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Niels Terkildsen

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Everything posted by Niels Terkildsen

  1. Another issue that there might be with my suggestions is that there seems to be a limit to the total amount of ships the servers can handle (from what I've read). Well, firstly the fact the player crew and ships have to be used limits the possibility of spam; secondly I think most people would prefer to cut down on random OW NPC spawning if room was made for hauling contract ships (one is random and without an impact on economy, the other is meaningful and player created).
  2. The reason that I put in the pretty strict contract rules is to prevent abuse and scamming. Of course, you can just fill in a trivial compensation amount at your own risk; hopefully the players will figure out where the risk/reward balance is, and how much people are willing to sell their time for, etc. One thing I would like to see though is personal contracts, so you can bypass the public contracting; in that instance it could be a lot more flexible. Likewise within clans. I did consider the postal service and similar things, but I concluded that it would just artificially inc
  3. One thing that has bothered me for a long time is the lack of immersive life and meaningful activity in the OW. What I'm going to propose is something that will hopefully make even those "dead" NPC traders interesting to OW hunters, and at the same time something that may appeal to the aspiring merchant mogul. Traders all know the bore of sailing for a long time in the admittedly rather dull OW of Naval Action, and OW hunters all know how unsatisfactory it is to capture NPC traders even if they carry valuables, simply because it has no impact on enemy players, therefore I propose h
  4. I'm amazed nobody mentioned the PiratesAhoy! so called "Build Mod" or "New Horizons" for the 2003 game, Pirates of the Caribbean (a.k.a. Sea Dogs II). I'm sure quite a few of you must have heard of it or played at least once upon a time. It's still being developed here, and is, I dare say, the best single player AoS game out there, with tons and tons of content - and you can play it however you like: arcade-ish or realistic. I'm currently trying my luck as a smuggler which is high risk high reward (got my favourite officer killed, and almost died myself, last time I tried selling on
  5. That deals with the "immersion", Great! But what about the entertainment? I mean, for me immersion is part of the entertainment, but I know that is not true for everyone.
  6. One of the least immersive parts of the game is the OW travelling. Unfortunately it's also one of the things you have to spend most time doing. I've been dreaming of a non-instance game where everything takes place in the current battle sailing mode - but perhaps I'm just a dreamer and it won't work (unless perhaps for a single player game)...
  7. Loving that sharp bow! It's nice to see some of the old style carrying over to later ships (even though that lateen may not be practical). I can't wait to see one of these beauties in game!
  8. It has a distinct American look to it somehow... Not really my cup of tea... Anyway, I think we need more 3rd rates rather than 1st. (This should also be posted in the shipyard section of the forum, not here).
  9. The only real issue I see is that frigates have too much thickness currently. A six or nine pounder should be better at penetrating at least medium sized frigates.
  10. Which is why there are so few "good" PvP'ers (those that are willing to and can spend the time to get all the best mods). My suggestion was a way to counter this by giving a fair chance to those that don't have the luxury of rare drops, etc.
  11. Sure, I can agree that there should be more cheap mods around; that'd make the suggestion even stronger. You're right about Gazelle, it requires more sailing crew - a very minor malus in my opinion. How about Optimized Ballast then? It's only got positives, and it's piss easy to get.
  12. Gazelle doesn't have any malus afaik. Anyway, that's beside the point. Sure, you can optimise by using the expensive/rare ones (since you get less malus, and can use your slots for other things - but these also have a limit to their effect, meaning any bonus you get will be within reasonable values), but you can't reach a 10% speed increase by stacking expensive/rare mods anymore, so in most areas you'll have an even playing field, only slight advantages in other areas by using the expensive/rare modules.
  13. There are plenty of cheap speed modules for example, and if you can reach the max increase with a Gazelle Bow Figure, and Speed Trim, then there's no real need to search for e.g. Bovenwinds Refit unless you want to use your Knowledge or Permanent slots for other things.
  14. Multiple durabilities again? No thank you! Clearly the modules are much more valuable and hard to get than the ships. I think an easy solution to this problem would be: Limit the max amount of bonus you can stack for each modifier (e.g. max 3 or 4% speed increase with mods). This would make it possible to reach the same values using two or three cheap modules, as when you're using one expensive/rare one: i.e. you don't have to search for ages to get modules that enable you to be competitive in PvP, and we won't see completely ridiculous module stacking. EDIT:
  15. Damned... and I'm complaining about the zones in Danish and Swedish waters!
  16. Yes. (But keep them for low rank players, like suggested earlier - those were the ones we got them for in the first place as far as I can remember).
  17. I'd go so far as to say that all reinforcement zones are too big. Having only experienced the Danish and Swedish zones lately, however, I'll only attest to them being very much detrimental to traditional privateering business, effectively including 5-7 ports within proximity of both Gustavia and Christiansted, thereby making safe pretty much all the basic material production and hauling for these nations, and banishing hunting to the outermost fringes of both Danish and Swedish waters. As if the forts weren't enough of a deterrent already... (At least they make more sense than having a private
  18. OP: You definitely have a point with the book drops. It's quite clear, in general also, that grinding NPCs with your SoL gives you so much more than trying to go out and look for PvP in a 5th or 6th rate for example; most of the time you end up with nothing to show for your effort. I suppose another solution could be to simply make RNG-drop books available for PvP marks. EDIT: And in the meantime make non-RNG-drop items that are now only available for PvP-marks, available through either Combat marks or RNG-drops... And only have cosmetics items exclusively available for PvP marks.
  19. Should be reversed. EDIT: Oh, sorry, didn't see you were British. I suppose that could be the situation around KPR.
  20. Surrender should definitely not be a way to deny PvP-marks. Surrender is a bit of an oddity now: it used to be viable to surrender before, as you minimised your crew loss (will you still save your crew? Haven't surrendered in a long while) as well as your officer lives - now it just spoils the attacker's gains, without any major benefit to the surrendering party. I'd personally like to see surrendering being a natural thing to do if you have absolutely no chance, or after a prolonged fight where you were worsted - instead of all these ships mindlessly sinking. Give full rewards to th
  21. Just watched the battle now. OCEAN was on the back foot from the start, with a few mishaps keeping them behind all the time, but the comeback was almost complete after they sandwiched the Cerberus (Findus), and SeaWolf was allowed to 1v1 Yordi in fine wind-dancing display - but then managed to get boarded by the sinking Pirate Cherubim... Well fought!
  22. Thank you! I think you will find that the ſ (long s) was used both in the beginning and the middle of words, the exceptions being, obviously, when capitalising, and sometimes in compounds and the like - words such as successful where it may be written "ſucceſsful" (where the first part is ſucceſs, and that is how you write double-s when in the ending of words). Example: It was also used in a similar manner (with slightly different rules) in fraktur (in Germany and Denmark for example). Ruffians is glorious indeed ^^ EDIT: See the issue from Friday the 23
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