Jump to content
Game-Labs Forum

Patch 14: Part 3 experimental patch increasing realism in ship behavior


admin

Recommended Posts

15 minutes ago, admin said:

cross nation clan alliances create too many problems for pvp and other systems.  These problems were identified by players in the post where we announced the possibility. we dont want to solve them at this stage and will focus on entry level priorities.

so here is the workaround.
if you are so much in love with the enemy nation clan and want to snuggle with them in port battles - Change Nation and join that clan friendlist. Its just 8 clicks to close outposts and maybe 20 mins to sail to a freetown.

Permanent forger will be available soon as a DLC. All forged papers people have on hands will be removed as they are properly tested now. 

When you say "permanent forger" do you mean someone will be able to purchase the "DLC" and be able to switch nations at will without consequence as many times as they like?

Link to comment
Share on other sites

16 minutes ago, admin said:

Permanent forger will be available soon as a DLC. All forged papers people have on hands will be removed as they are properly tested now. 

I like the idea of that but what is a fair price? Some people earn more than others irl. 

Link to comment
Share on other sites

2 minutes ago, NethrosDefectus said:

When you say "permanent forger" do you mean someone will be able to purchase the "DLC" and be able to switch nations at will without consequence as many times as they like?

once a month - no consequences.

maybe two weeks... 
X0GnD7H.gif

Link to comment
Share on other sites

2 hours ago, admin said:

true. Speedometer is absolute. So it also adds side movement speed to the number. We might fix it later and provide separate sideforce speedometer some day.

Side indicator speedometer isn't necessary in the meantime. It's easy to notice visually.

Link to comment
Share on other sites

Are people really complaining about 'too many nations?'

All you need to do is glance at the map to see how drastically better RvR is now, than it has ever been. Just about every nation is a contender now, even the tiny vulnerable stinging insects like Prussia and Poland.

Of course, the many players who used to sail for the unstoppable overpopulated zerg nations that painted half the map in their color would likely not agree.

  • Like 3
Link to comment
Share on other sites

7 minutes ago, Banished Privateer said:

The fact is that with following Prussian naval successes, the nation will grow bigger and bigger. Our prestige and reputation will attract naturally more players. At first, it's going to be great because first to follow us will be good PvP players, but then, the nation will be getting overpopulated with all kind of players until the bubble will burst as the veterans and core players decide to leave due to these circumstances. 

like all empires 

  • Like 9
Link to comment
Share on other sites

The deal with Prussia is that it doesn't aim to become an Empire though :) Just PvP fun with bare minimal political drama. RvR is nice as something different from time to time but that's it. Vernon has described it better than me in a previous post.

  • Like 3
Link to comment
Share on other sites

4 minutes ago, rediii said:

Any chance hostilityfleets get changed soon?

Its a bit weird that you need to do 1st rate hostility in some 2400 ports etc.

 

This feature stopped junior players participating in the grind to get a PB.  It would be nice to have the Hostility Mission ships tied to the port BR limit.  

1250 - 6th & 7th rate ships

2400 - 4th - 6th rate ships

2500 - 6th & 7th rate ships

4800 - 3rd - 6th rate ships

7200 - 2nd - 6th rate ships

9600 - 1st - 6th rate ships

This would also give some more meaning to the intermediate big ships - 2nd rates and 3rd rates

Edited by ElricTheTwo
.
  • Like 7
Link to comment
Share on other sites

Just now, Captain corn blower said:

I see Know 1 is talking about adding new content .same PVPers talking about same use less stuff .  and we change it again reduce wind shifts . man I shire like sailing all these new ships and attacking all these new targets and going to al these new ports O different game lol

Then by all means, give us the code for what you have in mind. Until then your ideas are as good as ours. Only the devs know what is viable from a development standpoint.

Edited by Slim Jimmerson
Link to comment
Share on other sites

×
×
  • Create New...