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Miaowi

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Everything posted by Miaowi

  1. The tutorial part is really just the first 4 missions right? These teach you the basics (sailing, gunnery, boarding, survival) and, as you put it acquaints new players to the game and gives them the tools to get cracking. Objective completed. No youtube is required.. just the ability to read and implement the various tasks. (easy peasy) You can then optionally proceed further to the exams and get some rewards You can then optionally do the final exam and get some really nice rewards The difficulty scales accordingly... To sum up my experience before the reset: Ran the tutorial - easy Tried the exams and got stuck on de-masting for a while. Sailed out, played the game, revisited it much later and it was easy. completed the exams Never did the final exam. Since the reset: I ran the tutorial, exams and final exams as my first action to get the 280 crew without issue. (though i did fail the final one once) I think its fine. If folks want to optionally watch a youtube vid on how to pass the final exam so be it
  2. Indeed - dev announcement on the 31st May confirms/estimates 10th -14th June release window Apologies I dont want to derail your post with release chat Norfolk n Chance - back over to you sir. What sort of historic data would you like to see?
  3. I would really like one. Something akin to an Eve online kill mail at its most basic would suit me but I can see merit in expanding this and including all sorts of metrics
  4. A week on since this announcement I wanted to enquire and see if this is still the estimated launch window?
  5. Nice suggestion I'm planning on booking out some leave to coincide with the release. I assumed this window to be 10th-14th June as per latest dev announcement. As someone with their finger on the pulse as it were have you heard different? Regards Captain Ahab
  6. Fabulous news! Thanks for all your efforts and it's good to hear that the day of days is fast approaching I'm taking some annual leave to hit the ground running on release day as it were. Anything you can do to further zero in on the release window would be helpful. To know it is likely to drop in between the 10th and 14th is already really good but please share further info if you can be more precise Regards Ahab
  7. The below suggestion is written knowing full well that there are a raft of quick fixes and things that folks would like to see implemented in the upcoming live release and that this is not a priority item. but if possible add a weight value to the fish tiles The weight to be a randomized number in a range applicable for the given fish (eg: Tuna 7kg - 500kg) Additional captures of same fish type would override the weight of the previous stacked item. This item enhances fishing that tiny bit more. Bragging rights for the person with the biggest catch. Might even stimulate a market with folks selling prize max weighted fish etc.. The benefit is minimal, probably even less when compared to dev effort required to build it and even more so considering there are items that folks class as outstanding before release.
  8. +1 With release fast approaching please permit Diana, Santa Cecilia Also any news on Temeraire and Wreker classes? a) are they being worked on b) if a is correct will have them before release? Thanks in advance
  9. Hi, Myself and one more are looking to join a clan on release. Is anyone recruiting? We're able to play most days 6pm to 11pm gmt Happy to jump on ts/discord Looking to join an active clan, one that participates in RvR, wants/has access to rare woods and is interested in expanding ports for shipbuilding bonuses. In return you will get 2 good, experienced and committed captains Nation not important Regards Steve
  10. +1 Enable all wood types as city expansions - Scale the cost to be more expensive for the better wood types. Better wood types to be prohibitively more expensive Positive: As member of a tiny clan I have a mechanism by which i can unlock access to rare wood types that is not dependent on finding a random spawn forest/be friends with a clan that has access to rare wood forests. I'm no longer looking at a scary 50k doubloon for wood grind transaction either Negative: Having access to all wood types at home will not encourage ow sailing. Clans more likely to turtle up around their base of operations
  11. Communication is key and the way a point of view is delivered is everything. This still holds true considering not everyone is a native english speaker here. Apologies to single you out @Borch but your latest post is a perfect example This is a loaded question implying that liaisons need to be different going forward. You offer no reasoning as to why it needs to different. Only that it needs to be different and you want to know in what way it will differ. This is critical info yet your post ommits these examples. People reading your post would need these examples to gauge the validity of your assertion. I.e the liaison process needs to be different than it was before. These examples would be key to back up your point but they are left out Again this is very loaded. It assumes that changes are needed Now if you'd have delivered it differently I'm 100% sure you'd have interest You should instead consider structuring your feedback as follows: Hey devs I have concerns about your proposed liaison process. I have the following examples where this didn't work all too well: Lists examples x,y,z What I propose as a solution is x,y,z Thoughts? See the difference?
  12. Slow clap forum You finally did it. The (be respectful - the moderation team ) that weedle out of the woodwork to criticize every minutae of every admin announcement have finally scuppered the enthusiasm for discourse. It's always the same folks too ... you know who you are
  13. Two square-rigged ships, one to weather (windward) of the other, the windward ship can turn and run downwind toward the leeward ship. The leeward ship cannot easily (if at all) head for the windward ship. The windward ship can therefore dictate the range and speed of the engagement.
  14. Havent tried yet: My understanding is that there is only one permanent port per rare wood type There are additional "forests" that are spawned across the map (randomly but these can also be generated by player action I believe) Once you've found one of these forests your clan can trade in doubloons for wood via clan delivery missions. This new mechanism requires exploring but clans in your friends list have access to the same delivery missions (check clans friendly to yours as they might already know the location of some rare wood forests) IF the permanent posts behave like they did previously you could sail to New Orleans to put up a buy contract. The price would be player driven and you would just need to offer more than the last active contract. That is assuming these still work the same as before Patch 30. You'd need a merchant vessel to get into the port Please don't take what I wrote as gospel, as I say I havent tried it yet. Perhaps some folks here can fill in the gaps
  15. Yes please +1 For the single player/small clan this would be most welcome.
  16. Hi All, I'm sure there was a post many moons ago re the upcoming wipes which suggested that gifted unredeemed ships could perhaps make it through to final release without being culled. I think it depended on no db schema changes being implemented or something I've kept one of my Christians unredeemed just in case this statement turns out to be true 1) Is this still the intention or should I redeem prior to go live? 2) Does the upcoming Santa Cecillia test gift fall in the same category i.e redeemable without time limit 3) Will I still get to drive my Yacht after go live? Thanks for your time
  17. +1 Awesome news - Can't wait for the final release I really don't mind a full reset including xp. I understand the reasoning behind it and can't wait to sail the Pandora
  18. This +1 It really depends on situation and ship type. One thing I would add to what s already been mentioned is to look at reload times across the decks. It might be worth running mediums on the bottom deck vs long on top for the lighter calibre as this can save crew and it helps synchronize your broadside
  19. They already have investigated and are unable to re-produce the issue. Not a cursory glance but many hours according to their response. If the replacement Christian is so key then please assist them with with replicating? You're coming across a little entitled my man. These guys are knee deep in the patch they've just dropped. I hear it's a small crew and I'd rather they spend time on content/ the game than investigating your compensation claim on an EA title
  20. Can't wait for the next installment
  21. Thank you @admin Merry Christmas and a Happy New Year to all Captains
  22. +1 from me I'm assuming travel xp is negligible at present to prevent afk travel xp grinding. I don't know if that statement is true but the amount does feel rather low. I love the suggestion of a flat one time bonus for every port visited. This would encourage travelling. To extrapolate this further what about: one time bonus for every port one time bonus for every regional capital or regional capital with associated ports visited one time bonus for every "Region" i.e congrats you've explored the whole of Peurto Rico Completionist award: You have been everywhere - have a shiny new sextant or something
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