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Development plans update: 1 half of 2019

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On 11/29/2018 at 10:11 AM, admin said:

Postal services

Why was this removed? Was a really nice idea for low risk and low income quests...

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On 11/29/2018 at 1:11 AM, admin said:

Captains. Here is the update on the development plans for the next months.

  • Port UI optimization will be deployed in 1-2 weeks
    • the annoying redraw for all icons will significantly improve.
  • Battle UI will be refreshed and updated within next couple of months.
    • Some information on enemy actions will be removed from boarding to discourage last click action.
  • Flags DLC
    • Flags DLC will be introduced within next couple of days (from today 29th November) based on when Valve approves the page
  • Localization
    • Game code was fully prepared for the localization
    • Localization (translation) will start next week. Once it finishes it will feature the following languages
      • German
      • Chinese
      • French
      • Spanish
      • Russian
      • Korean
      • Japanese
    • Localization file will also feature custom language for the community translations into other languages. Players can change the custom file themselves or download community files 
  • New player operations
    • Welcome to the Caribbean operation for the new players
    • Replaced with player tips
  • PVP/PVE missions
    • We have decided against lobby based content as a result all PVP tournaments and challenges will happen in the open world
    • New challenges will be introduced
      • Solo patrols
      • Group events
    • PVP hunt missions will be added
  • Conquest missions
    • Ports will give out capture missions for nearby ports or counties
    • Economic sabotage and financing local resistance might get added too. 
  • Trading and economic PVP
    • Trading will be improved and pricing will be affected by distance from source. Goods local for Trinidad island will be extremely valuable in the Bermudas or Charleston. and vice versa. 
    • Cities will produce more goods if supplied by basic resources from local county cities
      • e.g. Brining grain or maize to a certain county capital will help it to spawn more white oak or copper
      • e.g. Bringing combat reports to capitals will eventually bring more graduates from europe to serve as gunnery officers
    • Every area (county, island) will feature unique goods only present in this region. Players will be able to maximize profit by hauling goods away from these regions. 
    • Trading and crafting missions
      • Delivery missions 
      • Crafting missions (for guns, repairs, ships)
      • Postal services
      • Passenger transport
  • Port development (new feature)
    • Resource investments
    • Shipbuilding bonuses
    • Fortifications
  • Additional PVE combat improvements
    • AI improvements for NPCs 
    • Elite NPCs
    • Bot routes in the open world will improve
    • NPC chasing abilities improvements + NPC aggression in the open world (when AI is confident it can catch and the target and give it some action). Captains will have to plan the movement around clusters of enemy ships (players or non players).
    • National NPCs will also try to support weaker side in uneven battles if they are around. 

 

This is great.  Sort of a road map.  Can anyone explain the code?   What is meant by Green text?  By Strikethrough text?

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If paint dlcs were made in another way, there would be no need to lock good ships behind a paywall and upset players

E.g. have several DLCs, maybe one for each paint style ("brest Harbor" DLC) and make it so only you can change the paint on it - and once traded or captured, the ship would lose its paint status, unless the new owner also got the DLC

But i suppose its too late for that

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On 11/29/2018 at 10:11 AM, admin said:

+ NPC aggression in the open world (when AI is confident it can catch and the target and give it some action). Captains will have to plan the movement around clusters of enemy ships (players or non players).

    • National NPCs will also try to support weaker side in uneven battles if they are around. 

 

I'm really disapointed.... 

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Quote
  • e.g. Brining grain or maize to a certain county capital will help it to spawn more white oak or copper
  • e.g. Bringing combat reports to capitals will eventually bring more graduates from europe to serve as gunnery officers

Is this happening now?

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32 minutes ago, LeopoldRNN said:

Is this happening now?

I'd actually like to know, since we really haven't been told if it does or doesn't. 

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Dear @admin and @Ink,

Would it be possible for you to give us an update on these development plans?

Also I am not sure where but I have heard something about a final release before the 20th of June 2019, whether this is true or not could we get an answer to that?

Regarding the wipe, all I have to say is that it will make the game a lot better as everyone will theoretically be equal; eventhough this is not the correct topic I would like to suggest something:

Would it be an idea to lock some of the Imported Ships for the first day or first 2 days of the official release? Eventhough I own them I do think it would give us an unfair advantage in a way.

 

I'd love to hear from you,

Kind regards,

Abraham

 

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7 hours ago, Abraham van Riebeeck said:

Dear @admin and @Ink,

Would it be an idea to lock some of the Imported Ships for the first day or first 2 days of the official release? Eventhough I own them I do think it would give us an unfair advantage in a way.

 

Experienced players will have an advantage whetever you do. If you think that old players will sail small ships, like pickles and lynxes the first day, or perhaps a brig, you are wrong. That wont happen after the wipe and release. The first minute  after the release most experienced players will do the tutorial. Almost all will manage the endurance exame in the first 1-2 hours. A large portion of the oldtimers will even manage the final exam, within 2-3 hours. Then the playerbase is divided into newbs and noobs that sail cutters and lynxes and oildtimers that sail Mercurys, Brigs and frigates. That will happen after the first 3 hours of the release.

DLC or not.

Money is easy to get so after 3 hours the best experienced oldtimers will sail cerberuses and frigates, the other oldtimers Mercurys and the rest 7th rate ships.

So even without DLC:s you will see LOTS of cerbs and frigates ingame after just about 3 hours.

The only cutters sailing around would be alts  sailing to establish outposts.

Edited by Ligatorswe

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1 minute ago, Ligatorswe said:

old players will have an advantage whetever you do. I believe you think that old players will sail small ships, like pickles and lynxes. That wont happen after the wipe and release. The first day after the release all old players will do the tutorial. Almost all will manage the endurance exame in the first 1-2 hours. A large portion of the oldtimers will even manage the final exam, within 2-3 hours. Then the playerbase is divided into newbs and noobs that sail cutters and lynxes and oildtimers that sail Mercurys, Brigs and frigates. That will happen after the first 3 hours of the release.

DLC or not.

money is easy to get so after 3 hours the best oldtimers will sail cerberus, the other oldtimers Mercurys and the rest 7th rate ships.

So even without DLC.s you will see LOTS of cerbs ingame after just about 3 hours.

Coast Guard time to protect our Noobs (If we get any into Russian in the First Place)

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A veteran DLC owner will start farming noobs with LRQ, step to Hercules if he wants (he does not need), next comes L'Hermione and finaly Ratvissen. During this time, new players will be still struggling with oak/oak or fir 6th rates and trying to replace lost ships in new economy. Having DLC ready at release is much worse than having 20 rare books knowledge if they ever existed. DLCs are making the total wipe useless for sure.

So whatever good changes are done to the game, this is the bitter truth at the end. It does not seem like a happy ending.

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9 minutes ago, AeRoTR said:

Un propietario de DLC veterano comenzará a cultivar novatos con LRQ, pasará a Hercules si quiere (no necesita), luego vendrá L'Hermione y finalmente Ratvissen. Durante este tiempo, los nuevos jugadores seguirán luchando con las tasas de roble / roble o abeto 6 e intentarán reemplazar los barcos perdidos en la nueva economía. Tener DLC listo en el lanzamiento es mucho peor que tener 20 libros de conocimientos raros si alguna vez existieron. Los DLC están haciendo la limpieza total inútil, sin duda.

Entonces, independientemente de los buenos cambios que se hagan al juego, esta es la amarga verdad al final. No parece un final feliz.

I think that this thought is too simple, does not count on the players need to have level to carry those boats, besides being able to buy cannons or have upgrades so they will need real and doubloons to be able to maintain buildings, that without taking into account that they they can also be sunk by other players. As always everything is very black for players

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The wipe will reset thing, but cannot reset the experience in the players, so the skilled ones will rise very quickly through the ranks.

But I don't think this is bad. In the first hours the DLC ships will unbalance everything, but after a week or two things will be similar to today.

The most important and positive thing will be the map reset

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7 minutes ago, Sea Archer said:

The wipe will reset thing, but cannot reset the experience in the players, so the skilled ones will rise very quickly through the ranks.

But I don't think this is bad. In the first hours the DLC ships will unbalance everything, but after a week or two things will be similar to today.

The most important and positive thing will be the map reset

They will unbalace it even without DLCs. As i wrote. After 3 hours in game the experienced players will sail frigates and cerbs (if DLCs are not there)

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25 minutes ago, Ligatorswe said:

They will unbalace it even without DLCs. As i wrote. After 3 hours in game the experienced players will sail frigates and cerbs (if DLCs are not there)

Right, but since this is because of individual skill, I do not see it as a problem. It is deserved. 

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Veteran players will make money to gather ressources in order to craft first rates as soon as possible, spend time in patrols or PvE missions to get CM. Farming noobs in cutter is irrelevant.imho..

Stop complaining about DLC, they can be bought, even by a noob.

Edited by Forbin

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8 hours ago, Forbin said:

Veteran players will make money to gather ressources in order to craft first rates as soon as possible, spend time in patrols or PvE missions to get CM. Farming noobs in cutter is irrelevant.imho..

Stop complaining about DLC, they can be bought, even by a noob.

the problem is just how important woods are. as example - Teak/White indef vs fir/fir Christian and friends. when you can get "4th" rates in super woods, this will be the norm fighting those veterans sailing first rates made of fir and oak.

Edit- indef wasn't even carro fit. Fir/Fir and Oak/Oak ships just melt compared to solid Teak/White/Live Oak ships.

20190321171849_1.jpg

Edited by John Cavanaugh

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I would rather a clan have the option of building like a merchant company or something that spawns more merchant ai. These AI would sail to nearby towns and collect resources. I think that would be a better way to do it as raiding would still be a thing people could do and people that don't want to could just wait for the AI to do it.

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So last week we had that big speech telling us that you will basically no longer communicate with the community, yet what i see is quite the contrary. New posts requesting feedback on DLC Ships, and no patch notes.

Can we expect some news on patch content, and maybe an update on the original post for the 1st half of 2019 dev plans?

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new update coming soon

please let us know what you want to see in the new roadmap

 

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1 minute ago, admin said:

new update coming soon

please let us know what you want to see in the new roadmap

 

An improvement to trading so that it is more lucrative than Cargo missions.  This would add to ships at sea and increase PVP

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3 minutes ago, admin said:

new update coming soon

please let us know what you want to see in the new roadmap

 

Plans for ship paints, mainly rates 6-7

 

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3 minutes ago, admin said:

new update coming soon

please let us know what you want to see in the new roadmap

 

Any news on new ships that were voted for?

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2 minutes ago, Angus MacDuff said:

An improvement to trading so that it is more lucrative than Cargo missions.  This would add to ships at sea and increase PVP

Probably be easier to reduce the gains for cargo missions, but yes to better trading

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7 minutes ago, admin said:

new update coming soon

please let us know what you want to see in the new roadmap

 

NPC aggro....

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