Greetings captains, commodores and overall e-admirals.
Apparently Game Labs struck the mark with me with two great products. Must say that one of them might be Naval Action of course ( Ultimate General is the other ).
Karma has its ways and in the new world of digital order the exchange of "gifts" gives way to spreading word and financial possibility to participate in grand stand and watch good games being developed.
So here I am. Financed to a key ( somewhere in time i financed a early access to a game to a buddy so I guess karma has its way! ) after watching, with more or less curiosity this project of yours.
I am not, by all extents, a water fan. Lies ! I am not that moved towards the naval aspect of history except for the carrier based naval operations in the Pacific, but only because it involves the air part of it all.
So, for me, and having played Wooden Ships & Iron Men pretty extensively in both tabletop and digital forms, Naval Action gives me another subject to research alongside a few hours of game play.
So, in two sessions of game play the basics are already learnt and already started manual skipping the rig. Easier said than done of course but I like the learning curve.
I would be a liar if I said I am in love with the game. I am not. I am impressed with the combat part. That is enough for now.
What I look for more than any other thing is the open world game play, a kind of Frontier: Elite in the age of sail. Trading, piracy, smuggling goods through a blockade and who knows maybe live through the first steamers and exploring the big rivers in Africa and Asia and Americas with a river capable vessel. A yacht can do it up to a certain point.
But I digress. After the first sea trials I am pleased with how the game plays. Performance is great and have nothing to point out regarding frames per second related nor any graphical problems. Everything worked out of the box.
Not overly impressed mind you but pleased by the age depicted, the setting and the learning curve that might be possible. I have some gripes with the "realism" but overall at this stage a lot of hours of fun can be spent.
The game, in its primitive arena form, is a time sinker already. Battle can last well over 45 minutes, being 30 - 45 the norm. So for a couple battles in the evening is perfect but I guess the unemployed and the school/college youngsters will definitely play more time.
For me Naval Action, I hope, is not a game based on PvP arenas only, which is a major bonus. Apparently we will be able to sail the world map ??? ; engage in a multitude of activities in a open sandbox ruleset scenario.
Trading should be possible. So I guess all the "movie like" pirating, blockade runners, and war admirals will be possible. All depends on what rules and mechanics are coded and to what point liberty of action without restrictions is put into the game, right ?
My main questions remain; full multi player as in full population connected to a single game instance ?
limited multi player, like in a world zone instanced server setup ? or simply a "matchmaker" instance based multiplayer ?
Given the multitude of new techniques to address the open world multiplayer games nowadays this is an important factor of decision.
Thank you all and hope to see you at the end of my guns or walking the plank.
S!