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Development plans update: 1 half of 2019


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7 hours ago, Aster said:

I assure you having to click 50+ times to craft a first rate because "lol its fun to make parts" was not good. It was just annoying I still have ptsd from making ballast 32  at a time when ships needed many hundreds. Oh hey you want to make carriages well you will need mediums and large and oh yea have fun clicking several times for each of the several parts required to make just the carriages. Ship customization like a clan flag or a custom name plate would be far more enjoyable.

my thought is that the old crafting should still have a place where you have to collect all the ship parts and assemble it, but maybe you should also be able to obtain the raw resources then click craft ship so you skip the inbetween part if you have all the needed raw resources

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2 hours ago, Wyy said:

my thought is that the old crafting should still have a place where you have to collect all the ship parts and assemble it, but maybe you should also be able to obtain the raw resources then click craft ship so you skip the inbetween part if you have all the needed raw resources

This is a fantastic idea. 

Wasn't this what was happening before? 

You could; 

1) spend a bunch of money and just buy all the parts from various shops, 

2) for less money you could buy the resources and craft the parts,  or 

3) for much less money you could collect resources and then craft the parts (but you had to first  build mines, plantations and forests).

This created niche businesses for some of us.  I made barrels and had a profitable little operation.  I knew a guy who made lots of money from producing another material.

Seemed like wonderfully complex processes integrated into the game.  But instead of players just enjoying the choices to spend more (and buy all the parts) or spend less (making their own parts) a bunch of them were confused and complained unceasingly that the game was bad, because it was too complicated, and they couldn't figure it out.  I think players couldn't easily find the shops to buy the materials to build ships and they got frustrated.

So the devs changed it.  Simplified it. And there is less choice on how to build ships now.

Then again ... perhaps I'm confused.  But I miss my barrel business.  I enjoyed making them for shipwrights.

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8 hours ago, Ferdinand de LaSalle said:

Dear DEV´s, in addition to my former posts, some things should also be proved:

1. The AI-ship population is, in comparison to the Players population much to low. The Players need a additional source to develop their character and to gain fightable ships

2. You can cross the whole caribic, but you coudn´t find any sealed bottle. The drop points for the wrecks are also to low, and the load isn´t partly not very useful

i disagree with these two, i see ai ships all the time, its just if you kill all the ai in the area new ai has to sail from one port and pass your way.

for your second one i've got 3 sealed bottles in 4 days

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- fix the hostility mission bug (missions at the same spot)

- add the game to Steam Summer Sale to give the next boost to the population

- add more paintings for ship (DLC)

- add possibility to Color the Sails to the painting DLC or bring a new DLC for it

- add port bonuses for DLC ships when redeemed at a port with bonuses

- delivery and passanger missions are good as they are and should not be adjustes. But trading goods should reduced in wight to make trading more lucrative

Edited by C0deX
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54 minutes ago, C0deX said:

- add more paintings for ship (DLC)

- add possibility to Color the Sails to the painting DLC or bring a new DLC for it

- add port bonuses for DLC ships when redeemed at a port with bonuses

why is the answer always DLC?

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3 minutes ago, John Hill Regard said:

When are we going to have a "Normal" Server to play without this "Daily maintenance".......

I don't understant this daily maintenance in a released Game !!!!!!

 

This is normal for every mmo. Eve online has had a daily maintenance for over 10 years.

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1 hour ago, Wyy said:

why is the answer always DLC?

Because the players like to customize ships. The devs need money to make the game profitabel. The key is DLC.

If u dont like it, u dont have to buy it.

A good Option would be to introduce the customization by DLC and RNG drop 0,1%.

Edited by C0deX
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On 6/21/2019 at 1:55 PM, admin said:

please let us know what you want to see in the new roadmap

  • clan docks (eg. one dock space per 1 person in a clan, accessible to all)
  • some killboard listing battles won against overwhelming odds, or against more skilled enemies (eg. based by a hidden K/D ratio)
  • additional PvE challenges, which are hard to go through even for a whole clan (eg. requiring 20+ people, giving unique paints)

Optionally:

  • fixing snowballing - if it occurs. I expect it will, due to port bonuses. Small nations may have hard time being competitive.
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1 hour ago, vazco said:

Overall, I'm surprised I don't have more requests/suggestions. Game is at a good state I think.

Overall I'm not surprised, because everyone who had good suggestions and requests gets called "hater" by the admin and/or has left the game because the admin keeps making the game worse and not better. The game is in a horrible state where it is unplayable for most people.  And yes, people who dont play, mostly stop suggesting aswell, because they stop caring. That means that only the ones who like it exactly the way it is, remain. ... There are many ppl with over 2k hours into the game who love this game to the core but who have quit out of frustration. 

If you want actual suggeestions, go, browse the forums, there are thousands of them.

1. Reduce acceleration
2. Make a matchmaking system with a duel room and reduce the ow sailing
3. Make roe that discourage ganking 
4. Make people fight instead of flee

Those are just some general points. We have exact visions on how everything can be made way more fun for everybody with every playstyle, but since the devs keep making decisions which go into the exactly opposite way of what we have been suggesting for 4 years now... i guess you can see why the suggestions are stopping.... and its NOT because the game is in a good state.

Edited by Puchu
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1 hour ago, Puchu said:

Overall I'm not surprised, because everyone who had good suggestions and requests gets called "hater" by the admin and/or has left the game because the admin keeps making the game worse and not better. The game is in a horrible state where it is unplayable for most people.  And yes, people who dont play, mostly stop suggesting aswell, because they stop caring. That means that only the ones who like it exactly the way it is, remain. ... There are many ppl with over 2k hours into the game who love this game to the core but who have quit out of frustration. 

If you want actual suggeestions, go, browse the forums, there are thousands of them.

1. Reduce acceleration
2. Make a matchmaking system with a duel room and reduce the ow sailing
3. Make roe that discourage ganking 
4. Make people fight instead of flee

Those are just some general points. We have exact visions on how everything can be made way more fun for everybody with every playstyle, but since the devs keep making decisions which go into the exactly opposite way of what we have been suggesting for 4 years now... i guess you can see why the suggestions are stopping.... and its NOT because the game is in a good state.

I think best reference is this:

This guy did tremendeous effort on suggestions and now he is gone...

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1 hour ago, Puchu said:

If you want actual suggeestions, go, browse the forums, there are thousands of them.

1. Reduce acceleration
2. Make a matchmaking system with a duel room and reduce the ow sailing
3. Make roe that discourage ganking 
4. Make people fight instead of flee

None of these suggestions are something that I would support.  We all have different ideas about how to make the game better (for ourselves).  I respect your opinion on how you would like to see things turn out, but I disagree with them all.  The devs have to pick and choose what aspects they want to change and all we can really do on the forums is throw ideas at them and hope something sticks.  And really, the devs should only be listening to me....

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25 minutes ago, James Thomson said:

I think best reference is this:

This guy did tremendeous effort on suggestions and now he is gone...

To be clear here. Babble did make a lot of suggestions, and the devs did take notice of his ideas. But Babble left the game do to real world reasons. He his still in my old Clan. But none of them have returned, because of the changes that were made, this last year.

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It's easy, in the end only those remain who like it the way it is. All others just stop playing and caring. 

Basically you scared everybody away who doesnt like it the way the devs want it to be. And thats why this game has 1.000 players online max right now after release and not 10.000 or 100.000.

This game was so hyped when the beta came out, free commercials all over the internet by big streamers like sidestrafe back then. They were praising it through the roofs. But what happened? Open world happened. The game got boring. People realised that they are not fighting, but sailing around doing nothing all day. The praises stopped, the hype is gone. Now all we have left is this mess of broken dreams.

 

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34 minutes ago, Angus MacDuff said:

None of these suggestions are something that I would support.  We all have different ideas about how to make the game better (for ourselves).  I respect your opinion on how you would like to see things turn out, but I disagree with them all.  The devs have to pick and choose what aspects they want to change and all we can really do on the forums is throw ideas at them and hope something sticks.  And really, the devs should only be listening to me....

Angus, would you please tell my why you would not support a duel room where people who want a quick fight could fight against each other? 

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52 minutes ago, Puchu said:

Angus, would you please tell my why you would not support a duel room where people who want a quick fight could fight against each other? 

 

3 hours ago, Puchu said:

If you want actual suggeestions, go, browse the forums, there are thousands of them.

1. Reduce acceleration
2. Make a matchmaking system with a duel room and reduce the ow sailing
3. Make roe that discourage ganking 
4. Make people fight instead of flee

I dont mind either way if these were implemented, but I do see how they wouldnt work and I dont see how these would make players leave.

For #1, dont mind but I hear it does quicken fights which some people are happy about.

For #2, if you make a matchmaking, then less people on OW when there already arent many.  Also games like Eve Online dont have matchmaking, you can take hours and hours looking for a fight and not getting because people are good at running from fights, thats why you have tacklers.  It makes a kill rewarding if its hard earned.  Eve has over 10k consistent people online and has been going for 16 years.  

For #3, and #4, they seem conflicting.  Discourage ganking but also make people fight?  I think allowing people to be ganked and also be able to flee gives some balance.  Some people do enjoy ganking, "ganking" happens in wars so why not in the OW.  It also allows for PVP because people counter gank.  

But if they were to implement your changes, I'd still play.  

 

THAT being said, I would like to see the ability to DUEL within your own nation.  Partly for practice within clans, but also to settle disputes.  There are one or two guys in my clan i'd like to test myself against :)

Edited by Reginulfr
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8 hours ago, Jim Beamreach said:

Because it brings money in devs Pockets. 

But with the Paint dlc!!! Waiting for more paints.

give some  kind of paint reward for doing ingame content instead, trading, epic missions, pvp leaderboard etc

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3 hours ago, Puchu said:

If you want actual suggeestions, go, browse the forums, there are thousands of them.

1. Reduce acceleration
2. Make a matchmaking system with a duel room and reduce the ow sailing
3. Make roe that discourage ganking 
4. Make people fight instead of flee

You can also find suggestions for increasing acceleration, increasing OW sailing and remove all interaction outside ow, allow people to gank more (eg with revenge fleets) and allow people to flee to port after every battle. 

Does this mean the game is bad? No, not for me, I have tons of fun. 

You won't ever meet expectations of all people :)

Edited by vazco
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The people who would use the dueling rooms are not on the open world anyways... they are just not in the game. 

 

A gank is not a fight. Its a slaugther. There is nothing fun in it. 

- If there have to be ganks for whatever reason that i will never understand, at least make it so, that the one who is being ganked will actually fight the gankers and not run away for 30 minutes till he eventually gets caught by sloooooow and steady chaser fire.

Running away isnt fun for anybody. Not for the one who is running and not for the one who is chasing. It is just boring. 

 

And about the eve anology....  have you actually played eve? Are you playing it now? Because 99% of those people "playing" the game are actually just idling around so they can warp in once someone found a big target... then they kill it 4000 vs 1 and feel great about themselves.

 

 

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31 minutes ago, Puchu said:

And about the eve anology....  have you actually played eve? Are you playing it now? Because 99% of those people "playing" the game are actually just idling around so they can warp in once someone found a big target... then they kill it 4000 vs 1 and feel great about themselves.

Oh yeah i did that a lot last year.  But the players are there.  the rest of the time they are doing econ or running defense fleets, with an Op about once or twice a week.  

But low/null roaming is also a thing, as in this game where you might roam into another territory looking for people trading.  If you had more of it, more people would run defense fleets or escorts.  Problem is right now trading is broken and zero risk because you just cap a trader brig, and afk sail.  If you lose it, you just watch some more netflix and do it again.  

At least in Eve a Rorq or a Hauler is worth huge amounts, so if its threatened people jump in and it causes a good fight.  

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5 hours ago, Puchu said:

A gank is not a fight. Its a slaugther. There is nothing fun in it. 

- If there have to be ganks for whatever reason that i will never understand, at least make it so, that the one who is being ganked will actually fight the gankers and not run away for 30 minutes till he eventually gets caught by sloooooow and steady chaser fire.

Running away isnt fun for anybody. Not for the one who is running and not for the one who is chasing. It is just boring

I hope the Devs never change the game based on your suggestions.  If I were forced to fight, instead of avoiding a fight,  it  would completely ruin the game for me.

The only fun thing about the War Server is the risk of being attacked by a player, or group of players.  I would use the Peace server if I wanted to avoid the risk of getting ganked.  

When I sail a Traders ship I find fighting boring, but the chance of being ganked creates risk and excitement.  I like running away and if the option to flee is removed the game would be dull.

Your opinions of the game would seem to force a style of play on me that would leave no enjoyment.

 

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