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Macjimm

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Everything posted by Macjimm

  1. PvP server. When players are grouping up, to sail as a team, it is annoying to be tagged by a NPC. I spend most of my time sailing and enjoy it. I always watch the horizon for enemy players. Agressive NPCs won't make me watch more. Most often I sail in safe British waters, where there are no enemy NPCs. Added content to sailing includes: Sailing slowly to increase chance of catching fish/bottles. High volume fishing areas. Resource areas away from ports, discoverable by slow sail and anchoring along the coastlines. Having a lookout to call out enemy player/NPC sightings so we can attend to navigation and not spend every moment scanning 360 degrees. Storms/rocky shores and ship damage - (I know it's not going to happen, but just mentioning it). Having a compass to take bearings. Using a chip log for average speed, for calculating times on route, for navigation. Having a sextant, that only works with clear skies, that will provide a relative position based on skill and hired officer. I would only like aggressive NPCs if they are optional, like access to enemy ports by using a trade ship, have a aggression flag we can use that will trigger NPC attacks. Then we can turn if off in the appropriate circumstances. But hey we are testing, so bring it on, let's give it a try ... again. Agressive NPCs will not add content to make sailing less boring: Making sailing less boring will.
  2. I don't think you are weird Eyesore. Then again I suppose we are all weird, staring at a screen watching little toy boats zoom around at jet speed. Some people spend thousands of hours doing so. And then another five thousand in these forums complaining. Who's really to judge what's weird. 😜 I really enjoy using the sextant too. I will be sad to see it gone. I would love to have a sextant, and it should only work in clear weather. Never in storms, or when the sun or north star is obscured. But because there is no drift, from wind or currents, it is simple to determine one's position. I can understand removing the sextant because there is no drift and allegedly it is used to gank. Personally I think it has received a exaggerated bad reputation. I think the sextant ganking occurrence is rare enough to allow it's use in clear weather. But alas it seems that we will have to navigate without one. I don't sail in a straight line. Here is how to do it. Make a course plan before sailing. I sail away from the shore because I; am a trader, and want to avoid contact with hunters. I am safer on the open ocean. Each leg of my journey requires a distance, direction and a time. I set a timer and change course at each waypoint. Timing is critical, and it must be adjusted sometimes due to your load, or bad wind. Sighting of landmarks, like uninhabited islands, provide an opportunity for me to check my progress and reconfirm the timings and adjust my location. I need to keep track of my speed and know how long it takes for my ship to cover the distances. With effort you can get pretty good at knowing the speed/distance/time ratio for your ship and how long it takes to cover a given distance. All of these factors make sailing more interesting for me. Less boring. My biggest complaint is that I can not trust any of the crew to act as lookout and call out enemy ships sightings. So I am very busy snatching chances to; estimate bearing to landmarks, note course corrections, recalculate distances and times - and continually scanning 360 degrees. I would also love to have a compass that I could take a bearing with. But meh... we work with what we have. On a hour long voyage, with a sextant, I can arrive at exactly at port at the end of multi leg journey, on the open water, within a few seconds of my ETA. Without using the sextant I will still be very close, and with less than a minute error. We don't need to make this game more boring by making it more arcade-like. Naval Action navigation is NOT hardcore ... it is simple. Additionally: Na-Map has simplified the course plan and it is now very easy to adjust on the fly. Thanks Felix. https://na-map-test.netlify.com/
  3. I agree with you. Navigation is so easy that to dumb it down anymore would reduce sailing to an arcade style. No drift from currents and wind creates a lazer accurate course. I too have a poor memory and yet finding my way is very very basic, even with waypoints and course changes out on the open water. NA-Map is a great aid and provides relatively accurate timings. After a few visits to the same ports the landmarks become recognizable. It is a nice feature of the game. Provides value to players who can act as guides or pilots, as part of any team.
  4. If one of the moderators would strip out the navigation posts into a new thread, I would love to add my opinion. Are we not getting off topic?
  5. Gosh, I can remember travelling to shop, when I didn't have a credit card. Had to carry cash. There was always a concern about being robbed, so I kept the cash out of sight. Prices were a big guess. No internet. Was really excited when there was a great deal. Didn't really know what I would find till I arrived. I can't imagine that traders in the age of sail knew the prices of everything in advance. There may have been opportunities to set up delivery trade deals, but player to player trading will allow for that. Sounds like trading may become more interesting. Especially if shop prices vary depending on supply and demand. For those who hate trading and just want to fight, hire someone to trade for you. Or share in the profits of a trade run by providing escort. Work with other players as an independant, play with others for support or join a clan. Having too much detailed information can result in mechanical , repetitive gameplay . The Grind.
  6. It depends what you want. Good answers above though. You may want to wait if you; want balanced competitive PvP fast and often, get frustrated if you cannot level up to a top rank in a few days, are easily imprisoned in a game if can't accept loss, are impatient to craft or buy the very best ships very quickly, hate sailing for more than 40 min, demand magic teleportation, or want developers to change the game when you complain. But if you; like games with beautiful graphics, enjoy sailing, are willing to lose everything you earn, are prepared to start over when there is a wipe, want to immerse yourself in a virtual world that takes more than 4hrs to traverse, and like meeting new friendly people (and some rude gamers) ... Then buy it. Oh and as a bonus there are some naval battles.
  7. I don't understand why we should be afraid of losing players from OW, to a separate practice room. If players prefer practice rooms to an OW, then let them practice. I think NAL was discontinued because; GL was not willing to dedicate resources to it's development, and there was low player participation. Separate practice rooms are a great idea, even though I have no interest using them. Edit: Losing players to separate rooms or OW rooms, is still losing players from OW PvP.
  8. Ctrl-Shift-R is my friend , thanks again Felix. This compass is just great. Because it is not fancy, ornate, it is easy to read, and use. I use it for accurate navigation, not as a decoration.
  9. Does fishing while sailing slower increase the chance of a catch?
  10. It's really hard to design products by focus groups. A lot of times, people don't know what they want until you show it to them. The challenge with this type of game is that the Devs can't show us all of the ways to play the game, much of it is left for players to discover. It's an Open World without a written recipe for success. The nature of NA is dynamic and variable, plus the players have diverse values and styles. Many changes, that could be made, will adversely affect many players. Please some, but piss others off. Overall I - see lots of trade ships, avoid the capital when it is being raped, never grind, am making more by trading now than before the update, am finding valuable trade goods, don't mind the magic teleport fees or the taxes, and have met a lot of great people. There are many things that I would change, and things I think are very important to retain. But I'm not going to threaten to quit to get my way. I also am not certain that satisfying all of my preferences will ensure that new players join and veterans remain. Making changes because a great number of players voice their opinion will not guarantee that the game is improved.
  11. Mr Snutel, It didn't sound like The Batman was calling you a kid, he was making a point that there is a glut of servers. Why not settle this, for all of us ... How old are you? And respectfully, it would be appreciated if you stopped spamming the chat in game, with advertisements for the discord server you are flogging.
  12. No point reinventing the wheel. Can someone post up a link here, please. And is there a way to use discord so it is not integrated into my whole computer. When I installed discord it gathered info about all the games I owned. TS3 seems to be a stand alone application.
  13. Yes, the mouse pointer while hoovering is enough, ... but you need to be careful to grab the dead center spot ... it is possible to grab the compass on a spot that is not the dead center, and if you do it is a wee bit more difficult to get a precise reading. We need to judge the center by the look of the compass circle around the waypoint dot. Felix, your compass is very good. You can leave it as it is, it works fine. I was offering the suggestion because I sense you are a bit of a perfectionist. By the way: More testing, and the timings of the journey seem accurate. If I click on Delete Last Leg one too many times the Journey function freezes and I cannot place new waypoints or drag the compass.
  14. Felix the new compass looks great. Very functional, by dragging it over a waypoint a new direction can be measured. The only suggestion I could offer is a darker small dot in the center, for orientation when positioning. Great work. Thanks for the ability to clear without removing the journey details , I use it often. The timings are okay unless I am very loaded with cargo and my speed has been reduced
  15. so many rules ... is there no ship that is effective at countering a basic cutter.
  16. Just spotted a Admiralty T Brig in KPR for 5k reals. It has Copper Plating, and Gazelle Bow Figure. 13.98 + 2.03 knots. Nice ship, I could outrun Requins in it. I can trade 100 tons of Shop Goods for 2500 Reals. So I could pay for it with two trade runs in a basic cutter. There is a Trader Snow (Player built) for 8k Reals. 12.04 + 1.09 knots
  17. I'm not sure why players should be completely dependent on gifts instead of having free basic traders. Interesting question. What is the cost and availability of a basic trader lynx? They used to be very affordable.
  18. Felix, Compass with https://na-map.netlify.com/ Tried reload F5 Internet Explorer - No Map Chrome - map works with 16 pt compass Mozilla Firefox - map works with New 24 pt compass Problem could be clientside. Thanks for for your efforts and suggestion. Delete Last Leg The delete last leg is a useful feature; Combined with dragging the compass it is easy to determine a bearing when arriving at a way-point. Clearing map without clearing Journey Currently when I want to clear a selection (Single port, Ports, Goods, Ships, Woods) I use the Clear button in the upper right. This also clears the Journey, including the ship type. Is it, or would it be, possible to add a nothing selection in each search, so that the Journey is not cleared also. Example: I have selected Teak as a good, I am not able to un-select teak without deleting the journey.
  19. I was given a few T Lynx and cash, by helpful players, and I have done the same for others starting out. Friendly interactions create a good atmosphere.
  20. Using this site https://na-map.netlify.com/ the compass is On https://na-map-test.netlify.com/ the compass is
  21. Felix, I found a 24 point compass on the TestNA map. In my opinion the compass, that you have used, would be much better if the cardinal points were smaller, finer. The ingame compass looks very simple, but functionally it is hard to improve on it. It is easy to; read, and obtain a precise bearing. When I first started sailing with the 24 point compass I thought it was a little strange. But I have become accustomed to its use now. I have grown to like it. It may be old fashioned but it works well now that I understand and remember the points. Each point is 15 degrees. Descriptions between points are simple. Vitruvius or Vitruvi or Vitruvio This compass could have been invented by Marcus Vitruvius Pollio (born c. 80–70 BC, died after c. 15 BC), He was a Roman author, architect, civil engineer and military engineer during the 1st century BC. His 24 point rose was not widely adopted (as evidenced by the widespread use of the traditional compass) but it is handily drawn with the convenient 15 degree divisions. Later in the 16th century Vitruvius's 24 points (and names) were expressed again. The Chinese also used a 24 point compass for astronomy and astrology, although it has absolutely nothing to do with the age of sail in the Caribbean.
  22. Thanks to Felix I see only the 16 point compass. Journey time intervals and totals is rounding more precisely. Looking forward to testing accuracy.
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