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Patch 9.7 - Land sighted


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I enjoyed the grind from Rank to Rank.  It wasn't work, it was a goal to push to next.  You speed from Lt to Admiral in a week.  That is my point.  If you consider grinding work..you need to go play tetris.  You should try to level cause you enjoy playing the game is my point.

i think you will find they will change it back to something less stupid.

 

My take is that they want port battlers to test with...

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Did a post captain mission to try out the new Essex I built last night. Went up against a single cutter as a post captain mission. While fighting the cutter, I noticed I was taking a lot of damage. Opening the shot log, his 6lb longs were penetrating 100% of the shots. Against a team Essex. That doesn't seem right.

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but the problem is that you, the devs, should focus on a motivating system for player who achieved the last rank. every player needs a little carrot in the end that is swinging in front of his nose for motiviation... so please focus on the officer/crew lvl system BEFORE diplmatic and portbattle mechanics... otherwise u will lose a lot of player who get borred when they reach the last rank.... and because of the latest patch a lot of people already reached rear admiral.... i give them 2 weeks till they realize that there is not much fun left...

 

 

all movies end. You got the last rank - experienced things you wanted. Why somebody needs to put you on some imaginary treadmill with a carrot in front of you?

 

Ah.. actually

You can reroll to spain and bring caribbean back to the spanish crown- how does that sound? Or Suppress the piracy for example.

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first battle with a ia.

 

ia have a pavel and me 3rate. ia go to me, crash and in less than 20 seconds, R.I.P.

 

 

More faster than this post.

 

Thanks for this update.

 

edit:

npc no try combat, only go to me and crash, this its a battle ship game or Bumper cars game???

 

 

Sorry but ............ :angry:  :angry:  :angry: :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  

Edited by Alado
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Am I the only one to think that the Big fleets are a bit overkill?

 

 

I mean, a fleet of 6/7 3rd rate and bello. Why not.

 

 

BUT 9 SANTISSIMA, 3 VICTORY AND 7 3RD + 2 BELLONA?!

Edited by KuroNyra
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Am I the only one to think that the Big fleets are a bit overkill?

 

 

I mean, a fleet of 6/7 3rd rate and bello. Why not.

 

 

BUT 9 SANTISSIMA, 3 VICTORY AND 7 3RD + 2 BELLONA?!

 

 

There's your reinforcements if you need them!

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There's your reinforcements if you need them!

Yup... But come on. Just think about the picture!

 

1rate are no longer a rare event you see but are actually completly normal.

Damn, we probably re-invented the Financial Crisis for the NPC by creating so much big ships! At leat there is work in the shipsyard now! :D

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If you wanted to join a 3v1 gank as a 4th player - turning it into 4v1 - yes, you won't enter that battle.

thats exactly what 80% of the players wanted 

 

Please post a link that shows the results of what 80% of your players want.

 

In an RvR environment any mechanic that limits who can participate in pvp will erode the entire reason for having RvR in the first place. Why would you ever want to shrink who can participate in a PVP fight?

 

However assuming this is your goal this new mechanic certainly isn't the answer.

 

Since now we have to make 100% sure that everyone is moving at the same speed to minimize the ADD effects of keeping cats corralled and sailing in the same clump all this mechanic does is insure that everyone is sailing in the same ships. Now that tackling is over you will no longer see combined arms ships. Privateers and Pickles, Niagra's and 3rds will no longer be able to sail together.

 

Everyone will sail a tackler and a low BR tackler at that.

 

This BR limit just negated all the work you guys have done to create a wide variety of ships. The days of sailing a Live Oak ship to a pvp battle isn't going to happen. If you aren't in a Fir speed Tricom/Niagra/Ren you will end up outside of the circle most of the time and sitting in the open sea's with nothing to do.

This mechanic discourages group PVP and will eventually lead to everyone basically sailing 1 or 2 types of ships in the open sea's.

 

It certainly doesn't address ganking since that is easily overcome. Most people are still going to encounter 3 v 1 fights and complain about ganking.  

 

Now all you have done is instead of allowing a 5 v 1 over a 3 v 1 is you told the 2 people who couldn't get in the battle that they don't get to play the game. They will sail off instead of sitting there for an hour and hopefully find another fight that doesn't split them up. Eventually all you have is a bunch of small groups totally unconnected unless people want to just sit there for an hour doing nothing.   

 

All you have accomplished with the open sea BR mechanic is discourage group play and reduce the usefulness of most of your ships for open sea combat.

 

Are you sure 80% of your players want this?

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I have to say my first feedback is that as good as it is to have land that the land\ports seem so out of scale to the ships that I am less than immersed.

Probably too much to ask to have the mountains look large and the towns look small in comparison to ships. At the moment I feel like I am sailing large toy ships in a small bath tub. Felt like what should have been a massive bay surrounded by land was tiny and could be crossed in seconds. 

 

Open world is ok for transport but tactical battles that look exactly the same as the open world look out of scale and sill imho... but I will play more and see if I get used to it.

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I have to say my first feedback is that as good as it is to have land that the land\ports seem so out of scale to the ships that I am less than immersed.

Probably too much to ask to have the mountains look large and the towns look small in comparison to ships. At the moment I feel like I am sailing toy ships in a small bath tub. Felt like what should have been a massive bay surrounded by land was tiny and could be crossed in seconds. 

 

 I haven't had the chance to try out the patch yet but this was my biggest fear.

 

I hope the dev's have a nice and easy way to change up the "scale" so to speak! I want to be as immersed as possible :P

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Since now we have to make 100% sure that everyone is moving at the same speed to minimize the ADD effects of keeping cats corralled and sailing in the same clump all this mechanic does is insure that everyone is sailing in the same ships. Now that tackling is over you will no longer see combined arms ships. Privateers and Pickles, Niagra's and 3rds will no longer be able to sail together.

 

Everyone will sail a tackler and a low BR tackler at that.

 

 

 

Tackling did not exist in the age of sail. You could not expect a tackler to stop a large fleet. 

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 I haven't had the chance to try out the patch yet but this was my biggest fear.

 

I hope the dev's have a nice and easy way to change up the "scale" so to speak! I want to be as immersed as possible :P

 

Doesnt sound that hard shrinking the buildings down. I wish I could play right now. :(

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I personally really dislike the new leak system. I get trying to make this as "realistic" as possible. Whem I'm in a cerberus going against 1 Pickle and I have to handle 3 leaks after one broadside, it's dumb. I spent time and money to get to the point where I *should* feel very strong against weaker ships like that, but I don't. I'm also scared now to face a Navy Brig because I know i'm going to take HEAVY damage and multiple multiple leaks, where before I was confident I can take one down in my Snow, even if I knew I would take lots of damage. It doesn't help that the AI has damn near perfect aim at range compared to human players. 

 

Way, way, too easy to get lots of leaks, especially against much lower ranked ships.

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so on the actual gameplay changes...

 

The big fleets are a bit too big. Very rarely will we be able to field groups big enough to take on these. 4-5 SOL and that many frigates would be perfect.

 

Also capturing escorted LGV simply isn't worth it, they're carrying the exact same loot as a pushover trader's cutter. LGV with escorts put up one hell of a fight.
They should carry significantly more cargo. Especially considering you now must have a boarding fitted ship to take on them - my 341 crew Trincomalee was barely able to capture a solo LGV because I got beaten by Brace when attacking. my 20 vs his 25 kills...

 

Ramming damage is too severe I think. Ships shouldn't sink from being rammed. Please come up with something else that makes ramming prohibitive

 

Towns should be larger in "land battles". They look wrong. But it's a solid first start, except for ships spawning on land of course.

 

Also ships are spawning way too close if the open world tag is that close. It's almost literally boarding range if you touch the inner circle on the tag.

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ganking has to be reduced by design.

 

The question is "to what extent is the game itself responsible for reducing ganking" and "to what extent is the player responsible for avoiding ganks".

 

The game already provides tools to avoid ganks -- faster ships, defensive tags, 2 minute timers. An attentive player can avoid almost all ganks.

 

I agree that the 2 minute timers were good. I might even support a 1 minute timer (and maybe increase the join radius of the battle to help give people too far ahead a chance to turn around and click in) but the 1.5 BR thing is too much hand holding.

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The game already provides tools to avoid ganks -- faster ships, defensive tags, 2 minute timers. An attentive player can avoid almost all ganks.

At this point I have to wonder if people are deliberately ignoring the very clearly stated rationale for these changes...

 

Yes, people can get away. But no one gets to fight.

 

This change isn't supposed to save people's lives, it's supposed to force a decent fight. Unless this is unclear, please stop the endless stream of rhetorical questions.

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I agree that the 2 minute timers were good. I might even support a 1 minute timer (and maybe increase the join radius of the battle to help give people too far ahead a chance to turn around and click in) but the 1.5 BR thing is too much hand holding.

 

 

We are all family here so we will tell it as it is.

People who oppose 1.5 change are supporting ganking :) from our opinion. 

Wolves will always find ways to find food. 

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Monthly content patch will be deployed tomorrow 13th of April. 

 

What's new:

 

A ton of stuff

 

I just wanted to say thank you to the development team for all of the work that went into this patch.  I've got a background in game development, and it gives me an appreciation for the immense amount of work that can go into even the smallest tweak.

 

Dev team your hard work is very much appreciated, thank you for your commitment to making a fantastic game even better!

 

(I reserve the right to make paragraphs long posts complaining about tiny balance grievances and any small change that deviates from my personal preferences)

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