Jump to content
Game-Labs Forum

Havelock

Members2
  • Posts

    536
  • Joined

  • Last visited

Everything posted by Havelock

  1. They multiflip our ports, so we multiflip their ships! (╯°□°)╯︵ ┻━┻
  2. Inaktive Clans werden standardmäßig entfernt, um den TS übersichtlich zu halten. Ich hoffe dies ist nachvollziehbar. Melde dich bei Gelegenheit, damit eure Channel wiederhergestellt werden können. LG Havelock
  3. I didnt evaluate it, i leave that you. You can give me your opinion on a 46,5% participation rate of DLC ships though.
  4. Todays feedback, just a screenshot of Nassau PB. 20 out of 43 ships are Requins, 14 on attacker side, 6 on defender.
  5. I cant relate to @Liq or @HachiRoku either. I dont see a difference to other heavy 5th rates. And your "feeling" of T/T have less reload shocks cant be right man, the stats clearly say it has 2% less HP that T/WO. Youre probably aiming better or something. Their stats are nearly the same, imo 5% thickness is worth the 1,25% speed though.
  6. Kein Wunder, dass du ihn nicht magst... er ist intelligent und subtil
  7. So, lets take the example of Cartagena. There are 3 possibilities for me: open up the port pro: low RvR tension, income without work con: only 10% revenue, supplying everyone with a strong upgrade close the port, sell refits on market pro: way more income through open market con: time investment of hauling/selling, unfair prices might increase RvR tension close the port, keep all Refits for me (or HRE/Sweden) pro: huge RvR advantage con: no income, extreme RvR tension Sounds like great choices in a sandbox game for me. All options have their pros and cons with different focuses in money, trading or RvR.
  8. I agree with @EliteDelta. But @Liq is right too, this only makes sense with some kind of civil war system within the nation.
  9. LIES! Ive beat you without demasting too! But i agree, one of my duel rules is: Never without Elite French Rig. Demasting is just too easy...
  10. This looks very promising! 10$ HRE flag incoming Just one thing made me wonder: This sounds like a tedious and rage inducing task. The chance of a trader carrying the specific ressource i need is very low. Will applicable ships be marked on the OW? It would definetely add some exitement when you finally find someone with the desired cargo...
  11. Turn rate doesnt improve, but you can work your sails faster. Decreasing/increasing sails and turning yards will both help you keeping a better position. On battle sails, even your turn rate, yard turn rate and sail resistance improves.
  12. Use single shot, slow down before youre going to pass the enemy ship. Hitting 3-4 good shots does more consistent dmg, the slowdown helps you with sterncamping and you need to reload less cannons (this also allows you to put full crew into sailing which reduces youre reaction time). Full broadside rake is only viable if the enemy doesnt turn away at all.
  13. Flag of the Holy Roman Empire which i solely propose for historical reasons (it existed until 1806 so it fits the timeframe): I know, i know, it should actually be a prussian flag... pls dont torture me like that and make it swedish or for everyone
  14. The funny thing about basic upgrades is that some of them are actually best in their class. Basic Hull, only perm to give HP without drawbacks Basic Carpenter, only 2nd repair perm Basic Sails, only perm for sail HP Basic Ballast, very good perm for mortar brigs You know, Basic Hull, Basic Carpenter and Elephant bow figure is my budget setup for patrol fights...
  15. YES! Which format do you want these to be? Duels, small groups? Since you want to attract the competitive crowd, i suggest to give everyone the same ship OR create a competitive mode where all wood types and mods are available (this might be more interesting, i like to see different specialization).
  16. Just because its this way for the Trinco doesnt mean thats a basic rule. I can tell you 100% that RSH loses bowsprit to RSH, its different for every ship.
  17. vazco is right, bowsprits are their own science. E.g. a Pavel loses to an Ingermanland which is very strange, and then we also have the Victory magic which doesnt lose its bowsprit to anything even tho Santi and L'Ocean are higher on large parts of their hull. For shallow ships, Mercury doesnt lose vs anyone (well, maybe Herc) even tho the RSH is definetely larger, while RSH and Niagara lose them very easily even against Brigs. This game has a weird bowsprit ranking and you need to find out yourself whom you can or can not ram. Afaik the Trinco loses no bowsprit up to Endy, but is quite vulnerable to anything above (i guess because of her high hull). In return, all ships up to Endy lose their bowsprit to her, except the Trinco herself.
  18. I needed dockspace! It was a trash ship! He was just sealclubbing! Demasting needs to be nerfed! My ping was too high! ...! 20 marks on winning a duel against @Palatinose (no sinky counts).
  19. Im against any change that requires more hauling. I think the main reason people disliked regional bonuses wasnt their balance, but the time investment to bring crafted ships to the front line (hell, we had to sail our 1st rates from Orinoco to Port-au-Prince ffs!). If tow stays, regional bonuses might actually be good for the RvR game. I liked this idea when i saw it the first time. Its basically the solution to alt accounts buying your critical ressources. The problem i see is that you cant attack your own nations ports, without the implementation of civil wars this might lead to awkward situations where an alt clan controls a port and his own nation is not able to take it back.
  20. I did a small suggestion for a few quick fixes in the old "Pre-patch quick number changes suggestions" thread some time ago, so heres the copy pasta: - perk rebalance (right now theres almost no diversity): double charge/ball: 2 points, defense drill: add -1 round disengage, pump inventor: increase to 30% (last resort), area control: 1 point, reduce to 300m, carronade master: change to -3m dispersion every direction, determined defender: change to 10% crew, fisher: add increased chance to find bottles and reduce to 1 point, shipyard connections: change to increase chance to build rare ships +15%, hold optimization: should work on trading ships only (its used to buff warship speed atm which is not intended) (we need more perks and 3 captain slots btw, but this is for a future update) A real overhaul would need new perks and all of course, but these small changes would already help imho.
  21. Thats exactly the point, there are not enough important captain skills. My current setup (which i didnt change for months): Expert Carpenter (4) Determined Defender (2) Double Ball (1) Double Charge (1) Hold Optimazation (1) I even have 1 point spare! Rigging Specialist is out of meta, not worth 2 points. The only other skill which can be worth taking is Fleet Perk (1), but that i would switch out with Hold Opt or Double Charge. I agree that nerfing DD to 10% would help the boarding game. But still everyone would use it, because the actual problem is that perks overall need a serious rework!
  22. I think if we change DD so you only need to have more crew to board it would be fine. I havent been in a single boarding action since its reintroduction and agree that 30% is too much.
  23. This thread is the perfect example why a lot of players cant deal with open development. Admin just produced a timeinvesting and helpful post on the subject (even his own post is a perfect example, it follows all the rules!) and victor replies with one line: "As usual. You are right we are wrong." I hope that the devs learned their most important lesson and will not bring NA2 to Early Access, but instead develop it on their own or only let dedicated testers in.
  24. I dont like the kit system at all in the OW. It usually forces you to sail back to port after 1-2 fights. Now dont give me that "just take more kits!" shit, nobody can afford to lose half a knot to load his ship full of reps. In the end this system promotes endless tagging fights and increases sailing times for restocking, sailing kits to PBs is a real pain and has never ever produced meaningful content (we all do it in fir/fir T-Lynxes anyways, right?). Imo reps should be like double ball/charge and replenish in the beginning of a battle. Their stock would be drawn out of your global repair stock automatically (basically like the captains chest, but for reps). Repairing in the OW would draw from that global stock only.
×
×
  • Create New...