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Sin Khan

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Ordinary seaman

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  1. Apparently former communist block raised developers have no clue what a real economy is and how it works. What they say they want is a "Player Driven Economy". What they have created is a "Stalinist Rationed Economy". Let me explain the difference and why it is no surprise why former Russian developers made this system the way that it is. 1. In a real player or human driven economy the world is populated with vast resources that a player can mine, cut down, grow, harvest, etc. The limit to how much the player can get is most often based simply on how much time a player wants to spend harvesting, mining, or growing this resource. The world itself is always abundant with resources, albeit sometimes, difficult to get too. In Naval Action, Stalin sets a daily limit on what you can get, how you can get it, and limits how many hours you have to get it with. Here, the world has no resources at all. You are simply rationed a certain amount of resources that the developers think that you need. You are also rationed working hours. Sorry, you only get so many labor hours says Stalin, after that you have to sit on your butt doing nothing like all the other comrades. A players production is now totally dictated by the state and not himself. You made a communist game, congrats. 2. The mentality of the developers prevents them from being able to notice the communist system of rationing that they have developed. Because this is an ingrained mentality based ideology, the developers themselves are helpless to fix it. You can't take the stripes off the tiger. This is why they can't even begin to understand what a real player driven economy is in the first place. Hoping that an entire group of developers will suddenly "see the light" is a false hope indeed. They instead have communism ideology so deeply ingrained in their psyche that they are utterly powerless to reverse this course. Why? It is because in their view, what they have now created IS a "player driven economy". They can't even begin to even recognize that they don't have one. Even if they read my post, even if 1000 people show them that they have a rationed Stalin system, they, will never see it. And so, this game is utterly doomed as a failed attempt to create a player driven game under totalitarian Stalinist controls and the developers themselves will shake their heads in disbelief as to why it just never seemed to work right from this point forward. Conclusion: The current system will result in the exact same situation that all rationing systems lead too, which is player hording, not selling. Players will simply make their allotted rationed amount and horde it or only privately trade it to a friend in a barter type trade. People will not sell it in ports because what they want to buy will also not be there for purchase. They will only contract sell any leftovers at exorbitant prices. And what happens in all hording? You some some players who will have 2000 copper and hording it because it is the only good that he has, while another player has 2000 iron and will be hording that because that is all he can have. The only amount a player will be willing to sell will only be what he can replace for certain the next day, which so far is only 45 or so of any good. Sounds like a real great rationed system fellas.
  2. Thank you for making an age of sail game. I have been following you now about a year. I have been scathing sometimes, praising you at others. I don't know if you are aware but you are making more than a game. I have followed the forums now for a year and even from the very beginning people have been wanting much more from this game than just fun or a pastime. Instead, they want to relive a time gone past. They want to be immersed in a time when the world was different and much more free, for good or bad. This game, this touch with a different synthetic world provides an opportunity that one should not miss. Were you moved by such movies as Saving Private Ryan, The Passion of the Christ, and Shawshank Redemption? Were you not touched with sorrow when watching the movie, "The Color Purple"? If you didn't know it, a game can have these same almost life changing moments in them. They can be much more influential in persons life than a movie can, for good or bad. People often hoped to put things like slavery, drug running, hookers, and murder for hire in this game. As well, others wanted religion, crusades, missionaries, and such. Your game is so far turning into a place where almost anything can happen. Right now, you are focused on combat and resources. But do not take your eye off a bigger prize, an opportunity to help shape the minds and attitudes of a part of this generation. Will you faithfully rendition meaningful content, uplifting adventures, crusades for truth and justice in your world? Or will you allow drug peddling, slavery, and wickedness to be the goal and rule of the day. it is a great feeling to make something that introduces fun into the world, but is an unrepeatable feeling to worked and succeeded to make an impact for what is right in the world while also having fun doing it. God has given you an opportunity. I hope you faithfully use it wisely for positive service to all including yourselves. Much of our modern world was formulated during the age of sail. The world said yes, and then no to slavery. The world threw off the yoke of kings, lords, barons, and dukes. Technology became something everyone could have as it was decided that it would not horded by the Knights Templar, Free Masons, or Kings Vaults, which were all taken out of seats of power. Christianity was spread around the world. Players have an opportunity to be immersed again in a world where these decisions and actions were made. Many small kingdoms were lost and large empires emerged. Only in the age of sail can these forgotten ideologies and battles for truth against tyranny happen again. What will you fight for?
  3. Sons of Stupidity - The Truth If you are thinking of joining Sons of Liberty then think again. I went down to Tumbado and started looking for trade ships to cap. A large group of Sons of Liberty guys were camped in the middle of the trade lanes between the islands for over 30 minuets. I got tired of them just sitting there is I pulled a trade ship and ended up getting two of them in the battle. What did they do? They destroyed the trade ship i was trying to cap, never saying a word to me about it. I raged in USA chat about them sitting in the middle of the trade lane blocking anyone from attacking any trade ships unless they were willing to also pull them. Their response was to call me an insignificant newb who should have known better than to start a battle that was going to pull them into it. I explained that since they were sitting in the middle of the trade lane for 30 minuets they were bound to be pulled into a fight since the pull circle is very large and the island trade lanes between those islands is rather small. Instead of apologizing to me and everyone else who was prevented to capping trade ships they only blamed me entirely for "Causing the Problem". I then explained to them that treating other Americans like crap because you are too arrogant to move out of the dame trade lane is wrong. Instead, because I was only a first lieutenant. they said that I myself was insignificant (exact words) and that I should have known not to get in their way. As well for five 5 days now the Pirates on PvP2 US have taken almost 10 ports back all while Sons of Liberty with their supposedly 145 members are simply too high and mighty to bother with shallow water battles, that's newb work to them. Sons of Liberty treats other American nation players like garbage, thinks they are high and mighty, and then refuses to defend gains other clans have made without them. If you want to be with a bunch of elitist jack wagons who treat other Americans like trash and call them insignificant then by all means, join Sons of Stupidity. Now, after losing ten ports to the pirates that they were too high and mighty to help defend they blame the newbs in Charleston for not getting involved, the same newbs they claimed were insignificant and treated like trash just days earlier. What a piece of work these trolls are.
  4. Devs posting things are kind of hit and miss. So, it is best to simply follow the posts of all the staff members that you know about by following their account posts like a twitter feed. Forget the forum and just read their posts.
  5. My recommendation is for 4 stat areas and types. 1. Detailed statistics: Only available to the individual player to see unless they want to show everyone, so, this area should be selectively hidden if the player chooses. These stats could be used to help the player improve and include all kinds of stats. (Why personal only. Stats about players are used as much against the player as they are in benefit of the player. As well, all stats can be padded and therefore are only a loose indicator of skill level as regards hit ratio, damage done, etc.) 2. Achievements: Some very hard missions and events against PvE should be included in the game that players can take on. For instance, a roving NPC pirate. If said player takes out pirate, either with a group or not, then the player should get an achievement badge. These achievements should be seen by everyone as they are usually put in newspapers and politics in real life. These achievements should be for guilds / clans as well as individual achievements. (Achievements help the inform other players and guilds of who has done what. Who has explored certain areas? Who is active and who is not.) 3. Current Known Information: Every ship captain / pirate / trader should have regular information about them tracked and known just like real life. I can easily look up a player to find out, what ship they own and most often use, what play style (job) they do (trade, pirate, military, etc). Anyone should be able to tell of what type of regular working history someone has as it relates to the world and other players on a whole. If so in so is a trader, everyone should have access to know this in some kind of public record. (known info helps clans and individuals to know what was also known in the period, who is operating what in what area. If pirate bob is operating in sea whatever sailing a brig, that general information should be somewhere for someone to find on individual pages. 4. Public notifications: There should be a record of major events in areas. If i go to town so in so I should be able to get an update on what events are going on in the world and in the immediate vicinity. If some port camping pirate is camping the port of a city and has attacked 5 ships there people should be able to know this info before setting sail. "Pirate so in so attacks 7 ships at island 1234" should be info that people can see as it helps all players and is info that would have been known in the period. This one thing is what is most important to having this game be like real life. Bounty hunters, military, traders, and even other pirates should have access to what each other are doing if they go to a port and get the newspaper. No clan or player should be able to sink 10 ships in the same spot and not have that info available to everyone in a certain area.
  6. House, Car, Boat basics 1. Buy an average house that has some kind of access to the gulf of mexico and enough land for a medium warehouse on property and coastal access or river access to gulf to build a dock that can moor a size 50 ft or greater sailboat that is in or near a small town or light medium town size. 2. Install solar panels on the warehouse and house that generates about 3-4 times the electricity of an average large home and average battery capacity for 2 months of total darkness power capability. 3. Research an SUV that on the outside looks average but can take many internal upgrades, such as video technology, audio recording, satellite phone usage, ham radio, powerful cb radio, and better than average ground clearance, larger gas tank, trauma style medical kit and hidden storage bug out survival gear/ ammo/ weapons storage. 4. Research a boat that can cruise in almost no water at average speed, sleep 4-6, and store enough supplies for 3 month cruise easy. Research how to make that boat able to be rather self sufficient almost anywhere on the coast I could park it. 5. Research excellent security systems and escape and evade systems on and about property and home. Renovate home to be fort nox, with super security doors, windows, walls, etc. 6. Renovate warehouse to be a place that can fix almost anything. 7. Build bat cave area beneath warehouse with underground tunnel to house. 8. Hire techs to install spy equipment in hidden locations around house and town to create a visible monitoring of 5 miles out in all directions. 9. Purchase small custom blackened out aerial drone that can fly silently and drop and pick up small packages anywhere within the 5 mile monitoring zone, even over water. 10. Build room in house for ultra monitoring and communications to include ham radio, cb, Morse code, and light singles. Store sounding cannon in this room. 11. Hire techs to duplicate non lethal defensive technologies such as sound deterrence, laser skin irritants, light confusion and all other non-leathal defensive measures for house, boat, car, and person. Local town: 1. Create a gun store business with many types of gun ranges. 2. Have the store only open to public for the minimum time acceptable for tax purposes and any permits. 3. Stock enough guns, ammo, rations, and equipment in this store to equip a platoon of 20-30. 4. Have great sales in store every month and use sales to help rotate perishable inventory to keep stores current for platoon at any given moment at minimum cost. 5. Build database on all customers to create friend / foe profiles for any people in town who shop at my store. 6. Create solar panel company in town 7. Offer to install solar panel equipment for almost nothing for any and all local government, police, fire, and rescue offices. 8. Secretly install video and audio monitoring equipment connected to the government solar panel equipment installations. 9. Connect feeds to bat cave. 10. build database on friend / foe profiles of townsfolk. 10-A - use feeds to discover who in office and key positions in community can be worked with. 11. Hire secret employee to run for local offices to replace any bad apples in office 12. Create massive election campaigns to get my employees elected to critical local offices, especially county sheriff. 14. If all previous plans successful, create think tank on what to do next to secure position and possibly expand. 15. use information from sheriff employee, Mayor employee, and good apples to find business opportunities in community. 16. use information from employees to help remove bad apples from city by shutting down employment opportunities of bad apples. (re-evaluate plan and go forward.)
  7. Do you realize that you are defeating your own argument? First you question that a flame war will end on its own, "You say that naturally the flame will settle?" and yet, you explain that it was "never a problem until now". You are proving my point right because flame wars always corrected themselves, as you say, until now. They still correct themselves now. The only difference is that everyone is talking about it more, which, is the very corrective action that I was explaining. No admin rule has changed anything yet. Instead, it is the other players who are trying to correct the bad apples. Yet, they are trying to correct these bad apples by complaining to mods, instead of what they would do during the period. If you had a bad seed of a captain in your armada you would not complain to the king about it after the fact, you would instead take out that bad captain yourself. You would attack and destroy that player and everyone would ignore them if they could. You would arrest them otherwise. You state that this will not work in the game, but I argue that you have never seen it work in a game because it has never been truly allowed in a game. Instead, game developers try to inefficiently control everyone instead of allowing the players to control each other. Put another way, the bad apples are so bad in almost any online game in direct proportion to the inability of players themselves to take the necessary corrective action that is needed. What is needed in these games is not more admins and behavior rules, but instead, the mechanics necessary for players to correct problems themselves. Everyone needs the ability to attack another player without the fear of reprisal. The player base needs the ability to completely police itself. Many games do this right now by allowing players to vote on kicking another player from a session or game instance. I would wager, that if the developers looked into all the different ways that players themselves can handle the situation of bad apples you will end up having yourself a very fun game with very few bad apples to ruin it for everyone else. However, if they try to control the situation themselves, as they are now with tribunals, they will be an inefficient, miserable, failure.
  8. You rank, toad-spotted, ratsbane! Admin, do you realize that you are specifically recommending that players verbally abuse one another? With, the stipulation that they do so in a certain way. Personal attacks are apparently not to be allowed at all in this game. Yet now, I can debate the matter ad-nausium so long as I attack that member in a humorous or period-attempted (roleplaying) manner. There are only two ways this can go. You can smack down everyone in a politically correct manner, or, you can simply allow any and all verbal actions to take place. Yes, this is actually an option that you have. Lets think about these options. Option one, you already know and are familiar with I assume. So, let's jump immediately into option two (the one that you don't think that you have). Do you really want to waste time and resources trying to be the politically correct police? Is that efficient from a business perspective? Doesn't that alienate a segment of your customer base? Doesn't that even go against your own company stated goals of providing a game that is reminiscent of another time in history? But more importantly, how does trying to control people actually help them to learn and grow? Right now, many members of the forum do not even understand the difference between a personal attack and the attack against ones actions. Today, the world believes that to condemn someones actions is to condemn the person who committed them. They believe this because they feel that they are above reproach and do not want to be called out for the actions that they do. So, to prevent any discussion of any kind that exposes negative actions any dialogue at all is deemed a personal attack when it is not. What would happen if you allowed anyone and everyone to say what they wanted? Well, it would be true freedom of speech would it not? As well, does not society itself ostracize those that do not conform to the fold? Does not sociology dictate that everyone will conform to the norm naturally except the few that will never conform no matter what the norm is? So why spend company time and resources trying to inefficiently control a natural sociological process? Is not the natural way most often best for all involved in the long term? Is that not how society maintains itself? Of course, it is actually the only way that society maintains itself because it is the only long term efficient method. Any intervention that your company could or would do to constrain communication would actually cause an imbalance in the social order of the players. An imbalance that must and will be corrected through other means, such as email, clans, and outside forums. By forcing players to go outside the game provided normal means of social corrective actions you now have eliminated your methods of observing the situation. You have now spent company resources to correct a problem that will now be outside of your control to monitor and therefore adequately correct. So, I would advise to simply allow what is natural to work as it will anyway. Allow people to communicate freely, completely freely, as God himself does and trust that this is the only best method of communication that should be allowed in any environment as well as the game. It is not anarchy. You cannot control the ones who cause anarchy anyway. Instead, provide the complete freedom to allow the other players to take whatever action they see necessary themselves to naturally correct the problems that arise. Big brother government is rarely the answer to human problems. Instead, individual personal freedom and liberty is usually the best answer to human problems.
  9. Game development and testing usually goes in spurts. They put something out and ask for specific feedback about new addons. players return to the test servers and do what they do and post feedback. So far, the devs have not sent me a single email asking me to test a specific thing and provide feedback. So, I haven't played in a while. Other people would be the same way. You want 1000 testers on at one time, well, all they have to do is send out a mass mail and it will happen. So, since they haven't asked for this, people do something else until they do ask or post something new to the game. But lately, its just new ship models and a few balance tweeks is all I know about. No new specific things to be test have been asked for. So, mostly I wait, play a little bit.
  10. I am sorry admin, but this was a different age. In today's age you are putting your company at risk to legal problems by including religion in the game. Sadly, today's age is what Archbishop Fulton Sheen termed the end of Christendom. Too many people are atheist who play these games. The very nature of computer gaming itself is anti-religious. Playing a computer game goes against almost all religious teachings of the big three religions. As Christ said, "Cast not your pearls before swine." So, do not include religion in the game because the people who play this game are the irreligious people of the world anyway. Why do you think they so desperately wanted slave trading in this game? Admin I think you need to prepare yourself for the fact that creating games is putting yourself squarely in the midst of the criminally minded, atheistic and irreligious world. They play games to be able to do in real life what they cannot do, attack other people, take what they own, trade slaves, or whatever other morally corrupt activity they want to do online. Do you not see this? The religious minded would not play this game at all if they actually were following what they were taught. I think, Admin, that you should really do a ton more polls about the morality of your player base. I think you will actually be shocked by what you find if you carefully word it to be subtly revealing and not overtly disturbing.You will find your player base absolutely morally corrupt.
  11. You can still shoot people way beyond the distance that the names pop up. I do it all the time. So, no, your wrong. Shots are feasible long before the names show up. And no, the name is not helpful for replicating shots. Like I said, show me the video where you are actually hitting the target only by using the name as an aiming point. Why will I see no video of this? Because the only way to truly walk your shots to target is to single shot with zoom and actually see where the rounds are falling. So, no, don't try to argue that you think that you are right. Actually bother to prove your claim with evidence.
  12. the names don't help me in targeting. Why? Because where you target is relative to target distance. The name height is no different than the ship size in relation to targeting. When you snipe, you zoom in to see on the ship where your rounds are going, you don't zoom in the the name or simply raise the red bar over someones name and fire. I have not seen anywhere, chat, forum, or videos where the name is used for targeting. To Admin: You have to remember sir, most of these people will push for what they want and use any means for justifying it. So, as you certainly must know by now, you can disregard about 75% of what people poll and request for on the forums. Actual game footage and game re-plays are 100 times more valuable than forum requests. So, I would request an actually game play video proving that names are used in targeting before giving any merit whatsoever to this entire thread. Ask for proof, and peoples conjecture and requests die a quick death.
  13. Your welcome. I just used the clone stamp tool in Photoshop and cloned some clouds and sky over the area to match the sky above it.
  14. Sin Khan Twitch 4 Same as 3 but added red stripe in bottom section to balance red added in top section and red in background.
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