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Macjimm

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Everything posted by Macjimm

  1. Please, please, please allow us the option to turn the dialog, and especially music, off. It is very irritating to hear the crew say the same thing over, and over, and over, and over, and over .... It's kinda cute to hear the crew whining a few times, but it becomes tedious after hearing the same words 10,000 times. I love music but don't want someone else's music forced upon me. I often listen to tunes while playing NA, but I don't need someone else's poor taste deciding what I am required to hear. Music and dialog must be a option in settings, that can be turned OFF completely. Please don't make voices and music part of the sound track.
  2. Sounded like the single raider was attacking ships near my capital with almost no resistance. When the group of 5 tried to stop him, he kept fighting. From the reports I heard he repaired after receiving significant damage, but I don't know how many repairs he had.
  3. I think you might have misunderstood my post. The questions were not rhetorical. I was trying to understand your OP. In answer to your questions and statements: Tell me why do you need more than 2x odds to win a fight? What about 3x? No more than that. I don't know if anyone needs more than 2x odds, but there is a easier chance of winning the battle and protecting the port with higher odds. ...there's no reason not to want an decently even fight over a complete mismatch. I don't want a fight. I just want to trade and am grateful for the escort ships that provide protection. I have a good reason for wanting mismatched battles, because my journey is safer if the warships that are protecting me can chase away the raiders. Mismatched battles near my capital may act a deterrent to enemy raiders. I hoping that if my capital is unsafe for raiders, they will seek combat somewhere else. For me it would be great if there was a home squadron always based near the capital. It would also be helpful for the econ because the home squadron could help player & NPC traders to resupply the port. If I wanted to fight a competitive, balanced, battle I would seek an area where there were likely targets, and willing opponents. Quick Story: When I was returning from my voyage tonight I noticed that a single enemy had sunk about 6 players in a little over an hour. I learned that this raider was positioned right on the doorstep of my destination. Several friendly warships returned to port to deal with her. The group was a mix of ship types. It was reassuring to know that I had support. I'm not sure what the BR was, but the raider evaded them all. From the reports I heard, the raider was outnumbered 5 to 1, and he bested them, and escaped. I think he was just a better player and had a very good small ship. Making more rules and restrictions does not always create more fun. Players can be very creative at adapting to challenges. Sometimes we can modify our personal tactics and strategy rather than imposing changes on everyone else.
  4. Slim, I really don't understand the nuances of battles within NA. But it seems to me that if you limit all battles you will make the game restricted or complicated. Suppose we have a port squadron that is ready and willing to protect the shipping for a key set of ports. These ports are deep within our nations home waters, and the only ships sailing about are friendly, from our nation. The port squadron is powerful. Our meek traders feel protected. Now a group of two raiders boldly sail into these home waters, on the doorstep of our capital, all alone, far from their home ports, looking to fight and ready cause trouble for my nation. Their closest friendly ports are 20 minutes away. They are intent on sinking ships, any ships: - NPCs, Players, traders, warships. Are you suggesting that even if we can rally a couple dozen warships, we must line up and wait to attack the raiders in little groups of 1.5x BR? Or if we only have a powerful warships, that exceed the 1.5BR, we must just sit and watch the raiders sink traders?
  5. Awesome response, and not just because you agreed with the suggestion. You could have disagreed. The main thing is that you explained your intention clearly, with a proposed action, and a idea of commencement. Good on ya mate.
  6. This could be bad for NA. Currently long distance travel is possible, and it makes NA different from NA Legends. It provides a feeling of vastness to the Open World, and navigation is important. Increasing the speed will only temporarily please some players.
  7. A trip from KPR to Willenstad and back to KPR, in a T Brig or Indiaman, takes about 2hr. You can load your ships so the same trip takes twice that long. You can overload your ship and take a rediculous long time. But that's a long distance run, and anyone can choose a much shorter trade trip. Just because we have a full map doesn't mean you have to sail huge parts of it is a single session. Stop at at port along the way, rest up, have a cup of tea, take a break. Log off. Return tomorrow to finish the journey. It can be tiring keeping up a 360 degree scan when sailing, watching for enemy. Keep it fun. Just because it is possible to sail the whole distance from Yucatan to the Lower Antilles doesn't mean you should. Just because your ship's hold is 4000 ton, doesn't mean you should fill it up. We have lots of choices in game. Most players would feel compelled to use the magic teleporter, if it is available. So, in a way, removing the option to teleport gives us more choices and makes us plan.
  8. Too many pictures in port UI. 3D picture is not needed. Would love an option to turn it off.
  9. Felix, The Journey is handy and quick. Is there anyway you can tweak the compass so it matches the in game compass. This would make it just a little easier to set a heading. Three divisions between ordinal points, rather than the two you use on NA map.
  10. Felix, Are you aware that on a longer Journey the total time is rounded to hour? If I travel for a long ways the time will show as 1hr or 2hr. But never 1hr 17min.
  11. The proposal in the original post is much too complex. The best option I read was for the player, credited with the kill, to be able to unlock the captured ship. If the OP proposal is implimented it would be smart to just avoid all combat with friendly players, just to be sure you don't get sunk by your own nation, or dragged into a tribunal. Way too complicated rules and subjective evaluations. A formula for raging and agruments.
  12. Not my idea of fun. But I would appreciate a game where denying the enemy cargo could benefit my nation.
  13. Seems to be varied viewpoints. E-sport competition where game design that ignores; realism, and creating a story - strict focus on PvP and rewards. No dumping should be allowed. Some sort of imposed fairness to appease hunters. Or ... Age of sail type atmosphere where cannons, valuables and important papers could be jettisoned to; deny the enemy, and increase speed. Some cargo might float and be retrieved, and other items would sink. Lots of heavy cargo would be slow or difficult to unload at sea. "Fun" depends on your viewpoint.
  14. I'm eager to test this out. Thanks alot lad. 😀
  15. Wow, the coding/scripting is complicated. I imagined that all players could see all NPCs, but the NPCs would only attack players that had toggled the AI aggression on. I had no idea that the NPCs would have to be invisible.
  16. Then it is a dead issue. Having aggressive NPCs for everyone, always, would suck. I had thought that there might be a way to have NPCs recognize me as enemy, or friendly, depending on an identifier I could toggle.
  17. All this chat about AI aggressiveness may be off topic, but the thread is about NPCs. Suppose I just got excited by the idea of more content in game and wanted to express support. I'm glad the NPCs will seem to have a little more purpose now. I'm looking forward to sailing with fleets that offer protection. It will make the game more interesting for me. I think that AI are irritating if they attack in the wrong location. Being continuously and repeatedly pulled into combat, by NPCs, near one's own capital is frustrating and a waste of time. For me the expectation that NPCs might engage when I am alone out on the open ocean would add content. That's why the option for a clientside AI aggressiveness sounds great. NPCs would ignore players with the setting off and pursue only those who have set it on. I don't understand why players who are unaffected by NPCs are opposed to them attacking me. Anyhow, the dev team is only 2.5 people. NA is a good game. NPC fleet routes is a bonus.
  18. I this this would a marvelous improvment. Would also like to have the option to set the AI aggression on PvP server. My kids are too old to play with Lego, so I will satisfy my imagination with NA, at least until I can play with grandchildren.
  19. Must the NPC match my nation? How close do I need to be?
  20. Extra protection? Does this mean when I am attacked, the NPC fleet will be dragged into the instance? Does the NPC fleet need to be inside the attack circle of OW? Does the NPC fleet need to match my own nation?
  21. A smaller map would be a different game, completely. NAL might satisfy that. I have no interest in floating about on a big lake with 100 hunters. I like the feeling of open ocean and the longer distances.
  22. Thanks for your edit to clarify, but I don't understand. I've never heard of Multi-boxing before reading this thread. Think I get the idea of it from the video. Read lots about Alts in this forum. Seems like a passionate issue with no clear enforceable solution. I'm guessing that you are not connecting Alts/Multi-boxing to the Forger DLC, but just guessing. So why is the DLC so bad?
  23. How is the Forger DLC related to Alts and Multi-boxing? I've read the thread and can't see a connection.
  24. That's what I thought, so I purchased the DLC to enable me to buy teak and white oak in Spanish ports up north. After a month of buying I would forge my papers back to a Brit. Then I discovered I would forfeit all my Brit outposts when I used the Spanish papers. So the DLC is complicated. Forcing me to remove my buildings, move or sell all my goods. Not simple. I doubt I will ever use the DLC.
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