Jump to content
Game-Labs Forum

Catastrophy

Ensign
  • Posts

    22
  • Joined

  • Last visited

Catastrophy's Achievements

Landsmen

Landsmen (1/13)

7

Reputation

  1. Concerning high wind and sea: I've heard that sailships rather reduce their sails in storm conditions. I've also heard that ships would rather sail around or stay in port, the smaller - the more likely they are adversely affected by heavy weather. So I don't think heavy ships go faster in heavier weather - it's rather who can go through heavier weather at all. And in really heavy weather I don't think any ship of that time would be able to make any use of its weapons with all the rolling, waves and poor visibility - again - the smaller the ship - the more adversely affected it is in heavy weather. Of course you'd need to simplify for game mechanics and if the game mechanics don't represent reality that's fine too. The important thing is that they make things fun and balance stuff while still maintaining the spirit of the game.
  2. SoLs faster than frigates? I find that hard to believe, but I'm no sailing expert. As are likely many other players. The game mechanics need to be clearly communicated, so players can make a meaningful choice and have believable feedback in-game. Apart from that dynamic weather and other mechanics working to make small ships more viable are a good thing. More variety should beat single choice meta with I-win-ships and allows for more teamwork.
  3. I guess it's the low profile? This ship gets penetrated like swiss cheese. There is no way to make a carronade run under fire with this unless you get into the blind spot. If you don't prepare to sink quickly. I suspect it's getting double penned with this land in sight patch. Shot feels like they have serious AP right now. Experienced on oaken ship with extra planking.
  4. Not sure about this change. You can still jump single targets with a big fleet - it needs some decent cooperation and comms. However trying to join with that circle thing is counter intuitive and seems random. I was thinking: Why not allow ships to pour in as reinforcements, but have that moderated by some kind of matchmaker that decides when a new wave of reinforcements is admitted to join. If a battle is of interest to players they have still time to reach it and maybe join. Isn't this what we need? Some kind of matching people together that struggle to overcome the OW limits?
×
×
  • Create New...