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Information on the forthcoming patch to live servers.

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3 hours ago, admin said:
  • Copper mine building removed, copper removed from all blueprints.

Copper still exists in the Precise Parts blueprint. I think you've removed this BP from the list of visible ones in the craft tab, but you can still reach it by clicking through hyperlinks from War Supplies.

Also copper coins are still in the Admiralty exchange. As too are Silver coins which didn't used to be called up anywhere outside of notes, but might now be in high level ships I don't have BPs for.

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I can't believe you didn't listen to the Testers.....

We only had a few port battles because we could not raise Hostility....Did you at least fix the War Supplies...could not make them when your removed the Copper Ingot Blue Print?

1 Dura ships HURT PvP...ships take a lot of crafting hours to craft, cost to much to put medium cannons on board, crafted cannons are cheaper, crew cost is reasonable but still to replace a 1 dura ships is to much.

We saw only a few 2nd rate crafted ships....very hard to earn Conquest Marks to get a Blue Print and then earn the mark for permission to craft the ship.  So, then it really hurts when you loose the 1 dura ship.

With no arena for PvP it was long sailing hours before you could even see another player, let alone challenge him to a battle.  And then if you were the one to sink...it is another long long sail to get into another battle.  This will drive all the 2 hour players away.

Resource gathering is very hard for a single player (it can be done but).... you are forcing players to group into clans to get anything done in a reasonable amount of time.

We never even saw the Indiaman...reduced to buying the LGV or crafting the lesser trader ships to make trade runs.

I hope you fixed the time between raising 100% hostility and start of Port Battle....8 minutes was way to short of a time to defend a port.

Opening all the Skill Slots on a class of ship didn't make sense....example on the Connie after you opened 2 slots, the next slot is for opening 4 slots on the 5th rate Endymion.  It didn't let you have the next slot on the ship you were sailing.

We have told you of many more thing we didn't like or were broken....It looks like you didn't address a lot of them.

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2 hours ago, Peter Goldman said:

1. What about raids? Pirates cannot craft SOLs now, they are just becoming more and more useless and pointless nation while they still remain a valid nation that is forced to participate in RvR. Pirates will just lose lots of ports, because they cannot compete in PBs normally. 

2. Still no information about PB timers, about server location, about network improvements? Global server shouldn't be "global" just in the name of it.

3. 

Aw, cool! So instead of 5 lives we get 1 life (that's fine), but in the same time, it will be much more expensive to craft the ships, right, huh? So we are back to being scared of losing a ship, escaping, fleeing, running away, camping and zeging in huge groups for sake of safeness.

4. Why fully remove TP to capital? That was something that could bring players together for some action... Everyone could at any time group at capital for some operation, defense and so on. At this time... welcome lonely sailing, solo-action... You want to fix 1 problem (having to sail again to area from which you teleported) and you create another problems with one fixed... Allow both options, nearest deep water port (friendly) and capital. Bring us the freedom of choice.

5. Why force us to make stupid grind of ships? I mean... We were told we need to master / grind just our favorite ships and now it turns to be a ladder of ships we need to get through... Hello grind, my old friend...

 

1. They can craft lineships, they just can't aquire the blueprint trough the admirality shpo edit: Oh i don't know about the permits though. Well anyway you can aquire conquest marks so you only need someone to bring you permits. You can bribe me to do it you have to get them from a harbour close to gustavia though, im lazy. :P 

2. look at testserver; EU server = EU location. Global will probably be in the US

3. yes and its realy hello kittying nice because not everyone has everything within a short amount of time and you actually are happy to get a new ship or sink someones ship - it's realy nice even if you can't believe it with your pressimistic mind ... EDIT: You now enjoy your ship way more and find it awesome if you see a big ship, that's a nice change to pre-wipe

4. I'm kinda glad it's gone - no teleporting of ships anymore proved for me on the testbed that it's a good thing to get rid of it

5. it's something you can do is nothing else is going on. You will allways have to do something now = great. Grind it or enjoy pvp and do it with this - your choice

Edited by rediii
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24 minutes ago, SneakyTurtle said:

I can't believe you didn't listen to the Testers.....

We only had a few port battles because we could not raise Hostility....Did you at least fix the War Supplies...could not make them when your removed the Copper Ingot Blue Print?

1 Dura ships HURT PvP...ships take a lot of crafting hours to craft, cost to much to put medium cannons on board, crafted cannons are cheaper, crew cost is reasonable but still to replace a 1 dura ships is to much.

We saw only a few 2nd rate crafted ships....very hard to earn Conquest Marks to get a Blue Print and then earn the mark for permission to craft the ship.  So, then it really hurts when you loose the 1 dura ship.

With no arena for PvP it was long sailing hours before you could even see another player, let alone challenge him to a battle.  And then if you were the one to sink...it is another long long sail to get into another battle.  This will drive all the 2 hour players away.

Resource gathering is very hard for a single player (it can be done but).... you are forcing players to group into clans to get anything done in a reasonable amount of time.

We never even saw the Indiaman...reduced to buying the LGV or crafting the lesser trader ships to make trade runs.

I hope you fixed the time between raising 100% hostility and start of Port Battle....8 minutes was way to short of a time to defend a port.

Opening all the Skill Slots on a class of ship didn't make sense....example on the Connie after you opened 2 slots, the next slot is for opening 4 slots on the 5th rate Endymion.  It didn't let you have the next slot on the ship you were sailing.

We have told you of many more thing we didn't like or were broken....It looks like you didn't address a lot of them.

1. Don't sail what you can't afford to loose

2. you can earn with a single lgv >150k in 10 minutes. No Goldproblems

3. i think pvp will be easier to find, not harder. Let's see (Explanation: Because we have borders now)

4. there are less resources (So less outposts) and you can haul more because of fleetships. Why is it harder?

5. there is one more hotfix. They changed plan with trading manifests so i guess we will see indiaman/lgv blueprints next hotfix

6. 8 minutes are enough because you had 6 hello kittyING HOURS before the enemy reached 100% without pvp

 

Edited by rediii
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We have waited for this several weeks so i think one more won´t kill us.

Patience.

Edited by Pablo Frias
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7 minutes ago, rediii said:

 i think pvp will be easier to find, not harder. Let's see (Explanation: Because we have borders now)

 

good point also means u can patrol the border if ur really bored

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I wish I still had time to play this. I absolutely loved this game when i was playing it....

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Patch related

Some User wrote:

ive readed those changes and dunno if i missed something...i dont see there any UI change so it will stay as i t was?... 

Guys don't you think it's time to fix UI and stop loosing customers? Any more info on UI? It just seems to me that customers care more about good look first. I strongly suggest DEvs to focus on UI next and leak some details on what's coming. 

Edited by Ned Low

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5 minutes ago, capitan delevore said:

good point also means u can patrol the border if ur really bored

Or hunt/escort traders because they are so vulnerable now. (Speed)

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Sorry but the Swedes [rediii] were not playing the same game as the rest of us....They are in the close island chains....it made it a lot easier for them.....They also were the only nation to have a Port Battle.

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17 minutes ago, rediii said:

i think pvp will be easier to find, not harder. Let's see (Explanation: Because we have borders now)

Yep, no more jumping to free towns in your enemies hinterland for easy ganks!

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6 minutes ago, SneakyTurtle said:

Sorry but the Swedes [rediii] were not playing the same game as the rest of us....They are in the close island chains....it made it a lot easier for them.....They also were the only nation to have a Port Battle.

Noone told you to stay at your capital. I guess you joined brits? Why not go to central america? Why not conquer something to do the eco?

 

We had 2 portbattles because we grinded it. We also had several clashes with french testers. With more players (and not ~40-60 like on testbed) the game will be more enjoyable as prepatch.

Edited by rediii
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26 minutes ago, rediii said:

1. They can craft lineships, they just can't aquire the blueprint trough the admirality shpo

2. look at testserver; EU server = EU location. Global will probably be in the US

3. yes and its realy hello kittying nice because not everyone has everything within a short amount of time and you actually are happy to get a new ship or sink someones ship - it's realy nice even if you can't believe it with your pressimistic mind ... EDIT: You now enjoy your ship way more and find it awesome if you see a big ship, that's a nice change to pre-wipe

4. I'm kinda glad it's gone - no teleporting of ships anymore proved for me on the testbed that it's a good thing to get rid of it

5. it's something you can do is nothing else is going on. You will allways have to do something now = great. Grind it or enjoy pvp and do it with this - your choice

1. Hmm, I still don't get how it works.

2. PROBABLY. Have you ever seen admin saying somewhere the location of global server? No. Of course EU server will be in EU...

3. Well, have fun with 90% players running away from fair fights, scared to lose ships, carebears, cowards everywhere because they spent X hours to craft their lovely ship. Even better! This ship is worth that much, that I better never leave dock in it (Santa Cecilia e.g.). Is it what you call fun? Trying to force others to fight when they don't want to fight with you? It's not pessimistic thinking... It's realistic. That's how it was with fine woods, ships were too expensive to be lost. Players only fought battles they knew 100% they can win. 

4. Well, so you either stick to 1 place on map all the time and operate arround hoping for some action (action usually takes place on 1 area on map at the time...) so you waste weeks waiting for nothing or... you AFK sail 5-6 hours each day to every part of map. IMMERSIVE PLAYING, SUCH REALISM, AFK SAILING. Yea, sounds cool.

5. Why am I forced to play some cutters, brigs, lynxes and other ships I dislike, if I just wanna unlock my favorite ship? Why am I force to grind all ships just to get knowledge for my favorite one? This is how it was on testbed. If I prefer Essex, I wanna play Essex and gain knowledge for Essex. Why force me to play Brig so I can get knowledge for Essex? You say enjoy PvP, by playing the ships you do not enjoy, but you are forced to? 

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7 minutes ago, Peter Goldman said:

1. Hmm, I still don't get how it works.

2. PROBABLY. Have you ever seen admin saying somewhere the location of global server? No. Of course EU server will be in EU...

3. Well, have fun with 90% players running away from fair fights, scared to lose ships, carebears, cowards everywhere because they spent X hours to craft their lovely ship. Even better! This ship is worth that much, that I better never leave dock in it (Santa Cecilia e.g.). Is it what you call fun? Trying to force others to fight when they don't want to fight with you? It's not pessimistic thinking... It's realistic. That's how it was with fine woods, ships were too expensive to be lost. Players only fought battles they knew 100% they can win. 

4. Well, so you either stick to 1 place on map all the time and operate arround hoping for some action (action usually takes place on 1 area on map at the time...) so you waste weeks waiting for nothing or... you AFK sail 5-6 hours each day to every part of map. IMMERSIVE PLAYING, SUCH REALISM, AFK SAILING. Yea, sounds cool.

5. Why am I forced to play some cutters, brigs, lynxes and other ships I dislike, if I just wanna unlock my favorite ship? Why am I force to grind all ships just to get knowledge for my favorite one? This is how it was on testbed. If I prefer Essex, I wanna play Essex and gain knowledge for Essex. Why force me to play Brig so I can get knowledge for Essex? You say enjoy PvP, by playing the ships you do not enjoy, but you are forced to? 

1. Join a nation if you want conquest. With pirates you will get the conquest marks needed for a blueprint, ask a national player to buy the blueprint for you and give it to you and bam you can craft lineships. BUT i don't know if there are permit items in your pirate store so maybe you will need a national to get permits too, no idea.

2. Pretty obvious in my oppinion. If you cover the EU market with something you will not implement something to cover another market and locate it in the market you already cover if you know what i mean. Also US is the 2nd biggest market for NA and a physical server is already there so why change it?

3. Yes lineships are expensive and equal fights will only happen if it's a important engagement in a RvR contested zone or players are not full of fear. But frigates? are not that expensive

4. no you'r wrong with that. Yes you do position yourself at a frontal position if you like pvp, but you will not sail 5-6 hours to some place of the map because NA went from a global game where you can port around the map in a matter of minutes to a regional one. You will mostly fight the same front until some kind of truce is decided (or not). Just test it - you will find plenty of pvp.

5. i kinda agree here, but if they want to test it ok. I will not force myself to do it since i don't care that much about upgrades. Some players actually like to grind and just grind to get to the end of game and then continue, this gives them something to do.

Edited by rediii
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7 minutes ago, Peter Goldman said:

5. Why am I forced to play some cutters, brigs, lynxes and other ships I dislike, if I just wanna unlock my favorite ship? Why am I force to grind all ships just to get knowledge for my favorite one? This is how it was on testbed. If I prefer Essex, I wanna play Essex and gain knowledge for Essex. Why force me to play Brig so I can get knowledge for Essex? You say enjoy PvP, by playing the ships you do not enjoy, but you are forced to? 

Nothing is preventing you from sailing your Essex whenever you'd like.  And they even give you three free slots...  What the game says is that you have to gain certain knowledge on lower-tiered ships to gain FULL knowledge of that ship.  I really dont think that is all that far-fetched.  Royal Navy Captains were not immediately given SOL's, or even Frigates (usually) upon earning their 1st command.  Embrace the ship diversity while you can.  

 

Everyone maxed-out on rank/gold/ships/mats made for a dull game..  And they always said we had it easy for testing.

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4 hours ago, qw569 said:

It's impossible to destroy all structure with only bow and stern raking.

Or it require too much time.

You shouldn't be destroying a ship by coring it out that way.  Means you need to do other things than stern camp, but if  your getting so good stern shots just go for a little higher and take out the mast.  The last 30% of the structure seems to be what it doesn't let you core out easly.

4 hours ago, GhastlyGhost said:

And what about the raids? I dont see any information.

Was never said to be part of this update.  Maybe some day in the future patches/updates.

4 hours ago, Otto Kohl said:

Oh god, 9 more days of playing Rust... i dont know if i can survive this...

I took my Neverwinter Online char from 20 to 70 this last week since I never got into the game.  Prob do that with another game until patch now.  So the break was prob needed.

58 minutes ago, rediii said:

1. They can craft lineships, they just can't aquire the blueprint trough the admirality shpo edit: Oh i don't know about the permits though. Well anyway you can aquire conquest marks so you only need someone to bring you permits. You can bribe me to do it you have to get them from a harbour close to gustavia though, im lazy. :P 

No we can not get the blueprints or permits for 8 ships that the 7 other nations have in there Admiralty Shop.  We only have the Pirate Frigate in our Pirates Den.  

51 minutes ago, rediii said:

6. 8 minutes are enough because you had 6 hello kittyING HOURS before the enemy reached 100% without pvp

Remember port battles where made to happen as soon as you hit 100% on testbed cause there is no server down time for maintenance daily. I'm going to guess until they say other wise it will still be the 46 hours from flip that they happen unless devs say other wise.

8 minutes ago, rediii said:

1. Join a nation if you want conquest. With pirates you will get the conquest marks needed for a blueprint, ask a national player to buy the blueprint for you and give it to you and bam you can craft lineships. BUT i don't know if there are permit items in your pirate store so maybe you will need a national to get permits too, no idea.

There are 8 NATIONS in game, Until Devs make Pirates something other than a nation and part of the Conquest we should be treated like the other 7 nations too.  We do not have the permits either.  As said above the only ship we have is the Pirate Frigate BP and Permits (other than the other 4 and 5th rates).     All 7 other nations get the Aggomenmon and the SOL's so this effectively takes Pirats out of 1/3 rd of the conquest of the game.   Unless they are going to give pirates some type of perks over other nations than they are being severally handicapped in the game with all the other restrictions they have all ready.

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10 minutes ago, Sir Joseph Blaine said:

Everyone maxed-out on rank/gold/ships/mats made for a dull game..  

I do think that ship Knowledge should be based on the ship your sailing not on all the ships below.

Eventually everyone will be specialised in every ship if that what's needed to max out the 1st rates, and we'll be in the same place we are now.

The 5 slots should be a straight xp grind in that ship, just make the 4th and 5th slots harder!

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13 minutes ago, Sir Joseph Blaine said:

Nothing is preventing you from sailing your Essex whenever you'd like.  And they even give you three free slots...  What the game says is that you have to gain certain knowledge on lower-tiered ships to gain FULL knowledge of that ship.  I really dont think that is all that far-fetched.  Royal Navy Captains were not immediately given SOL's, or even Frigates (usually) upon earning their 1st command.  Embrace the ship diversity while you can.  

 

Everyone maxed-out on rank/gold/ships/mats made for a dull game..  And they always said we had it easy for testing.

Actually it's not three slots.  You only get the first 2 slots free.  The 3 slot you have to unlock the ship below to three slots (some times 4) and to unlock that ship you have to unlock the ship below.  So to get three slots on a ship you have to unlock all the ships below it to 3-4 slots.  Than to get the 4 and 5th you have to do the same too.  So it's basically means you have to unlock/master every ship below to master one.

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I would understand that if you want to have all the slots in a 5th rate, you should unlock them first in a 6th rate, that's fine.

But, looking at the tree for progresion, you have to unlock cutters, brigs, navy brigs, cerberus and so on.....

Why don't you do it by classes? 7th rate to unlock all 6th rates, 6th rates to unlock all 5th rates , etc.....

When people in live server realize that they have to sail all these small ships, I can see a lot of angry customers complaining......

 

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2 minutes ago, Hodo said:

So 40 hours of CONSTANT grinding just to unlock a 3/5 Essex.

Oooor 40 hours of pvp fun? :P
I like to think of it as playing and enjoying the game rather than the  need of grinding; and unlocking the slots being a nice side effect

Personally I wont spend a single more minute in PvE missions after having made enough gold to buy some cannons for the redeemable surprise.

Edited by Liquicity
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5 minutes ago, Sir Texas Sir said:

Remember port battles where made to happen as soon as you hit 100% on testbed cause there is no server down time for maintenance daily. I'm going to guess until they say other wise it will still be the 46 hours from flip that they happen unless devs say other wise.

I hope they don't reintroduce the 46 hours again. Then noone will come to defend against the hostility generators because it's not necessary and it's possible again that the whole server turns up to 1 portbattle... I realy like it that it starts after 100% is reached. Makes it so much more dynamic.

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Just now, Hodo said:

Good luck finding 40 hours worth of meaningful PVP that will level ships.  

As I said, I dont think that's something that needs to be rushed and done in one day. The way I am seeing it, it will be a progress over time. Main goal, for me at least, won't be to unlock the slots as fast as possible, but to have nice little battles.

When I started privateering, I had long reached Rear Admiral. Any XP earned from that point seemed kinda pointless.
Looking back, I would not grind PvE missions all day anymore just to unlock the biggest ship ingame. That got boring relatively fast, for me that is.

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2 minutes ago, Hodo said:

Good luck finding 40 hours worth of meaningful PVP that will level ships.  

easy.

Basic Cutter (not the cutter), Pickle - Brig - Navy Brig - Mercury - Cerb

These would be the ships i would grind in PvE. Maybe not even the cerb anymore. The rest is pure pvp

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Between "Perks", "Perms" and "Knowledge" slots, if a player is still afraid to take his ship out into the OW, that is more a reflection of HIM than the game....

 

Just my opinion.  (Full disclosure: I detest the "perk" and "upgrade" system and would much rather have a set of traditional "officers" to choose from.

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5 minutes ago, Liquicity said:

Oooor 40 hours of pvp fun? :P
I like to think of it as playing and enjoying the game rather than the  need of grinding; and unlocking the slots being a nice side effect

Personally I wont spend a single more minute in PvE missions after having made enough gold to buy some cannons for the redeemable surprise.

Yea, so I recon you lvl'ed your officer in PvP too, right? We all know that vast majority used PvE to lvl officers, even hardcore PvP'ers. Same for knowledge, players will just grind PvE. Why? Because you are never sure that you will find PvP. You can spend 6 hours sailing in OW without a fight. In that time of 6 hours you could have grinded some NPCs and get the knowledge you needed for PvP.

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