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Hethwill

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Everything posted by Hethwill

  1. Twice but wasn't crash. Simply the victory screen came up after one side lost about 1/3 - 1/4 of their forces.
  2. Mortar barges would be chained in place as well, chain and spike near a shoal. Actually the more extensive use of barriers was in the ACW, most famous being the whole Nashville siege from the river side. But then, no naval guns will ever beat pre trained land batteries. Maybe it can be an option for the meta for sure. As you have on title, (Future)
  3. Brigand has it right. It is more for a functional purpose than for a tactical warfare situation. Stakes and rope for this purpose been used forever. Has been used for blockade as well, basically anchor ships and keep them linked so they do not go adrift. But I doubt the usefulness of this last part in game. How many players would join such a venture just to sit there chained to each other ? Cool implementation for safe harbour security though, like Dagann posts.
  4. This gentleman has a wonderful tone to sing it
  5. Guns make the tactics. If we have guns that are precise at long distance we going mainly for long distance. I doubt Nelson would go in close if he had percussion and rifled cannon. But alas he did not have a choice but to bear mass shot at close range where he knew every shot would hit and hurt. But, aiming high and taking advantage of a shot spread can mess and effectively nullify the enemy plans - french at the american independence war completely messed the english fleet by concentrating fire on their rigging proved effective in the overall strategy and denied them entry to Cheasapeake bay. Spread value in the XML seems okay but might be deceiving. Deviation is a 4 for every 100m. A 1000 yards shot ( roughly 920m ) has scattered 40m which is absolutely over precise. ( if I am reading the values correctly ). Maybe after the 400 - 800 yards the value should cease to be linear ?
  6. That Hardware looks good. Reminds a lot of good ol' Ground Control
  7. 1 DC so far with reconnect ( bless the network goblins ! ). Does not count DC for server maintenance which resulted in immediate queue upon relog a day later
  8. If you have a free time slot... The Colt ( 2005 ) http://www.youtube.com/watch?v=mID1AekwtHA&list=PLDA6676E73609E61F
  9. It is not a bad idea. It simply doesn't suit everyone. After all, all gains will be lost. Random at best would be another sea trials mode and wouldn't interfere with normal "grind crews", right ?
  10. Filters have horrible issues, but granted it is a band-aid. I'd simply script the filter to **** and 5 minutes kick from server. Even this solution is used in voice comms so why not in a game with a healthy community without the need of toxic pseudo-competitive egos ?
  11. I wish I could remember the Cerberus captain name, and even if we exchanged the custom "sorry" and "sorry my bad" compliments I must ask for forgiveness again. Was in command of a ship of the line and keeping broadside pace with a enemy ship of the line, beam to beam, my crews reloading as fast as they could. I didn't even see the frigate, for I was zoomed in in first person mode standing on the quarter deck in a proper captain on deck camera view. I ordered all decks to unleash... Poor Cerberus caught more than half the shots... Again I am sorry, I did not see your ship. But my distance to enemy was less than 300 yards so was a somewhat tight spot. As a forewarning to frigate commissioned captains, do not, at your own peril, slalom in between the ships of the line of battle. Best regards, Captain H. Khan
  12. Would you like to see Whaling added to the game? Sure, it is a trade as much as Ivory trade. And same greenpeace issues, so no problem there. It is a game. Would you like to see drunk crews if you don't manage your crew properly? No. Mutiny on the other hand, yes. Would you like to see the feature - assist a sinking ship, implemented? Yes. Same as hauling a prize ship back to port. Would you like to reduce the rate at which you can repair your ship at present? No. My suggestion regarding this has been posted in the Repairs thread. Would you like to see increased dispersion from long range broadsides to encourage closer fights? No. The question is not formulated correctly. I want to see proper distances in game and shot calculations being proper. If it promotes different tactics is yet to be seen. Would you like to see a preview of unlocked/locked ships in the main menu Sea Trials deals with unlocks, so we are not dealing with a game but with a testing phase. We have no idea how it will be in the future. I would like a game ships library with preview and historical information. Would you like to see a Lookout feature implemented? Communications are okay as long as they have a delay to mimic the real issues of life at large without any contact. Lookout communication range must be limited. Sighting can be relayed by frigate couriers if they are in a proximity area, Would you like a journal feature implemented? Not for nor against. If the Devs have time for a Captain's Log, sure. I would like more national Newspapers and location periodic. Would you to run aground every so often? I do not understand the question.
  13. You are right Grim. Strategically the France presence was enough to complicate any plans to ford another army to the colonies. That helped if not won and bought all the time in world to the rebels. In strategic terms which for me is way more interesting than isolated events such as Trafalgar, no matter how decisive it was, was simply a mean to an end along a line of strategic thought. Indeed it was a "all-in" bet but it had a backup plan. The Canal Fleet was a second hand reserve if the battle went wrong and eventually the french fleet would be destroyed. The plan of attracting the brittish fleet away was of no consequence. There were 3 more fleets the same strength as Nelson's at the post, Canal, Mediterranean and Madeira/Azores ( Ocean Fleet ) and all these consisting of Portuguese, English and Russian parts. So in the strategic context Trafalgar was a isolated event with a decisive result. There are very few events like this in military history. But we forget the rest of the nations in the Revolutionary and Imperial wars against France. Overall France had no chance even with Spain aid. The English and Portuguese combined forces were too strong. The siege at Malta is a perfect example of France weakness. In a place so close to their main port at Marseilles they couldn't even conduct a proper campaign in strategic terms. Plus the Peninsular Campaign was half won by the navies and France could do nothing to stop it. Armies were ferried back and forth at will in the face of the french marechals...
  14. Actually a list of real locations with referential entries for depth would help a lot when creating the places. Player Invested locations could be present as freeports, and actually there was innumerable locations like this through all the maritime empires. Portugal Crown actively supported the private enterprises and Feitorias run by entrepreneurs everywhere in the empire. Overall it is quite interesting is, when the prototype is presented we can setup a library of locations and assets for further development of OW.
  15. Yes I'd like this. Not that unlocks will be in game as unlocks though but upon a new ship commission would be great to have a part of history included and having paintings and along with 3d models à lá wargames style library old style.
  16. There is a easier way to do this and it does not involve time from the Developers... After dinner Bandy Brandy 'oh 'oh raise t'a wind 'oh and bandy brandy 'oh oh man t'a guns 'oh aim 'thigh 'oh brandy bandy oh !
  17. Maybe my english is not too good on phrase construction. At the moment the precision is unrealistic for smoothbore shooting from a ever moving ship. Spread should be increased accordingly and there are enough documentation and mathematics calculating this. In no moment did I write anything about RNG and this is no WoT where they dumped all historical credibility given their distances are laughable. Here we can effectively use all calculations ruling distance, spread and power of shot. RNG is no fun. Historical credibility is.
  18. Please forget the Arenas for now and statistics. It is Trials and everything will be wipe. Also the main game might not revolve around face off deathmatch and as such the statistics per captain will be of a different nature with direct influence in game other than bragging rights and promoting a false sense of nobility.
  19. Leaks should have a chance of being repaired. Armour ? No. That is how I see the Repair Kits being improved.
  20. Actually that brief moment was enough to ensure the independence of the Thirteen Colonies by all means, plenty of blockade runners and frigates presence was enough to disrupt many of the English plans to ford armies across the ocean. Amazing how a simple few ships can become a nightmare to HQ planners regarding logistics If anything the navy was great while the army lost all holds in Canada for the most part. After the Revolution the scenario changes. Army gets high quality and Navy returns to a "parade" show.
  21. Actually the "Sun never sets on the British Empire" thing starts at Trafalgar. Despite the military importance it was a global statement with a strategic scope never observed before. ªBut its full effect could only be seen once we reach the middle of the 19th century. What is quite interesting is that the importance that it became for England is way bigger than the sense of tragedy gave by the French. One simply stated that they actually ruled the seas, or would fight hard for it. For the second it simply was a "delay" in their continental plans. Was a battle of importance BUT in the minds of the continental powers it simply saved Britain from invasion. It did not change the Status Quo lived in land. We see the opposite in the European wars as we saw in the Seven yers war. France armies as conquerors and navy very weak. Before, France was quite a menace in the sea while its armies faltered greatly in the northern countries...
  22. Distances and size modeled in game are the same as IRL. Scale is 1:1 ( a yard in game is a yard ) therefore we should keep it 1:1 for anything relating to distances and measures. Therefore shot dispersion should not be sacrificed. It doesn't make the game any more fun if you have precision shots versus historical spread. Sail and reload, sure. No way I'm going to sit through Trafalgar historical duration. Time as a measure factor undergoing compression is a very accepted thing in gaming, whether tabletop or computer. ( historical freaccuracy has its place. a full Battle of Britain mission in some games in true real time is great fun or fighting Antietam through Scourge of War by the minute is also epic fun. No kidding. )
  23. A review on the spread and single shot ball attitude is enough to achieve the result posted Also a review on the ship+aim effect on the guns might be needed - I say this because I keep my aim on the spot and even if my ship rolls a bit ( effectively putting guns out of range training and aim point ) the shots still fly true. Spikers are very fast in training the guns And yes, very eager to see 4.0 coming into test production.
  24. Long guns in game shoot at around 1600 yards, by naked eye estimation ( game scale is quite okay for estimation ). For range is okay. For accuracy this should be a complete mess with ball everywhere, falling short and wide. While the broadside concentration of shot has a high accuracy in game, where you can effectively pin point a full length all at over the 800 yards what is really upsetting is that the "shot by shot" sequence seems to overrule the dispersion calculations and every ball goes in a copycat curve very precisely into the target. At 800 yards, IRL, the vertical dispersion should result in a 100 yards spacing in depth and similar in wide angle.
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