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Quarios

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Ordinary seaman

Ordinary seaman (2/13)

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  1. I personally would vote for having 5 or even more officers, but only one can be active at a time.
  2. I logged of in OW in the middle of nowhere, when i logged back in I was in front of Shroud Cay, needless to say i cannot move at all, since its 100%shallow and I am in a Renomee. Can u tp me back to MT pls? http://imgur.com/a/Kctnp
  3. What exceptions, how can u be judged by a law which wasn't in place at the time of the offence, if veteran or not. Here was the response of the admin to his first offense: Nothing about a 3 Strike system. They implemented it after the second offense which is all fair and square, if he didnt had gotten his first strike already. So I stand by what i said it's just unfair towards DesMoines.
  4. While i think declaring straight rules is good. I fail to see how it is fair to punish DesMoines with a ruleset which didnt exist at the time of the offense. Also you should really look into this smuggler exploit. Pirates should be free to join whatever nation they like, if the engine doesnt support 3rd parties like Bougain suggested, than leave the choice of side to the pirate.
  5. Cmon, i have been asking to be transferred to pirate. Why didnt u tell me this back then! Good to know there is still a way to become pirate without deletion.
  6. Than just remove the child-proof lock, and let us attack each other again, pretty pls <3 I get that you shouldnt be able to switch nations, but becoming pirate should still be possible ingame.
  7. Would it be possible for the devs to change an account to pirate, since we cannot become pirates anymore by attacking friendlies ? And deleting/recreating is a big hassle.
  8. Hey kraken, where do you take your information from? Im refering to this thread: http://forum.game-labs.net/index.php?/topic/14816-update-on-the-port-battle-set-up/ If you read this carefully, according to the dev there is no limit to how many hostility zones a nation can create. So one nation can create 10 Hostility zones and block all other nations out. (Talk about defensive tag ;D) And if you continue reading carefully u will stumble upon this So in contrary what you are writing I just need to sink enough NPC fleets to triger hostility. Which is as i stated before much easier if u have double the population than other nations. Not that a underpop server is really a reference, but basically u agree with me even tho u say u disagree. According to you only the most aggressive and populous nation will be able to take 3 Ports. So what about the low pop nations? Yes they spread more slowly like I said. The potential for abuse is there if u deny it or not, hope the admin will implement some protection mechanism there. P.S. I'm not saying hostility system is bad, but the global 10/day limit is. Make it 3/day/Nation i.e. and it will be much better.
  9. One thing to consider, with the map wipe + the new hostility system which is limited to global 10 PBs a day (stated in the other thread). This will make the low pop nations even weaker. The high pop nations can spread much faster. In the time France puts one Neutral port into Hostility, Britain will have 3 already. In the worst case the high pop nations might even block the little nations from taking ports at all. i.e. Aussie sqds filling the 10 slots before europa even wakes up, depending on how fast you can raise those hostility levels. On the other hand if you would make those limit let's say 3/day/nation, you might actually encourage people to even out the nations.
  10. I think you miss my point completly, right now we have unlimited supply on every island. Which is totally unrealistic. The idea is to restrict that a little bit so you actually have a reason to take that juicy iron port from the dutchies.
  11. Did u even read my post? Not rly sure what you getting at. Another incentive could be to spawn NPC Traders at a captured port which supply the capital with resources from the captured port.
  12. So right now there is no real reason for conquest, since every port produces unlimited resources. To give us a real reason for conquest the resources need to be limited. So lets say you can have max 100 Mines on one iron ore port. This would be heavily unfair to new players, and to clans who cant concentrate their ecos. Instead you could tune down the effectivness , so if there are 120 Mines everyone gets only 90% of the possible ore per day. So you can build unlimited mines but the effectivness will go down.This would allow people to group up with their friends (ecowise), while still giving an incentive to conquer new ports. In the same move you could give lower pop nations a boost, so if they half the size compared to the biggest nation they can have 200 mines with 100% effectivness. All this values are just made up to show the idea.
  13. I don't expect this top be over on a weekend, Group Stage alone means 3 Matches lasting about 1.5-2h(with queueing, ppl coming late, restarts etc.) for each team. If you continue to the finals add another 4 Matches on Top of that. Not considering delays through different TZs between the teams. I'd suggest do the Group phase at one weekend and the KO phase on another one. Or over a week 1 Match each evening.
  14. Might be abit late, but this punishes teams which dont utilise the full BR, wouldnt it be better to count the BR destroyed? i.e. 3x Renos vs 2x BP 1x Surprise The Renos manage to sink the Surprise but still loose due to BR 330 vs 360
  15. Could u link me one or two of that many examples where an captain managed to keep his crew from putting out the fire on his ship to deliberatly eploxde it?
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