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Skippy

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Everything posted by Skippy

  1. Id like to see better big storms: Waves: In the storm it would have bigger waves that bring your ship high if you are on them, and hide your view when you are at the bottom hollow of them. These wave could also push your ship a bit in the direction of the wave if you not moving enough (only during the time the wave go through you). Gust: There is no gust wind in the game... it should be in storms at least. A gust is when the wind pick up higher than the normal wind strengh for a short amount of time. So, during storm id like to see gust wind that push your ship slowly in a direction when it happen, then the gust stop... then comeback etc.
  2. What about they make the new alliance and war vote system no vailable for pirate. Instead, Pirates would be at war with all other nation all the time. That would make sense because they are pirates after all. And with this, you limit their towns by having only a few town spreaded on the map that are uncapable (impossible to invade by the nationals). More over, no conquest possible for the pirates, but instead a systeme of raids to plunder national town to get ressources etc. and Finally keeping the freetown available for them. You could also include a new system of temporary hiden outpost that pirates clans could build.
  3. That new voting system for war and alliance gave me an idea for the pirates. Why not having the pirates always at war with everyone all the time... no alliance, no peace. Like that you can keep the pirates able to conquer ports, no big changes in them... but as the only nation always at war with everybody, that would make them harder and more pirates like. I think that could be great
  4. Id like to see Whales when navogating in high see.. their back going out of water while sprouting a water spray.. their tales etc. would be very nice
  5. Are you going to merge the USA pvp with the EU finally?
  6. I want L'Ambitieux to be in the game, she is a beauty
  7. but why did they use the worse gun configuration they found for the St-Pavel? The Dev shouldd fix the pavel because, atm I dont like the pavel.. his first deck have 6 pounders gun, for a SOL its lame and useless. Ledinis's link show a different and way better config for the Pavel in 1794. The pavel with a weather deck full of 18pds would be a blast Armament 1794: Lower Gun Deck 24 Russian 36-Pounder Upper Gun Deck 26 Russian 24-Pounder Quarterdeck/Forecastle 24 Russian 18-Pounder 1798: Lower Gun Deck 24 Russian 36-Pounder Upper Gun Deck 26 Russian 24-Pounder Quarterdeck/Forecastle 24 Russian 6-Pounder
  8. and in a tavern we could drink and become drunk and not see clearly for an amount of time, even in the card game (but upgrade luck lol...or does it not... XD
  9. You should eventually include a tavern in each port where people can chat and play some card games. These game could be fun and have the people to trade /win or loose differents card. A lil bit like the final fantasy where doing for all there games.. there was always soem kind of fun game to play and progress... that would be nice
  10. You could also implement skills. And by that I mean default skills that are level 1 for everythings, then level up with your use of the skills. The skills would be like: Commanding Frigate class ships, Utilisation of 18pds canons, use of a specific equipment.... so someone using a lot the frigate classe would get smalls bonus over time and be more efficients with that classe of ship. You could get faster, more agile, more armor... depending of your choice.. and that would be only small bonus that if cumulated could be very interesting.. until a limit of such X rank of skill for each one. So every kind of ships , guns, equipment could have skills you can unlock by using it and you choose between different characteristics like agility, damage... i dont go in detail, its just a rough idea to be explore. We should have a bigger amount of choices when crafting ships... strenght, planking, type of wood etc, is pretty good...but Id like to see some more like max speed, max agility...
  11. Oh I really like this one. This is great and very clever. I like that. And yes I agree, this would prevent continuous domination and exploits if well integrated. I like the fact that you need to keep activity to not loose your influence points. And I also like that you need spending your influence points to get something, making the advantages temporary. +10
  12. but this can also be controlled by the mecanic.. the dev are not stupid.. they would make the game create scenario where some nation fight more teach other than others. Or the system could be controlled by the Dev too. And with the PB that not gonna have flag and have forts for defense, a distant war could be great too to try, just not as often than proximité ones.
  13. Interesting proposition. They could do this and add some stuff we could do there. launching small boats to bring crew on the land. getting soem stuff there, getting ressources, finding item.. even doing some kind of mission on land.
  14. I believe that a game mecanic controlled diplomacy should be better. It would make things fair and equal for all players and prevent abuse of an elitist system. That could be great to have the manned by the game itself... having wars and peace coming from time to time etc. The clans are not nation and we are only captn of ships in the carrabean.... the nations in Europe where taking the decision, from kings, gouvernment, etc.. not us. I think that would be better that way. If you really want to go with a vote system, someone in another topic brought that idea, could be worth trying it. But my preference go for a diplomatie controled by the game. Pirates; everyone gets a vote USA; clan leaders vote Monarchies; Devs control. Research inbreeding. France; player with highest xp is dictator. Historically accurate tendency to ally with USA. Only clan leaders will respect this basement dweller.
  15. I think this is a really bad idea. the crews are ok right now and work just fine. We have nice crew management. Now by wanted to make agressive new changes like that and also wanting to limit us too much wont do any good. Peopel like using their SOL, i think this is the best stuff that game of to offer Lets not forget this is a game and a sandbox. Anyway the way they already have only 1 dura, i dont see why you want to limit them even more. They cost a lot, limited dura, need lot of ressources. I think this is good enough like that and you should not implement a crew replinish feature.
  16. And I agree with you even more. Your idea is, in my opinion, the best. It would create a link between pve, pvp etc. Also it would force the players to work to maintain what they got, so its very interesting, even pve people have they things in there. Mission become important, not only used to grind, so you see yourself make a difference in the national war by influencing the moral of some towns, this is really good. A target a nation would want would need several players from that nation to operated around that town, that would be great I would really prefer the game use a system like you described in your topic linked.
  17. I think i prefer your idea here than the new one the admin posted recently. This would work better for a game like this.
  18. I really like this so far. To fix time zone issue for PB. What about PB that would last like 12hrs or 24h?? With this the announcement of 1 or 2 days prior to it and during war like you propose. I think that could be great. and peopel during the day of the battle join when they can and points earned are calculated and at the end victor is declared. With this, max ships per side higher than 25. To make some shallow ships more used, you could maybe make deep water PB have 1 zone of shallow and 2 zones of deep for some ports, some others would be only 3 deep. Mabe this is not good, but maybe that could be good.
  19. I like your proposal and I totally agree with you. I would prefer a system similar to the one you propose. It would be more fair, allowing everyone to participate and be represented in the national diplomatie. I dont like the idea of lands and landlords at all.
  20. Leave chasers untouched, and take off the taging system to something using distance and time. Not sure about the wind idea...As someone mentioned earlier, each ship has different wind angles and their strengths and weaknesses... so I believe its good and combat is just fine. You should put your effort where its more needed.. like the diplomacy, port battles, conquest pirates, side occupation etc. Limiting some ships because winds is strong or weak dont seem a good idea to me... traveling on OW with a ship that become too slow suddenly will make me fedup of this rapidly. You have a good system right now, you shoulkd not touch this for now. More ship slots should be done since a long time. It should be twice than it is right now, or make an option to pay for each additional slot, until a max of..... If you bring the wind strenght change, you MUST add ships slots, because we will need al kind of ships in our port is really not enough. For people crafting the limit as it is like now is also a burden. Anyway, I think that idea is a bit too much and won't increase the players fun.
  21. i would see the 1.5 timer gone. But people should not be allow to join any battle for a good time if they undock or go out of a battle. And protection when going outside a battle should be set higher timer. Then i would instead make a safe zone of protected towns for each nations (like in EVE they have the empire territories). Like that soem people can pve, pvp outside, conquest, gank. Make attack circle 3 time bigger and a 15 second timer to join it. Merge all server into 1 super server with many different node server to support it with good tech to keep everyone a good ping (like Eve again) etc. Make map bigger (down brezil and up to Saint-Laurence River). Make everyone keep what they have in their capital's outpost, including xp and blueprint they learned and gold. like that everyone would be happy. Also make a new campain to get more players. Finaly rework BP mecanic and take off silly window timer. add your land into PB with good defense even if noplayers to defend.
  22. Yes Marines are great for boarding, I didnt say they are not good for that. But Bulwyf explained well the problem. Marines make you undercrew your ship which is a huge negative factor. The reality was that marines helped man the guns. So they weren't a hindrence to loading the guns at all. All warship of that time were loading with marines most of the time and they were helping to shoot guns, extinguish fire, boarding, shooting from the top of the mast with sharpshooter.... but they were not making such penalties to the handling of ships. Ships where perfectly operationnals with them on board. So my point is that: They should rebalance marines and take off crew penalties they give, making them more accurate historicaly. They already use 1 spot of your upgrade, the penalties should be a % of your numbers of marines only, something like that... or completely something else. Same for boarding parties, its silly. Why guns shoot slowerr with them? Its not making sense at all. You just have men ready to board and specialise in this. when you make a preparation anyway it take off men already from your crew for boarding or defending.. so having this penalty for Boarding party and Marines is like having a double or even a triple (thinking about 1 upgrade spot used) penalties.
  23. dont you think the way they are its a problem? should they change them? And why boarding party make canon slower? it take an upgrade spot already, should just give positive bonus
  24. I agree.. these timer are ridiculous, why can we set timer that make non sens on a US server, even the time written in the conquest section are Euro time lol.... Get rid of that bad system for the port battle and rework that completely. I hope they use the land in port battle to create nice forts and fortress to protect the ports, and have them very hard to capture even if no players defend them. With this they should add AI ships defending all the port, taking a port should be a rough and difficult fight anytime. If players show up, they would take the spot of AI ships. Take off completely the timer and the flag system. I vote no to merge, unless they do a system like Eve onlin, multiple node communicating together an players see nothing, and they dont lag. if there is a merge, at least allow the pvp2 players to keep all their ships based in their respectives Nation's capitals. You tell everybody in advance that they will keep all ships and items based there + you make them keep their gold and all crafting xp and blueprint they learned. Like that the merge wont be hard on them and their moral and you will keep your players. Im sure its even not hard to accomplish, so you should really think about it. I would like also that except for map reset, no one loose anything anymore. At this point you should not wipe the players anymore, that would be bad i think. You game is enough advanced for you to keep their stuff alive. Just make them put what they want to keep in their capitals, or make a redeem option for your stuff. I would prefer PVP2 keep existing, the dev should make some incentive to bring people on the server, but also bring more new players somehow. Help us and give us news please, instead or just say nothing. I agree also with some people saying you created the situation by saying almost nothing and annoncing from an admin that a merge will happen, accelerating the exodus.. this was kind of a dumb move in my opinion, and merging just like that with the way the servers and pings are and limits of players on servers not that high, would make non sense and hurt the players again. Delete the EU mirror and merge the players in PVP2 (and keep all their asset like i proposed). I like the PVP2 players and its a nice place, we just need a few more hundred to have it more fun. But everything is cool between players here and I would be disappointed if you just destroy this. ALSO, the population of the PVP2 is in minority now, mean less people vote for not merging. Im sure most of the guys still on the server don't want that to happen btw. Or at least want to keep their stuff, gold,xp and BP. Have a great day all
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