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Robert Lance

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  1. The only thing the Devs need to be doing, is to work on getting the population back up. Anything they are playing with in the game that is not working towards that end is fricken waste of their and our time. Devs it not easy to balance this type of game play. I understand that. But you keep dicking around in a lost cause. Give people that like to craft what they like to do. It keeps them happy. The biggest problem I see with the direction the Devs have been focused on has been group play. Will here is a simple fact and a reality check. If you do not have the people to group up with. That becomes a pointless feature in the game. Most of players that are left are solo players. When we get a good population up and running then bring back the group features of the game. I am one of the few players that made the Devs change the game. Without saying anything to them. I had a lot of players say it for me. I am the very person that brought the basic cutter into play. When they first put in the PvP zones. I was the one who used the basic cutter to sink many ships in the PvP zone. The players I sank complained right off the bat. The first thing the Devs changed was the combat marks reward. It was giving to much. Even with the change. I was still making a lot of combat marks. Plus getting more PvP kills. Then the Devs added the kill ring. Which helped me even more in PvP zone, because they could not run from me. I even warned players to not try me. Some players would either just run out into the kill ring and die. Or just surrender. I then showed others how to do what I was doing with the basic cutter and they would continue to show their friends what they had learned from me. Till it got pretty big. That the Devs had no choice but to change the basic cutter. Which they did at the release of the game. They took the 6 pounders off the basic cutter. Then put the 4 pounders on that you see now. I believe it was a very good change and believe the Devs made the right choice in doing so. I had my fun with the basic cutter, but it needed to be changed. We as players that like the game need to change as well. Players need to see past their play style and be open to other players style of play. We really need to find a end game, to the map for the rvr. So that there is a fresh start. That is the only true way to keep people interested in the game. Some how we need to have a map wipe that allows us to keep our ships and stuff that we collected. I made the Devs change the game and for the better. Question is can you the players now playing the game, make them change it for the better.
  2. Your name says it all. Most likely the the reason you didn’t get it. Or if you ever will. Just stating the obvious.
  3. Yep I had the same thing happen to me on Sunday. The sails would not move. I tried to play with it, cause the battle was pretty much over. It was fine for the first part of the battle. Then for no reason the sails locked up in a bad position. Luckily this happened when the battle was in hand. I reported this just before leaving the battle. You can see that I have the sails in auto, but the sails are in a position that would have never been with it being in auto.
  4. To be clear here. Babble did make a lot of suggestions, and the devs did take notice of his ideas. But Babble left the game do to real world reasons. He his still in my old Clan. But none of them have returned, because of the changes that were made, this last year.
  5. Don’t you just feel the love there. I guess some people just do not understand, that the game is in early access. Things were going to change. Not always for the best. But that is why we are testing the game. Players forget that is what we signed up for. I understand where they are coming from, but do not agree with threats or forum trolling. Keep your spirits up devs and produce a game that we all will love.
  6. Well, I think this is very good creative idea. Plus I would like to add to it. With the possibility of the new ranks coming. I would suggest that a clan member with the higher ranks be given some of responsibility of managing their ports. So that the clan leader is not overwhelmed, trying to do it all themselves. So there could be some tools in place for the management of the port with the new port perks. There are players among us that they would be very happy in just managing the ports. You could even make a governor rank, for the clan. But glad to see some interaction with ports.
  7. To Hornblower: Don't the US have a military alliance with Spain and a good relationship with Russia? Go and cry to them. Who is crying there buddy. It is a simple statement and fact. I love players in other nations who would prefer to take the easy nation to make themselves feel that they are good at the game. Now, do not get me wrong. Because there are very good players in other nations, but they are not the one's attacking on the US coast line. The bad players are the one's looking for the easy kills, or the one's that will not go and find solo fights. If they go by themselves it is to hunt down traders, and run from any serious threats to them. If you think your are a good player. Than I challenge you to join the US, and lets see you in action up there. The US has a problem with new players thinking they are ready to go and fight. In truth through they are not ready, but will not listen to anyone in the US nation. That is why most of the Clans that used to be in the US nation left the US in the first place. Plus those are the Clans, and players that are now engaged with the US currently. So the point is that the US nation has some blame for the current problems it faces. I am in the US nation because it is a challenge, and not an easy nation to play in. To Staun: You were not the only ship we sunk that day. We can not attack player ships period. But that does not mean that we can't be attacked by a player ship. Those that joined against us in the battle we created by attacking AI, payed the price. We were actually training some of our guys that day. And of course anyone in a basic cutter is going to join a battle that they get into with players.
  8. Well I have been with the game since the Dev's first asked us, if we would be interested this in type of game. Plus I do not say much in the forums. Now I read the forums and listen to a lot of people's ideas on how the game should be. Some were great ideas, but was not possible in some cases. I can say that the Devs tried most of them for good or bad. Now I'm actually excited with the direction they are going in. I like the changes that they are going to test out. I agree with them that trying to make the game balance between the too player styles of play is not working. I'm for one tired of the players that have to win in the PB battles and in the xp leveling of their character no matter what it takes. Using alts, and abusing game mechanics to get that I'm a winner feeling to make themselves feel I'm important instant gratification. Or they need the quick win in a very short timed battle. The Devs are going to stick with the goals that was said when I first started. A lot of you have no idea the amount of changes that has been done, from the start. I will always listen to another players point of view, but may not always agree with it. But a few players that joined the early access have lost sight, that this is testing and changes are going to happen. Then again there is the few players who cry the most and again must find anyway to win in every part of the game, or the game is just now no good, because they can't. Which just shows their lack in skill. They know who they are but will never admit it. I like the Dev's and support their new decision to say, we are not going to try a balance between too play styles that is not working. If the changes are not what you like and can not live with them. Then leave. This is not a game for everyone. If you change your mind and would like to try it again when its done. Then I say welcome back. Testing the game may not be for you. Stick to what you set out to do Devs, and the hell with those that can't live with it.
  9. I like the concept, and the idea of this. But what about the AI fleets that are sometimes pulled into the screening battle. Plus would the forts and towers play apart as well. They have been useful in catching a few attackers not accounting for them in the past PBs. Would they take some of the kills away from the players. Which I believe to be fine, if such the case. This would be a good way to encourage more players to take part in the screening fleets. Also to be considered, if we add to much reward for this do we hurt the econ for the OW. If I show up and get a nice new ship for a couple of kills then I may not ever need to buy one. Now I do not believe that this would be the case, unless you have a very good player group that does not lose. Which is a possibility. Just some things to think about, and work out. Now is there a time frame that this might be released for testing.
  10. One of the games that I had a lot of fun with is Port Royale, 2, and 3. these games have some features that would be a great addition to this game. I would like to see us being able to pull into a home port, and then being able to pick officers to add to my crew. With different abilities that could be added to the ship's abilities. We are seeing some of that now. But I would like to see a picture of the character and not just a name. We will lose our officers in battle, and would like to make it feel like a loss by having an officer being able to learn more abilities. I believe we have something now in place. Which is good, but it is only one officer at the moment. it would be nice to feel some kind of attachment to the crew and we would make fighting decision based on whether we want to risk our ship and crew. There is a feature in the Port Royale games that is very addicting to play, and a lot of fun. They have a tavern in the port that you can gamble some of your money for a chance of getting more money. I would like to have the Dev's look at this feature, for themselves, to see if they could come up with something like this or see if this would be a good fit with Naval Action. It would add some depth to a already great game. Just an idea to discuss with everyone.
  11. Sounds good, Could we get some more detail on the PVP events. Is it going to be where we enter as a group and fight it out or is it going to be more of a one on one fight. I like the idea of a true one on one fight, cause I for see a lot of ganging with a group looking to kill any easy kill they can find. Then having a leaderboard is fine, but I worry about the people that have to win no matter what and will use cheats or create cheats in order to be on top of the leader board. Now we are a small group and policing this would be easy for us to see those that use a cheat of some sort. That being said as the community grows, the more difficult it would be to see those that just have to use a cheat to be competitive. I would like the Dev's to keep this in mind, when testing these changes. It is also the community as a whole that needs to help the Dev's out in testing these changes so we all win with a game that we all could be proud of. If players have a lot of ships sitting around like myself have. Now is the time to put them to the test and use them up whether you win or lose them. No use in trying to hold onto them with a wipe in the future. (I would like the ability to challenge a Captain on the OW to a one on one fight if that is a possibility the Dev's could try out before the release of the game). Just an idea. Do not get me wrong cause I do like the group battles as well. They have been fun when you have to make adjustments to changing conditions in the battle. I also just would like to say thanks for the Dev's hard work.
  12. In my opinion I like the changes, but would like to test them. One of my concerns is that I would like to see every nation have a good chance of winning. This is a hard thing to make happen given the location of some of the nations. What I would say is give the smaller nations, a advantage in some form that would give them a chance at winning. Not sure what that could be. I believe that we need to test some options. The community may have some Ideas on this. I would also say that it may be a good idea that a nation that is forced into an alliance, be given the option to became a pirate if they so choose, or accept the alliance. As individuals. Then at the restart of the map they are given the option to rejoin their nation again.
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