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Found 306 results

  1. Red Banner Fleet [REDS] Russian Empire (War Server) For the Great and Glorious Mother Russia! The Red Banner Fleet [REDS] has been chartered by our beloved Tsar Alexander the Blessed to pursue conquest in the Caribbean. Captains taking up arms in our Company are offered steady pay and commission aboard some of the many freshly build vessels already fitted and prepared for the Caribbean Campaign. To join us you must hoist the St. Andrew’s Cross (or plan to do so), you must have Teamspeak, and you should understand English. Find us on our Teamspeak, fleet.red, for an interview with one of our Officers. Server: War Server / PvP Nation: Russian Empire Teamspeak: fleet.red REDS is the merger of clans PLANB, CHAOS/KINGS & RDNN/LEGO. For our freedom and yours! The Russians are coming!
  2. I would like to raise a thread regarding the economy, including all its sub-branches(crafting, hauling etc..) and the effects of every aspect translated into open world game play, particularly, but not limited to the Realm vs Realm aspect of the game. I will be taking experiences from previous games in which I have played quite a bit, and which have influenced this post; Pirates of the Burning Sea and Eve Online. Economy vs Open World/RvR/PvP Balance The developers at Game Labs, as we know, have been working on the crafting system, they plan to merge it along with the current market system and upgrade it into a fully operational economy. So far so good, but I would like to stress areas which have lacked in previous game economies, rendering game-play less fun. The system Pirates of the Burning Sea had (Initially, before they completely messed it up) was a very good balance in terms of realism and game-play necessity, what I mean is that the economy allowed for relatively easy production of frigates and 4th rates, but got exponentially harder as you tried to produce 3rd, 2nd, and 1st rates. If pirates had gone for a more realistic approach, (understand I am not a history expert) we would have probably all been sailing in even smaller ships then frigates for PvP as it would've been too expensive to take a frigate to PvP constantly. Very few people would have 1-4th rates and frigates, especially of the caliber players liked to run around with constantly-- in PvP. So I go back to the topic of balancing, between realism and the necessity of keeping the game-play fun and refreshing, because nobody would like to sail in small schooners for a long time and nobody would like constant open sea fighting in 1st rates. This is why, in my opinion, Pirates of the Burning Sea excelled at having such a great pvp atmosphere. Open sea combat, throughout almost the entirety of the game, revolved around frigates, easily disposable if you were a great captain, and not that big of a loss if you were a newbie. Which finally brings me to my 1st suggestion; 4th, 3rd, 2nd, and 1st rates should be exponentially harder to make, requiring your organization/society (whatever you like to call it) to work together to produce it. Where building a 4th rate wouldn't be that much of a hassle, transition to a 1st rate, and you've got some work to do. Sticking to this idea, when designing the economy, will keep more frigates in the open sea and increase the value a 1st, 2nd and 3rd rate have in major operations, ex: Port Battles, nations will be more reluctant or more daring when choosing to summon their beastly weapons of war. Capturing Ships- NPCs My next suggestion, and keep in mind, I have not heard anything regarding this, so it could be outdated already, and yes, I am ready to dodge fire balls just in case. Players shouldn't be able to capture NPC ships, the contrary worked fine in Pirates of the Burning Sea, but only because NPCs sailed weak frigates in comparison to what players actually used for PvP, and even then, you could not capture any 4th, 3rd, 2nd or 1st rates from NPC fleets. Yes, I know players in Naval Action would eventually be able to craft better versions of ships which NPCs used but it still would not out-weigh the fact that the open sea and port battles would suffer a massive inflation of rate ships, which I strongly believe would turn the game dull and less immersive, not giving it the dramatic feel of loss. Games such as Star Wars: The Old Republic advertised open world pvp, and it ended in massive disappointment simply due to the fact that when you died you lost nothing, you could just respawn and go back in. This mechanic strongly resembles any mainstream arcade FPS shooter out there, NOT an open world MMO. There needs to be a risk, and there needs to be hard work to acquire those ships, not essentially a grind, but still. I say this, and I do understand there would be a money loss in regards to the ship upgrades when you died in a captured ship. If we allow the capturing of ships, the devs would need to balance the cost vs loss ratio in order to make both options equally monetarily viable, taking into account the durability of bought ships. It would be a massive headache and only cause drama among the players, plus, it would make ship prices go either down, due to ship builders trying to make whatever minimal profit they can or way up in order to make a decent sized profit from the minimal sell orders. The prices could also fluctuate heavily if the developers failed to balance the cost vs loss between both methods of acquiring ships. Either way, it would discourage people from manufacturing ships. So I strongly recommend the end of capturing NPC ships, for the sake of keeping the game strictly supply and demand, based off of an economy ran by econ players and defended by PvP players. It worked well in Pirates of the Burning Sea and EXCEPTIONALLY well in EvE online, there is absolutely no doubt about it. I see no issue with capturing enemy PLAYER ships though, but I would suggest putting a very minor cap on that like PotBS had, where you could capture one ship every couple of hours. The Cycle of the Economy In an open world game like Naval Action, it is essential you follow certain rules, rules that keep the cycle of the game running. Haulers/traders and manufacturers produce ships, consumables, upgrades --> PvPers (the main consumers, who die all the time) buy the ships and equipment ---> ? D: How will players who love to PvP make a living? Once again, PotBS had an answer, not a historically realistic one, but one that kept the cycle going, and that was Marks of Victory/Trade/War. These marks were rewarded to players after killing an enemy player, the player could then sell those marks for quite a bit of money. If you haven't played Pirates of the Burning Sea, you may ask, "But who would want to buy those marks, what was their purpose?" well, in Pirates, the Marks allowed you to obtain special ships or equipment at your factions admiralty, players who didn't PvP or were simply bad at it, bought those all the time, there was a big market for them. But I am not suggesting the same should be true with Naval Action. What I am suggesting is we have a similar mechanic in place, possibly more realistic, or immersive than the one PotBS had. I am not a particularly creative person, so I invite you, if you agree with this idea, to suggest a possibility, but just for the sake of an example; players could get a document/certificate for sinking a ship which could be turned in at the admiralty for different prizes. This document/certificate could be turned in for a prize which could benefit various other play-styles; explorers, haulers, PvErs, and especially the econ people, which could turn those certificates into something that would allow them to craft better ships/equipment (Mastercraft and such) by bringing in materials from the mother country. Why would I bother suggesting this? Certainly, a PvPer could go do some econ, or grind NPC fleets to make money. Well, the one simple answer is that, each and every one of us has a play-style and I personally would hate to grind for money so that I could PvP, I'd rather do what I love and get paid for it. This has been my suggestions post, I would like to invite people to add to these if they got any ideas from it and I am completely accepting of constructive criticism. Also, sorry if some of the paragraphs turned out to be walls of text, I tried separating them as best I could. -Morgan Lacerda
  3. Strength in Unity! That is our motto, and we play to it. You need to play Games like Naval Action together with friends like us, to get all the fun out of them! All Captains are Welcome to apply to the Saint George Squadron! We are steadily growing, and are always actively searching for new members to join our great society! We try to shine amongst other clans by our gentleman-style rules, respect to others, ranking system, wikipedia, out of game rewards, achievements, cooperative actions, training and much more! The Squadron has already existed for over 15 years! Hip hip huzzay! We only require you to cooperate with our naming policy on our forums, where all the small roleplay and management of the Squadron takes place. Also, we do not accept ingame nicknames that are tasteless, violating or in any other way seen as unfit to the Squadron. Ask our officers if you are unsure! We will find solutions if you really are interested in our forum activities. http://www.st-george-squadron.com https://www.st-george-squadron.com/sgs/board/index.php We do not require you to be a hardcore gamer, or online most of the day. We have a system where you need to be active in our Forums or Discord only once a month AFTER you have passed the Patronage period. We also have our own wikipedia that is almost its own game universe already! Ours is a great clan for those who are taking it easy and just love to explore different areas of the game! For voice communication we have moved from Teamspeak to Discord. The invitation links to our channel can be acquired on our forums, or through any of our officers. S! Captains! The ‘St George’ Squadron of the White is a society dedicated to Captains of His Britannic Majesty’s Royal Navy. Squadron is already 15 Years old and still going. The oldest members still playing have been in the squadron almost long as the Society has existed. We are naval enthusiasts, gamers, keen role-players and above all passionate patriots. We will in-game play our parts with good natured professionalism, ruthlessness and chivalry. All qualities that we admire in people who may wish to join this growing Squadron. Our squadron is built on the principles and traditions of the Royal Navy. Our inspiration is of Britain's long naval history, great naval heroes and the doctrine in which they lead their men and fought their battles. We pride ourselves on our professionalism and reputation. Every member of our Squadron from Gentlemen to Sea Lords are important to the success of our Squadron, and each are imbued with a sense of belonging to a “Band of Brothers” in the great tradition of Nelsonic philosophy. Our team spirit is highly relished, and any member who has joined so far will tell you that the friendships they have gained by joining will no doubt be friendships for life. We are a diverse group, of many nationalities, cultures and ages…..but as a society we are one, and that togetherness will be our success. The Squadron was founded in February 2004 by 6 original members who met of the forums for the game Pirates of the Burning Sea. From the start they decided to build a small guild of friends rather than a large super guild. It was decided to base the Squadron on the sprit of the Nelson era as this was a time of courage, honor and allowed captains a level of initiative not seen in the rigid battle lines of the earlier period. SGS Naval Action Constitution SGS Home Page Forums
  4. Recently, Russians asked to take over Cap-Francais in order to launch a war against the Dutch in an effort to expel the cloggers from Haiti. The agreement was set to give Russia temporary control of Cap-Franc until they capture Port-au-Prince to further advance on the Dutch. The reality is that the Russian Empire intends to control the entire world. Rather than taking only CP, they are poised to consume the entire Cap-Franc regional ports. What will the rest of the Caribbean do with this information? Will other nations take heed against the dirty deals from all Russians? Will any nation be able to stand up against the Russian Horde? Will more captains leave their nation as despicable traitors and fly the Russian flag? Will all other nations simply evacuate the Caribbean leaving the Russians with nothing to do but farm their own national friends who "sail under flags of pretense" because there are no true enemies to find? What will the world do? Considering the recent massive emigration from the Caribbean, it looks as though the latter has occurred.
  5. Greetings from Military Gamers! This is an official recruitment post for MilitaryGamers.com, the world's premier multi-platform, multi-game online community for US military service members. We're always looking for men and women to join our ranks who have either served in the past, or who are still presently serving, in any branch of the United States Armed Forces. If you would like to learn more about our community, or if you would like to register an account and become a member, please head over to our website at www.militarygamers.com. All recruitment is handled via our website. Once you've registered an account and have become a member, you will find information on our forums instructing you on how to join us in game. About MilitaryGamers.com Our members hail from every branch of the US military, nearly every occupational specialty, all rates and ranks, from E-1 through O-6, and from duty stations and their homes the world over. We have had a game branch (cabal, clan, corporation, fleet, guild, organization, society, squadron, unit, etc.) in nearly every major game title since 2007, where we have established a solid, respected name for ourselves. With thousands of members spread across countless games, we think you'll find that we're the last gaming community you'll ever need to join! Things You Will Find in the Military Gamers Community Camaraderie, esprit de corps, professionalism, a relaxed, casual atmosphere, and most importantly, folks who "get it". As our motto, "Tantum Nos Teneo", states, "Only We Know". Things You Won't Find in the Military Gamers Community Within the MilitaryGamers.com community, you will not find any "realism" units or the like. If that's what you're looking for, please look elsewhere. We do not simulate a military environment or organization. We don't have to. We've all "been there, done that". You won't find any phony rank structures or titles being worn by people who haven't earned the right to be addressed as such. We do organize our community staff, and occasionally some game branches using generic military titles, such as "MG CO", "MG XO", "MG Officer", "MG NCO", etc., because it is familiar to us and identifies who's running what within the community. These titles, however, do not magically bestow anyone with the right to expect anyone else to treat them as anything but an equal. We have members from all walks of life, all branches of the service, and of all rates, ranks, statuses, and vocations, and when they cross our doorstep, everyone is treated with equal courtesy and respect. Within the MilitaryGamers.com community you will not find any puffed-up "internet commandos" or teenage "squeekers" giving you orders. Everyone is 18 or older. About Our Naval Action Branch We play as the Pirates faction on the War (Caribbean) server. Our members carry the tags, "[MG]". For the time being we intend to remain casual. As the game evolves and becomes more complex, our presence here may as well. For now, we hunt together, help each other out, and most importantly, help each other have fun!
  6. I am pleased to announce that [VCO] Voodoo Shipping Company is recruiting Captains of a Piratical Disposition We are a PvP and RvR-oriented pirate clan with a solid reputation on both of those fronts. Established in 2016, VCO has been with Naval Action since the beginning, testing and contributing to the development of the game. We primarily play a PvP/Privateering playstyle, with a healthy amount of RvR thrown in. VCO’s diverse player roster enjoys our blend of PvP and RvR, with some PvE events and trade operations thrown in as well. We are Content Creators in Naval Action. VCO is an independent clan. We work for our own interests, first and foremost; but we also make every attempt to consider what is best for our nation as well. To this end, we’ll definitely cut deals to work with other clans for a common goal. We have no permanent alliances and every alliance or deal made is made with the understanding that we’ll likely end up on opposite ends of the cannon at some time or another again. It’s a PvP game and that’s just what happens. If you wish to begin alliance talks, or wish to hire us as mercenaries, contact Christendom, Coraline Vodka, or Wraith. In VCO, we take pride of our ability to work together to form the People’s Shipline that provides all of our players with the necessary supplies needed to succeed in the game. You’ll never have to worry about juggling crafting hours, buildings and workshops and shipyards ever again. Just contribute your share and you’ll reap the dividends in on-demand ship construction (with cannons provided to avoid incidents), repairs, and mods. In VCO, we have people from all walks of life, logging in from all over the world to enjoy this unique game with us. We don’t ask much of our recruits, but we do have a few requirements: Use comms: we have a Discord server for text chat so everyone can stay up-to-date on whats going on, and we have a TeamSpeak channel for voice chat when playing together in group events. Have a bit of thick skin, good-natured ribbing is to be expected—don’t take personal offence if you’re the target end of a joke once in a while (as typed by the master duelist who is constantly reminded how he lost Surprise vs LGV). Maturity: we have no real age limit in VCO, and our clan has young folks just out of highschool and retired folks who remember a time before the internet. All we ask is that you have a bit of maturity when the situation calls for it. Our discord has text channels for discussion of politics and beer choices…if this offends you then it is suggested you avoid those channels. Remember that it’s a game. Have fun and if it starts to feel like work, don’t stick around and get stressed. Its not a job and you’re not expected to be online at every opportunity. No Eagles fans. Must understand that Naval Action is at least 70% scrolling through Reddit or watching Netflix while waiting on some battle or a long sail. What you can expect from joining VCO: Regular PvP hunting squadrons. Almost every day, someone from VCO can be found looking for enemies to sink. If you aren’t experienced, we can teach you. RvR action like Port Battles and Screening. We are fortunate to have some excellent Port Battle commanders and tacticians in our clan, with thousands of collective hours of Port Battle experience between us. The best shipline in the game: the People’s Shipline will take care of you. We know that grinding ship slots together makes the grind much more enjoyable, and sometimes you just don’t have time to dedicate to PvP activites. That’s why we do PvE events like fleet missions, cargo deliveries, epic events, trader escort duty, etc. If you’re into it, we dabble in a few other games as well, you can learn more about that on our Discord once you join. Some VCO achievements: Destroying Nations Professional Nightflippers Destroyers of PvP1 75% of the clan is forum-banned for offering critical opinions of various changes Having the longest grudge match in the entire game against Kingy Hated and Loved by the top 5 most prominent EU content creators Content Creation. Some prominent VCO members, and their cheeky titles: Christendom, The Thrice-Banned Night King, Maker of Deals, Destroyer of Worlds the Screen Master, Santi Disaster, Amplify, CNN Reporter, former Lord of Key West Coraline "Cupcake and Craft" Vodka Tiargo "Dont' Call me Russian" Studying Aussie and lady's man, Dusty "Dusty-San" Attenborough skmarsh "Can I take a Snow?" "Master Planner Mcmannis" ElrictheTwo. Or the "faceless man" Louisvann "Oh gotta go, my kid woke up" Boxtel The proud Grandfather, John Paul Smith William Death, Master Demaster, Duelist, Admiral of the fleet, loser of Surprise to LGV, etc. “Duel me brah” "Banned…Again?" Wraith the Master of coin, Aventador Lady “here’s some pictures of my silly cat” Hamilton Midnightlight, Anime Lord and Master of all things anime and first prize-winner of BLACK’s March Madness Campaign Souless, “You gotta remember, Midnight’s a noob” Spikes, The Sidekick Para Bellum “I’ve got boarding prepped!” Cheeky "I need a first rate" Breeky, Meme-master “Lol he reported me for sinking him” Privateer “Where’d your masts go?” "Anyone got a Christian permit?" Storm Crow “I’m tagging him” …. “Yes I know there’s a fort; I’ll get him before the fort gets me.” Hammy “I’m in my Trinc if you wanna come hunting.” WarlordSquid “We need ‘stars’ guys!” JD Shots “U want an Ocean m8? I’ve got 30 of them” Jack Aubrrey "Oi! I see an LGV over there William!" Fat Thor "I gotta make dinner for the wife" Contacting VCO: Contact any VCO member in this thread, in-game via nation chat, or at the unofficial Naval Action discord: https://discord.gg/pXyNjF2 Someone will direct you to an online-officer who can get you in the clan and get you our TeamSpeak and Discord information. JOIN TODAY! Gone out for some vodka, recruitment closed for now. 8/27/18
  7. FireRat

    no-PVP-zone

    The successful game with all its love put into detail and in all its complexity is probably not very interesting for a large group of players. However, this group is much larger than the current online numbers suggest. The main reason in my opinion is the constant attacking of new player in their capital-area. New players are essential for the future of the game but just a hand full of players doesn't seem to get this and continue to attack while the game experience suffers. Each one of us started and learned the basics of the game, including moving more than 100m away from his capital. Even more experienced players suffer from those players as well. Even they need resources to participate in the portbattles, that make the game interesting. This game will continue to have a decreasing amount of players if we can't get new players interested in the game and tie old players. My suggestion would be a no-PVP zone, which is much larger than the present capital-area, so the beginners are at least allowed to learn the basics and gather ressources. If we don't change anything, the game will soon be dead. Who doesn't see that, has not understood the numbers of players in recent months.
  8. [SNOW] is now recruiting. Applicants much use Discord, be over 18, and have passed the final exam in-game. Please PM a SNOW member for more information on our recruitment process. English speaking clan with a few peculiar foreign people such as Germans and Greeks. PvP/RvR focus. Benefits of membership are to be accused of being a ganker solo in a snow and to make excellent puns such as, "you stand snow chance of escaping" or "it's snow problem sir!" This is the SNOW Discord link: https://discord.gg/9J8YHBt SNOW is a democracy, upon full membership you get to vote, use clan warehouse and use our fun GoogleDocs spreadsheet. We pride ourselves on being a modern clan and have made an effort to boost diversity and be an inclusive clan. We have a token Pole, a woman and a stereotypical organised German! Believe it or not we know Dean Martin and he was kind enough to record our official theme tune which can be found below Bing Crosby not wanting to be outdone had a crack at is as well. You get the general gist. Be a special snowflake today!
  9. Балтийский Флот Собственно началась наша история еще на просторах ПотБс. Так же как и в ПОтБс, наша группа занимается разбоем и грабежом, только пвп, только хардкор. Нету никакой политики, союзов и тому подобных вещей. Топим и тонем, догоняем и убегаем везде и всюду, всех и везде Играем за Российскую Империю, но в душе мы пираты! Сообщество создано для семейных и работающих людей, которые приходят в игру ради отдыха и получения удовольствия. Которые хотят, прийдя вечерком с работы, провести весело время в этой игре, в душевной и веселой компании, и потопив десяток буржуев, с хорошим настроением и приподнятым духом пойти брать на абордаж свою женщину Что для этого нужно: 1) Иметь микрофон с наушниками и установленную голосовую связь (ТС) адрес: rus.rdnn.eu 2) Быть адекватным, с чувством юмора и просто крутым мужиком 3) Возраст 20+ 4) Желание рвать и метать все что видно в море. 5) Не боятся сливать свои кораблики, ибо это всего лишь картинки 6) Написать в игре в национальный чат о желании присоединиться или же личным сообщением: "Captain Reverse
  10. Attention meine Herren! the Teutonic Order is looking to expand its Roster. We are a English speaking Clan playing mostly in the EU Timezone (UTC 0 - UTC+2). Our Main focus is PvP and RvR but we also do PvE and Trading to fund our Expenses. We aim to be a small but efficient Clan with high discipline in PvP Engagements. We do use Discord to communicate. What you can expect from us: A friendly and respectful atmosphere Regular RvR-Portbattles Regular expeditions in the Patrolzone /into hostile Waters Assistance in learning the game mechanics A Clan that is participates in the national initiatives What we expect from you: Discord and a microphone Dont be a Rager/Flamer/Egoist The willingness to improve If we caught your interest feel free to contact me Ingame (Carl von Lichtenfels) or in Discord (Carl von Lichtenfels#6984) or one of our Members. - Carl von Lichtenfels
  11. how is 1 this even possible, 2 even allowed, 3 even possible. however I commend their clan for being the only actual pirates ingame as proved by this. still lol Baity ALSO for clarification, I am allowed to shoot them both right?
  12. Bytt nation? Precis börjat spela? Söker du gemenskap? Vi ser helst att alla medlemmar hjälps åt med resursproduktion där målsättningen är fri tillgång på skepp. Vi pratar givetvis 100% svenska och spelar såklart i Sverige. Skriv till någon av oss officerare in game: Rigge, TraxxxoN, Tjomb eller Demsity Åldersgräns 20 år - Då våran medelålder ligger på cirka 35. Vi har heller inget aktivitetskrav. Men vi ser gärna att du tittar in då och då! Vi finns på PVP servern. Välkomna!
  13. Beware the rise of the blood moon [SNACH] Scalawags Naval & Charter Haus We are the scourge of the sea always looking to expand our international navy of scalawags who are not afraid to shed some blood upon the decks of our enemies. Our focus is PvP/RvR and are part of the all-call rats ready to join any battle anywhere. We also dabble in econ and have a few blacksmiths and shipwrights ready to build armed fleets for our squad and others. Simple requirements: Participation - Be ready for the call to arms. Be willing to help fill the warehouse with reals, doubloons, resources, and materials for our blacksmiths and shipwrights. Be willing to participate in the grind helping everyone to rank and gain ship knowledge. Be willing to help build our ports. Be willing to use your labor hours for materials. Communication - Once in clan we need you in TS as often as possible, even if it is only to listen. We are primarily English speakers with a couple French-Canadien. Maturity - Be an adult. Be courteous to all, even our enemies. Be confident. Be courageous. Be ruthless. Pixel Fodder - Remember this is just a game. Don't be afraid to lose a ship or few, for they can be replaced if everyone does their part. OG Founders: Big Balls Buck - Squadron Commander, Ball-dragger extraordinaire, Hunter of the big buck - USA TZ Nek Von Kraak - Diplomat - CAN TZ Yonar YawWalker - Diplomat - CAN TZ Dread TakeFam - Diplomat - USA TZ Poonhound - Officer - USA TZ Farrago - Officer - USA TZ Rhumb - Officer - AUS TZ Vinnierial - Officer - USA TZ van der Clam - Officer - USA TZ Onbekende - Officer - USA TZ Scalawags: billy bowlegs - Officer - USA TZ Captain Grundal - Officer - CAN TZ Egregious Twat - Officer - AUS TZ Harley Davison - Member - USA TZ John Jean - Member - CAN TZ Mishmash - Member - USA TZ One Eye One Horn - Member - USA TZ Purple People Eater - Member - USA TZ Speedy Gonzales - Member - USA TZ Be not afraid to shed some blood and join the SNACH squadron!
  14. The Decatur Armada [TDA] is an energetic, elite PVP group that has been around since the very earliest testing phases. Our founding members are an international group of PVP guys that really enjoyed fighting together, and got together to fight and have fun! Applications are being selectively accepted. We play on PVP1 EU. Apply at our Website www.decaturarmada.enjin.com Facebook https://www.facebook.com/The-Decatur-Armada-534236590058715/
  15. Suggestion: PVP players of low XP can only be engageable by other players of a comparable XP or lower until they reach a certain level of XP. This may help keep ganking and griefing of new players in PVP to a minimum.
  16. Puchu

    NA-Arena

    Dear Ladies and Gentlemen, @admin said, that, if we paid for the arena server, then he could make it happen. This gives hope to everybody who has less then 2h playtime per day he can invest. And it also gives hope to everybody who wants to train and help and fight against players from the same nation in the art of the wonderful naval action combat which we all so dearly love and appreciate. Here are some Bulletpoints on how I personally would love the Arena to be designed. Feel free to add your thoughts on this. If this succeeds it will be glorious. If it fails, it will have been our last chance. See this as a whishlist. For now the intention is not to make a completely new game. All this is meant to be is 1 server for an arena mode. General premises: No grind! No bots! No loss! Lobby: Only player made matchmaking: You should be able to choose what team you want to play on. There could be queues for different playmodes 1vs1, and XvsX. I dont think we need to specify the XvsX, since the ppl in the lobby could decide that themselves. Once everybody clicks: "ready" then the instance will start, no matter the balance, no matter the amount of players on each side. If ppl want assymetric battles, then they should be able to create them. Lobby while on the OW: If possible you should be able to be in the waiting lobby while doing stuff on the open world. If you get dragged into an ow battle, you will be removed from the queue. If you get dragged into an arena fight, you will join that fight with your preset arena ship. After the arena you will be teleported back to the ship and position you were in before. Ships, mods, books, cannons and perks: Free selection: Before you log into the queue you can preselect your ship and the mods and perks and books and port bonuses that you would like to play with. It could be handled like another outpost where you can have a set of ships that you preset yourself for the arena. Access to everything: Since there should be no grind, everybody should have access to everything there is at all times. So you can either set out in a supership or do some testing in a specially designed ship Transparency: People in the Lobby should be able to see what ship you selected, so people can balance the fights themselves if they so desire. Balance yourselves: It would be lovely to be able to change the ship while still staying in the lobby for balancing reasons. "Oh santissima would be too big for this battle, lets change to a Bellona to make it more even" "Thanks mate!" Instance: No closing circle, Very large circle of death (At least ST size) No land: This could be changed later to have different "Maps" but for the first iteration, I would personally like to just have a plain playing field. (Also the land in the background allways drops my fps ) Even starting position: Duels should be starting with perfectly even wind. Facing of the ships could be either downwind or facing each other. (Sea Trials distance was fine imo) Even starting position: Group battles should be setup in 2 lines like in ST. Out of cannon range. The Order of ships should be decided either by shipsize with the biggest ship in front, or by the players positioning within the lobby so they can position themselves. Rewards: No rewards: To make it simple, I would suggest there being no rewards. If you want to gain something, you can allways go onto the ow, where you can also loose said thing. No Leaderboards: This is a little tricky, but here is the reasoning. Leaderboards will make people a) cheat the leaderboards or b) not try out new things or c) behave strangely, like flee just to get the opponent to leave out of boredom so they can get the "win" out of it. The arena should be about the fun of playing and fighting, not about the letters on the exit screen. The players themselves will allways know who really won. Non-owners: Free trial for non owners: There could be a short free trial mode for all NA users, so they can get a feel for what the Arena is and if they want to buy it. That could be something like a free 10 battles pass. There could be a tradeable expireing permit that every owner gets as a redeemable so he can drag 1 non owner into 1 arena battle per day. Same lobby for both servers: The arena could be accessible for PvP and PvE payers alike. I dont know if the PvE-Crowd would want that, and i dont know how hard it would be to program that, but if it's super easy, one could make it available for both servers, so the PvE-Community can also get access to this feature. Feel free to add your whishes, ideas and thoughts to this thread. @admin Please tell us what of these whishes are realistic and what your price calculations are. Hopefully we can make this happen together so more people can enjoy that glorious combat at the heart of Naval Action.
  17. What a nice battle this was! Sadly our rättvisan had no repairs 40 min before battle ends. I got out alive Oak oak frigate with 1 sail and 1 hull upgrade. Medium cannons. Rudder turn time upgrade and faster reload. Was an intense battle! Thanks to bait and rubli for it.
  18. my suggestion is to remove the open world feature completly.It just cripples the game in thermes of pvp. You need a 1st/2nd rate to have good fights.What made me buy this game was the youtube vids of epic pvp battles with all kind of ships. That dont happen anymore.Open world cripples this game imho. I rather have a lobby system again where people fight in the way its meant to be. MAKE NAVAL ACTION GREAT AGAIN!
  19. Pro Gloria et Patria Für Ruhm und Vaterland! Pro Gloria et Patria ist ein Clan in der Kolonialflotte Preußens auf dem PvP-Server. Der Kern der Spieler ist bereits seit den Sea Trials/Alpha dabei und hat dementsprechend viele Spielstunden und Erfahrung auf dem Konto. Neuankömmlinge sind aber natürlich genauso gerne gesehen wie Veteranen. Unser Ziel ist es, eine angenehme, unterhaltsame und hilfsbereite Gruppe an Spielern aufzubauen, die gemeinsam Spaß am Spiel hat. Wir decken alle Aspekte von Naval Action ab (PvP/PvE/Crafting), das Hauptaugenmerk liegt jedoch definitv auf PvP. Eigenes Teamspeak und Discord sind vorhanden. Was suchen wir? Aktivität PvP-Interesse Teamspeak- und Discordpräsenz Alter 18+ angemessenes Benehmen, auch gegenüber Gegnern keine Humorresistenz Hilfsbereitschaft Wir haben dein Interesse geweckt? Dann melde dich hier oder Ingame bei Hacke Voll, Black Sails, Centrofox, CodeX, GRAND ADMIRAL THRAWN oder antinato For our english speaking visitors: For any contact (diplomacy, recruitment,...), try messaging Black Sails ingame. If he is not available, try one of the other Officers mentioned above. We are a german clan sailing for the Kingdom of Prussia, but if someone not speaking german wants to join as well you are more than welcome. You just have to bear in mind that most of us are german-speaking, so you wont be able to understand everything.
  20. Online player count info should not be available on release. we have seen spiraling effects as a result of that number in the past. simple remove it. needs to happen.
  21. I'd like to propose/lobby for the addition of more free ports on the map. Free ports encourage trading, PvP, and more diverse play styles, and most importantly, will provide access to more RvR opportunities for all clans that feel like they're locked in by time zone or starting nation. These Free Ports shouldn't be too close to nation capitals but offer access to RvR in order to establish a foothold in new areas of the map for all nations. At the least I would suggest the following ports should be Free: San José, in the northern Gulf Bonacca and most importantly, Cayo Biscayno Let's do away with all of the qq about nations being "easier" or "harder" based on starting positions, open up the map, increase RvR opportunities, and make it so clans of all nations and timezones have ample opportunities to gain a foothold from the RvR standpoint post-wipe.
  22. I live in the US (west coast) and am looking for a player base that is operational during PST evenings and weekends and utilizes VOIP most of the time. I'm currently sailing in Sweden but am afraid that because I work during the day I'll be out of many large actions during the week due to time zone conflicts. Any thoughts and/or advice are much appreciated.
  23. Volunteers for His Majesty’s Royal Danish-Norwegian Navy Ahoy Captains! To all who consider setting sail under the flag of Denmark-Norway. Our Royal Danish-Norwegian Navy requests you sign up with us. [RDNN] - The Royal Danish-Norwegian Navy, a company of brave sailors flying the white cross, is recruiting. We want all able captains and friendly sea creatures to join our ranks. When you join you will find we are a social group and you will find brothers in arms as well as good friends. Our clan is very Port Battle and PvP-oriented, and we arrange Port Battles and PvP events every single day. With tactics, communication and good spirits we always bring a good fight to any opponent. Having fought continuously in wars since the beginning of Early Access our players have deep knowledge of the combat mechanics. Our experience comes from never resting behind friendly lines, always seeking combat and glory. We always help our friends out and our captains are expected not to leave anyone behind. RDNN is always to be found at the front lines, always looking for good PvP and to help protect our nation’s borders. We have a cooperative playstyle and work closely with other clans playing for Denmark-Norway, spanning multiple nationalities and languages. Where others struggle with language barriers, we succeed. Our cooperative spirit ensures that together with our allies we form one of the most accomplished fleets in these Caribbean waters. If you think RDNN might be a group that fits your playstyle, don’t hesitate to contact myself or one of our other recruitment officers in-game or here on the forum. You can come on our TeamSpeak to learn more about us and sail with us to make up your mind. If you come from another nation, we will help you out with the transfer of ships and goods. We also do clan mergers. We are an international clan with members from all over the world and English is our primary language for communication. Members of RDNN are required to use TeamSpeak when participating in group events where orders and coordination are necessary components. We respect that players are different in their desire to communicate, and we do not strictly require that you talk a lot, so long as you are able to listen when instructions are given. Players seeking to join the ranks of RDNN are expected to be team-players, good-spirited and able to listen to orders when needed. You are expected to be gallant in victory as well as in defeat. We have a ship building system to provide all our members with ships and outfitting for Port Battles, and every member is expected to contribute with materials and labour hours. We have multiple level 50 crafters in our clan, holding every blueprint, so our members have opportunity to have built every ship they wish to set sail in. To join RDNN as a full member it is necessary to be of rank Kaptain (250 crew) or above. Special considerations can be made for players who prove their dedication or show particular aptitude. All sailors of all ranks are welcomed to join our TeamSpeak and play together with us until they are accepted into our clan. We will help you with learning the game mechanics, increasing your rank, finding fights and acquiring a fitting vessel. Applicants should come to our Teamspeak and contact an RDNN officer: ts3server://na.danmarknorge.org Written requests can be submitted in our forum: danmarknorge.org/forum/ We look forward to sailing by your side. May the winds blow in your favour. On behalf of His Majesty King Christian VII
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