been tinkering with for the last 3-4 months These are very very early WIP on the images that are generated for the ship recognition books from the 3d ship designer, that will give players full control over the ship design and visualize it all in 3d. Player will be able to place main turrets, secondary turrets, casemate turrets, superstructures, masts, funnels, and decide on the shape of the hull, armor, barbette placement… All having historical constraints naturally limiting the players from creating strange a
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Hello, first of all I wanted to say that I've been playing the game for a couple of days now and I absolutely love it. This is already my dreams come true, I can't wait for the campaign and future updates. But as a boat fetishist I wanted to ask about two things; Quadruple turrets? I think it'd be a good addition, in the end the whole French battleship doctrine created to counter the Regia Marina was centered around the quadruple turrets in superfiring pairs on the bows of the ships, like in the Richelieu class. Advanced Fire-control systems? Iowa would be the best example of what I
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I saw a loads of vids of this game, following The History Guy channel on YT. And came to such ideas: 1. Hull form customization. In game you got bolted on casemate deck and just can't do a flush-deck ship. Which is wrong for such classes like - BB, CA/CL, DD's. Also casemate placement ad adding more casemates decks and even casemate forming would be nice to have. 2. Superstructures customization. In game you got pre-builds, where you just can't effectively use space what was crucial in real life. I hope later in Beta that would change and we got option of building superstructu
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- ultimate admiral: dreadnoughts
- battleships
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