Jump to content
Game-Labs Forum

Hethwill

Moderators
  • Posts

    13,663
  • Joined

  • Days Won

    87

Everything posted by Hethwill

  1. @Thonys Ultimate Admiral Dreadnoughts is still not running under steam. Is XSolla launcher.
  2. I'm not suggesting anything. I'm stating what some groups do already. just take it as is, nothing against your idea. chill.
  3. They fight like they would any other enemy. They cannot get better if they don't. They sink, they lose ships, they get a feeling of what the game really is and embrace it. And they get better at it. There's no alt meta gaming. They are not alts, they are unique players that are in a different nation so they can fight their friends and learn.
  4. Some clans have their sister clans ( recruitment entry levels and even team Bs ) in enemy nation ( recruits will have either Forger DLC or willingness to restart character ). Probation period minimum 30 days ( as per DLC ) They DO fight each other to the death and train, single, squadron and fleet actions. They take it serious and not as means to "farm". Their entire objective is to help the recruits and overall have their practice with game loss.
  5. Greetings captain, As with almost any game that doesn't have a dedicated MacOS distribution version your best bet is BootCamp. https://support.apple.com/boot-camp Your main concern will be the GPU as it needs to be dedicated.
  6. Right Click player name in chat ( in battle press control key to release mouse pointer ) select Report option
  7. Is a Ócean class, already represented in game. There's some differences but still... ( merged into shipyard thread )
  8. Yep, they were. They just weren't built anymore but they still could hold tough in the line of battle.
  9. By the timeframe the 4th rate barely existed anymore, same with 2nd rates ( is not for nothing that we still use the expression 'second rate' today when we want to refer to something as not exactly as good ) Endymion is indeed a frigate 24 pounder, a 5th rate. Bear in mind that back then no one would refer to rate but to guns count -and/or- gun shot weight. "Frigate 12 pounds, 40 guns"
  10. I am sure the wording will be reviewed by the Devs. Comments already sliding to an agenda of "dead game"... instead of staying truly on topic locked
  11. Hethwill

    Peace option

    You are in the Introduction Mission. Read the text carefully. You are in command and must reach port. You must also do damage to enemy vessels.
  12. Hethwill

    Open world

    Complete the initial assignment. Read the instructions. You must reach the indicated port while making damage to enemy ships. Your captain has been shot. You are in command now. Once you reach port you will have access to everything. It is Introduction Mission. I don't know if it can be skipped.
  13. What you perceive about a port and owner clan is not the same the game sees about port and owner clan. Game sees Port held by a clan and will continue to be held until taken by enemy, raiders, or dropped due to lack of funds. What you want is not part of the equation. Now, whether you want to accept that reality or not is on you. And no one can help you. The clan exists and holds the port.
  14. Baseline is Blue quality. Then roll a die. Nothing else matters. Low level myself, first Navy Brig I build comes out Gold. Die rolling high.
  15. Port Investments - Money Locker, as per July 2020 Present situation: Clans and large groups of people can now develop ports above their initial fixed points 25 points (initially) can be added to ports using investments. Every investment level gives 1 extra point to port development. 1 additional port point costs 10 Money Lockers, 50 Wooden Chests and 30 Victory Marks My suggestion: Clans can develop ports above their initial fixed points Additional 25-35 points can be added to ports using investments (tiers by port value). Every investment level gives 1 extra point to port development. Investment tiers: - ports with initial 50 points or more - 1 additional port point costs 10 Money Lockers, 50 Wooden Chests and 30 Victory Marks - maximum of additional 25 points - ports with initial 30 points up to 49 points - 1 additional port point costs 5 Money Lockers, 20 Wooden Chests and 10 Victory Marks - maximum of additional 30 points - ports with initial 0 points up to 29 points - 1 additional port point costs 1 Money Lockers, 10 Wooden Chests and 0 Victory Marks - maximum of additional 35 points This allows all clans and all ports to be invested upon and, by effort and organisation, to become effective and even surpass supposedly main ports. They also can become valuable Conquest targets. Once a port hits a tier, say it passes from 29 points to 30 because of investment it automatically becomes a port with 30 points and investment cost is raised. But port does not count as being an Initial 30 points.
  16. War Server As per July 2020 Conquest system - Possibility of Flag drop as loot from sunken enemy ships during a Port Battle of whatever nature ( raiders or pvp conquest); flag bound to player. If player is sunk, flag is lost. - Possibility of ONE flag per Port battle, can drop from any ship involved ( if RAIDER it will drop from AI ships only ), but only 1 flag will be dropped no matter the winner. - Possibility of Wooden Chests as loot from sunken enemy ships similar to present system of Home Defense fleets, 1 chest per sunken ship. - Flags Applicable only to ships of rank 3, 2 and 1 - Chests Applicable only to ships of rank 5, 4, 3, 2 and 1
  17. One of my buddies has 1800+ titles on steam, more than 70% unplayed. Let alone his tabletop collection. 2/3 of the boxed he only opened them. You can believe.
×
×
  • Create New...