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lukebigjaws

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Everything posted by lukebigjaws

  1. After some vacation, we started again our patrolling in enemy waters. Yesterday, we started our patrol near Cayman Brac, where we captured a spain Connie. After that, we received the order from Admiralty to patrol near Mortimer, and we sail with the following line up. 1 Bucentaure, 1 3rd, 1 Inger. Chasing was provided by our Ally US with a Reno. We sunk a Belle Poule and a Gross Ventre, while approaching Mortimer. Our orders were to stay away from the Pirate Capital, but we can't resist and we spent 15 minutes in front of Mortimer, while many small pirates vessels went in and out of the port, and few connies/inger refused to fight. While there, we intercepted an enemy Pavel trying to get back in the port, and we were able to capture it. Leaving the battle, we were intercepted by a Bellona (or Pavel? can't remember) and a Inger, from the Sorry Clan. They targeted us and we were pulled into battle. We applied the "Cpt Aubrey tactic", shooting from the range, and get down their sails before closing in to shoot their hull. They played well but, outnumbered and with 60% sails on the bigger ship, were forced to surrender after starting hard losing crew. See u for the next patrol. (and waiting for Torgaz to come back... he's the writer...)
  2. Yesterday we were hunting in pirates water. We captured/sunk a Belle Poule, a Pavel, a Gros Ventre. Then, we spent 15 minutes stopped in front of Mortimer, waiting for enemies to come out. We saw many going in and out, but no one is willing to fight with us. Our line up was: 1 Buc, 1 3rd, 1 Inger, and 1 Reno from our US ally. Exiting from the battle in which we captured the Pavel, with Mortimer in sight, a Sorry Bellona and a Sorry Inger attacked us: I would like to recognise the fact they accepted and even looked for fight and played also well. Unfortunately I can't remember their name. They were outnumbered and their ships are in live oak, so slower than us, and the battle outcome was they were forced to surrender. We expected a welcome pack leaving the battle, but anyone was outside so we were able to leave the patrol area without further encounters.
  3. At the moment, I can exclude it depends on my computer or any software associated to it. Also, I get in the ingame chat people complaining for the same issue. However, I involved my ISP and asked them to realign my line (it takes 24-48 hours). let's see if I have any benefit from that.
  4. In my opinion, the only way to match the OW accelerated time with the battle real time, along with maintaining some realism is the following: 1) reduce the tag circle size (avoid too much defensive tag) 2) ships join battle depending on their position in OW like now 3) if you join later, your position in Battle depends on your position in OW, but the distance depends entirely on joining time. So, example (with max distance 10km, but it can be fine tuned). ---Case A, no Social Perk, actual 2 minutes battle entry time (I suggest 3 minutes and calculations are for 3 minutes) If you join after 30 seconds, you will spawn at 900 m. If you join at 60 seconds, you will spawn at 3,3 km. If you join at the edge, 3 minutes, you will spawn at 10 km. ---Case B, Social Perk, actual 30 minutes battle entry time (I suggest 15 minutes and calculation are for 15 minutes) If you join after 1 minute, you will spawn at 600 m. If you join at 5 minutes, you will spawn at 3,3 km. If you join at the edge, 15 minutes, you will spawn at 10 km. This is my opinion and it let: - Attacking people evaluate the situation as it evolves, in case enemy reinforcements arrive they can continue attacking or flee. - Defending people can still ask for support, and as in real life it can take time for them to arrive. Once arrived, they join at a distance. The best outcome here is that: - it is a good compromise between the battle real time and OW fast time - it creates strategical decision to made in order for attackers or defenders - there is no advantages for attackers or defenders just my 2 cents, thanks, ciao,
  5. No Solution yet... is it possible that I'm the only one experiencing this issue?
  6. from the investigation, there are no bandwidth problem. During gameplay, it is never above 50Kpbs peak. I also tried to close every application or services that can eat bandwidth. No result. I'm quite sure there is a compatibility issue arise after the patch.
  7. Thanks LeBoiteux, it is strange that this occurs only after update... I had the same video driver earlier. However I'll try... and please can you help me find that thread you mention? I can't find it on the forum thanks!
  8. Hi, since the new patch, the game now freeze for half-second every 20-30 seconds. In OW it is very annoying, even if I can't understand if it affects also ship speed (seems so, but I'm not sure). During battle, it is less evident, however the ship every 20-30 seconds has a sort of spike roll. I didn't change anything to pc or to config since last patch. I opened a bug report thru F11. Anyone else experiencing this? any advice? I tried to lower the game graphics option, still no results. thanks
  9. I'm used to gank into enemy water and near their capitals, and now it happens quite often that, as soon as our battle flag is seen, enemy arranges large forces to hunt us. (fun part of the game). Indeed, it happened I uses this "exploit", especially at 2am, but I would like to see a solution. My proposal could be: - do not limit time to enter a battle by 2 minutes. Back to 5 (or a fair value), but the later you join the far you are from the battle. - if the battle is within a certain distance from a town, the battle swords do not disappear for the ships (of the nation) of that town (people from town sees the battle) - exiting from battle is fully positional, so exiting ships can position themselves where they want and without notice to external players. (can help in avoiding fleets outside) - after battle is over, you have 5 minutes. After that, you will be positioned in the OW again, at the position you have inside the battle. Imho, ganking near enemy capitals have to be risky enough, and I tell this playing mostly in attack than in defence. just my 2 cents. This makes harder (but not impossible) for people to gank near enemy capitals. This action have to be full of risk.
  10. July, 31st 2016 today, after the order of our Admiralty, we went in pirates water. In our way to Parrot Cay, we encountered enemy vessels heading N. Our battle line was 1 Rattle and 3 connie. At the end of the evening, we report no losses and 3 enemy ships captured. After passing near Mortimer, pirates came out for us, but we were able to escape and bring ships (and many bottles today) at home. Captured: 3 Inger
  11. July, 27th 2016 Captured: 1 Buc 1 Bellona 1 renomee Then we went to Mortimer and took some pictures... we blockade the port for at least 1 hour Finally, really late night, Sorry clan was able to assemble a strong fleet. We get ganked by 2 inger, 1 connie, 1 reno, 1 bellona, 1 buc, 1 santissima vs 1 inger, 1 connie, 1 pavel battle lasts long time, and my pavel surrended after 50 minutes. Just look forward to meet again our enemies and enjoy another battle.
  12. oh yes, you are right. You do screens... we do fights The list of our captured ships is however in another thread, if you may spend few minutes. And yes, we lose sometimes, it happens, and I'm usually happy to lose with good fighters, so there is nothing special in that. To be honest, my post was clear... I don't like the current situation, I prefer a more balanced one. That said, if you like flaming... give it to you ships
  13. I'm anyway much "sorry" about the situation. We were used to come near Mortimer, where we had good fights and were we captured a lot of ships of any size, up to Vic and Santi. Now it's quite a safe zone. Yesteday we spent 2 hours just to find a surprise (he started saying.. "ahaah do you really think you can capture me?" just to die few minutes later...), after that a "powerful" pirate fleet of 2 buc, 2 (or 1) pavel, 1 (or 2) inger came out from Mortimer to grab us... but it was a few minutes pursuit. It was hard to think they can capture fast ships with SoLs. Anyway it was late and we went to sleep. So, waiting that pirates can have their own story (not being a nation) I remember the good old times of taking their ships near their ports
  14. today's update: Captured: 1 Buc Esp 1 Surp Esp 1 Navybrig Pirates
  15. (sub) July, 25th 2016 Our patrol this evening is near La Habana. Our battle order was 3 Constitution. We had several encounters with Spanish Fleet, and as a summary we captured: 1 Bellona 1 Frigate 1 Gros Ventre (full, full of material) We lost a Connie, At a moment, Spanish Admiralty sent out a full fleet of several Buc and Pavel, but we managed to escape. Later, we found a Buc sailing alone, but being late we decided to leave this lucky spanish on his way. More to come.
  16. It is a good job, and I'm sure it will be even better once released, as I agree with many comments above. Sounds, btw, it's part of the immersive experience you can have with this game. But... but... there is something I really miss right now... A sound when I get a private message from someone within the ingame chat. Sometimes I just realised someone sent me a message, just to discover it was 30 minutes ago, and that information worth nothing now. So a small "beep" when you receive a private message would help a lot! Thanks I can't wait for the next updates to this wonderful game.
  17. In the meanwhile, while our RAdm Torgaz is away, just a quick update on yesterday. July, 24th 2016 During the day, our orders were to patrol near La Habana. Our battle order were 3 Constitution. We had several encounters with Spanish Fleet, and as a summary we captured: 2 Bucentaure 1 Bellona 1 Constitution 1 Trincomalee In the evening, helping our fleet to defend St.Nicholas and move to Baracoa, we also captured 1 Constitution 1 Bellona We reported no losses and few casualties.
  18. is there any estimation for getting it up again? (and yes, I know it's only an estimation and that it can be wrong, but just to have something to discuss... if it's a backbone fault it will take 24 hours, if it's a broken server maybe 10 hours...) I know you're working hard to solve the problem. thanks and ciao,
  19. We always bring the war to enemy water
  20. In the real world, there were anyway a lot of differences from this game OW engagement, so this can't be used as an excuse in favour or against that "rule". At that time, in general, the most critical thing is to see the enemy before they see you and to gain the wind advantage. If a "small" ship had encountered an enemy fleet and that "small" ship was downwind, usually that ship was sunk or captured. Over. Here you have more time, you see enemies when they see you (at least if you look around...), you have defensive tag, you can ask for help in a chat etc etc etc. Once a battle is started, Dev left it opens for 2 minutes. In the real world, the time limit was the time the battle lasted. Hours, sometimes. And if that area was full of enemy ships they for sure were trying to outwind you. It is called strategy and tactic. If you meet superior enemy forces, plan accordingly. Defensive tag. See how many enters into battle from the beginning. If there is the risk other ship enters from another direction, plan a different way. If you can't flee, because they really outnumber you, lost that dura with honor. And now, with the limitation on the number of 3rd and up going around, usually battles are much more realistic and funny than before. You choose your way of sailing, you choose how many risks you wanna take, from sailing alone in the enemy territory to don't sail at all... So, to summarize this unstructured thought, I just say: - If you put too many limitation, you will not limit gank. You will limit people to enjoy the game. The only problem is transition from OW to battle for the different time scale between those 2 instances, but 2 minutes limit is imho in the range of the right balance. - I really don't understand why in the battle you start with guns to be loaded. In the real world, usually, ships prepared for battle well before the battle begins... - positional stuff is good. - 1.5BR limit is not useful or needed just my 2 cents, ciao
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