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Short announcement on the 1.5x BR reinforcement limit


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A scout is not a tackler, a tackler prevents the enemy from leaving the fight.

So if you use a frigate to scout ahead to find the enemy you can do that ingame, but he will need to wait for his fleet to catch up before he starts the fight, or did those scouting frigates start the fight before its fleet catched up?

Yes they did to keep the enemy busy until the fleet arrives.

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In real history there was plenty need for scouts.

Mail, orders and supplies were dilivered in lighter faster boats that could catch up to the fleet or run between them. There were no radios or nation chat to tell you where the enemy was. Someone had to deliver the message.

There were also light patrols that were way way way to expensive if attempted in rate ships. Sending a thousand men to check on a missionary out post was a economically rediculous.

But we live in a pixel world where we don't have to feed or pay crews. Cannon balls are free, endless and the mail comes in via radio. So why not do everything in rate ships?

So yes, they had scouts, scout interceptors and other hosts of smaller ships supporting the nations frontiers.

Edited by Bach
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IMPORTANT:


 


1.5 BR mechanic is allready being abused by pirates (I will not name them).


 


3 Pirate Constitutions were sailing in our water, accompanied by 1 spanish 3rd rate (they were sailing in group together). When our fleet was about to grap them, "their" spanish 3rd rate tagged the conni's.. Which didn't even allow a fair fight from our side.


 


This is probably not how this mechanic is intended.


 


Hopefully the mechanic will be tweaked soon.


 


ps. sorry for 2nd post in different topic (I think this topic is more appropriate)


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IMPORTANT:

 

1.5 BR mechanic is allready being abused by pirates (I will not name them).

 

3 Pirate Constitutions were sailing in our water, accompanied by 1 spanish 3rd rate (they were sailing in group together). When our fleet was about to grap them, "their" spanish 3rd rate tagged the conni's.. Which didn't even allow a fair fight from our side.

 

This is probably not how this mechanic is intended.

 

Hopefully the mechanic will be tweaked soon.

 

ps. sorry for 2nd post in different topic (I think this topic is more appropriate)

 

 

I just wanted to post screenshots of that. Actually this way you can also bring the flag safely to the contested port.

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To my knowledge they spread out over miles, especially when looking for enemies. The frigate would have signaled the main fleet and they would have closed in on it.

But the frigates wouldn't sail over to the enemy fleet and drop anchors on their decks, immobilizing them.

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Babble: I like your idea. I think that could bring interesting fights.. Id like to see battles that escalade to huge battle, would be epic. And its fun to be able to help friends when you are not directly beside them.  And that seem to also fix the problem of ganking to have a fight.  Its true that most of the time to get a fight its boring ganking. I dont see the fun to attack a few players with a lot more numbers of ships.  I like fights with lot of ship with aprox same strenght and the course of battle change because more ships join by sailing toward them because they were in the reinforcment cicle.

 

 

and ultimely they really should rework all the port battle mecanic.. no more flag and time window... they should think about soemthign better to replace that.

Edited by Skippy
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I reckon that I can represent a collection of folks that don't post on the forums (although I'm sure that I've coerced some of them to peruse them). We're an amalgam of fellas from other games that have known one another for years. Estimate there are around 6 of us active at the moment and 3-4 more casual players, and I'm doing my best to collect more and more refugees from dead/dying/boring games that I've shared experiences with them in. We're just about to dive into week # 3 of our Carribbean adventures.

 

We've not had the opportunity for much OW PvP, so our perspective/knowledge is very limited. Not at all claiming any measure of deep metagame knowledge; only claiming a fresh perspective from a literate, involved, and shamefully nerdy new player.

 

However, I feel it might be wise to share that without exception, me and my folks would not support any measure restricting PvP (outside of smallish safe zones near national capital), no matter the intention of the measure. It isn't as if we'll immediately quit after any changes are made that don't fit our ideals, so I'm not trying to hold anyone hostage with the non-existent bargaining chips I have.

 

Although it hasn't happened yet, we're perfectly aware of the nasty things that could happen to us without this measure in place, or another to replace it.

 

It might be relevant to note that we've chosen PVP2 for the time being.

 

Shalom!

Edited by Rabbi-Marshall Sanderberg
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so how can we start a large fleet pvp on the OW with other nations? 

 

and i think the most interesting thing in OW is hunting and no any restrictions, if someone wont to lose their ship, just sailing with a larger group as well.

 

Give somebody convenience that is unfair to other people, want save then just keep your ship berth in the port or find some routes savety, that is the important skill in OW every captain have to has.

 

but look at the change have been apply few days ago,  pvp only in the PB could be fun, there are nothing on the OW.

Edited by DekomoriDesu
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I just don t understand the tagging system anymore........

 

how  can i be to close in the battle circle ?????

 

tagging and nothing happens ?????

 

what kind of professor do i have to be....... to attack a enemy....!!

 

It suck s for me atm 

 

2 minute 4 minutes 5 minutes 

Give it counters then so i can see whats happening .....!

or colors  or what ever the tag system needs

 

a big upgrade for sure

 

i am not happy with the system ..

its chaos

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I really dont like the new 1,5x BR System!

 

We want to play as organised group. We do a meeting point and start to OW.

It wasn't easy before the patch to dont split the group an now it is much more harder!

Every evening we split up and i hate this. Yes, we can sail the same ship types and build

a ball all the time but this kills strategy like:

- groups with mixed ships to combine the advantages of the ship types

- building a line or network at OW to find the enemy ships faster

 

I want to make unbalanced and balanced fights. But the balance of a battle have to be controlled by the open world strategy of

a player group. And if this strategy leads to an advantage for the atacker it is good. Was the enemys startegy better and the group have to

do a battle against the a much bigger fleet it is good. If players want to play like a wolf pack and attack enemy single ships, let it be. If the wolf pack

didnt see the much big escort of the enemy ship and get completely sunk, let it be. But dont let the BR rule destroy this kind of gameplay, please.

 

I also dont like hiding in batte screen, logout screen or Harbour to gank a enemy player/group, but this System kills much more

than this of the gameplay options.

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Simple:

 

- to join a ongoing battle you need to be outside the circle. You will spawn at distance relative to battle initial spawn.

 

- tag a opponent is the same as before. Only limitation is the tiny circle, you need to be out of it. It represents the minimum distance for relative spawn in battle.

 

No need for a phd, just half a brain and reading the FULL notes on the system.

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Not sure why this patch was implemented.  There are ship duels, small and large battles, and PBs to provide various types of PvP.

 

The open world PvP, in my opinion, was one of the biggest selling points of the game.  "Gank reducing" mechanics are why I left PotBS and the same will apply here.

 

Really, you are punishing many players for the sake of handholding a few.  I typically (used to but already some of our group left the game due to this mechanic) sail in groups of 4-8 players.  I guess, in a perfect world, we would find enemy groups of 4-8 players, tip hats, and have a fair fight.  But now we are being punished for getting organized to hunt. 

 

Sure we can all get in, assuming we are in the circle, but if we have a mixed bag of ships that are faster and slower than each other, that makes it hard, especially if the enemy runs.  Then it is impossible as the bigger ships will fall behind in the chase.  Normally we can get the tag with a faster ship and within 10 seconds the rest of the group piles in.  Now, they are locked out.  That is frustrating on many levels; we like to play together.  Even if we are just hitting a player in a trader's ship, we want the whole group in so we are still grouped up and not separated. 

 

The game mechanics should be fair, not artificially "making it fair" by punishing players who are grouped up.  Open world, unrestricted PvP is probably the best part of this game.  Any restrictions on it ruins it.

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The open world PvP, in my opinion, was one of the biggest selling points of the game.  "Gank reducing" mechanics are why I left PotBS and the same will apply here.

 

Jee, do you need ganking that bad that it's going to make you quit if you can't do it as much? Do you really need to outnumber your enemy that bad every battle?

 

The people posting because they can't run gank squads quite as effectively as before is quite hilarious.

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Jee, do you need ganking that bad that it's going to make you quit if you can't do it as much? Do you really need to outnumber your enemy that bad every battle?

 

The people posting because they can't run gank squads quite as effectively as before is quite hilarious.

Why is it so hard for you to reject the false dichotomy of gankers vs gankees? Is it really that hard to understand the fact that people who are not gankers might have a problem with a particular feature not because they are gankers but because the feature is flawed? The people posting here about gankers wanting to gank would be hilarious if it wasn't so obtuse, unproductive and detrimental to the discussion of the game that we are supposed to test and discuss...

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If I put myself in the position where I'm outnumbered by enemies I'll probably get sunk - if an enemy puts himself in the position where he's outnumbered he'll probably get sunk - and that's exactly what should happen

 

In a wargame and in RL you are supposed to try to fight at an advantage. The 1.5 rule is artificial. Anti-immersive. And even if ganking was a problem - doesn't solve it

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If I put myself in the position where I'm outnumbered by enemies I'll probably get sunk - if an enemy puts himself in the position where he's outnumbered he'll probably get sunk - and that's exactly what should happen

 

In a wargame and in RL you are supposed to try to fight at an advantage. The 1.5 rule is artificial. Anti-immersive. And even if ganking was a problem - doesn't solve it

 

1) Avoiding ganks is easy, but without the BR system finding a good fight that isn't a gank is the problem. People have lives, and don't have all day to find a good fight. BR system gives us that.

2) This is a game, not real life. It's played for enjoyment.

3) Yes it does work actually, some fail to understand how it works, or haven't tried it.

4) Some just simply want no restrictions so they can gank away without having to worry about being defeated.

Edited by Acadian44
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1) Avoiding ganks is easy, but without the BR system finding a good fight that isn't a gank is the problem. People have lives, and don't have all day to find a good fight. BR system gives us that.

2) This is a game, not real life. It's played for enjoyment.

3) Yes it does work actually, some fail to understand how it works, or haven't tried it.

4) Some just simply want no restrictions so they can gank away without having to worry about being defeated.

1) If you want a fair fight, we have large battles, small battles, and duel. Overlapping fair fighting vs a wargame game design on an MMO is not a realistic development goal.

2) In Risk, the boardgame, all players can gank one player. It's a game so being beaten by numberous players happens. Sometimes being outnumbered is fun too and revenge is even sweeter.

3) It work but there are some serious problems. Mostly, teammates being left out of battles. PotBS had the same issue before they started fairness calculations. If you had 7 players, you couldn't pvp in 6v6s. Someone would be left out. Then they did BR calculations, then more friends got left out because they ran into a smaller group. Eventually red zones were dueling zones and not dynamic.

4) Your statement here conflicts with your 1) statement. If people want to gank but its easy to get away from ganks, then is there really a problem? If your time is valuable and you're looking for a fair fight, then log in and sign into a small battle, large battle, or duel.

Edited by Dharus
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1) If you want a fair fight, we have large battles, small battles, and duel. Overlapping fair fighting vs a wargame game design on an MMO is not a realistic development goal.

1.5X BR vs 1X BR is not a fair fight, you can still outnumber enemys. You can still gank, be in the circle. Love unfair fights, ganks are a waste of precious time. Each person has a life and may it be good for one side doing the ganking, but the others want to find a good fight and don't want to spend their time on the game running instead of fighting.

3) It work but there are some serious problems. Mostly, teammates being left out of battles. PotBS had the same issue before they started fairness calculations. If you had 7 players, you couldn't pvp in 6v6s. Someone would be left out. Then they did BR calculations, then more friends got left out because they ran into a smaller group. Eventually red zones were dueling zones and not dynamic.

 

To be honest, it's not that big of a deal having been left out of fights and all not being able to get in. The rest of the group moves on and finds another PvP. 2 Fun PvPs over 1 big gank, that is boring for both sides.

4) Your statement here conflicts with your 1) statement. If people want to gank but its easy to get away from ganks, then is there really a problem? If your time is valuable and you're looking for a fair fight, then log in and sign into a small battle, large battle, or duel.

Not really. Yes it is easy as pie to avoid ganks, but that is wasted time. More running, less fighting. You can spend hours looking for a good fight and not find one. You in the long run, spend more time running and chasing and less time having battles. That is the big issue here, not avoiding ganks but finding fights where one side isn't lopsided. Theirs been a hell of a lot less running with the BR system, players want to fight now and are willing too because they know they can actually do some damage without being stomped in a few minutes.

 

Some times you spend 30 minutes running after defensive tagging, getting hit from 1k miles out by bowchasers. Do that 5 times in a day, that's 2 and a half hours wasted of your life, and you have had no fun and not had one enjoyable second of each battle. People just don't have the time to do that, if some do, then great, a good portion of players don't. I Get the no restrictions thing, but theirs a thing called how much time you can spend on a game. People have better things to do in life than spend it defensive tagging, running or being the ganker and having a boring time on the game. It's not that us players don't like the idea of no restrictions, but we don't have time for it. BR system gives us lots of good fights, which is exactly what we wanted it for.

 

Edited by Acadian44
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The most efficient way is as i said small battles, large battles, and duels.

Sandbox gameplay is completely different than arena fights right? OW sailing should NOT be the substitute a matchmaking system. In essence, that is exactly what is being asked for. Matchmaking by OW battle calculator vs arena battle UI. Nothing is sandbox or open world about that. Anyway, that's my two cents.

Unfortunately, a lot of mmos advertise using these terms but they fall very short of reality.

Edited by Dharus
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You said 

NAVAL ACTION IS AN EXCITING, REALISTIC, AND BEAUTIFULLY DETAILED NAVAL COMBAT GAME IMMERSING PLAYERS INTO THE EXPERIENCE OF THE MOST BEAUTIFUL PERIOD OF NAVAL HISTORY - WHEN SAILING SHIPS RULED THE SEAS. 

those words on the webside, but i couldnt see there are any exciting and realistic at the moment.

 

How do you make the balance and called it realistic at the same time? There are no any "fair" in the historical, if you still keep your opion to make it balance, please remove the word " REALISTIC " , remember your original intention when you guys planing this game, this is not a TPS game.  If you make it balance, why dont we go and play such game which are WOT, WOWS and AW? 

 

In a sandbox game, player should be learn skill, analysis and countermeasure, using different tactics and stategties to achieve the goal,this is the big interesting part in this game!!

 

when a game out of the most improtant part, it will be dying, the result is there are lots of people leave the game, stop doing stupid, do something keep those players!!

 

sorry my terrible Eng, im not a english speaker, i try my best to explain in English with my poor grammar and the lack of vacabulary. 

 
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good old times :)

You know the saying: "the old times were better?"

That's actually what happened to the game - Or at least that's what I've noticed so far.

Now I just get sick of the new system. But I think, that anyone who read the patch concerning topic, knows what my attitude is.

I've told enough in detail why and what I hate about the new patch.

Still I can not say it enough: Please remove the patch - If you have to switch everything too, than do it!

It was better as it was and made a lot more fun!

Furthermore I don't like how fast you are leveling now - It takes the game the possible achievement. Cause it was something "special" to get to those higher levels.

But that is my opinion and I know that it won't change anything - still needs to be shared

Edited by Twig
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I'am a player who does both - single player missions when nobody else is availiable or its a matter of time / playing in small groups / joining side battles during port battles -

and i think the 1.5x mode is simply great because

 

- you can still attack a single enemy when you are in a close group

- you are somewhat protected from unfair situations which develop minutes *after* the beginning

- you can circle the battle zone and then join (if 1.5x ratio ist not yet reached) to cut off the way of the enemies

 

so it's a great benefit for the game experience without restricting the possbile actions too much - Well done!

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Main ipoint is that, if you get ganked 5 vs 1 or 25 vs 1 it not really matter you gonna die anyway, but the br limit is destring OW, Since is called OW there should be no fake mechanic preventing a fleet of ppl to engage someone in opean sea,also how you cant spot a 20 man fleet?

Fact is br limit is killing big pvp clans, my clan have an average of 15-40 ppl online who wanna play together in a high risk enviroment we go even in front of britain capital, we gank a group of guys and bam 50% of us are outside and cant join, so now brits undock from capital and chase our guys left over, the biggest problem is that all of this have no sense at all, they guys who remain outside are outside cause br limit not becouse they not where on target or divided, is a fake mechanics who destroy the sense of ow and big clans, i am sure clans that have maximum 5 ppl on are happy but we are not.

You cant enforce an open world enviroment to be FAIR, we have enought mechanics for fair fights, pb, small-large battles arena, duels, etc we really not need a fake br mechanic for ow becouse some noob think he can go around in his santi running missions alone and then cry when he get ganked , for not talk about fact that 2-3 trinco can kill a santi and friends cant join to save him cause br :P

Edited by Lord Vicious
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