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Landsman

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Everything posted by Landsman

  1. Yes, everyone starts with 0 PvP rank xp and it has nothing to do with the normal ranks like Master and Commander, Rear Admiral etc. that you can get in PvE... So Liq senpai would be the same rank 0 as some new player first but he would probably rank up pretty fast. No wipe or anything needed at all.
  2. So as we all know, we need more incentives for PvP and at the same time inexperienced or simply bad players have a hard time getting into PvP because they are farmed by the seasoned PvP veterans. What if we had PvP Ranks? PvP marks keep losing value since they get farmed with alt accounts and books for PvP marks are pretty much garbage across the board and the ships can't get bonus perm slots or inbuilt trims making them heavily overpriced except for maybe Wasa. All you really need PvP marks for is Navy Hull, Navy structure and ... ? Where is the incentive now? We are back to promoting carebearing in the form of RNG crafting - Nice. The idea would be, that you get xp for this rank only by sinking other players and the xp you get depends on the ship you sank, the difference between your PvP rank xp and the one of your target and the most on how high the PvP rank of your target was. In the combat news it should show the PvP ranks of both players. This way noobs can rank up by killing noobs but veterans barely gain any rank from sealclubbing but if you kill a experienced / high rank PvP player you gain loads of rank XP and once you reach a certain rank only players of your calibre will give you any meaningful rank xp to progress further. Also you can see from combat news who is sealclubbing and who has the balls to actually play in his league. Reward for higher PvP ranks would be special flags / ensigns, paints, displayed ranks or custom crew uniforms etc. ... The rewards for reaching higher tiers should be only of cosmetic nature, give no real advantage over others and be account bound / untradable - Prestige. You want it? Gid gud and work for it.
  3. Wrong link I think? This is only 1 post by someone else asking about epic event locations...
  4. I don't have much experience with the MB and would appreciate any advice and info about the best builds for it. I assume best is to stack speed and reload speed? What books have effect on the mortars and which don't? I assume Gunnery Encyclopedia does nothing except buff reload speed for mortars? Is there a reload speed hard cap for mortars? Thanks in advance.
  5. Yeah, but I think those are back to playing as dutch? At least it was the carebears in the south and all their ports are gone... I guess as soon as they had a PB they were playing RvR? They took some ports as seen on the map.... Of course they can't go full conquest mode like the zerg nations with a hand full of players. And nobody wants to attack them, because everyone knows you can't take shit from them unless you somehow outnumber them which is hard to do when they are defending? Everyone who tried so far got hello kittying devastated.... I'd actually like to see HRE or RUBLI have a go at them... that would maybe be worth watching.
  6. I think they have no crafting or carebear area, because they don't like dirty PvE players in their nation.... look at their PB history... have they lost a single one yet? They could probably easily open some carebear region somewhere if they wanted to I guess.... only way to defeat them is zerg them down - maybe a job for swedes? I'd call prussia one of the most successful nations simply because they probably have most of quality PvP players compared to their player numbers and not just a hello kittying dreadfleet of carebears that can only overwhelm others by numbers.... I would have joined them already but I can't be arsed to haul all my shit around to switch and I just love my Jolly Roger
  7. Please don't forget paint chests for VMs and PvP Marks
  8. More like carebears can't get the easy way out of a fight.... the forts rather get away of balanced pvp, because in a real gank you get hello kittyed up and chained / demasted before you even reach the fort? Unless you actually sit right below the forts 24/7 but we have greenzones for that, no? Also forts can still be bought but at least it nerfs zerg nations that want them everywhere a tiny bit...
  9. I already suggested this mulitple times. Let forts outside of the greenzones only fire outside of PBs, if the clan pays for it. Also 50k seems rather cheap looking at the retarded amounts of gold in the game. maybe +100k for a fort ( 2 maximum ) and + 20k for a tower ( 3 maximum ). Maybe it should be possible to sink even more gold to improve the forts stats slightly... This way clans can fortify their important ports at a cost but not every backwater port sports 2 forts and 3 tower by default.... Forts are just another obstacle that kills potential PvP with max rank players always hiding below them on the rare occasion of them leaving the greenzone...
  10. You nerfed the crafting RNG again, didnt you? Now I dont even get trims anymore... I used to get very agile or very fast but not anymore... 16 ships built and 0 trims or bonus perm slot... did you remove trims again or is the RNG just even more cancerous now?
  11. When my mate got into the game he couldn't even board a AI Trader brig, while I was thoroughly explaining it to him... maybe he is just an idiot but new players still need some easy start to get into the game, if they are meant to stay...
  12. Probably even true... I guess chances on 1st rates are much higher since you can't spam them?
  13. How many santi did you built to get this one?
  14. Can we start with paints please?? We had them in game already and then they got taken out again for whatever reason...
  15. Pretty much what Liq said... I mean ok ok i'll buy another 3 alt accounts to be able to craft ships 24/7 to get the really good ones but only if you fix the crafting like Liq suggested... encouraging crafting isn't a good thing, if the system is a mess and waste of time. I play this game for its unparalleled visuals and unmatched realism and fun in age of sail ship combat and not for the shitty pushing buttons endlessly crafting ...
  16. You are right and wrong at the same time... everyone is different. When I started the game I enjoyed the huge map and having to learn navigation to get around on it but some people might not like it at all and you should consider giving new players tow to port with shorter CD or something in case they get lost and don't enjoy it... just my opinion.
  17. @admin Are name change tokens going to be sold like forged papers DLC? I have a mate who would sure buy that...
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