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Aquillas

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Everything posted by Aquillas

  1. Battle of Walker Kays. French came in battle quite dispersed, some of them being screened out. The fights took place on all circles, and out of circles, American players leaving after suffering too heavy losses to go on. gg to US players!
  2. One of the concern is loot sunk enemy: For the winning side: Loot is often lost when the sunk ship sinks in the middle of enemy, or sinks upwind, or sinks while you presence is necessary elsewhere. In this cases: no reward Loot can be stolen by "so-called-friendly-players", that you can't green-on-green sink with the necessary warning if the battle is going to the end: they stole the loot and escape. For the "losing" side: Very often, no loot, no reward, no compensation. And often, the losing side is the one you made the effort to come in enemy waters. Changes of
  3. Pour attaquer un port, il faut monter l'hostilité par des "Hostility Missions". Ce sont des missions PVE contre un maximum de 10 IA. On choisit quelle ville attaque, les missions apparaissent plus ou moins près. Ces missions restent ouvertes en permanence, pour permettre à la nation défenderesse de réagir à l'attaque, en entrant dans bataille. Il faut 4 ou 5 "hostility missions" pour monter la contention à 100%. La bataille de port aura lieu 22h après la fin de la dernière mission, ou plus tard si cette heure est en dehors des timers definis par le clan possesseur du port (ces timers
  4. Simply, the double currency system (doubloons/reals) should be questioned. Simply, why? XP system too could be replaced by a reputation system that should grow if you win and decrease if you loose. Grow more rapidly in PvP than I PVE, grow more when killing a big ship from a smaller, and so on. And the loot of a ship should be accessible only for rhe player who got the kill.
  5. En fait, les artilleurs de l'époque réduisaient la charge de poudre au fur et à mesure que le canon chauffait. Une tonne de bronze à 60° apporte en soi pas mal d'énergie. S'ils n'avaient pas réduit la charge, l'usure des canons aurait été trop importante, sans compter les risques d'explosion. La charge normale d'un canon était la demi-charge. Le modèle de naval action est donc exact. La possibilité de charger plusieurs boulets était aussi utilisée, en particulier pour les carronades qui étaient parfois chargées avec un boulet plus de la mitraille, ou avec de la mitraille jusqu'à la gueule
  6. A saw too many people being captured by LRQ just because they enter in battle downwind of the Requin, then sail upwind at 5 knots to try and join the fight. 75% of the job is made by the "victim": no preparation, sail upwind, no mobility no speed. I have a lot of examples of fights with @Licinio Chiavari, being in a Navy Brig. He finally got this ship at maybe the 20th fight, because I made an error in manual sailing and because my sails were still reparing from 65%... I agree with @HachiRoku that the problem with LRQ is not how to survive, but how to sink it, because in a squared ri
  7. When entering a friendly port, it is no more possible with the new interface, to know what can be produced there without opening an outpost. This was not the case with previous interface. And with the future disparition of the trader tool, there will no more be any way to know and to plan where to place buildings, forests, plantations and so on. A new difficulty for players, with no compensation in terms of fun or of immersion: exploring the map is useless by now, because you enter in the city and get no information on it.
  8. Donner plus de pouvoir aux clans? Mais pourquoi donc? Les clans, c'est ce qui pourrit le jeu depuis longtemps. J'en tiens pour preuve l'histoire récente de la faction France du jeu, sont histoire plus ancienne, celle des Hollandais, des Espagnols, et j'en oublie. Si on veut que la population du jeu remonte un tantinet (on en est à moins de 300 sur le "war serveur", plus une petite centaine sur le "peace server"), il faut tout au contraire faire de la place aux joueurs indépendants et occasionnels, ceux qui n'ont qu'une heure pas tous les soirs, ceux qui ne veulent pas du team speak.
  9. @fofopicote J'ai été le dernier à annoncer mon départ. Qui sait, je ne serai peut-être pas le dernier à rentrer ? C'est quand qu'on a un pavillon blanc à fleurs-de-lys, avec gilet "or" pour marquer ma révolte, le blason de Damas et une Guiness tiède?
  10. Il y a un timer de 24 heures qui se déclenche au redeem. Si tu réclames un Requin ou un Hercules aujourd'hui à 15h33 et que tu le perds, un autre sera disponible demain à 15h33.
  11. On peut avoir plusieurs comptes, sans les utiliser pour tricher: pour les outposts, pour les slots de navires, pour les batiments. Ou pour pouvoir passer d'une nation à une autre en fonction de l'activité ici ou ailleurs (avec 350 joueurs sur le serveur "War" hier soir, ça deveint utile). De meme qu'on peut changer de nation proprement ( @DesMoines tu l'as fait, moi aussi), ou mal proprement (je ne citerai personne). De meme qu'on peut revenir dans sa nation d'origine proprement (sans les insultes) ou pas...
  12. I agree with the fisrt post Niagara and Rattlesnake are very fun too.
  13. I saw a lot of low rank kill missions in KPR yesterday evening. @admin, thanks.
  14. Thanks @rediii. To be more clear, I hope 100%, I could accept not to find any mission above the 5th rate in capitals, but for sure 7th rate missons and 6th rate missions must be found, easily, and replaced when consumed.
  15. Good suggestions indeed, which need to be detailled step by step to a new player (i.e., someone who purchased the game for the first time, today). This player can't find it in the forum (even most of us do not know that this was existing)...
  16. As you can read, this suggestion is a question, or a reminder to the development team, not to forget that a game like Naval Action can't survive if new players can't develop. How can a new player start? I was in Kingston Port Royal, at least 5 minutes during the week-end. Exceptional long time for being in a friendly capital, in which we normally have nothing to do. And indeed, I found no enemy in sight, no friendly new player to protect, nothing to do. Fair enough, this is not a complain, I knew that before "transport". A new player asked help in the nation chat, requesting how
  17. Ça a comme un goût de reviens-y-pas votre affaire.
  18. I never wrote anywhere, in this forum or others, that EDR is dead. This clan is still living, by efforts of some few players who make the effort to keep it alive, and pay the bill for the ports... I was one of those and at a moment, the only one of those... Some players, including you, took over the task to keep the perfusion ON. Great! And thank you. But the EDR clan, which was the biggest of the French faction, which had enough players to fill a 25 captain PB fleet, is now just a shadow of what it was... This, I wrote, because it is the truth. Some players left the game, some left for
  19. This battle is not an exceptional one, but it was fun and it puts some push-up on this topic! 🙂
  20. [Diplomatic mode: ON] Many thanks to Game-Labs for making this proposal, which shows that the problem raised up for rewarding PvP is taken into consideration. But I think that the proposed solution will create either a bunch of tribunal instances (from looters who did not read this post, from some pirates who are stuck to non-ruled behaviours, etc.), and a lot of discouragement by PvP players, who will simply never recover the loots (because of three warning, because when the battle is over, every one can escape, because of loot sinking in the middle of enemy fleets, etc.) The p
  21. If the battle is over, the guy can steal the loot and doubloons, then escape before you can sink him.
  22. WO, BLANC are is US Timezone MRF in the EU time. Also, see ANCRE ( @REPUBLIQUE), I think they can guide you, in France faction.
  23. C'est bizarre comme votre expérience ressemble à la mienne... Ma dernière expérience de lapidation date de la PB de Rosaly. J'ai tenté un retour sur le TS français. À+
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