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Found 294 results

  1. Strength in Unity! That is our motto, and we play to it. You need to play Games like Naval Action together whit friends like us, to get all the fun out of them! All Captains are Welcome to apply to our Squadron! Though we are waiting for the release and are undermanned currently we still are actively searching new members to run our great society! We try to shine amongst other clans by our gentlemen style rules, respect to others, ranking system, wikipedia, out of game rewards, achievements, cooperative actions, training and much more! Squadron has already existed for over 15 years! Hip hip hooray! We only require you to cooperate whit our naming policy at our forums where all the small roleplay and management of the squadron takes place, also we do not accept ingame nicknames that are tasteless, violating or in anyother way seen unfit to the squadron. Ask our officers first, before you decide yourself if its not fit. We will think something for you if you really are interested in our forum activities. APPLICANTS! IMPORTANT NOTICE! There is problem whit activation mails not beign send so i will be personally activating accounts untill it does, please reply to this thread that you want to apply and have registered! Thank you captain! http://www.st-george-squadron.com https://www.st-george-squadron.com/sgs/board/index.php We are rather small yet, but numbers grow again! We do not require you to be hardcore gamer or online most of the day, we have system where you need to be active in our forums only once a month AFTER you have passed Patronage period. We also have our own wiki that is almost its own game universe already! This is great clan for those who are taking it easy on the alpha and just love to explore differend areas of the game! For voice communication we have moved from Teamspeak to Discord, the invitation links to our channel can be acquired via me or our forums. S! Captains! The ‘St George’ Squadron of the White is Society dedicated to Captains of His Britannic Majesty’s Royal Navy. Squadron is already 15 Years old and still going. Oldest members still playing have been in the squadron almost long as society has existed. We are naval enthusiasts, gamers, keen role-players and above all passionate patriots. We will in-game play our parts with good natured professionalism, ruthlessness and chivalry. All qualities that we admire in people who may wish to join this growing Squadron. Our squadron is built on the principles and traditions of the Royal Navy. Our inspiration is of Britains long naval history, great naval hero’s and the doctrine in which they lead their men and fought their battles. We pride ourselves on our professionalism and reputation. Every member of our Squadron from Recruits to Sea lords are important to the success of our squadron, and each are imbued with a sense of belonging to a “Band of Brothers” in the great tradition of Nelsonic philosophy. Our team spirit is second to none, and any member who has joined so far will tell you, the friendships they have gained by joining will no doubt be friendships for life. We are a diverse group, of many nationalities, cultures and ages…..but as a Guild we are one, and that togetherness will be our success. The Squadron was founded in February 2004 by 6 original members who met of the PotBS forums. From the start they decided to build a small guild of friends rather than a large super guild. It was decided to base the squadron on the sprit of the Nelson era as this was a time of courage, honor and allowed captains a level of initiative not seen in the ridged battle lines of the earlier period. We use a 3 stage recruitment process designed to get you playing with us as quickly as possible. The stages are: (Click hyper links, they will take you to right places) Register on our Forums < You must be registered to forums so our application works right! It uses your forum account to post the application. Our motto is: Strength in unity. It will be asked as captcha. Application form < Remember to use the one for Naval Action! Interview and In game invitation -> Officer will contact you ingame or you can contact us. Patronage - 2 Months maximum (4 cycles) Officers Vote for your full membership Short Q & A: 'Why should I choose SGS, and not another Society?' There are many societies out there that cater to different play styles. If you're looking for hardcore play every day, then we're not for you. But if you want a close, friendly society with the chance for character development and opportunities for PVP, PVE and crafting, then we can offer you a varied and fun gaming experience. In addition, we are a well established society, and have been continually active since 2004. How far up the squadron can I advance? As far as you want to. We have had people join as patronage officers and climb all the way to the top! Only the rank of Naval Lord is reserved for the society in founding members, every other rank can be reached through merit. 'I hear you're a roleplay guild. I'm not sure I like the sound of that...' Historical Society would be a better description. It depends on what you mean by 'roleplay'. We don't talk in character on voice or chat. We do roleplay the British Navy of the 18th century, which means we have some standards and character name regulations. We have also created a promotion and award system so your character can develop in the squadron. You are expected to have historically suitable names. We don't enforce role play on our members but do encourage those who want to, although it is not allowed to get in the way of PVP or RVR. To sum up we play in the spirit of the British Navy of 1810, which includes being effective fighters. Do you have to speak in Character on TeamSpeak or Chat? NO. TeamSpeak is very relaxed and we laugh and joke like anyone else. Some members talk in character in chat but it is not a requirement. When it comes to PVP we focus on clear and effective communications. My friends are joining and I'm afraid I will be turned away! Don't be. Although applicants sometimes decide to withdraw their application during patronage it is uncommon to have been membership refused. In PotBS we've had members from closing societies join SGS en mass and all have enjoyed successful careers with the squadron. What play styles do you have? All of them. We regularly PvP, Open Sea PVE, Run missions and have a thriving economy. Whatever your play style you'll find something do at SGS and we try to keep things balanced so you don't get bored. Everything is optional, you won't be expected to run missions or PVP if that isn't your thing. Does SGS have a lot of rules and regulations? Depends on how you look at it. We try to keep it as simple as we can whilst protecting the reputation of the squadron and everyone's enjoyment (even our enemies). Most of our regulations, like Character Names, you only have to worry about once. The day to day rules are based on respect for all players and common sense. SGS Naval Action Constitution SGS Home Page Forums James Thomson Secretary of Recruitment
  2. I'd like to propose/lobby for the addition of more free ports on the map. Free ports encourage trading, PvP, and more diverse play styles, and most importantly, will provide access to more RvR opportunities for all clans that feel like they're locked in by time zone or starting nation. These Free Ports shouldn't be too close to nation capitals but offer access to RvR in order to establish a foothold in new areas of the map for all nations. At the least I would suggest the following ports should be Free: San José, in the northern Gulf Bonacca and most importantly, Cayo Biscayno Let's do away with all of the qq about nations being "easier" or "harder" based on starting positions, open up the map, increase RvR opportunities, and make it so clans of all nations and timezones have ample opportunities to gain a foothold from the RvR standpoint post-wipe.
  3. Red Banner Fleet [REDS] Russian Empire (War Server) For the Great and Glorious Mother Russia! The Red Banner Fleet [REDS] has been chartered by our beloved Tsar Alexander the Blessed to pursue conquest in the Caribbean. Captains taking up arms in our Company are offered steady pay and commission aboard some of the many freshly build vessels already fitted and prepared for the Caribbean Campaign. To join us you must hoist the St. Andrew’s Cross (or plan to do so), you must have Teamspeak, and you should understand English. Find us on our Teamspeak, fleet.red, for an interview with one of our Officers. Server: War Server / PvP Nation: Russian Empire Teamspeak: fleet.red REDS is the merger of clans PLANB, CHAOS/KINGS & RDNN/LEGO. For our freedom and yours! The Russians are coming!
  4. [HAVOC] is recruiting [HAVOC] is a clan which focuses on PvP and RvR in the dutch nation. Message rediii ingame if you are interested in the challenge to make the dutch nation great again. Language = English Requirements: Teamspeak necessary don't be a asshole willing to learn a lot play in a team No need to write more. Since I'm away on friday and saturday recruitment will start on 01.04.2018 (no joke). Old post: ____ Hey! I decided to give my best and let a current underdog nation stand up from it’s current form and get shit done again. (hint: not sweden) A new clan will be created, a new system used. Crafters are needed, ships are needed, Officers to pass knowledge of pvp and captains are needed. A plan is in the works with all of it’s infrastructure to organise the clan and, if the nation lacks a system, to organise the nation. A new power will rise up. Are you up for the challenge? What is needed? Everyone! Target is to have a constant group of 10 guys doing rvr and pvp activities A lot of ships will be lost. A lot of ressources burned trough. A lot of pvp will be going on. You are a rvr/pvp player, a trader or a crafter then prepare yourself for a nation change. The targetnation will be announced today evening. Let’s make a minor power to a major one together. How to change nation? You need the forger DLC for naval action from steam Get your assets to freetowns like aves, la tortue, la mona or tumbado How can I prepare? Set up outposts: (For the nationchange and pvp activities) Shroud Cay Aves La Mona La Tortue
  5. Балтийский Флот Собственно началась наша история еще на просторах ПотБс. Так же как и в ПОтБс, наша группа занимается разбоем и грабежом, только пвп, только хардкор. Нету никакой политики, союзов и тому подобных вещей. Топим и тонем, догоняем и убегаем везде и всюду, всех и везде Играем за Российскую Империю, но в душе мы пираты! Сообщество создано для семейных и работающих людей, которые приходят в игру ради отдыха и получения удовольствия. Которые хотят, прийдя вечерком с работы, провести весело время в этой игре, в душевной и веселой компании, и потопив десяток буржуев, с хорошим настроением и приподнятым духом пойти брать на абордаж свою женщину Что для этого нужно: 1) Иметь микрофон с наушниками и установленную голосовую связь (ТС) адрес: rus.rdnn.eu 2) Быть адекватным, с чувством юмора и просто крутым мужиком 3) Возраст 20+ 4) Желание рвать и метать все что видно в море. 5) Не боятся сливать свои кораблики, ибо это всего лишь картинки 6) Написать в игре в национальный чат о желании присоединиться или же личным сообщением: "Captain Reverse
  6. I live in the US (west coast) and am looking for a player base that is operational during PST evenings and weekends and utilizes VOIP most of the time. I'm currently sailing in Sweden but am afraid that because I work during the day I'll be out of many large actions during the week due to time zone conflicts. Any thoughts and/or advice are much appreciated.
  7. Volunteers for His Majesty’s Royal Danish-Norwegian Navy Ahoy Captains! To all who consider setting sail under the flag of Denmark-Norway. Our Royal Danish-Norwegian Navy requests you sign up with us. [RDNN] - The Royal Danish-Norwegian Navy, a company of brave sailors flying the white cross, is recruiting. We want all able captains and friendly sea creatures to join our ranks. When you join you will find we are a social group and you will find brothers in arms as well as good friends. Our clan is very Port Battle and PvP-oriented, and we arrange Port Battles and PvP events every single day. With tactics, communication and good spirits we always bring a good fight to any opponent. Having fought continuously in wars since the beginning of Early Access our players have deep knowledge of the combat mechanics. Our experience comes from never resting behind friendly lines, always seeking combat and glory. We always help our friends out and our captains are expected not to leave anyone behind. RDNN is always to be found at the front lines, always looking for good PvP and to help protect our nation’s borders. We have a cooperative playstyle and work closely with other clans playing for Denmark-Norway, spanning multiple nationalities and languages. Where others struggle with language barriers, we succeed. Our cooperative spirit ensures that together with our allies we form one of the most accomplished fleets in these Caribbean waters. If you think RDNN might be a group that fits your playstyle, don’t hesitate to contact myself or one of our other recruitment officers in-game or here on the forum. You can come on our TeamSpeak to learn more about us and sail with us to make up your mind. If you come from another nation, we will help you out with the transfer of ships and goods. We also do clan mergers. We are an international clan with members from all over the world and English is our primary language for communication. Members of RDNN are required to use TeamSpeak when participating in group events where orders and coordination are necessary components. We respect that players are different in their desire to communicate, and we do not strictly require that you talk a lot, so long as you are able to listen when instructions are given. Players seeking to join the ranks of RDNN are expected to be team-players, good-spirited and able to listen to orders when needed. You are expected to be gallant in victory as well as in defeat. We have a ship building system to provide all our members with ships and outfitting for Port Battles, and every member is expected to contribute with materials and labour hours. We have multiple level 50 crafters in our clan, holding every blueprint, so our members have opportunity to have built every ship they wish to set sail in. To join RDNN as a full member it is necessary to be of rank Kaptain (250 crew) or above. Special considerations can be made for players who prove their dedication or show particular aptitude. All sailors of all ranks are welcomed to join our TeamSpeak and play together with us until they are accepted into our clan. We will help you with learning the game mechanics, increasing your rank, finding fights and acquiring a fitting vessel. Applicants should come to our Teamspeak and contact an RDNN officer: ts3server://na.danmarknorge.org Written requests can be submitted in our forum: danmarknorge.org/forum/ We look forward to sailing by your side. May the winds blow in your favour. On behalf of His Majesty King Christian VII
  8. Dear @admin and players/testers. New proposal for hostility to activate port battles • In front of each port in OW a circle is drawn, the circle for the naval blockade of the port, with crossed swords at its center. We can use the same width of the circle used for patrol zones, no defensive forts must be in range to fire. • The enemy selects the swords and enters the battle phase by activating the naval blockade. This battle phase has no time limits, it remains always open. A ship that has spent 90 minutes in battle can choose to leave or continue for another 90 minutes. The ship that leaves is transported to the nearest friend port. • News is reported on reaching 10% hostilities in combat news. The defending nation has the ability to verify (a scout can join the battle and can report the extent of the threat) • The enemy who station in this circle begins to generate hostility, in proportion to their Br, every 60 min you generate points equal to your br. The friendly ships stationed in the circle generate negative hostility. • The battle remains open until there are ships in battle or until the PB is activated. When a ship is sunk, another can join up to the BR limit. • Battles have the same br limit of the PB expected for that port and remain limited to a maximum of 25 vs. 25. • Only one nation at a time can generate hostilities in a port (the first that triggers the battle). • If a ship is sunk it generates hostility equal to its BR (both offensively and defensively). • The circle can not be exceeded (as in the patrol zone) but it does not shrink. • You join the battle only from two points (one in attack and the other in defense). • The battle is open only for the attacking nation (clan who open the blockade and his friends) and for the defending nation (clan who own the port and his friends). • The port is assigned to the clan (attacking clan) that has generated the most points when the PB is activated. PRO Battles can last for hours and can involve many players. Variety of ships involved if the circle has adequate dimensions. PvP instead of PvE to activate the PBs Possibility for nations not involved to intercept the attacking ships in reinforcement. Battles that have a beginning and an end fixed and that therefore give the possibility also to players who have a pre-established time to participate in the RvR No need to take missions, I m in a group with friends and step in front of a port, the timer is activated and I decide to join to start the naval blockade, simple and immediate (remember the flags?) CONS Much PvP will take place in these areas, the OW will be even less populated
  9. With the low server population and the giant map, it has become increasingly hard to find consistent pvp. This has led to 'hard core pvpers' camping capital/reinforcement zones to find players. They end up finding and sinking new players, who then quit the game. The Devs seem to realize this is a issue and have tried to bring players together away from the capital areas first with 'rumors of sunken fleets' and then with different variations on the 'pvp zone'. Yet it seems even the allure of getting ganked in the 'pvp zone' with no escape timer, for rewards the likes of which can also be found capping ai traders, has not drawn the numbers of players away from the capital zones that the devs were probably hoping for. So, this topic is for making suggestions on how to attract players away from the capital areas, and into one place for easily attained pvp. First lets ask: Why did the previous attempts fail? How I see it, there are three types of players: the pvpers - solo or small groups, can easily replace ships, go looking for pvp (I'd guess <10% of the server population) the non-pvping rear admirals - max rank, yet stay in the relative safety of the R zones, maybe because they don't have the funding to replace ships (most of the server population) the new players - actual new players, different than noobs Under the current system, the pvpers camp the capital/reinforcement zones looking for the large portion of the server that is the non-pvping rear admiral population, because that's where the players are. The previous attempts by the devs to make 'pvp zones' only tried to attract the small 'pvpers' population, which is simply not a large enough group to sustain consistent pvp. (also low rewards from zones and 100% chance of being ganked) So, I think any new suggestions should ignore the pvpers and instead focus on trying to draw the 'non-pvping rear admiral population' into one place, and the pvpers will follow, leaving the capital areas as places for new players to level up in relative safety.
  10. "SAIL HO! Two points off the starboard bow!" This is a place where you can post sightings of enemy captains, or you yourself can post your own location, so people can find OWPvP easier. This obviously is directly related to a few recent posts of captains having a difficult time finding each other in this beautifully vast world, or directly complaining about other captains "hiding" in their safe zones. Here you will be able to find others to hunt. Examples: Someone else posting my location... "Dutch captain van der Decken was recently spotted in his Trincomolee around Cojoro in the Gulfo de Maracaibo between the hours of 09:00 - 12:00" or, Me posting my own location... "You can find me sailing around the Gulfo de Maracaibo between the hours of 09:00 - 12:00. Come get me!" Same thing would apply if a squadron ("clan" title in this game is inappropriate) of enemy captains were spotted, or if your squadron is hunting for other fleets. Feel free to make your post below and I will try to keep this OP updated weekly. FYI, another way you can find OWPvP is by posting in-game Global Chat your location. Either of these ways should ensure those who want PvP will indeed find it. It would have to be assumed that if those wanting PvP do not post here or in game obviously are not truly that interested in finding PvP. Date Server Time Nation Captain Name With Squadron Location 02-18 16:00 VP Hendrick van der Decken Yes Coquibacoa
  11. EDIT: Updated for 2019 [BORK] is a dedicated small group of players from the original Swedish band who still love playing the game but we also want new blood! We are casual players and we don't expect you to be able to play everyday. We actively recruit players who join Sweden on the PvP Server in the US timezone who want to take part in group activities and enjoy sailing as a team. BORK is a clan focusing on casual gameplay in the hardcore game of Naval Action. We do not wish to take the game too seriously and want to encompass both a PvP and PvE playstyle. BORK is primarily focused on OW PvP both in and out of the Patrol Zones. We also encourage group PvE activities. BORK members also have expanded to a few other games. Most notably: Sea of Thieves, and Eve Online. We like to play an array of different games and we are not an "only NA" clan. we don't worry about gaining or losing ports and if someone loses a ship or assets we support each other by replacing the loses. BORK Diplomacy: We following the rules, regulations, and diplomacy of the Swedish Council. If any direct issue arises we defer to the council's wishes We have a Discord server, we do not require you to be on voice chat at all times when you are playing, but we do wish you to look in the chat channels for updates and upcoming events. If you wish to take part in group PvP, Port Battles, or other nonsense then you need to check on Discord if anything is coming up, otherwise you won't be informed. Come experience our best exports; the Swedish Chef and meatballs. Points of contact in and out of game: @Teutonic in-game "Teutonic," @Velhelm Von Marrius Here is an old video of us: Please be advised that there is some foul language
  12. It's a grey area. There is no formal rules that do not allow attacking a player, shooting and running. Because they are based on initial core design elements built around instanced battles. But these core design elements cause such frustrations and problems that are not good for the long term of the game. Before the release the decision must be made about those core systems and here are the options. Current ruleset is based on these ideologies I want to attack someone and people far away must not enter = "i must be able to sink you solo if i want to" I want to be able to sink a 1st rate in a cutter (old heated topic). I want to be able to run away if i want to (because my ship is fast) I do not want a player from far to join my battle, because its mine. If the goals is to increase pvp these ideologies can be rethought or abandoned as they dont increase an amount of pvp. Problem 1 - inability to help your own. The common message from rookies in national chats are well known - "I got attacked near XXX port - please help if you can" or "I see enemy ships - lets tag them - come help"… Usual answer in chat - silence and "tough luck" - as you CANT. I think its time to accept the fact that distance based ROE is bad and is reducing pvp and only helps solo hunters (which based on data are a huge minority). This is a problem because we know that pvp assists has 100% of correlation with retention. If you dont participate in group activities you drop from the game 10x faster. Problem 1.1 part of lack of group pvp There is actually not enough ganking (hold on and bear with me). For accounts created in December: Only 5% of players have pvp assists and only 1% of players have more than 10 pvp assists. Again the problem because assist increase retention Problem 2 Speed Fast ship controls the OW pvp, and heavy battle ready ships do not have anything to counter against the gank even if they outnumber enemies in guns. Problem 3 combat ready ship balance - described by OP in the post. When line ship is fighting 3 fast frigates to win the lineship must not make a single mistake When 3 fast frigates fight the lineship they can always run away if they make a mistake So why dont we just rework those ideologies from scratch and focus them on the main goal - increase pvp and group pvp per hour for all (not only solo hunter in a speed fitted frigate). Examples of clear solutions solving the problems and increasing meaningful pvp on the WAR server This is a war server. Why escape options? Whats the point? If you attacked - fight! Patrol rules for the whole world. Circle of death. If you are ready to attack someone - be ready to die and fight to the end. Sure some will cry about it - tough luck like they say in national chats - but it will keep only meaningful pvp. Battle is always open for the weaker side This is a war server - this is a pvp game with the goal to increase amount of pvp for all. There is no point to close the battle for the weaker side. Let them escalate. This becomes the goal. Then you can come to help your own, and know someone will come to help. Then you can build more friendships and get assists Then you will stumble to more battles and will have more pvp kills per hour. Basically. When improving ROE - Remove all features from ROE that reduce pvp per hour. Add features that grow the pvp per hour. Ignore the cries like "but tumbado is 3000km away". Check only one parameter when determining the outcome of changes - number of PVP battles per hour and number of assists. Ignore the rest. This will also solve the problem described in the post (with the move to weight systems because with proper broadside weight - prince will die in 1 min). PS Current number for War server for accounts created in December 1 pvp kill every 8 hours in game per pvp engaged player. 1 pvp kill every 24 hours in game total for the server
  13. This is a question on friendly fire and friendly sinking. I was a player sink a friendly in combat news and asked the question if this is an exploit? I got no answer and a long pause. The Pirates long ago used to attack each other to rank up. Now since you can loot a sunken ship I was asking if this was now an exploit to get both doubloons and upgrades off a ship you no longer want? That is you give the ship to a buddy and sink him. Then you move over and take the upgrades off your old ship and maybe get some doubloons as a bonus.
  14. PG Monkey

    Upgrades

    A lot of people have the perception that pvp is unbalanced/unfair because they don't have the best books/upgrades. Why not make them all available in the admiralty store for doubloons?
  15. And we are suggestion dropping the 11 nations thing and go to 4 core nations and 1-2 pirate/privateer nations. We have way to many nations, some of them weren't in this time zone even involved. RUSSIA never had any involvement, Poland had some troops sent there, Prussia 200 years before had a port, but by this time had little to no Navy. So why not make all these special nations a Privateer nation for folks that want to play them? Why just Poland? Why not the other nations that aren't suppose to be here? I don't get...oh cause the few players that wanted Poland aren't active any more and it's a dead nation that maybe 10-20 players are keeping alive? I don't see why we can't combine more than one suggestion on the same basic view of things? PS don't forget to put tags in the post or Admin/Devs won't look at it.
  16. I have recently been playing a lot of shallow ships and found Cerberus and Renommee's performances really wanting among the major shallow vessels. Now this could of course simply be credited to my limited skill of using the ships properly but I rarely ever see other players using those ships ( usually a clear indicator of them underperforming in relation to other available vessels but in this case no doubt swayed by the free DLC ship availability ). Even leaving DLC ships aside, why would I sail Cerberus or Renomme over Surprise? Less alpha damage and DPS, only 2 chasers compared to 6 on Herc and Surprise and significantly less turnrate than Herc. All that for minor hp and armor advantage that are mainly useful, if you stay at range downwind, because Herc, Surp and especially LRQ control upwind completely and can easily escape at any point in time. I think the Renommee, renown ( pun intended ) for being the fastest ship of her time, could use a minor speed and maybe hp buff combined with a turnrate nerf. This could turn the Renomme into a great support ship and valid choice for port battles. As for the Cerberus I have no idea. What do you think? Has anyone found a use for those ships yet? Some good read on Renomme: http://larenommeeship.com/
  17. Would it be possible to add some "in-between" boarding mechanic. Some mechanic where you aren't boarding yet, but are in combat at close range and low speed. As an example : if you have boarding turned on and prep is high enough, have an option to fire muskets. This could kill crew depending on where they are located. I.e. if they have lots of crew on boarding then they are exposed and will be easily hit, or if there are lots of crew on sailing/ repairing sails, then they would be more exposed and more crew would get hit. The accuracy could depend on speed of both ships, roll, when you fire, angle of ships etc etc. Just an idea for improving the whole boarding experience. Of course this could also be things such as throw grenades etc. Then for the actual boarding instance it would be the same. Of course it is would be a big change in gameplay.
  18. [SNOW] is now recruiting GB PvPers. In order to apply you must be over 18, use a mic, have both Discord & TS and have passed the final exam in-game. All members must vote on new entrants and can veto new entrants. As such we grow slower than most clans but luckily, everyone gets along as a result English speaking clan with a few peculiar foreign people such as Germans and Greeks. Raiding and port battles tend to be our main focus. If you're in GB and interested in PvP don't hesitate to drop us a line as we don't mind helping those outside the clan to learn. Benefits of membership are to be accused of being a ganker solo in a snow and to make excellent puns such as, "you stand snow chance of escaping" or "it's snow problem sir!" Contact @Gregory Rainsborough @William Wade @Tom Farseer @dark arisen @NethrosDefectus for details or just jump onto our Discord; the link is below. You can contact any member of SNOW for details but I can't be arsed to tag everyone here. https://discord.gg/9J8YHBt All members of SNOW have access to the clan warehouse which is located in *a super secret location* with the only requirement for use being that you update the GoogleDocs spreadsheet so that we can keep track of everything. Believe it or not we know Dean Martin and he was kind enough to record our official theme tune which can be found below Bing Crosby not wanting to be outdone had a crack at is as well. You get the general gist. Be a special snowflake today!
  19. Would it please our benevolent Devs to add some kind of actual viable reward system for partaking in the antics that is player. Verses. Player. Personally I'm getting very poor in game due to the lack of any actual ability to generate income from PvP - in the PvP server. Atm the only true profit from PvP is if you capture the enemy ship, which, let's be honest, is only useful if they have a good ship,,,,, and to point out: the ones with good ships, 1 aren't alone, 2 aren't stupid, 3 will probably sink you anyway (most of the time) The dubs kind of reward is meh, not worth the risk, looted by the enemy more than you, and hardly worth what the ship you sink is (mostly never even close). I propose ::::::::::: 1 .something like player created bounties in the mission section, or admiralty created, specific to those who sink players in your nation, or those participating in port battles against your nation. 2. The missions already there, but adjusted for pvp ships and rewards in the form of ship notes, to make up for extra risk, i.e. sink 5 british player 5th rates - reward 2 suprise notes. 3. Add RNG drops on PvP ships when sunk, ofc this can be anything from notes to mods to books. I would not like this, as again enemy would loot more. However it is something. 4 ..........post in suggestions. Now grill my stupid idea.
  20. we had a good eventful fight tonight. this is the fight....and yes all the traders had guns. #PLAYFORTHESALT and this is the salt.
  21. So we had a port battle at Marsh Harbor tonight and I notice the defense goes down and suddenly the other team has 250 points. Even at full sales we would of just engaged them at this time. Than the second one goes down (they had two mortar brigs) and it was at 500 points. @admin is this how it's suppose to be with two AI fort/tower kills the Attackers had 500 points. Defenders have no real way to counter this. I remember the old points where 75 for Towers and 150 for forts.....250 is way to high. The battle was over really fast cause of this. While we would of lost the brawl in the long run getting over half points just for killing two useless for the most part AI that don't really help much as there range is two short is bad.; I'm just wondering if they are suppose to be worth so many points than they need to be doing more in defense or defenders need something else as this right now gives Attackers way to much a point advantage in the fights. Again we would of lost to the brawl (as neither us had complete control of two circles for long), but that 500 points straight off made the battle a very short one. Maybe the towers and forts need to be brought back down in points when killed as they should never be worth so many points you can win off just destroying them.
  22. We all know boarding mini game is not the best part of wonderful Naval Action. It is a bit difficult to understand, not enough guides or tutorials, too many books and mods to change outcome. Thus leading to frustrations amongs players time to time. Boarding is mostly a game of last second attack/defend/muskets etc. I remember capturing Bellonas, Agamemnons with our 6th rate ships with my mate, when I was fairly new to this game. Only reason those guys did not have idea of boarding game. So developers introduced the fake “Determined Defender” perk to counter these problems, to bypass the boarding game etc. After some time DD perk was also nerfed. I purpose it even to be removed. Remember that time in PVE (or PVP) that second your speed falls back to 3,5 knots for a half second, you already started accelerating but you are pulled instantly ! Your ship still sailing away but you are in boarding game already. REMOVE INSTA-PULLING, it looks weird, feels weird, does not fit into beatiful NA combat. A cheap way to win a battle (hello le req) Bring timers to achieve a succesful grappling, A GRAPPLING PHASE. IDEA is, it requires some time which ships are at or below a certain speed, inside grappling distance. Only after this conditions, grappling is successful and boarding starts. Easy to grapple a smaller ship, primary conditions fullfilled for 3 seconds. Grapple similiar ship, conditions fullfilled for 5 seconds. Grapple a bigger ships, takes 7 seconds. * Times required to grapple are examples, they can change. * As purposed earlier, musket, grenade damage starts when in grappling range. Bigger ship hurts more. Hugging is punished for smaller ships if long time hugging. * In this system you can increase maximum boarding speed a bit more, as you can avoid now. * You have to really damage that ship, so she can not evade you, so you can grapple. * No more insta-pull by AI ships or Rage Boarder players.
  23. After years of listening to the hardcore bunch, with coments like 'the ships are too cheap' or 'loosing a ship has to mean something' or 'there are too many first rates in the open world' here we are, allmost empty servers. Once again only the (lonely) left in the game! I allso belive that the flag dlc does not sell that well. So, my sugestion is to test the hardcore players dovotion to the game and propose a new way to pvp: I belive in this!
  24. I have caught an enemy player sailing in a loaded Trader Brig in OW. He had no cannons and knew he has no chance of getting away as he was fully loaded (slow). He offered to pay me if I let him go. To be honest I would probably take that option if it existed (only if he paid in doubloons though). This would have to be built into the battle instance somehow. I did not get much PVP points for sinking him and, I have to admit, I had a moral hangover after. I could imagine myself being on the other side (me sailing in a trader ship) - I would definitely like to have an option of bribing the attacker.
  25. I can understand basic cutters are used to sail to far destinations to open an outpost afterwards. I can NOT really understand why players use basic cutters in patrol zones. I don`t believe they don`t have enough resources or money to take an appropriate ship and do some PVP. I guess the only reason is,because it is allowed to do so. Please remove the ability to enter or start battles in patrol zone with basic cutters. Thank you.
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