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Christendom

We have too many Nations - Remove some!

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8 hours ago, Bearwall said:

Two reasons: The introduction of Russia, PL and DE.. And the global server effect.

Remove Russia, PL and DE and make the pirates what they should've been from the start - ultra hardcore.

EDIT: But I am Lars Kjaer and I endorse this this proposal

I still think we need to down grade it to US, GB, France, Spain and maybe DUTCH (combine the Swedes, Danes and Dutch).  Which where all the big powers at the time and like others said give Pirates the same mechanincs that RU, PL, DE have right now but instead of no capital give them Pirate haven ports which have no safe zones.  Kidds, Mort and a few other traditionally pirate ports could be used.  These ports are just like freetowns but pirates have Pirate Dens in them.   Hell even limit them to 4th rate and below (shipyard 1 and 2 only), on crafted ships anything bigger they have to capture.

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2 hours ago, Sir Texas Sir said:

 Hell even limit them to 4th rate and below (shipyard 1 and 2 only), on crafted ships anything bigger they have to capture.

Didn't we try this and people just moaned about it and traded BPs and permits anyways? I wouldn't mind this, if it was impossible to build 1-3 rates for any nation other than GB, France or Spain but I don't think it would improve the game other than a tiny bit historically and it's probably not worth dealing with all the crybabies over....

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11 hours ago, Bearwall said:

Remove Russia, PL and DE and make the pirates what they should've been from the start - ultra hardcore.

If they remove Russia, Prussia and Poland.... why not go all the way and cut Danes and Swedes aswell? Otherwise I don't see the point really. Either you have the triangle Spain, GB and France with US and Dutch on the side for more historical accuracy and more populated nations or we might just leave it as it is. Also yeah, pirates should be hardcore but admin already said it isn't possible because of all the kids that watched too many disney movies and want to play pirate... can't make one of the go to mainstream nations hardcore without hurting the rating even more... but they should add outlaw pirates with red flag as hardcore pirate option.

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arent more nations creating more enemys?

600/11 = allied players

600/4 = more allied players

 

But I like clanbased/qlliancebased concept the most. Wont happen with forged paper dlc though so better stick to what we have, improve the way new players go aswell as pvp and rvr and we are good. We just need more players tbh.

pvp missions are very good

tut ui and localization is very good

small tweak to hostility is important to lessen AI grind in my oppinion

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Diplomacy limits your content. Most of the times it leads to the creation of two rival blocs fighting each other. 

Look at Prussia. Limited diplomacy, limited problems.

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Clan wars was what I hoped for but that is like having many more nations. Being forced into playing with toxic players that switch nations each month isn't what I would call fun.

People would just join into mega care bear alliances and funneling players into forced diplomacy with players they don't want to play with will not help. Limiting the choice to use the DLC is in my opinion a bad way to go. Having more would seem better from a financial perspective

Right now the games only suffering due to timers.

 

 

 

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@Bearwall

Same as you i tend to at least try to think before i write something. 

VM system is ging to be changed soon, should have written that my post was under these changes to be apllied already. 

Furthermore my post was actually anti current swede policy. We tend to stop. We shouldn't. Just kill all and everything untill you get hated and others form alliances. And no i don't want pre wipe alliances back. It's static. 

Clan based would be best because it's stable inside a clan and flexible in foreign policy. 

Please don't let your disappointment about a hostile and "dishonourable" action be your basis to your replies on my posts. I also just try to improve things by trying to post productive stuff. 

Edited by Palatinose
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@rediii hit the nail on the head. Less nations just means more allies, which means less enemies. We know there are a lot of care bears in GB, just to name a single nation. Most nations have care bears, they will stay in their little reinforcement zones hidden away from the horrors of PvP and RvR. A conservative estimate would probably be 50% are care bears, it's probably more, but still... Consolidating the player base from 11 nations to 8, or 5 doesn't change that.

The big problem right now is just the sheer size of the map. By my rough 1am counting, there are 376 ports in game. Of those 376, 9 of them are free ports, and another 59 are unconquerable national ports. That leaves 308 ports that can be captured by us the players. 308 ports for a game that reaches ~600 players in prime time. It's no wonder why entire sections of the map are rarely touched, and why you have groups of players camping capital cities like KPR, Charelston, etc. The map doesn't support a player population this small.

 

Disclaimer: I'm freaking tired and my counting may have been off by a handful in either direction in the total amount of ports

Edited by Westgate
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Let's shun away everyone that comes to NA looking for age of sail simulation and historical credibility and reinterpretation of the era  :) All good. We get the game we wish for, right ?

Clan based FTW... wooo...hoooo....!

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14 minutes ago, Hethwill said:

Let's shun away everyone that comes to NA looking for age of sail simulation and historical credibility and reinterpretation of the era  :) All good. We get the game we wish for, right ?

Clan based FTW... wooo...hoooo....!

nations can still be ingame

people should be able to found a company though and get very powerfull

 

If you like RP then see it like that. Personally I would be in favor of this too. In nations you are forced to play with certain guys, it can destroy your gameplay experience

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"In nations you are forced to play with certain guys, it can destroy your gameplay experience" 

Well, it works both ways. :)

Actually four ways as some players relish in destroying game experience before disappearing to some other game once they get bored.

In any case I am supporting the proposal. Let's test it.

Say bye bye to the group of players I mentioned, that's all.

No need to justify yourself sir.

 

 

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Mah dudes, if found the solution and it fits perfectly in the current gamedevelopment of repeating already tested stuff: The Alliance-System! 

Two blocks fighting each other and somewhere between the dead of boredom pirate nation. 

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59 minutes ago, Hethwill said:

"In nations you are forced to play with certain guys, it can destroy your gameplay experience" 

Well, it works both ways. :)

Actually four ways as some players relish in destroying game experience before disappearing to some other game once they get bored.

In any case I am supporting the proposal. Let's test it.

Say bye bye to the group of players I mentioned, that's all.

No need to justify yourself sir.

 

 

every 2nd clan is called east india company. I think the british company was actually pretty powerfull, no?

If you or your group you mentioned doesnt like kt make it a outlaw faction where a clan cant find eachother but everyone else

Edited by rediii

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5 minutes ago, rediii said:

every 2nd clan is called east india company. I think the british company was actually pretty powerfull, no?

 

Was not a nation in itself. It had its own infrastructure, that is all. It went bankrupt once the NATION stopped lending support.

Plus it was lobbied extensively in the house of lords so the NAVY was assigned to HELP them :)

But hey, gameplay > historical credibility. By all means necessary.

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Just now, Hethwill said:

Was not a nation in itself. It had its own infrastructure, that is all. It went bankrupt once the NATION stopped lending support.

Plus it was lobbied extensively in the house of lords so the NAVY was assigned to HELP them :)

But hey, gameplay > historical credibility. By all means necessary.

then make it a outlaw faction

I want to be a rebel scum and take what is mine

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Just now, Hethwill said:

You can do it whenever you want. Choose a faction, attack everyone else. No mercy.

Like a hastag someone posted a while ago #Idontdopolitics #thanksforbattle

I cant attack other swedes and ports I conquer are useable by peoe I dont like or know etc.

 

Outlaw = clan owns ports, only access to all or clan, everyone attackable with normal RoE. Joinbuttons =

Join [clanname] or without clan Join [playername]

 

Also implement 2 day invitation time to a clan. Someone leaving a clan? Will take 2 daya. You invited someone? Will take 2 days

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1 hour ago, Sven Silberbart said:

Yes, clan based is the best option.

I wish they'd gone for a clan-based system whereby:

  • Each nation remains with a single capital port that can't be taken.
  • Each clan picks its nation on creation.
  • Clans can create a unique 'Look at us' type flag (like EVE's Corporations, I think it was) from in-game options (colours, symbols, etc.) that could also be their ensign in battle.
  • Non-clan players are a 'neutral' nation, as it were, in that they can access every port and do as they please until they join a clan whereupon they become part of the same nation, with the option to raise a nation's flag as your own, but can change it as you wish and desire. Maybe.
  • People who opt to go pirate get mechanics for disguising their flag for entering port/engaging at sea but are revealed by close proximity of other players on OW.

Could have been an interesting twist that keeps the nations present (variety) but allows clans to accomplish things of their own, create their own content, and force them to look to hold their own territory but always have the fall back of their national port to regroup and rebuild. Could be a bit of a 'special resource' jiggery-pokery to make ports worth capturing to allow monopolies on certain specialist goods. I don't know, this is just what I've conjured up in my old grey cells from reading this thread.

Of course the forger DLC makes such a system difficult now people are paying for additional stuff with real money; can't just take that away from them!

Edited by Rikard Frederiksen

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@Christendomif you want to remove some nations, gather your fleet and do it yourself.

I suggest to start from Prussia, we'd love to have some good fight. 

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17 hours ago, Christendom said:

I don't particularly care what nations are removed, I stopped giving a shit about the color of the flag a long while ago.  I care more about people I sail with.  Trimming the nations down to those who had a long and established existence in the caribbean would however make sense.  

I think everyone can agree that a max server population of 700 people on at one time spread into 11 different nations is just utterly absurd.  

I said this when the 3 new nations were first introduced and thought that the developers had seriously lost the plot and continue to show their lack of understanding on what needs to happen to get this game back on track, 4 nations and a rogue pirate group would have been a good starting point and left the game like that till atleast you had a stable few thousand playing constantly during all timezones but that will never happen with the poor decisions being made and the lack of work being done to the areas of the game that need the most attention, POTBS is still far more enjoyable then this game atm, if only the nice ship combat could be combined with the amazing RvR and Economy of POTBS then this game would be truly something to behold but in still not convinced that this game will ever get any better without the serious work getting done!

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