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Found 6 results

  1. Situation: 2 Dutch Pandoras vs 1 Brit Pandora A boarding happens and the Brit wins the boarding while the 1st Dutchman sinks during boarding from the Brit carronades. Nothing strange here. Immediately after this boarding the 2nd Dutchman boards the Brit. Once again, the Brit's carronades sink the 2nd Dutchman during boarding, but loses the boarding. So the 2nd Dutchman won the boarding and since he lost his ship due to sinking, he takes over the healthy Brit ship. Now being premium ships, of course you can't leave the battle with an enemy premium ship. (Even though I think
  2. Hi captains, i just read the thread about multi durable ships. That brought me to the idea, that we could get the ability to recover ships that sunk or are still sinking. It is always frustrating if you lose a ship that costs a lot. It was frusttrating for me, regardless that i had only tier 6/7 ships so far. I loved my heavy rattlesnake... :-( If we slow down the sinking (what is realistic) we could recover a sinking ship, if we fix it to another ship or two. We could than tow it somewhere or fix some leaks and remove water. At shallow water we could even recover a completly
  3. I would like to suggest a feature called critical damage or a revamp to the current damage system. Similar to how a rudder, or pump would go out, or a permanent leak from losing the bow armor occurs, I would like to see permanent leaks caused by critical damage sustained by multiple hits in the same area of the hull. Another option perhaps is to condense these features into a single classification known as critical damage, a standalone threshold similar to hull armor now, but only repairable by moving crew to survival mode. Realistically speaking, if balls were to hit the same area
  4. Hey there! Today I found out, the hard way, that when you leave battle without your fleet your fleet SINKS. I 'only' had a precious rattlesnake in my fleet after capturing a players trader and taking command of it, and the rattlesnake is my main and favorite ship, but if people have way bigger ships in their fleet this could be a problem. I strongly suggest there should be a warning before leaving the battle about your fleet getting destroyed if you don't wait for them. Or just remove the feature, letting the AI ships fight on (so the player can spectate)- Thanks, Lz
  5. Here are some suggestions that in my opinion could improve game play in some areas. At least, if technically possible some of these should be tested/assessed. SHIP NON-PERMANENT UPGRADES _______________________________ The easy way to address the non permanent upgrades would be to look at reality. If I have 2 ships, I most likely will have a set a amenities in each and they will not appear at the docks magically for availability in an upgrade window before I set sail. It's a convenience that is not possible in the real world unless the ships are moored next to each other. You can't j
  6. My proposal is that the current options be modified to the following. (I should point out this is only to modify the current simple method we are using during testing, not as a final proposal for game release) All repairs take longer to complete. (Double the time) Repairs not used when the ship is in Survival mode produce only 50% effect Unrated: Yachts, Lynx's, Cutters, Privateers, Brigs, Navy Brig, Snow get 1 repair patch Frigates get 2 repair patches All Sols get 3 repair patches. Optional 1st Rates get 4 My concern is that ships are fully repairing from a sh
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