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Aquillas

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Everything posted by Aquillas

  1. Nice to see this battle, especially for captains who are desperately searching for some motivation to come back in game... Thanks. Next time, can you please register too the instructions given on the Team Speak by the PB commander. This, and combat maps, are the post interesting parts of Port Battles. Thanks in advance!
  2. LOL! Please remove any kind of protection for new players in capital areas. We have too many of these in game.
  3. They will know it, either before the raid or during it. Otherwise, no PVP out of the raid. The will have at least 30 mins to organize the interception of raiders on their return way, and probably more. But I wonder how a small group of players can get out of a big nation main port (in terms of tax income) without being scrapped out, losing the Indianman and all their ships. In other terms, I wonder how the raid cannot be made for the only benefit of the big nation, which was initially the raided one. Want to see that on YouTube...
  4. My reason is simple. Only Wasas, Trincomalees and DLC ships can be seen in OW. Along with Surprises in shallow water area. Remove permits to allow diversity. Maybe rebalance of some ships will be necessary too.
  5. Remove permits for all ships below and including 4th rates. Add systematic permits, but not linked to any form of rng system, for all ships above and including 3rd rates.
  6. This was never refrained earlier in game. There is no game mechanic to stop or limit that. Such exploits are clearly encouraged in game by (no) rules of the game and by the "jurisprudence" of this Tribunal. Precedent cases where unpunished. This strategy (losing fights against NPC) is encouraged and is a valid one in Naval Action. Players who don't like it, as I don't, must live with it anyway or quit game. As I did.
  7. Violence can never solve your problem. Especially if you don't strike hard enough.
  8. Probably because of poor rules of the game, poor protection of casual player base which pushed them out, exploits again and again, unprevented and unpunished (i.e. encouraged). All that made the fair players go play something else, waiting with less and less hope day after day some change, and getting answered by another proposal for a new DLC... There is so little ways to get fun here that the remaining players try "everything", in fact anything, for getting something to do. May be a player problem here, but I don't think so. The RVR rules of engagement, the port bonus, game imbalance, strong factions becoming stronger just because they are strong, etc. nothing linked to any player behavior (and I am not that fan of the NN clan), just linked to game
  9. Hi Louis! If you think Lego's post is insulting, as I think it is, just report it, as I did.'
  10. All players joining Russia can't be a solution. Blaming, spreading infamous comments ( @LegoLarry) or just laughing at players who seem as bad with the game as APO Burgundy seems to be, all that are simply kid behaviours. This thread is just another warning, and a strong one, about the present unviable status of the war server. @APO Burgundy: maybe, it time for you to have a break in game. Or to relax and consider it as what it is: not real life.
  11. Even if I don't like the behavior of some former French who now have the utmost pleasure in killing French players, even if I don't like previous answers by the leader of the NN clan: Not all the NN clan behaves like that. Not all attackers of the French faction are NN, nor even Russians. This is clearly not a tribunal issue.
  12. May be for veterans having more than 2000 hours in game. But what are new players (real ones) answering to early invitations to join a clan: let me first discover the game! Basing the game on clans could be even worst for player retention, in particular if content and development is denied to individual players (like today). Lottery content (like permits and port bonus for DLC) can't be good for player retention. Grinding for lottery, and having then a bad luck may be so disappointing... Developers should choose between rng and grinding. Remove one, at least!
  13. Or you have to pay a maintenance fee, to prevent all your ships to sink if you disconnect from the game during several weeks for some IRL reason.
  14. And so... Let's propose "something". (May be these solutions are stupid, but construction is filled of drafts, trials, go fast and then backwards, and stupidities, such as building a pyramid in le Louvre)... There could be a solution, to be sure that, whatever options the players take, the War server will stay out of the risk of becoming a PVE server with a single predominant nation, and some limited opposition. A new rule could be added, but I don’t know if this would be easy to code ( @admin) Proposition: If a nation becomes too strong for game balance by either of these conditions: Controlling more than 30% of the ports (378 x 30 /100= 113 ports) Controlling more than 30% of the county capitals (75 x 30 /100= 22 county capitals) Having more than 30% of the player base simultaneously active (during a period to be defined, I don’t have the stats to make a precise proposal) Then Clan war is possible in this single nation during a week All ports of this nation can be attacked without control of the county capital first Revaluation of the situation a week later.
  15. A trader xebec, i.e a Dhow or a Sambuk. A Xebec with two masts, artillery limited to six 4 pounders, 40 crews and 900 hold. Enjoy!
  16. "People who fall in the sea have no place onboard." Eric Tabarly
  17. +1 It shouldn't be a long development to make, exiting the game, an invitation such as: "Do you want to save your daily log?". If yes, having the log saved as a txt file, stored in a dedicated directory as yyyymmdd.log. Players will easily store it in xls(x), rtf or doc(x) formats and rework it if necessary. Players made routines would soon be made!
  18. M'enfin... Pourquoi un nouveau clan? Qu'est ce qu'une nouvelle division va apporter? Je ne suis pas vraiment concerné en tant que joueur, faisant partie de ces Français qui, de temps en temps, parlent aux Français. "Ici KPR..." Chassé hors de la nation par ces divisions, je pense avoir payé pour voir que trop de clans rend la nation impossible à coordonner. Et je suis loin d'être seul à avoir payé ce prix. Je ne puis que te conseiller de rejoindre un des clans existants.
  19. T'inquiètes, il n'y a pas que les Frenchies qui se castagnent entre eux. @DesMoines, super le descriptif de la bataille! Que du positif!
  20. Players who don't make the kill don't deserve the loot. If the kill is made by a bot, even from a player's fleet, the player can't have the loot, which is perfect in my opinion.
  21. Having the max BR of 20000 should be limited to a dozen of ports in the map. We need the BR to be reduced (I don't think this is big development job) Also, the county capital to be captured first is an error. If we want a front-war, the capturable ports should be the two or three closest ports, county capital or not (and ability to use free ports as a hostility raising base possible only if your nation has no owned port). And as written before once more, self balancing mechanisms are an absolute necessity.
  22. My Golden Rules for new players: NEVER sail in under-crewed ship. It is better to sail in a fully crewed Snow than in an under crewed Mercury. An under-crew ship is just a sitting duck if some enemy enters in your fight. Initially, for PVE, use cheap admiralty built ships, and prefer strong built (live oak, white oak, caguairan or sabicu), crew space. In PVE, you don't have to be fast. Make some trading and passenger missions to earn money easily. Focus in learning manual sailing and, when a fight is finished, use the 15 remaining minutes to practice it. Manual sailing is worth even in a basic cutter! Try and learn using carronades when you are in tiny ships (from Privateer to Cerberus). This will open you some valuable choices later. Properly used, carronades are way more powerful than medium guns. With a oak plantation, a coal mine, an iron mine and a forge, all level 1, you can do your guns yourself: long guns and carronades at will!
  23. We also need the loot to be available only for the captain who got the "kill". With possibility for him to make this "available for all". Why is it different for the loot and for the ship ?
  24. This game is not designed for solo players. They can't have access to all necessary currencies of the game (reals, doublons, medals and victory marks). If they spend time in trade missions, they won't get medals and VM's. If they spend time in patrols, they'll get medals and be short of everything else. They can buy VM's at a tremendous high price, and they will never get port bonuses. The only thing for them are DLC ships.
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