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Found 2 results

  1. In face of the fact that NA has very limited resources for development and the visual update of ports taking quite some time when we consider that there are hundreds of them, I wonder if it will ever be one of the top priorities, potentially leaving us with the dull and out of scale cookie cutter 5 building ports we currently have. I'd like to propose the idea that the devs create a large amount of elements ( churches, warehouses, random buildings, civilians, soldiers, different forts etc. ) and maybe somehow give the community the tools to create very different towns / cities in very high detail with these elements from the devs that they then could upload in the steam workshop or somewhere else, where the devs could choose the best. Maybe this could save developer time somehow and outsource the work to the community who might even very much enjoy creating a part of the OW and helping to improve the game. As I already discussed with admin, the current placeholders do just fine for now and there is a very small amount of variation like buildings towering on a cliffside at the mythical island of Bensalem ( one of my favourite ports in the game albeit fictional, as I love unique ports and easter eggs like this ) or some small huts in the forest etc. but in general all ports somewhat look the same, except for the 2 different architectural styles we have and I really think NA deserves and can do better. I also know many do not care at all and I can understand their POV and how there are other priorities and more pressing issues ( maybe always will be so ) and hence my suggestion. I think proper ports visualization is only thing still missing in NA in terms of visuals and since they are the port UI background now aswell, I would really appreciate an update on them some time in the future. Thus I will remain a fool waiting and hoping... This is actually from the NA WIP thread in this very forum and I sincerely hope it is in fact still work in progress, as it is how I would like ports to look with other ships, civilians and maybe even ambient noise.
  2. Ports. All of my comments below are relate to coastal locations. I see no point in pondering if inland zones have any value to the game at this time, aside from supplying suitable resources to its nearest coastal locations. Raw materials, crew recruitment potential etc. Major Naval countries of the world have a historically good starting infrastructure already in place. Assuming we have historical placement of the Nations perhaps pre determined towns/harbours reflect a point in history for creating start locations for each nation involved. (Any country that the game has starting Flags for perhaps) Major Ports. Defences, Known Resources, Major Ship Building facilities, Dry Docks, Major Economic Districts. Expensive Player investment area. Lesser Ports. Minor Defences, Some known Resources, Minor Ship Careening facilities, Minor Economic District. Average Player investment area. Minor location. Fishing Village, Unknown Resources, Undeveloped. Cheap Player investment area. (Possible player selected locations, Pin on a coastline map - we'll build here) Lesser and Minor could be reclassified as Player investment expands them, or indeed they are targetted and reduced due to military action. Some restrictions on what can be developed until reaching a higher classification. (No Major ship building facilities if the rest of the location has remained the basic fishing village etc.) Each stretch of coast no matter how remote would have the potential to become a player base area by upgrading a 'fishing village', Not only providing Guilds a base to work from but the investment will potentially locate a good raw material resource, and create somewhere that may be worth defending and fighting over. Minor Nation Champions It may even be possible for guilds to decide that they wish to champion a minor nation and if they are the only guild doing so, they can 'vote' for which major coalition they become allied to.
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