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Everything posted by Hethwill

  1. You gain all of those with all activities. Missions give all three. OW hunting AI give all three. PvP hunting give all three. OW hunting is, by design, opportunities for you to intercept enemies as much as enemies to intercept you. That's twice the opportunities for everyone.
  2. Missions close automatically. Open world AI hunting nope
  3. Attack more challenging AI ( higher BR than you ) and it will close to enemies after the 2 minutes mark.
  4. Exceptional good natured battle. Closer than the screen allows to think. A privilege to be there and enjoy a proper battle with good atmosphere and commitment from both parts. A good example of how a competitive pvp game can be enjoyed without any hard feelings. ( would rather sail and hunt for Spanish Gold! but we got intercepted by the Brits while sailing Spanish Empire coast )
  5. de Nisa was vice admiral for Jervis. Served both in the Channel fleet and Mediterranean. So yeah.
  6. I don't understand why you quoted me with that question.
  7. Just a couple ideas. Announce the flag when it is created and make duration of flag short. 30 minutes. Creation of flag requisites: - craft-able only at Regional Capital OR unconquerable ports ( non impossible nations ) - whatever resources you thinking of - Flag is automatic created with the Resources + creation of Raid group of 5 players ( mandatory ); flag will be destroyed if group falls lower than 5 ( consider reconnection timer for technical failures ) - Successful raid = raiders occupy the port temporarily ( only for the Raid Group ) and can enter the port ONCE after the raid. After they exit they cannot enter again.
  8. ... or 5 players if they join before battle starts ?
  9. Sail out and attack enemies with big fleets, take their ports, block their waters, etc. They surely will respond with big fleets. Hence larger PvP battles become more frequent.
  10. Had no books nor mods to overcome that fact of battle at sea...
  11. 1st segment is still at office hours in GMT -or- BST time, second is pretty much dead on late office and dinner/family real estate. damn this round earth
  12. Not only Port Bonus but ALL books and modules bonus, imo. But sure, Port bonus are as well.
  13. Points limits, even the high grade ports with 55 points, do not allow the building of everything - forests, fortresses, shipbuilding improvements, etc. A measure of planning is needed in one region, but yeah, you have a good point in that "war for control of resources" and "war for trade" which was prevalent in the age of sail is now behind us since the last hotfix. With Alliances the objective of parity between teams is clear, but i thought we had moved away from Nations and into Clanwars. I am really confused at this point and wondering if any nation based alliance system comes into play again doesn't make clan based obsolete. Personally I think an Alliance mechanic is not a simple RvR numbers subject but will touch all aspects, including the reason for the existence of clans ( e.g. royal indias companies )
  14. More on "time spent" per individual in said nations than amount of individuals really, I agree.
  15. Introduce Portugal / as a new option or at the expense of one existing one. Make Portugal an historical ally of Great Britain. I don't dislike the system as you present, but not a fan of player made alliances as well.
  16. Test, find bugs, report. Simple. The more a bug benefits you the more reason to report it asap to see it fixed. That's how many early access players act. Guess striving to follow the good examples is always better than willing to follow the bad, because you will be as good as the good but, oh boy, you will become worse than the baddies. So keep testing, keep reporting.
  17. I am thinking ahead and closing all doors to some altmeta abuse. Both in OW pvp and in Hostility drive; which seem to be the flavour of the month.
  18. Simple dirty fix IMO is - only the initial nations can join the battles in the OW. Any Hostility versus Neutrals, enemy nations can only join neutrals of course. Simple dirty and proper.
  19. That will be a reality. Given all start from Midshipman, what you do from that time onwards is your own doing. Can't expect everyone to have the same lifestyle nor the same hobby time. If a player does the Exams, post release, in the first couple hours,...well he/she does. By doing so the crew numbers, hercules and repairs and some cash are the same for everyone. So everyone can have a go at it immediately...
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